tag:blogger.com,1999:blog-74395591274315231522024-03-14T05:20:50.844-04:00Samer Khatib's Dev Blog (SnowConeSolid)SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comBlogger222125tag:blogger.com,1999:blog-7439559127431523152.post-2984858182241156112022-07-20T02:37:00.001-04:002022-07-20T02:37:37.375-04:00Winnie-the-Pooh Horror game coming soon<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_iyHdUX4_yqIaRQw18Uyhgqer-OeS-CvQuX2lF664zNhKbQ-DPfTSBLfVpJ7ClBNrdibEsMQJPnufX6rWNJJxNbP17S7ZugJVlMTl2um1BScnMoWaVOkGFqpv418ivAaX5wkR8P2BfTxN62IUVuggvY9YwV4fkIb6SOac0bavkgDY4Q2WyU18ZuX8Xw/s2466/WTP_SAMERKhatib.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="794" data-original-width="2466" height="129" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_iyHdUX4_yqIaRQw18Uyhgqer-OeS-CvQuX2lF664zNhKbQ-DPfTSBLfVpJ7ClBNrdibEsMQJPnufX6rWNJJxNbP17S7ZugJVlMTl2um1BScnMoWaVOkGFqpv418ivAaX5wkR8P2BfTxN62IUVuggvY9YwV4fkIb6SOac0bavkgDY4Q2WyU18ZuX8Xw/w400-h129/WTP_SAMERKhatib.png" width="400" /></a></div><br /><p></p><p> The above renders show the cast of my horror adaptation of a new and original Winnie-the-Pooh horror game.</p><p>Ever since learning about Winnie-the-Pooh becoming public domain, i've been secretly working on my own horror game adaptation. My game development career has been leading to this point and I feel like i'm the perfect fit and developer for re-imaging and re-creating the legacy of Winnie-the-Pooh.</p><p>Coming soon. Samer Khatib's Winnie-the-Pooh. Featuring original characters re-imagined and designs made from scratch. Join Christopher Robin, Piglet, Pooh, and more friends in this upcoming tale of terror.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTf-wq0HP1y8cZa_JJdqlixMby_AcL6TvXLrooJvm33ASy9FTVKrXQWOcziJO2u49yF3n1585mEer7J0mI5c_rboXRkzDlf54LS2CxwXZL_t17deTLHSh9InVx74TPnfQ1i1ABefs6PxmxGlUrfHOUGghGoijkxIu0xpjQZtM08jrMM4BEiObzed64rg/s1436/Screen%20Shot%202022-05-31%20at%201.09.17%20PM.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1398" data-original-width="1436" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTf-wq0HP1y8cZa_JJdqlixMby_AcL6TvXLrooJvm33ASy9FTVKrXQWOcziJO2u49yF3n1585mEer7J0mI5c_rboXRkzDlf54LS2CxwXZL_t17deTLHSh9InVx74TPnfQ1i1ABefs6PxmxGlUrfHOUGghGoijkxIu0xpjQZtM08jrMM4BEiObzed64rg/s320/Screen%20Shot%202022-05-31%20at%201.09.17%20PM.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Render of Winnie-the-Pooh by Samer Khatib</td></tr></tbody></table><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY6IV6aTGh1kOiPl17NmmCrT7nv7kXiw9K6qOxjp7Szk0VsFEWlmyGHnxoza1YaiYTuZwTZiXrIE5B4xXqU6HMRETysK6eotc7Q4KindNgrUKvBQBSbDoiVkuKGZ2qoK-kHREXVs3PQb4izckyg0I18tbNkLqBpfwObKQ08iIPMQA-7FLG7DR7MuZbog/s1422/Screen%20Shot%202022-05-31%20at%201.05.58%20PM.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1390" data-original-width="1422" height="313" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY6IV6aTGh1kOiPl17NmmCrT7nv7kXiw9K6qOxjp7Szk0VsFEWlmyGHnxoza1YaiYTuZwTZiXrIE5B4xXqU6HMRETysK6eotc7Q4KindNgrUKvBQBSbDoiVkuKGZ2qoK-kHREXVs3PQb4izckyg0I18tbNkLqBpfwObKQ08iIPMQA-7FLG7DR7MuZbog/s320/Screen%20Shot%202022-05-31%20at%201.05.58%20PM.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Render of Piglet by Samer Khatib<br /><br /></td></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCwZG7qeFUwSvtn9lARdJKhN-hnHajq5_8Lpuxqut8IcJUk_t-w1Q311Q9exkCVADo94e1oSS1bdnxVXfoN3B-XceIriBys7vSeP9MmlLJtDRGqF1v9cN3KyD_L6FCW73XbMJphA04BRDUE6wJ6vVAOkJgHFK3wThGaTk9BWJ9e0nwdpHsfZ4NGseO8w/s1512/Screen%20Shot%202022-06-01%20at%202.47.49%20AM.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1370" data-original-width="1512" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCwZG7qeFUwSvtn9lARdJKhN-hnHajq5_8Lpuxqut8IcJUk_t-w1Q311Q9exkCVADo94e1oSS1bdnxVXfoN3B-XceIriBys7vSeP9MmlLJtDRGqF1v9cN3KyD_L6FCW73XbMJphA04BRDUE6wJ6vVAOkJgHFK3wThGaTk9BWJ9e0nwdpHsfZ4NGseO8w/s320/Screen%20Shot%202022-06-01%20at%202.47.49%20AM.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Render of Christopher Robin by Samer Khatib<br /><br /></td></tr></tbody></table><p> More information on my new game project will be shown in the coming days and weeks. Be sure to follow me on Twitter for the latest news and keep an eye on the Snowconesolid Productions Steam and itch store pages as well. Links below.</p><p>Twitter: <a href="https://twitter.com/snowconesolid" target="_blank">https://twitter.com/snowconesolid</a></p><p>Steam: <a href="https://store.steampowered.com/publisher/snowconesolid" target="_blank">https://store.steampowered.com/publisher/snowconesolid</a></p><p>itch: <a href="https://snowconesolid.itch.io/" target="_blank">https://snowconesolid.itch.io/</a></p><p>Early test and development footage shown below. More soon.</p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTjlAV_6rtRIIvgCbxVWIgkfOb4lfEjuQ_UGPnw1-ytfC6kXxxRPHDiWnpYgK--D5_JhOGtS88L3pYavMBUphXvTl3AH2GtWjojkCq_ZlZlzCn_3F1znqTvY0d4ieB8VS-4o81mWVUr0FHHnhGlio2j3oNgw4mH8v_Yw1yLOUmbBmppGy3v80NWOT5Eg/s600/WinniethePooh_Teaser_1_Samer.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTjlAV_6rtRIIvgCbxVWIgkfOb4lfEjuQ_UGPnw1-ytfC6kXxxRPHDiWnpYgK--D5_JhOGtS88L3pYavMBUphXvTl3AH2GtWjojkCq_ZlZlzCn_3F1znqTvY0d4ieB8VS-4o81mWVUr0FHHnhGlio2j3oNgw4mH8v_Yw1yLOUmbBmppGy3v80NWOT5Eg/w400-h300/WinniethePooh_Teaser_1_Samer.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnQ96sFMkf5wIvvxOYDxvp6YZVQa5C4nlOL0Xgqe2ZJzW6oFvBtLn_6OpfYtPLJnnzRd789lzxdGd1Z_R__5fnCXh8xJX6HqnfwBYxGPhFI-QBrwFVq736isYFYU390QakJd1HNge8q4G6bBTLglAzJ8_tOXymiqzyfCg_swIMCZ_QNZi39IyjzXYbqg/s600/WinniethePooh_Teaser_2_Samer.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnQ96sFMkf5wIvvxOYDxvp6YZVQa5C4nlOL0Xgqe2ZJzW6oFvBtLn_6OpfYtPLJnnzRd789lzxdGd1Z_R__5fnCXh8xJX6HqnfwBYxGPhFI-QBrwFVq736isYFYU390QakJd1HNge8q4G6bBTLglAzJ8_tOXymiqzyfCg_swIMCZ_QNZi39IyjzXYbqg/w400-h300/WinniethePooh_Teaser_2_Samer.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOhfvkoufSAoIGKoNVxcOW3KIeAD8Fl9qb48yeOoHhrxmx3PHi9ZEAy1pke24M95M8SgZsXNF8S67qxhZ-Hwwi_OLStoA0kWwfI4jODsRNi8aYg7wQvq9YaqspLPPX6cCd6JlXP_0sZx4z8lJE2vl9TzZSlCselG3cIV0GwzmOMJFHSgb3TwoY94SCDA/s600/WinniethePooh_Teaser_3B_Samer.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOhfvkoufSAoIGKoNVxcOW3KIeAD8Fl9qb48yeOoHhrxmx3PHi9ZEAy1pke24M95M8SgZsXNF8S67qxhZ-Hwwi_OLStoA0kWwfI4jODsRNi8aYg7wQvq9YaqspLPPX6cCd6JlXP_0sZx4z8lJE2vl9TzZSlCselG3cIV0GwzmOMJFHSgb3TwoY94SCDA/w400-h300/WinniethePooh_Teaser_3B_Samer.gif" width="400" /></a></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-11576604113503983222021-10-31T03:36:00.002-04:002021-10-31T04:36:35.762-04:00Snowconesolid Productions V2 (Relaunch + Recap)<p> Snowconeoslid Productions has been in limbo throughout most of 2021. Fast forward to the beginning of October and I finally started to post updates to my Twitter again. I've been busy throughout the year and have been away from the game dev scene for a while. But, that wasn't going to stop me from setting up to relaunch Snowconesolid Productions and return to game development full time. We are going to pick up where we last left off. Creating the Samer Hills game series. Today, I'm proud to announce that Snowconesolid Productions has successfully relaunched and is back in business.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0sHkPR7jB6aROEjQ8h5Hm6_5jGbs1xKSv1ju1_qAePqNvcxIO3GFVkM_W2k_Vf87fOfbLmhyphenhyphen8qO7sszTQRf2hhdIboIOruydT32459_UmNhstj5zqJKJCTdw7W01pB9kh_zwvy1Mrv2Vm/s800/samerSleepingForestGif_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0sHkPR7jB6aROEjQ8h5Hm6_5jGbs1xKSv1ju1_qAePqNvcxIO3GFVkM_W2k_Vf87fOfbLmhyphenhyphen8qO7sszTQRf2hhdIboIOruydT32459_UmNhstj5zqJKJCTdw7W01pB9kh_zwvy1Mrv2Vm/w320-h240/samerSleepingForestGif_1_OPTIMIZED.gif" width="320" /></a></div><p> With new branding, an all-new boot-up logo, a new slogan, and just all-around new. You can basically call this "Snowconesolid Productions V2." It's the start of a new chapter for the studio and this blog post will cover the relaunch and give a recap of the announcements from this month. </p><p style="text-align: center;"> First, let's get right into the relaunch and check out the new boot logo for Snowconesolid Productions.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="341" src="https://www.youtube.com/embed/x0aMzbHOp5w" width="483" youtube-src-id="x0aMzbHOp5w"></iframe></div><p style="text-align: center;">Snowconesolid Productions is a low-budget independent studio bringing you daily spooks, scares, & screams fresh from Samer Hills. Creating short novelty horror games & 3D artwork.