so Ill just copy and paste everything from that post and put it here on the blog as well
But from now on I will probably post updates in my unity dev thread unless I have a major update like a demo release, trailer, etc.
anyway from my unity thread:
Hi unity community. Its me again. I am working my next unity project called "Moonlight Mountains"
Its a low poly game about a princess who lives in on the Moon. However, this is not your average "save the princess" type game. It is a two part game. And when I say two part game I don't mean that the game will be split into two parts and released separately. I mean that each half of the game has its own unique gameplay style. At the moment I am working on the first half of the game (which is almost finished). For now I will talk about the first half of the game.
In the first half, the princess drops five capsules down to earth from the moon. Each capsule lands on a different mountain. You play as
Commander Moonlight: (for more info on character go HERE)
Each capsule contains parts to a ship. The princess has dropped these ship parts so you can build the ship and go to rescue her.
The ship is known as the "Moon-Cruiser"
moonlight princess (see HERE for more info on princess)
About the gameplay. (First half, the gameplay will be different in the second half)
There a five mountains, however you cannot go to each mountain right away. They must be unlocked.
I have put in a new system in the game where you must collect something known as "Cat-cash" (the currency in Moonlight Mountains) In order to unlock the other mountains and obtain the other capsules you must collect the required amount of cat-cash.
So this means that even though you obtain ship pod/ capsule you might need to revisit the level to collect more cat-cash.
Screen shot of finding cat cash:
Current progress on the game:
I have finished the first two Mountains and am currently putting the third one together. Hopefully soon I will have a Demo up! :)
Anway thats about it for now I will have more soon!
Other Characters/ images:
Moonlight Mountain Bear: (see HERE)
Moon Fish: (see HERE)
Sir. MoonBeam: (see HERE)
Big moon fish attack! (Screenshot)
Sunday, July 29, 2012
Friday, July 27, 2012
A couple weeks ago I have finally started work on my next full unity game project. woooooohh! :)
But before I get into that, I just wanted to point out that I have also gave my blog a pretty big update. Besides my awsome new blog design I have created in the background, you will now notice new link tabs on the top of the blog page under the big image that says "Game Dev blog". Finally I have organized everything into separate sections especially my games. I have added tabs that have sections such as "contact" and "about", etc but the major one is the "Games" tab, which takes you to a page that has all my game projects organized from most recent to oldest that can be played right here on the blog. So anyway I hope my blog is now more robust. :)
And now back on the main topic. As I said earlier I have started work on my next game. It will be called "Moonlight Mountains" as you can see in the above image.
I have had lots of time to work on the project recently and I can say that I have a pretty good amount done. So perhaps in the near future I will have a demo up. However, there is still a lot of work to be done. This game project will also be my most complex one up to date. Originally I was planning on making it a short quick game but I just keep getting more and more ideas.
In the upcoming blog post I will talk about it in more detail but for now I have put together a short video of a prototype I have put together for the game, it tests out various things such as AI and the simple health system. check it out:
This prototype stage was mainly just for testing my very simple enemy AI. I have already finished creating the first two real levels of the game and currently working on stage three. Im planning on releasing the first three stages as the demo as soon as I finish them. From this video the game doesn't really seem like much at the moment but in the future I will post some more about it. Also, two of the characters in my background image for my blog design are going to be characters in this game project.
Anyway that is about all for tonight.
See ya next time!
Sunday, July 15, 2012
I haven't really been posting a whole lot lately so I guess I will put this up today.
For the past three days I have been working non-stop on my game project entry for the gamezanga competition from Gametako.com
The Gamezanga competition is an arabic game-jam where developers must create a web game in 72 hours based of a topic/theme that was chosen by the voters.
But it is not just a game development competition it was a big event with other things like lecture sessions and a place for people to meet other game developers in the Arab world. I didn't actually get to go in person, I participated online, so I missed out on most of the fun stuff haha. But being able to compete in the competition and be part of the gamezanga was really fun and I look forward to participating in the next one.
^ screenshot of my game entry
Anyway, the topic/theme for the game was suppose to be about freedom. It is a very broad topic and a lot of things can be done with it. The game I made is called "Freedom Space" and its about a man who lives trapped in his own world. His world is very confusing and makes no sense at all. The players take the role of this man and play through a zelda like dungeon to escape that world and later go into space to find a planet that has true freedom. However, after escaping, the man realizes that even outside of his world true freedom does not exist. The man then learns that the only way to ever have true freedom is to create it yourself.
Most of the game has text in Arabic but its not really that important and does not effect the gameplay at all.
So if anyone is interested in checking it out you can play it over here on the gametako website:
This is one of my favorite game projects I have made even though it is only three levels. Also it is my first game that actually has jumping in it. If you experience any problems with it try playing it in full screen mode.
There was a lot of other entrys in the competition and some of them are really cool and have interesting concepts. I haven't had a chance to play all of them but here are a few that I thought are cool, so check them out.
Here are some other entries, I put the names in english.
very nice looking 3d game
also a 3d game, I didn't finish this because I think I got stuck somewhere, Its a 2.5 side scroller
a 2d game wih awsome classic 8-bit style. This game has a really cool concept for gameplay
those are only a couple of the entries, check out some of the other ones at :
thats all for now goodnight. :)