</p><p style="text-align: center;"><a href="https://snowconesolidproductions.com" target="_blank">https://snowconesolidproductions.com</a></p><p style="text-align: center;"><b>Samer Hills</b></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="347" src="https://www.youtube.com/embed/5hkxjFHatDI" width="479" youtube-src-id="5hkxjFHatDI"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Samer Hills is an anthology series of one-off, spooky, self-contained, short, novelty horror-comedy games. Strange & creepy things happen here & you’re invited to experience them! Strange & creepy things happen here & you’re invited to experience them! Enter the ominous, enigmatic world of madness & explore this spooky anthology if you dare… Welcome to Samer Hills!</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Website: <a href="https://snowconesolidproductions.com/samerhills/">https://snowconesolidproductions.com/samerhills/</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Samer Hills blog post: <a href="http://snowconesolidwho.blogspot.com/2021/10/samer-hills.html">http://snowconesolidwho.blogspot.com/2021/10/samer-hills.html</a></div><br /><p style="text-align: center;"><b>Warning - Health & Safety</b></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="329" src="https://www.youtube.com/embed/Qlj0wgsQtzs" width="483" youtube-src-id="Qlj0wgsQtzs"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Warning - Some games/software/applications or other pieces of media from Snowconesolid Productions may contain loud noises, flashing lights, and content that may not be suitable for everyone.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">For more information visit:</div><div class="separator" style="clear: both; text-align: center;"><a href="https://snowconesolidproductions.com/healthsafety/">https://snowconesolidproductions.com/healthsafety/</a></div><p style="text-align: center;"><b>Samer Khatib Official Seal Of Quality</b></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="346" src="https://www.youtube.com/embed/EJj9aFAPiyA" width="480" youtube-src-id="EJj9aFAPiyA"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Look for the "Samer Official Seal Of Quality™" in all of my games! Samer Khatib games, made with love, passion and, magic.</div><br /><div style="text-align: center;">-----------------------------------------------------------------------------------------</div><p></p><p style="text-align: center;">And in case you missed it, leading up to the relaunch there were a few announcements regarding older games and other content from Snowconesolid Productions. Here's a full recap.</p><p style="text-align: center;">⭐️ First, The Samer Khatib Legacy Collection is now available for free and you can get it off itch here:</p><p style="text-align: center;">🔴[itch.io] <a href="https://snowconesolid.itch.io/the-samer-khatib-legacy-collection">https://snowconesolid.itch.io/the-samer-khatib-legacy-collection</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggy37tvA5r9edAsuS_QwE3xFzZg_tqSn0A4yw3HPaQJJfy5ENuoA1wRMYXeupbBajdEI6NpeKK4Hl87Q-4JsC770fH2fge-EKky7dqbr8dg2oVmNT2cUj4SVeD8XCnGkoOexkZhc5Jp7lI/s1920/YUKXLI.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggy37tvA5r9edAsuS_QwE3xFzZg_tqSn0A4yw3HPaQJJfy5ENuoA1wRMYXeupbBajdEI6NpeKK4Hl87Q-4JsC770fH2fge-EKky7dqbr8dg2oVmNT2cUj4SVeD8XCnGkoOexkZhc5Jp7lI/w320-h180/YUKXLI.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">⭐️ Second, Potato Thriller is now available for free across all platforms it's available on. This includes every version of the game as well. (Steam, itch, Google Play Store)</div><div class="separator" style="clear: both; text-align: center;">Add it to your library today!</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b><u>🔴Potato Thriller Steamed Potato Edition</u></b></div><div class="separator" style="clear: both; text-align: center;">[Steam] <a href="https://store.steampowered.com/app/486650/Potato_Thriller/">https://store.steampowered.com/app/486650/Potato_Thriller/</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b><u>🔴Potato Thriller Portable (Mobile Port - Android Only)</u></b></div><div class="separator" style="clear: both; text-align: center;">[Google Play Store] <a href="https://play.google.com/store/apps/details?id=com.SnowconesolidProductionsSamerKhatibGames.PotatoThriller">https://play.google.com/store/apps/details?id=com.SnowconesolidProductionsSamerKhatibGames.PotatoThriller</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b><u>🔴You can also get Potato Thriller Steam Version and Potato Thriller Classic Version on itch.io</u></b></div><div class="separator" style="clear: both; text-align: center;">[itch.io] <a href="https://snowconesolid.itch.io">https://snowconesolid.itch.io</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBxVkJqJnv7AaF78Im-uHe4pe7bvqxprV_3SnYWCvVEhLVDwBRd98IFTWYMI0cR1MXZJDYWyYv9g18bpslUtYaOdtY8V0PhpeovT5_JBpwJF0lShiQRJns4AtWuLYK6DEIMi6Ey1SrfnpO/s360/unnamed.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="360" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBxVkJqJnv7AaF78Im-uHe4pe7bvqxprV_3SnYWCvVEhLVDwBRd98IFTWYMI0cR1MXZJDYWyYv9g18bpslUtYaOdtY8V0PhpeovT5_JBpwJF0lShiQRJns4AtWuLYK6DEIMi6Ey1SrfnpO/s320/unnamed.png" width="320" /></a></div><div><br /></div><div><br /></div><div style="text-align: center;">⭐️ Next, Giraffe Town is now only $1.99 across all platforms forever. This includes Xbox, Steam, and itch.io. Here are the links.</div><p style="text-align: center;">🔴[Xbox] <a href="https://www.xbox.com/en-us/games/store/Giraffe-Town/9NKBD9CV0PH6">https://www.xbox.com/en-us/games/store/Giraffe-Town/9NKBD9CV0PH6</a></p><p style="text-align: center;">🔴[Steam] <a href="https://store.steampowered.com/app/941480/Giraffe_Town/">https://store.steampowered.com/app/941480/Giraffe_Town/</a></p><p style="text-align: center;">🔴[itch.io] <a href="https://snowconesolid.itch.io/giraffetown">https://snowconesolid.itch.io/giraffetown</a></p><p style="text-align: center;"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCcRBaGcny3nj850ClGRMFsxIjKswpIDI_0Mw98-q2pHcuvNP5E2Y7YOY9tu8VIc2Hm4PHt3yNgG8ZxASImV9p-3Y4oykscBhxjSAnFnIq68qIVqQhshLu5ak1O4LMuVP7S5fJzjuAGtM4/s1280/Giraffe_TownV1_DevBuild-2018-09-08-11-46-42-209.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCcRBaGcny3nj850ClGRMFsxIjKswpIDI_0Mw98-q2pHcuvNP5E2Y7YOY9tu8VIc2Hm4PHt3yNgG8ZxASImV9p-3Y4oykscBhxjSAnFnIq68qIVqQhshLu5ak1O4LMuVP7S5fJzjuAGtM4/s320/Giraffe_TownV1_DevBuild-2018-09-08-11-46-42-209.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">⭐️ Lastly, my most recent game, "The DeBug". This game has always been free, but I thought I would just throw it in here anyway since it's the perfect game that transitions the studio's focus onto what's to come next and that would be the Samer Hills series. </div><p style="text-align: center;">🔴[Steam] <a href="https://store.steampowered.com/app/1437550/The_Debug/">https://store.steampowered.com/app/1437550/The_Debug/</a></p><p style="text-align: center;">🔴[itch.io] <a href="https://snowconesolid.itch.io/thedebug">https://snowconesolid.itch.io/thedebug</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw86IvRwM7BqzUWbewef4X0uZzliGcZ21fAJCMG_1LpG4wHshwWHg5y4O_GaMyYaQWQckmAXin3Tpy4Q53K-ig4bnGGtpm5OQxrK7CWj1Ov7VyDwRV_QEZZgZQSXmU8XmqVbbuQcA-Zn21/s1920/TheDebug_ScreenShot_1_HD.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw86IvRwM7BqzUWbewef4X0uZzliGcZ21fAJCMG_1LpG4wHshwWHg5y4O_GaMyYaQWQckmAXin3Tpy4Q53K-ig4bnGGtpm5OQxrK7CWj1Ov7VyDwRV_QEZZgZQSXmU8XmqVbbuQcA-Zn21/s320/TheDebug_ScreenShot_1_HD.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">⭐️ And finally, I'm very pleased to announce that all of my Unity game asset packages are now available for free. And yes, you can use these in your project commercially as well. So, get started on your Unity project today with these free-to-use original 3D assets from Snowconesolid Productions. Ranging from unique character models to silly props. You might find something useful for your project in these game-ready asset packages. Enjoy!</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b><u>🔴Free Game-Ready Assets (Unity Asset Store)</u></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://assetstore.unity.com/publishers/12449">https://assetstore.unity.com/publishers/12449</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig4yLnd4fwErRwOcAG_FVcawnKjNCg9HSme6oWB62LXVLagLpMnn_H1bQg7Wyx0FT4VaByhrd46pxFgcc-S2fKByeWnJrHLFTeduxsEUz1fIdF26rWiFXVk_kteVrnQBQlxMgQUeXy5AEB/s853/ducks.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="492" data-original-width="853" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig4yLnd4fwErRwOcAG_FVcawnKjNCg9HSme6oWB62LXVLagLpMnn_H1bQg7Wyx0FT4VaByhrd46pxFgcc-S2fKByeWnJrHLFTeduxsEUz1fIdF26rWiFXVk_kteVrnQBQlxMgQUeXy5AEB/s320/ducks.jpeg" width="320" /></a></div><p style="text-align: center;">--------------------------------------------------------------------------------</p><p style="text-align: center;"><b>This concludes the recap and relaunch of the studio. Snowconesolid Productions is excited to be back and we look forward to bringing the Samer Hills series to life and creating some spooky new content! Thank you for your support.</b></p><p style="text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuY1dCFVNMp_E6vuuGIKmAgB-ipEgy1jXc8CTy7S-wmr5l6zTOHQbLkT128kZTzr9_z2W0fzuY3WddPrfvBdzcSlxGsR0gFVw8ZH6XF22yVTN6qmjbkzrLue38726y9CzLIM8PCUjK3F0V/s800/Samer_SeeYouLaterWave_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuY1dCFVNMp_E6vuuGIKmAgB-ipEgy1jXc8CTy7S-wmr5l6zTOHQbLkT128kZTzr9_z2W0fzuY3WddPrfvBdzcSlxGsR0gFVw8ZH6XF22yVTN6qmjbkzrLue38726y9CzLIM8PCUjK3F0V/s320/Samer_SeeYouLaterWave_Optimized.gif" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI-8FZKQb3jKJh0YsByiWJ0wZfl7W1vdPKrZlaW2t11Ec1ayruMJs0JcP_kuILJJi2de-uDled0xsQ-9hRMJe3Lln_3G1NZ1GBnXY6ucg0BhMdSOl47628SSMEo31DwaaLh_ihxrkhFT2J/s800/SamerThankYouGif_800x600_OPTIMIZED.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI-8FZKQb3jKJh0YsByiWJ0wZfl7W1vdPKrZlaW2t11Ec1ayruMJs0JcP_kuILJJi2de-uDled0xsQ-9hRMJe3Lln_3G1NZ1GBnXY6ucg0BhMdSOl47628SSMEo31DwaaLh_ihxrkhFT2J/s320/SamerThankYouGif_800x600_OPTIMIZED.gif" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">More soon.</div><p></p>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-46127604104637080162021-10-25T17:11:00.003-04:002021-10-25T17:24:16.612-04:00🎃 Samer Hills™ 🎃<br /><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqndj5sVYcwnoaJWl3bOJ8_9UP2JrBoysB9SkziAgeuIDZYCfxcraa13fh2u5bw8bnFx5llymEOwDLYOpD1_JBDb25uP9LWtqrK4DaBbyjI5vcwpvVRIVELIjQTB0nXQZemW3yGVtCBfI/s1500/SamerHills_TwitterBannerV2_TheDebug%2528Windows%2529_079.png"><img border="0" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiqndj5sVYcwnoaJWl3bOJ8_9UP2JrBoysB9SkziAgeuIDZYCfxcraa13fh2u5bw8bnFx5llymEOwDLYOpD1_JBDb25uP9LWtqrK4DaBbyjI5vcwpvVRIVELIjQTB0nXQZemW3yGVtCBfI/w400-h133/SamerHills_TwitterBannerV2_TheDebug%2528Windows%2529_079.png" width="400" /></a></div><br /><br /><div style="text-align: center;"><i><span style="background-color: #430051; color: #c0ff06;">"A place of the unexplained, the paranormal, & the bizarre. A mysterious, surreal, dreamlike world of nightmares, terror, & oddities. The home of freaks, creeps, ghosts, devils & witches. Strange creatures & crawly critters. Monsters, psychos & serial killers!</span></i></div><div style="text-align: center;"><span style="background-color: #430051;"><i><span style="color: #c0ff06;"><br /></span></i><i><span style="color: #c0ff06;">Strange & creepy things happen here & you’re invited to experience them! Enter the ominous, enigmatic world of madness & explore this spooky anthology if you dare… Welcome to Samer Hills!"</span></i></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: right;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRqA-6N6C4j-NT38334YLw6e5UjmW_l1HkLRLZPtCPxuxxXgQAZ8tY-n9illQE5o260P5ohCgdEoMpb30fEWhujURgfCsaBr1vCOgIlZytwpPZmV7m6rGX2DVT_31_kVlDLE3h8Ua5H36h/s600/SamerInSmashBros_054_Optimized.gif" style="clear: left; float: left; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="119" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRqA-6N6C4j-NT38334YLw6e5UjmW_l1HkLRLZPtCPxuxxXgQAZ8tY-n9illQE5o260P5ohCgdEoMpb30fEWhujURgfCsaBr1vCOgIlZytwpPZmV7m6rGX2DVT_31_kVlDLE3h8Ua5H36h/w212-h119/SamerInSmashBros_054_Optimized.gif" width="212" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMByTZMdrLK63o9kRMaNOsvKzhGWHMVfctIOcgmKL9H7ZSeL_T6BP1RBZXFn-lzYrZqoscELoQvQf9PUVMuLhYF8jifMYe8pEW_UJOh-6XeNQK8VQiR0B_hBlCKjkP0iokQajgcoLg_e_/s600/SamerHillsStartScreen_NES1_063_STEAM_Version.gif" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="325" data-original-width="600" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMByTZMdrLK63o9kRMaNOsvKzhGWHMVfctIOcgmKL9H7ZSeL_T6BP1RBZXFn-lzYrZqoscELoQvQf9PUVMuLhYF8jifMYe8pEW_UJOh-6XeNQK8VQiR0B_hBlCKjkP0iokQajgcoLg_e_/w221-h120/SamerHillsStartScreen_NES1_063_STEAM_Version.gif" width="221" /></a></div></div></div><div style="text-align: center;"><br /></div><h2 style="text-align: center;">🎃🎃🎃</h2><h2 style="text-align: center;"><span style="font-weight: normal;">Introducing <span style="color: #c0ff06;">Samer Hills</span><span style="color: #c0ff06;">™</span> - A new brand and label from <i>Samer Khatib (Snowconesolid Productions) LLC.</i> with a focus on creating and producing unique, low-budget, short, novelty horror games. An anthology game series of one-off, spooky, self-contained stories. </span></h2><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAArWFwBz3wWBnJmFIp3BKwSESiiQWqOLqkBHdFB5fTVMNYX9tOyqjcGfyHDsoBFJ-jWg7fZtVFf7RIQCwwrEYJ7z43w0KR8xXX8Sg6OEFbDxKa3sT6lfrwkVgCXjBhAvXmLYqkeV8UHw9/s800/tt0SamerHillsGreenCandleLogo_031_Optimized4MB.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAArWFwBz3wWBnJmFIp3BKwSESiiQWqOLqkBHdFB5fTVMNYX9tOyqjcGfyHDsoBFJ-jWg7fZtVFf7RIQCwwrEYJ7z43w0KR8xXX8Sg6OEFbDxKa3sT6lfrwkVgCXjBhAvXmLYqkeV8UHw9/w320-h240/tt0SamerHillsGreenCandleLogo_031_Optimized4MB.gif" width="320" /></a></div><br /><h2 style="text-align: center;"><b><span style="color: #c0ff06;">🎃 GET SAMER HILLS™ GAMES 🎃</span></b></h2><h2 style="text-align: center;"><a href="https://snowconesolidproductions.com/samerhillsgames/" style="background-color: #2b00fe;"><span style="color: #fcff01;">https://snowconesolidproductions.com/samerhillsgames/</span></a></h2><h2 style="text-align: center;"><b><span style="color: #c0ff06;">🎃 Check out more about SAMER HILLS™ 🎃</span></b></h2><h2 style="text-align: center;"><a href="https://snowconesolidproductions.com/samerhills/" style="background-color: #2b00fe;"><span style="color: #fcff01;">https://snowconesolidproductions.com/samerhills/</span></a></h2><div style="text-align: center;"><b>See Samer Hills™ games and more information on the official website with the links above.</b></div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPgAZ6sTVg6oWi-GsJZLjEQgKfwX3t7FUQ9KrLYPxGE6p_jP07sytRHnC_wWw87A_r-i3OclRnwxdMbY6o1IR9bq1clTrChwtGxXSqRUoy992gsoXBtP2Jj6SiOAuSy3hcm13iVYYzKPpD/s800/SHHJ_Splash_1_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPgAZ6sTVg6oWi-GsJZLjEQgKfwX3t7FUQ9KrLYPxGE6p_jP07sytRHnC_wWw87A_r-i3OclRnwxdMbY6o1IR9bq1clTrChwtGxXSqRUoy992gsoXBtP2Jj6SiOAuSy3hcm13iVYYzKPpD/s320/SHHJ_Splash_1_Optimized.gif" width="320" /></a></div><h2 style="text-align: center;"><span style="color: #c0ff06;">🎃 Additional Information 🎃</span></h2><div style="text-align: center;">Samer Hills™ games place the player in bizarre and terrifying scenarios and situations. Play as unique main characters or sometimes even Samer Khatib himself throughout the series. No two Samer Hills games will be the same as each title is designed to be its own standalone experience.</div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmRAndNg10IInGZhBD3dOmGkd0Qswh6ZoOyNvbcPzHE22sGXlaveTMBhM-K_qEcvDUkgWyMnR5aqI8vajb2_uOit_KqPWpGty-E_7N1mM6ykVSany0bGbKdgw-fxgzS58KMmwJl-csTjAp/s800/SamerHillsStartScreen_New1_062_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmRAndNg10IInGZhBD3dOmGkd0Qswh6ZoOyNvbcPzHE22sGXlaveTMBhM-K_qEcvDUkgWyMnR5aqI8vajb2_uOit_KqPWpGty-E_7N1mM6ykVSany0bGbKdgw-fxgzS58KMmwJl-csTjAp/s320/SamerHillsStartScreen_New1_062_OPTIMIZED.gif" width="320" /></a></div><div><h2 style="text-align: center;"><span style="color: #c0ff06;">🎃 Samer Hills as a brand, label, and the future of the studio 🎃</span></h2><div style="text-align: center;">Going forward, I have decided that all new game releases from Snowconesolid Productions will be labeled as <i>"Samer Hills™"</i> games. What I mean is that there will no longer be standalone titled games such as "<i>Giraffe Town" </i>or <i>"Potato Thriller"</i>. Instead, all new game releases will be branded as <i>"Samer Hills™" </i>followed by the game's title name.</div><div style="text-align: center;"><br /></div><div style="text-align: center;"><b>For example:</b> <i><span style="color: #fcff01;">"Samer Hills™ Toxic Turtle"</span></i></div><div style="text-align: center;"><i><br /></i></div><div style="text-align: center;">So, the format for all future games that I publish will go as follows:</div><div style="text-align: center;"><br /></div><div style="text-align: center;"><b><span style="color: #fcff01;">"Samer Hills™ GAME TITLE NAME"</span></b></div><div style="text-align: center;"><b><br /></b></div><div style="text-align: center;">I have made this decision for multiple reasons. This is to separate my new works from my older ones as well as to separate my works from other works that may contain similar naming or commonly used words. Additionally, this is to create and build up a unique and distinctive brand and to make it easier to find my games when searching for them. This is also especially a good decision for future purposes when I eventually have published many games. Simply searching the keywords "Samer Hills" will bring up all my new games instead of having to search for a specific title or scavenge pages upon pages of results not related to my works. In my opinion, this is a smarter and safer way for creating and publishing games and doing business in general. It's a unique approach that isn't really done by most developers and I think it's important to have a brand for your works established and easily identifiable.</div><div style="text-align: center;"><br /></div><div style="text-align: center;">Samer Hills is described as a game series or anthology. But really, it's more of a label and identity. A signature for my works and a way for my works to stand out from the rest. This will be my main brand going forward as an independent game developer. Unlike my past game releases, my goal is to really establish Samer Hills as my own unique brand that just focuses on doing its own thing and represents my take on independent horror games.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGO_Fga6GH0KBT7ud42vo-d6uzrqadC0dkgiuoun4I-SEoh8VcDRASOW5DLG4rZB-7_1bdGMB6pxl-9AP_XVQuPvMGt0ToG39mg5liyLX5zVp9mrCV4uLf5nP6g39kLw_0KFKlQe9nWZzh/s600/TraditionalFogTest_1_OPTIMIZED_STEAM_Version.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGO_Fga6GH0KBT7ud42vo-d6uzrqadC0dkgiuoun4I-SEoh8VcDRASOW5DLG4rZB-7_1bdGMB6pxl-9AP_XVQuPvMGt0ToG39mg5liyLX5zVp9mrCV4uLf5nP6g39kLw_0KFKlQe9nWZzh/s320/TraditionalFogTest_1_OPTIMIZED_STEAM_Version.gif" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><h2><span style="color: #c0ff06;">🎃 Stay in the loop for all things Samer Hills 🎃</span></h2></div><div class="separator" style="clear: both; text-align: center;"><b>Follow me on Twitter:</b></div><h2 style="clear: both; text-align: center;"><a href="https://twitter.com/snowconesolid"><b style="background-color: #2b00fe;"><span style="color: #fcff01;">@snowconesolid</span></b></a></h2><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b>Visit the official Snowconesolid Productions website:</b></div><h2 style="clear: both; text-align: center;"><b><a href="https://snowconesolidproductions.com/" style="background-color: #2b00fe;"><span style="color: #fcff01;">https://snowconesolidproductions.com/</span></a></b></h2><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0PoCcoqpKlR-erVoG1NeCgE5uxh2PpTBt9sSRqkPEhR3-M8haTdDFYXNFsh50ENT0VMKWXpOYYYF_D2BrWCOG-Ano8U47-ql4bHoVHSFGTorNrxkMSZqt4ih2hKtQLmaeQ2UIGpe5GqGY/s300/ASI_5_STEAMVERSION_HALFSIZE.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0PoCcoqpKlR-erVoG1NeCgE5uxh2PpTBt9sSRqkPEhR3-M8haTdDFYXNFsh50ENT0VMKWXpOYYYF_D2BrWCOG-Ano8U47-ql4bHoVHSFGTorNrxkMSZqt4ih2hKtQLmaeQ2UIGpe5GqGY/s0/ASI_5_STEAMVERSION_HALFSIZE.gif" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><span face=""Playfair Display SC", sans-serif" style="background-color: #0a0a0a; color: #f8cf01; font-size: 19.68px;">– Samer Hills</span><span face=""Playfair Display SC", sans-serif" style="background-color: #0a0a0a; box-sizing: border-box; color: #f8cf01; font-size: 19.68px; font-weight: bolder;">™</span><span face=""Playfair Display SC", sans-serif" style="background-color: #0a0a0a; color: #f8cf01; font-size: 19.68px;"> –</span><br style="background-color: #0a0a0a; box-sizing: border-box; color: #f8cf01; font-family: "Playfair Display SC", sans-serif; font-size: 19.68px;" /><span face=""Playfair Display SC", sans-serif" style="background-color: #0a0a0a; color: #f8cf01; font-size: 19.68px;">© 2020 Samer Khatib (Snowconesolid Productions) LLC.</span><br style="background-color: #0a0a0a; box-sizing: border-box; color: #f8cf01; font-family: "Playfair Display SC", sans-serif; font-size: 19.68px;" /><span face=""Playfair Display SC", sans-serif" style="background-color: #0a0a0a; color: #f8cf01; font-size: 19.68px;">All Rights Reserved.</span></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-46840746530163712602021-06-29T21:11:00.005-04:002021-06-29T21:16:52.307-04:00Snowconesolid Productions Will Return Soon.<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvdp5gJO5-_vBt76aDTcQJeilLtnTZcP6qyWMB_aCjL408Fefezr36EhZB3CVW2edOYW9ATlQLmnPMK2b4VcJ7IEn3SHkD5ePSAUmQB-uMlzrVKJ9VKv5yimlJhAQwZD4hXg5u8RbVqgcR/s522/SamerKhatib_2019Icon_WithPlasma_pleaseStandByBanner_V2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="256" data-original-width="522" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvdp5gJO5-_vBt76aDTcQJeilLtnTZcP6qyWMB_aCjL408Fefezr36EhZB3CVW2edOYW9ATlQLmnPMK2b4VcJ7IEn3SHkD5ePSAUmQB-uMlzrVKJ9VKv5yimlJhAQwZD4hXg5u8RbVqgcR/w400-h196/SamerKhatib_2019Icon_WithPlasma_pleaseStandByBanner_V2.png" width="400" /></a></div><p></p>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-72209180519836639532021-05-18T22:14:00.005-04:002021-06-29T21:18:07.467-04:00Currently Away.<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxO9e2O2HPWhv_qWB7nyFL4lLhBMnyfmH7Eb05ZQSsp_kE9wYutbH0ogW3jQA67yGp1fTML8gL0yYD2FaxQVkpbS-8ew746ge0TQXuWMUnODvhlQYvuUbfPgcq6RLmGX1r8JE4tuMBuAn7/s1920/AloneInGreen_Render.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxO9e2O2HPWhv_qWB7nyFL4lLhBMnyfmH7Eb05ZQSsp_kE9wYutbH0ogW3jQA67yGp1fTML8gL0yYD2FaxQVkpbS-8ew746ge0TQXuWMUnODvhlQYvuUbfPgcq6RLmGX1r8JE4tuMBuAn7/w400-h225/AloneInGreen_Render.png" width="400" /></a></div><p></p>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-45641237166257504112021-03-28T05:21:00.005-04:002021-03-28T05:26:57.259-04:00Blending Styles (Samer Hills, Art and, Aesthetics)<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEharK5JjCCnDWvmSf8ydbb1XrJqcfEwPR_aDKBth9KTzXGjBq1lHvjUVzLGczuyYzu5Dllxq4uljzbRTUM_I6vR-VaB8uLcOd6DRGsfKtHVf-kFSK_blY_dhiEc3XZVa9SDInvTQEzRhUKr/s800/orangeHouse_3_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEharK5JjCCnDWvmSf8ydbb1XrJqcfEwPR_aDKBth9KTzXGjBq1lHvjUVzLGczuyYzu5Dllxq4uljzbRTUM_I6vR-VaB8uLcOd6DRGsfKtHVf-kFSK_blY_dhiEc3XZVa9SDInvTQEzRhUKr/w320-h240/orangeHouse_3_Optimized.gif" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"> If you have been reading this blog over the years or following me on Twitter for a long time you probably know by now how much of a 3D nerd I am and how much I love 3D modeling and computer graphics. You probably know by now that this is a topic I talk about often and how much I especially love to brag about my own 3D graphics, art style, and or other 3d/graphical-related work.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisRVqmQwdYakrI8GOjUDsNwUOOTtteR_zIQRVtv3HoMKsXrdaw8LRahmOxwWQp949ZEYXmFcTtKaQDKLZaI2UHq5QeckH4TflqsofsDN-jefL7d-gZg7-cV1KXpXqyiILok410ISeXqZep/s800/3DSSS_TestSceneWith_AS3I_1_130_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisRVqmQwdYakrI8GOjUDsNwUOOTtteR_zIQRVtv3HoMKsXrdaw8LRahmOxwWQp949ZEYXmFcTtKaQDKLZaI2UHq5QeckH4TflqsofsDN-jefL7d-gZg7-cV1KXpXqyiILok410ISeXqZep/s320/3DSSS_TestSceneWith_AS3I_1_130_OPTIMIZED.gif" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"> Well, the time has come once again as I write yet another blog post about my cool 3D art style. This blog post will serve as a little preview of what to expect from my upcoming Samer Hills games. One of my biggest goals as a game developer has always been to develop my own unique graphical art style. A graphical style that is a distinctive feature to my games. One that does not look like anyone else's or attempts to replicate the style of a console. A graphical art style that is recognizable and as soon as someone sees it, would be able to tell that it's "A Samer Khatib game". After what feels like forever of development, I eventually finally achieved this "unique" graphical style that I have been wanting to create and ended up calling it the "3D Signature Samer Style" or "3DSSS" for short. This is the style that I will consistently use in all my future and upcoming Samer Hills branded games. I even wrote a post about it not too long ago actually. You can check it out here if interested: <a href="http://snowconesolidwho.blogspot.com/2020/11/november-mini-direct-recap-look-into.html" target="_blank">Signature Samer Style</a> </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9oR4ksWGM9ey1VtWz29N6eI7cdsn3prZzHxi0G5HVpvqrEFHXmk3feBomaMlX1HeT8LCM2Bh3Vs2-6GHBySQnTb1-i1-xLz3S4iXpbWif6irkZMJew3tfIi-zPTCCfebaCFNbMotWVFNS/s800/ASI_6_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9oR4ksWGM9ey1VtWz29N6eI7cdsn3prZzHxi0G5HVpvqrEFHXmk3feBomaMlX1HeT8LCM2Bh3Vs2-6GHBySQnTb1-i1-xLz3S4iXpbWif6irkZMJew3tfIi-zPTCCfebaCFNbMotWVFNS/s320/ASI_6_OPTIMIZED.gif" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="clear: both; text-align: left;"> Today, I want to talk about and showcase how I can take my newly found art style and effectively blend it with other art styles and or aesthetics. And, the "3DSSS" is designed to be versatile in the sense that it does just work and can blend together really well when mixed with any other style. Moody, atmospheric, horror, retro, bright, colorful, cartoony, etc. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMr5bMNib8oBxegTrPd9i0niU2cWSBI2mAGwd7bYDjfF1O9fTV-IjFklcGNEnU-n7QBGp7Wt1GEmiZlfspLlgKwrBaNCnH_PyBWRbZcRnu-qJtMboYb5iBZj7J0HUKL-z9J-XLwABf_eRc/s800/TraditionalFogTest_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMr5bMNib8oBxegTrPd9i0niU2cWSBI2mAGwd7bYDjfF1O9fTV-IjFklcGNEnU-n7QBGp7Wt1GEmiZlfspLlgKwrBaNCnH_PyBWRbZcRnu-qJtMboYb5iBZj7J0HUKL-z9J-XLwABf_eRc/s320/TraditionalFogTest_1_OPTIMIZED.gif" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3gcQv8mx1ajlsyaEVkzWC1-HYXHuUzn3ziu4-c4WhQPkvddni3NVi9orXrLmyA5NjMwPYgrnfYGQsA1lewxE_xkTdLmyi8RBBah7P-LHZ2eaqUAs4yrBhBVsLYh7Zfb4igiNwmu74bVxa/s800/PurpleFogTest_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3gcQv8mx1ajlsyaEVkzWC1-HYXHuUzn3ziu4-c4WhQPkvddni3NVi9orXrLmyA5NjMwPYgrnfYGQsA1lewxE_xkTdLmyi8RBBah7P-LHZ2eaqUAs4yrBhBVsLYh7Zfb4igiNwmu74bVxa/s320/PurpleFogTest_1_OPTIMIZED.gif" width="320" /></a></div><div><br /></div> For example, in my upcoming game "Samer Hills Toxic Turtle" (more info & Steam page for this game will be revealed later on) - We are going to go for a "Silent Hill" aesthetic and blend that in throughout that entire game. So, moody, foggy, kind of depressing and atmospheric kind of look. You know, the works. Here are some early example previews:<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheMPdc3ivYehUeuJC3kiAFSXPyHb81QFq7VsIY4M2g_DzaRd6EEgGEpqZBPyoFK1fkdr93uBSaegg-l-IAjAgSkqwWciQekJBnXIpwIJQqWXIyhEUxP2kO5oyyApRYeKLMJ7V9t9aPv1AD/s800/samerAtmosphereLighting_3_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheMPdc3ivYehUeuJC3kiAFSXPyHb81QFq7VsIY4M2g_DzaRd6EEgGEpqZBPyoFK1fkdr93uBSaegg-l-IAjAgSkqwWciQekJBnXIpwIJQqWXIyhEUxP2kO5oyyApRYeKLMJ7V9t9aPv1AD/s320/samerAtmosphereLighting_3_OPTIMIZED.gif" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2a3zf8HkW6Mlp6jWqMzzezSax7sbr0dSWDPFlKZD13ULxhTDgnVH-JGBA6T-stt3zY-L8AIddDTVhD2_JCZvL2e0fIVrVsFoR7qLoP8Yad8rpX7DJ9fdMKKZf019oQxVcntqwvOYyBwJ2/s800/samerAtmosphereLighting_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2a3zf8HkW6Mlp6jWqMzzezSax7sbr0dSWDPFlKZD13ULxhTDgnVH-JGBA6T-stt3zY-L8AIddDTVhD2_JCZvL2e0fIVrVsFoR7qLoP8Yad8rpX7DJ9fdMKKZf019oQxVcntqwvOYyBwJ2/s320/samerAtmosphereLighting_1_OPTIMIZED.gif" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglUlmwwaTs3V-gdjm7q26dA940Ko-EcaLiNEvbUYsfCGFZhYrA6KKyG7LdyWVQZlGBkQQvw54DvYWWk3yyFgbXDUh6OmkZIyxUrenoojr7erSboNpIJjVBAPf13KE2-7Yy3Oa_kLu0xoVu/s800/samerAtmosphereLighting_2_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglUlmwwaTs3V-gdjm7q26dA940Ko-EcaLiNEvbUYsfCGFZhYrA6KKyG7LdyWVQZlGBkQQvw54DvYWWk3yyFgbXDUh6OmkZIyxUrenoojr7erSboNpIJjVBAPf13KE2-7Yy3Oa_kLu0xoVu/s320/samerAtmosphereLighting_2_OPTIMIZED.gif" width="320" /></a></div><br /><div> Toxic Turtle will go for this aesthetic to show that Samer Hills can pull off this moody look. However, this is an example of just one game. Not all Samer Hills games will be foggy, depressing Silent Hill wannabe-looking games. Here are some examples of completely different aesthetic blends that give off completely different tones and moods:</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8cp1yAl_xz52dbAQDumRwpqywmLFXzXp6UXKIh5S0aJQ6-NetRed55507RZnOb-1N-Uj0rXeo9iwiMuXseOuMDm_AVr3PNVIOeu_5WC6Hc3F_VARZeVhxzUnm4ez7SO1Mm17Yk363N_p_/s800/samerhillsRetroDemoScreen_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8cp1yAl_xz52dbAQDumRwpqywmLFXzXp6UXKIh5S0aJQ6-NetRed55507RZnOb-1N-Uj0rXeo9iwiMuXseOuMDm_AVr3PNVIOeu_5WC6Hc3F_VARZeVhxzUnm4ez7SO1Mm17Yk363N_p_/s320/samerhillsRetroDemoScreen_1_OPTIMIZED.gif" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxKERRDJl03l0sZ0VCRwAqxe3zfFvZeUBL7uNQvPktN4md2oHPXKs9TNS3U6Hg7W3fbPfoasA5BqgCRKYCaf84dVvpMQEJzhHEPHzpqG-t_ENHjiNz0idQKJoSVwY0cHIRt2Pk92j7u8ib/s800/FirstDayOfSpring_2021_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxKERRDJl03l0sZ0VCRwAqxe3zfFvZeUBL7uNQvPktN4md2oHPXKs9TNS3U6Hg7W3fbPfoasA5BqgCRKYCaf84dVvpMQEJzhHEPHzpqG-t_ENHjiNz0idQKJoSVwY0cHIRt2Pk92j7u8ib/s320/FirstDayOfSpring_2021_OPTIMIZED.gif" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDAKFZ9zNrVuqNdcjwKB9AsU2O6sfxV8-JoHLgGEsskdqmryS8RvCrUL6QOzQvdLEoGTea5VT0IZwVuwxA3ty7P9Uad97G0ZljK5Mraf9mv3QcZOpxRX-_lzFZdJ9UmcDdZkQ1viGIWQRB/s800/PlaySamerKhatibGames_+%25281%2529.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDAKFZ9zNrVuqNdcjwKB9AsU2O6sfxV8-JoHLgGEsskdqmryS8RvCrUL6QOzQvdLEoGTea5VT0IZwVuwxA3ty7P9Uad97G0ZljK5Mraf9mv3QcZOpxRX-_lzFZdJ9UmcDdZkQ1viGIWQRB/s320/PlaySamerKhatibGames_+%25281%2529.gif" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2pBznj_9siCJh1pq7lNOukjOzg33tRdQ2N3iu3AZ9_d7teGTWDVYKcrCXAbiDvn-t5jdCdstx5AJXs0uZzBvilEYkgjk0Gq_d9ObxpjuUKCjFOs0SOH1if7iM1xYJ-3rLfmobQNY5Vwi/s800/3DSSS_TestSceneWith_AS3I_2_131_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2pBznj_9siCJh1pq7lNOukjOzg33tRdQ2N3iu3AZ9_d7teGTWDVYKcrCXAbiDvn-t5jdCdstx5AJXs0uZzBvilEYkgjk0Gq_d9ObxpjuUKCjFOs0SOH1if7iM1xYJ-3rLfmobQNY5Vwi/s320/3DSSS_TestSceneWith_AS3I_2_131_Optimized.gif" width="320" /></a></div><div><br /></div><div> No two Samer Hills games will be the same and I hope to create a wide range of different experiences with each new release. By taking my "3DSSS" and mixing things up, a lot of different graphical styles can be achieved and the possibilities are endless. I can't wait to share more and really get the ball rolling with Samer Hills.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfbsmgIgmhcLiqkLD_9LTAJPnBPFk35nr3ehoYcuYLWNCFWwNUnlK4_EvHaBV3-IKxnke8HaIVecqlWDI9xKFaZM_8YhZd4jjwvM-L7TEPT_g4L7L8IU4yDot1LBLpMpVhu9G8zcixIhNI/s800/80sSunset_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfbsmgIgmhcLiqkLD_9LTAJPnBPFk35nr3ehoYcuYLWNCFWwNUnlK4_EvHaBV3-IKxnke8HaIVecqlWDI9xKFaZM_8YhZd4jjwvM-L7TEPT_g4L7L8IU4yDot1LBLpMpVhu9G8zcixIhNI/s320/80sSunset_1_OPTIMIZED.gif" width="320" /></a></div><br /><div> You may disagree but personally, I think it's safe to say that I really got graphics, the lighting, the atmosphere, and the style down. With all that said and done, none of this matters because, in the end, the gameplay is king.</div><div><br /></div><div> Now, for the really important question. Can I design games that are actually fun and entertaining to play? That's up for you to decide. Thanks for reading and more updates coming soon.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK6BIYyTDhjhOn7nx6QOPzlc7yxsg9tefoJqVCPaiKGdk5GbsSe_vldHcCG8x0obUCvN2GNpzGOJ770wzIgoeEdTmDP7IYrOrluNDZRVHhoOdvArP25e2iweRuaJk3kULqPeVOoRBBcu9h/s800/samerinspacezoomin+%25282%2529.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK6BIYyTDhjhOn7nx6QOPzlc7yxsg9tefoJqVCPaiKGdk5GbsSe_vldHcCG8x0obUCvN2GNpzGOJ770wzIgoeEdTmDP7IYrOrluNDZRVHhoOdvArP25e2iweRuaJk3kULqPeVOoRBBcu9h/s320/samerinspacezoomin+%25282%2529.gif" width="320" /></a></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-57391840161336438602021-03-05T14:28:00.002-05:002021-03-05T14:28:17.432-05:00Site update + updated logo<p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuxuTW2fjRUB4NjSOgzUDFQP3BBzQHzt7azP_w1zkrjJGyFbbd0rU6UsXO40rEO11jLQ9teD5O6A4Te2uAIHjGZeXwchYnLH4fGB1IcXMFpztzDQiAoBRCo_EBHmTRaJkbEfMGNhmzWKpT/s800/2021Splash_1.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuxuTW2fjRUB4NjSOgzUDFQP3BBzQHzt7azP_w1zkrjJGyFbbd0rU6UsXO40rEO11jLQ9teD5O6A4Te2uAIHjGZeXwchYnLH4fGB1IcXMFpztzDQiAoBRCo_EBHmTRaJkbEfMGNhmzWKpT/w400-h300/2021Splash_1.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Snowconesolid Productions New updated logo (2021)</td></tr></tbody></table></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"> The official website for Snowconesolid Productions has recently been updated.</div><div class="separator" style="clear: both; text-align: left;">You can visit it here: <a href="https://snowconesolidproductions.com/" target="_blank">https://snowconesolidproductions.com/</a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Stay tuned for more news and updates soon. Samer Hills and other games will be coming later this year.</div><p></p>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-64747991985594612802020-12-02T11:11:00.003-05:002020-12-02T11:11:31.049-05:00The Samer Khatib Legacy Collection™ - Out Now!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdyym0jcfJOms7VLfQygN9e_X1zKimVytu-o3i6zDSz2OKYGHA2PenY8u_2psYzIMlOSSuEJZWDnkafi6qaIUFIQZcJU1WVUNDSwW7o2XyOwVhpb_iszuN-CIdY_9rLq0zSxzyYfkpr66/s630/LegacyCollection_Gif_1_OPTIMIZED.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="630" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHdyym0jcfJOms7VLfQygN9e_X1zKimVytu-o3i6zDSz2OKYGHA2PenY8u_2psYzIMlOSSuEJZWDnkafi6qaIUFIQZcJU1WVUNDSwW7o2XyOwVhpb_iszuN-CIdY_9rLq0zSxzyYfkpr66/w400-h318/LegacyCollection_Gif_1_OPTIMIZED.gif" width="400" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: center;">✨🎉Celebrating 10 years of Snowconesolid Productions game studio!🎉✨</div><div style="text-align: center;"><br /></div><div style="text-align: center;">🎊 Available Now On itch.io: <a href="https://snowconesolid.itch.io/the-samer-khatib-legacy-collection" target="_blank">https://snowconesolid.itch.io/the-samer-khatib-legacy-collection</a></div><br />🎇✨🎉 The Samer Khatib Legacy collection celebrates 10 years of Snowconesolid Productions Game Studio and features some of my oldest, earliest and rarest games ever made dating all the way back to 2012. The games featured in this collection were once thought to be forever lost and some have never been seen or played before. Before titles such as Samer Hills, Potato Thriller, and, Giraffe Town - A trail of janky, low quality, and amateur level games were left behind. Dive into the history of Snowconesolid Productions and see how it all started with this retro collection of games by Samer Khatib!<div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijkmffoqN4BGYo8DsZOeyD7HYzCnPqRMimN4VivSjAOOzs_8Uy6fMBNy5A8vPV1P30Jf3_7z4WJPw16V3ArYLscgw3VQMZxKqDbaIhW4Ho_pxad7J4j9Z0Kwq2LsWpd9vPVqQqKRcbrYIl/s1920/Tunnelz+Says+Card.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijkmffoqN4BGYo8DsZOeyD7HYzCnPqRMimN4VivSjAOOzs_8Uy6fMBNy5A8vPV1P30Jf3_7z4WJPw16V3ArYLscgw3VQMZxKqDbaIhW4Ho_pxad7J4j9Z0Kwq2LsWpd9vPVqQqKRcbrYIl/w400-h225/Tunnelz+Says+Card.png" width="400" /></a></div><br /><div>For people who have been following my dev blog since the start, you might be familiar with titles such as Almond Hill, Forest Soup or HideNSeek Winter. These are some of my first 3D games ever developed with the Unity game engine. Before websites like itch.io - I would upload my games to places like Kongregate or directly to my dropbox. Most of my games were only available in Unity's Webplayer format. A build format that created a web playable version of the game. I would do this as opposed to building windows executable versions of the games. Additionally, years ago, I often used dropbox as my main source for hosting my older games. Support for the Unity webplayer was discontinued a long time ago and dropbox was completely changed. I haven't used dropbox in ages. Basically, all my older games have been erased and wiped off the internet because of things like broken webplayers and broken download links. I have made over a dozen different games since starting but only managed to salvage a few older titles.</div></div><div><br /></div><div>With The Samer Khatib Legacy Collection, I have restored some of my oldest, earliest and jankiest games ever created and packaged them up into one collection featuring Windows builds for each game.</div><div><br /></div><div>This rare collection features 5 of the Snowconesolid Productions classics!</div><div><br /></div><div style="text-align: center;"><b><u>Collection Includes:</u></b><span style="color: #dddddd; font-family: Lato, sans-serif; font-size: 14px;"> </span></div><div style="text-align: center;"><p style="margin: 0px 0px 16px; padding: 0px;"><br />🔴 <b>(2012) Almond Hill</b> - Your cat Almond has gone missing in a creepy town!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ugQNW2YJRzR7cK96uaACMnBHGxDnr_2flWMzgUNrnZR-qyUZlzrscpXr0iIaV8vFQyOPaeqlZEyBAfEma598CGBVCQMk3V3hzwcaQCqCaXcdVSqm8mMcLkaJYCGtKmyoNua3OUtZK3TV/s1280/Almond+Hill+%25282012%2529+2020-11-30+19-49-20-923.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ugQNW2YJRzR7cK96uaACMnBHGxDnr_2flWMzgUNrnZR-qyUZlzrscpXr0iIaV8vFQyOPaeqlZEyBAfEma598CGBVCQMk3V3hzwcaQCqCaXcdVSqm8mMcLkaJYCGtKmyoNua3OUtZK3TV/s320/Almond+Hill+%25282012%2529+2020-11-30+19-49-20-923.png" width="320" /></a></div><p style="margin: 0px 0px 16px; padding: 0px;"> 🔴 <b>(2012) Kokoh Gear Meal </b>- Winter is coming. A bear must find food & prepare for hibernation!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmnxio9pGcXJsndA8LFrsd5__-VO1MGZhpwFgwfHvtcFNsG88umYXYec5mW2NLeXNX625CUTyFcX343P2d6uUPJ7c9bsrbN8O8mlhL07H56Sq0M8TPvuhMMEsVWm9UsoWQj907v24p0pm/s1280/KokohGearMeal+%25282012%2529+2020-11-30+19-55-40-572.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmnxio9pGcXJsndA8LFrsd5__-VO1MGZhpwFgwfHvtcFNsG88umYXYec5mW2NLeXNX625CUTyFcX343P2d6uUPJ7c9bsrbN8O8mlhL07H56Sq0M8TPvuhMMEsVWm9UsoWQj907v24p0pm/s320/KokohGearMeal+%25282012%2529+2020-11-30+19-55-40-572.png" width="320" /></a></div><p style="margin: 0px 0px 16px; padding: 0px;"> 🔴<b> (2012) Moonlight Mountains </b>- Build a rocket ship and head to the moon to rescue the princess!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis4JIs_Ul4MiJOKcK8vzHCFjMwgYK9qVimKv-RKADWmJ-duLBQquInRzT52v7h0roLEIn1xv67FXndKs23LAoMo_Lu_Bw4jp51K-FBf8O-Y9zSG3pkOOykpyfmsyz90AiVcGjivG0EFe6U/s1280/MoonlightMountains+%25282012%2529+2020-11-30+20-00-33-959.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis4JIs_Ul4MiJOKcK8vzHCFjMwgYK9qVimKv-RKADWmJ-duLBQquInRzT52v7h0roLEIn1xv67FXndKs23LAoMo_Lu_Bw4jp51K-FBf8O-Y9zSG3pkOOykpyfmsyz90AiVcGjivG0EFe6U/s320/MoonlightMountains+%25282012%2529+2020-11-30+20-00-33-959.png" width="320" /></a></div><p style="margin: 0px 0px 16px; padding: 0px;"> 🔴<b> (2013) Forest Soup </b>- Hunt for ingredients in an eerie place to make soup for a monster!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwDAJwWNs-qqUp2e83JeykJjQx-rtj9gBlbF6nkDfLCUH7zGzd9xCEuSPf0wnONngUlU_p3uYn0ISHjg-URSz2xAuVXYTKgpLBx4MfN3hOwDksbo8UEIrwx_G1ywHochC1Vkyz-3HiXOTP/s1280/ForestSoup+%25282013%2529+2020-11-30+20-05-18-978.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwDAJwWNs-qqUp2e83JeykJjQx-rtj9gBlbF6nkDfLCUH7zGzd9xCEuSPf0wnONngUlU_p3uYn0ISHjg-URSz2xAuVXYTKgpLBx4MfN3hOwDksbo8UEIrwx_G1ywHochC1Vkyz-3HiXOTP/s320/ForestSoup+%25282013%2529+2020-11-30+20-05-18-978.png" width="320" /></a></div><p style="margin: 0px 0px 16px; padding: 0px;"> 🔴 <b>(2014) HideNSeek Winter </b>- Adventure through the infinite snow world to rescue your sister from a demon!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbW41IZEbw5DjRm_kV0JVh_GO2TYUPAfAEI4iOh_JirFHSma1HbSAobIvIVhUtMgdpLVomAfAwmVGyf8kwUOMH2N2qluHIMeFU_AF0X1q4xqFwGgWOB-smGJcmOIzcjuz7eelwGt4n8eNd/s1280/HideNSeek+Winter+%25282014%2529+2020-11-30+20-52-40-082.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbW41IZEbw5DjRm_kV0JVh_GO2TYUPAfAEI4iOh_JirFHSma1HbSAobIvIVhUtMgdpLVomAfAwmVGyf8kwUOMH2N2qluHIMeFU_AF0X1q4xqFwGgWOB-smGJcmOIzcjuz7eelwGt4n8eNd/s320/HideNSeek+Winter+%25282014%2529+2020-11-30+20-52-40-082.png" width="320" /></a></div></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-17831651734300282302020-11-28T22:19:00.002-05:002020-11-28T22:19:47.778-05:00A closer look at the most up to date Samer Khatib Character Model.<p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI_iRI_L6Tu3UlF4mkxkVSFqNwVjnhZOY632jlGGlR82JdfaN36EsLN8b93a6zETgfQEoBZjAM41FiC-DEnabOnrHUuY1zLmcGhIoFST0RLruCHru_PAexjC9BdwwIb8qFvMhyfJLx_8RS/s1057/MakingOfSamer2020_1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="620" data-original-width="1057" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI_iRI_L6Tu3UlF4mkxkVSFqNwVjnhZOY632jlGGlR82JdfaN36EsLN8b93a6zETgfQEoBZjAM41FiC-DEnabOnrHUuY1zLmcGhIoFST0RLruCHru_PAexjC9BdwwIb8qFvMhyfJLx_8RS/w400-h235/MakingOfSamer2020_1.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div> Before we get into it, for new readers, there was a time when I posted almost daily on this blog. And from time to time, I would post in a separate section on here called <i><a href="http://snowconesolidwho.blogspot.com/p/making-of.html" target="_blank">"Making Of..."</a> </i>which would usually be a post dedicated to showing a breakdown and the process that went into one of my models. I create 3d models ranging from props, characters, environments, etc. Just about anything almost on a daily basis. I consider myself primarily a 3D guy. More so than a game developer actually. Sometimes I've been asked the question of <i>"what would you be doing if you didn't make games?"</i> - I'm pretty sure I would be working just as a 3d artist or I would still be doing something 3D work-related. Maybe build a youtube channel with animated shorts and animated series based on ideas I have for games? It's crossed my mind before. Anyway, if you know me, you know I love 3D stuff. I love computer graphics, looking at 3d models, looking at wireframes, texture work, etc. I'm just really big on computer graphics and have been obsessed with 3D modeling and 3D graphics since I was a kid with an N64.<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeRXrCdu6IED-V_1sTzepQ7d5KZQ6EBgs9giecFnbnYMCxPRFt-vgLV8ex6wxAQci1pIWG1PseXHEL_eHedcg9TqXTQN0k6BmTJgaz_uRf1PjtRIcE7P6hlBsSO6XZb9ctyxSvqEcaNkdJ/s800/tt0SamerHillsGreenCandleLogo_031_Optimized6MB.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeRXrCdu6IED-V_1sTzepQ7d5KZQ6EBgs9giecFnbnYMCxPRFt-vgLV8ex6wxAQci1pIWG1PseXHEL_eHedcg9TqXTQN0k6BmTJgaz_uRf1PjtRIcE7P6hlBsSO6XZb9ctyxSvqEcaNkdJ/w400-h300/tt0SamerHillsGreenCandleLogo_031_Optimized6MB.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="text-align: center;"> Out of all the character models I have ever created, this character specifically is probably my most important one. </span><span style="text-align: center;">With upcoming titles from my new, flagship video game series <i>"Samer Hills"</i> in the works, I think now is a great time to share a behind the scenes look at the Samer Khatib character model. The starboy himself. The cover character of the Samer Hills franchise. A character model that you will see and play as for years to come in many future games from me. The Snowconesolid Productions equivalent of Super Mario and Micky Mouse.</span><div><div style="text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSbeNFpe93Ah1BZhYLo17Enunoc0i9Q_jvxw_G693gTGXL9rNxykumoCWJPnYzKPXbsAI62Z1rbX5Swteb5-eGsZ3Jg6GP2aeXBPzrmVGGPltjutPJFUEw68LiaBUfcWMiWlV-xi6Rswjg/s1044/Img_+%252858%2529.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="591" data-original-width="1044" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSbeNFpe93Ah1BZhYLo17Enunoc0i9Q_jvxw_G693gTGXL9rNxykumoCWJPnYzKPXbsAI62Z1rbX5Swteb5-eGsZ3Jg6GP2aeXBPzrmVGGPltjutPJFUEw68LiaBUfcWMiWlV-xi6Rswjg/w400-h226/Img_+%252858%2529.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Version 1 (2017) Model<br /></td></tr></tbody></table><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b> <u>Brief History</u>: </b>Before we get into it, I just want to say that this post will actually be the third time I cover this character model. If you're interested in seeing how it all began check out this post: <a href="http://snowconesolidwho.blogspot.com/2017/04/making-of-samer-khatib-show-complete.html" target="_blank">Samer Version 1</a>. If you wanna see where it went, check out this post: <a href="http://snowconesolidwho.blogspot.com/2017/05/virtual-snowconesolid-avatar-version-2.html" target="_blank">Samer Version 2</a>. If you wanna know how it's going, then keep reading here. The Samer Khatib character model is that one character model that always receives updates. I have had big plans for this character since it's inception. This model originally started as a sloppy sketch on paper and version 1 of the 3d model was made all the way back in 2017. I have always had plans to create a video game series surrounding a Samer Khatib character for as long as I could remember. Samer Khatib has appeared in a couple of videos on my youtube channel and, as of this post, he has appeared in two of my currently released games. A cameo in <a href="https://store.steampowered.com/app/941480/Giraffe_Town/" target="_blank">Giraffe Town</a> marks the character's very first in-game appearance. Samer later appears in <a href="https://store.steampowered.com/app/1437550/The_Debug/" target="_blank">"The Debug"</a> but this time as a playable character. His appearance in The Debug is brief and doesn't really let the player explore the character's abilities however, this small appearance marks the first time that the Samer Khatib character is actually playable. If you're reading this years from now in the future. The Samer Khatib character model would have been in many different titles. Playable in dozens of games by now better known as the <i>"Samer Hills"</i> series. Check them out.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYNCmtY4V7jTTQuo9M8mugKFmu0Ny-BQr-mdjPUDu2FMWvpRG_Rnp5aBDb7AtaRMGdHolwxQjwrZ-5w-tEkfJwU4HGyOSw-YGsElkFWoCHxW7wG4Kd8aCSh6QHT_K-Qs7n_46RlaniDGX/s800/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYNCmtY4V7jTTQuo9M8mugKFmu0Ny-BQr-mdjPUDu2FMWvpRG_Rnp5aBDb7AtaRMGdHolwxQjwrZ-5w-tEkfJwU4HGyOSw-YGsElkFWoCHxW7wG4Kd8aCSh6QHT_K-Qs7n_46RlaniDGX/w400-h300/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" width="400" /></a></div><div style="text-align: center;"><br /></div><div style="text-align: left;"> Anyway, this character model has seen many changes over time. I think I have revised and redesigned this model more times than all the changes Mario and Sonic's character designs have gone through. So, obviously, this model in particular is very important for me to get just right. And with the newest version I'm talking about today, I'm pretty content with the quality, design, and everything overall. For now, that is. Let's take a closer look.</div><div style="text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_aiETXzjNRCPGJsKPcexrXtADzaTvOzD9k4-UFuP7IdtJJuP-6jz8qP0jYATTdDAUxmh14i8pFr6GaHgCY6B6vPswxkiM5knWl090A4e6ZzuDyy5CE0epC3Q-QB_njwrffZ1QnJw7Z_KJ/s738/MakingOfSamer2020_2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="738" data-original-width="684" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_aiETXzjNRCPGJsKPcexrXtADzaTvOzD9k4-UFuP7IdtJJuP-6jz8qP0jYATTdDAUxmh14i8pFr6GaHgCY6B6vPswxkiM5knWl090A4e6ZzuDyy5CE0epC3Q-QB_njwrffZ1QnJw7Z_KJ/w371-h400/MakingOfSamer2020_2.png" width="371" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaHMv6N5Zp8iKQmMPhf2XI0PWxI9t1k7Pen_ZLiCxy_T61HEz9tovYoyrLDM9hmbiBIEO-DC2azCDbzIxZBunjrJb7sLZ2YhoXdydl4WKRyjczzfsx3lfpXkFpUZDQJnCtoCu9tFFM3AsB/s753/MakingOfSamer2020_3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="753" data-original-width="674" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaHMv6N5Zp8iKQmMPhf2XI0PWxI9t1k7Pen_ZLiCxy_T61HEz9tovYoyrLDM9hmbiBIEO-DC2azCDbzIxZBunjrJb7sLZ2YhoXdydl4WKRyjczzfsx3lfpXkFpUZDQJnCtoCu9tFFM3AsB/w358-h400/MakingOfSamer2020_3.png" width="358" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYx2836Ps7mKrg_8nNovEEU2S1kiKizsM8RTodc5hfLbsiIw8LMEYTu5CD344q-Ew2BCrWqzX9OXY_7lgQ6X9JjmttpvMm4rKAG6dptlbe9yczRJCTVpXYvqpTW3TV55a-m5LcSivTM17s/s701/MakingOfSamer2020_4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="701" data-original-width="646" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYx2836Ps7mKrg_8nNovEEU2S1kiKizsM8RTodc5hfLbsiIw8LMEYTu5CD344q-Ew2BCrWqzX9OXY_7lgQ6X9JjmttpvMm4rKAG6dptlbe9yczRJCTVpXYvqpTW3TV55a-m5LcSivTM17s/w369-h400/MakingOfSamer2020_4.png" width="369" /></a></div><br /><div style="text-align: left;"> Here are some better shots of the wireframe for this model. And, as a 3d nerd, I think things like wireframes of a model are super interesting. Anyway, if you compare this model to older versions of it, the first thing you will probably notice is how much cleaner it is. It's a small thing for some, but for me, I practice having good topology in all of my models. The topology of a 3d model, especially a character model is very important. Keep things clean and organized. Add loop cuts where necessary and manage each poly with care. I basically rebuilt the entire body from the ground up. The previous one was incredibly unorganized, sloppy, and horrible with the character's rig. I decided to simply start fresh and remodel Samer's body from scratch. As for the head and face of the model, I was always pretty satisfied with that. Just needed a few minor tweaks. I didn't remake his head from scratch because I didn't want to risk changing the model too much and I think the Samer head has already been established as this iconic, recognizable character that can easily be identified with Snowconesolid Productions. Since the head is a smaller part of the mesh it was much easier to go back into it and clean it up. You probably won't notice a difference when comparing the head on this model to an older version, but it has been drastically improved overall in many ways. The eyes, cheeks, nose, hair, ears, mouth, and insides have received a really nice update and bump in quality.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3zo7uAlwFkBGAzQHRQFWU5HCWV8ISeUpgPI2pWJRt9aBtNkY5OpEcZLujQ4v-x8xxW9NSpOcFHvbGH0aWVnACg5HOujHsArbynwE9od3_PHWyRx8yGdseAzy3qSx7-5at23hJ2lDtvYf/s1490/hello_wip.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="731" data-original-width="1490" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW3zo7uAlwFkBGAzQHRQFWU5HCWV8ISeUpgPI2pWJRt9aBtNkY5OpEcZLujQ4v-x8xxW9NSpOcFHvbGH0aWVnACg5HOujHsArbynwE9od3_PHWyRx8yGdseAzy3qSx7-5at23hJ2lDtvYf/w400-h196/hello_wip.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg78uAiB7Xvk1I42CT2ea8gnscOf6ikdl_CzDjfVt250e0FhRtSwznEziFgiHDlM3Lz1mco0C9uWGjBpkfOtgLYEa814oaLCIM1OcK7G7IVYPxsW67GdmJvTZbKSONafVktGsG93jJfMRL8/s778/NoContext_Samer_52.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="778" data-original-width="554" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg78uAiB7Xvk1I42CT2ea8gnscOf6ikdl_CzDjfVt250e0FhRtSwznEziFgiHDlM3Lz1mco0C9uWGjBpkfOtgLYEa814oaLCIM1OcK7G7IVYPxsW67GdmJvTZbKSONafVktGsG93jJfMRL8/w285-h400/NoContext_Samer_52.png" width="285" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Full, 5 finger hands<br /></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"> Additional changes on the body finally include hands with 5 fingers. The original Samer Khatib as well as previous variations of the model always only included 4 fingers. I don't know why I originally only gave him 4 fingered hands. Again, it's a small change that I bet most people didn't even notice on the Samer model as seen in Giraffe Town. But changes like these are important for me and giving the model a proper set of hands was a must. One more thing, the hand isn't just an updated mesh with an extra finger. Now, in the latest version of the Samer model, his hands are actually fully rigged and animated. They can open, close, grab, etc. Previous versions of the model did not have rigged hands and fingers. The hands always stayed in the same static pose. A fully rigged hand really adds an extra layer of life to the model and I am pleased with it.</div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKBVcBGCpOSsolIngddi_HI-ERH-xDJFgKv9aQvx8iZDTQSQOxdp7Jm4dmE3pno8QOTO4RxWTQwY8YZ9TaniqbtMd0-eDjZBnqf9muv3Rh_ayKfJjnRSManlcT0GLfo-a3tqsK7zbkYeFO/s882/NoContext_Samer_53.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="882" data-original-width="655" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKBVcBGCpOSsolIngddi_HI-ERH-xDJFgKv9aQvx8iZDTQSQOxdp7Jm4dmE3pno8QOTO4RxWTQwY8YZ9TaniqbtMd0-eDjZBnqf9muv3Rh_ayKfJjnRSManlcT0GLfo-a3tqsK7zbkYeFO/w298-h400/NoContext_Samer_53.png" width="298" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Shiny new rig</td></tr></tbody></table><br /><div style="text-align: left;"> Samer's character rig is also completely new. With the new mesh, improved topology that is now properly designed with a layout to support good character rigging, I didn't hesitate to also toss out the original rig. The original one had many issues and was poorly mapped to the model despite having fewer bones than this new rig. It didn't deform the model properly and just looked really bad in certain angles. As a matter of fact, in Giraffe Town, whenever Samer was on screen, I always made sure to have the camera facing his "good sides", which are areas that deformed properly that is. In some cutscenes, if look at the model from different angles, it's deformation is really messed up. Anyway, this new and improved rig fixes all the deformation issues I had on the original model and basically just works perfectly. This custom rig also adds many new features specifically for the Samer Khatib model. Fully rigged hands for example. The really nice new feature that I added is actually a rig for Samer's hair.</div><div style="text-align: left;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeU65qxUrIT7inqHtFGg-6BmIymfLtQJj2EjzObaldZOM_7ffYN6cbYJgLGppcn4_aeyHYp6b_T_wIJAhCaiO_9_kskMdSqF9Je1kio4x0YoYe1lYk8TFPLN6SHXqCM7IVdCfQnlE-asp-/s800/samerHills_HorrorFlicks_056_Optimized.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeU65qxUrIT7inqHtFGg-6BmIymfLtQJj2EjzObaldZOM_7ffYN6cbYJgLGppcn4_aeyHYp6b_T_wIJAhCaiO_9_kskMdSqF9Je1kio4x0YoYe1lYk8TFPLN6SHXqCM7IVdCfQnlE-asp-/w400-h300/samerHills_HorrorFlicks_056_Optimized.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Animated hair<br /></td></tr></tbody></table><br /><div style="text-align: left;"> I've always appreciated video games that took the time to animate the character's hair if they had any. The older version of this model had this stiff hair as if it was glued to his head. With my new and improved rig, this finally changed and now the Samer Khatib character model finally has luscious, beautiful, flowing hair that dances majestically in the light wind. I don't have a gif at this moment to show an example of what I want to say next, but you will see this in the actual games eventually. Anyway, Samer's hair is actually dynamic. So, it will flow with you when you are running. If the game has stronger winds, Samer hair will flow to match the speeds or, if you're inside for example, and not moving, Samer's hair will barely flow depending on if there is any wind or not. So, just a little something I'm proud of.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga09ykOMRikfKzMlA2efehkjZBpBq58jSTzsGLL7NqyD6YX3ozRACQwOlV3KaErRAdJHCgmDG-EkyeeZkIix0syZFCAne5rkspQQvR9x46_KWUUgE0QdJ7Ho1xha0r65M9rmVcEc5vj7-g/s794/NoContext_Samer_55.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="699" data-original-width="794" height="353" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga09ykOMRikfKzMlA2efehkjZBpBq58jSTzsGLL7NqyD6YX3ozRACQwOlV3KaErRAdJHCgmDG-EkyeeZkIix0syZFCAne5rkspQQvR9x46_KWUUgE0QdJ7Ho1xha0r65M9rmVcEc5vj7-g/w400-h353/NoContext_Samer_55.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">4K Textures<br /><br /></td></tr></tbody></table><div style="text-align: left;"> Onto the texturing and shading work. Just like modeling, texture work is very important to me and it's something that took me years to finally get good at. Before, I used to simply just take a texture, slap it onto a model, and call it a day or just use basic colors for things such as skin. It didn't look bad, but it didn't look, I guess professional either. It didn't have that "wow" quality to it to make it stand out. My texture work was missing something and that something was consistency. I'm kind of speaking in general in regards to this topic and not just about my Samer Khatib model. But, I would say that the texture work is more important than the actual 3d models themselves. The textures could either make or break your game's/animation's graphical presentation. So, what happens when you just take textures and slap them onto 3d models? You lose consistency. There's no sense of art direction or style. It's just a mess. Each photo texture you use most likely has different lighting, is off, or just doesn't match with the model or universe of your production in general. Also, it looks like the same stock texture that you've probably seen in a bunch of other games and it probably is. In order to maintain a strong and consistent art direction, the texture work needs to be able to blend everything. All elements of the game or animation or scene, etc together. These days, I actually spend more time on the texturing than the actual model. I work hard to ensure that the texture's on all my models are unique, fit the particular model, and more importantly, are able to blend in with the rest of the production. I think texturing is more of a smaller piece to a much bigger puzzle and when doing texture work it's good to also think about how it would be presented not just on the specific model, but in the game world itself. Anyway, I was starting to just ramble there. Back to the Samer Khatib model, he now sports a high res 4K texture with improved skin, hair coloring as well as detailed elements such as wrinkles on the clothes, grooves in the hair, lines on the shirt, etc. Speaking of clothes, this brings me to my next topic. Different costumes and clothes.</div><div style="text-align: left;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjIwlbaeIxUc4j-ZUOHYJR_yLcpgROf_E4zjZgc-ROZIZdrED7HW8A93muIVLywpoho9fHt1Tw6yOTI1qPOh4NT4MP3U70rOB82Dvv-7JP99aT0OvGpj3X23M2rYEQUzQXeZKi6F97AyKM/s667/MakingOfSamer2020_5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="667" data-original-width="552" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjIwlbaeIxUc4j-ZUOHYJR_yLcpgROf_E4zjZgc-ROZIZdrED7HW8A93muIVLywpoho9fHt1Tw6yOTI1qPOh4NT4MP3U70rOB82Dvv-7JP99aT0OvGpj3X23M2rYEQUzQXeZKi6F97AyKM/w331-h400/MakingOfSamer2020_5.png" width="331" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Samer's NEW default red and black suit.<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXi-L0EhwBh9zlpgst8nty_YTGhDBZfc2E9A2_hyphenhyphenECz7Y-HYJUy_GyN1zVCS9oMAeJhW07mc_cPzGo3stcDjABGwoPoo01PvsBLby-mDdOtE3Qo2B4ga_Ur19mp7M14pSIZetB4wh5HXwG/s871/polarBear_SamerHasACold_Phase_1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="692" data-original-width="871" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXi-L0EhwBh9zlpgst8nty_YTGhDBZfc2E9A2_hyphenhyphenECz7Y-HYJUy_GyN1zVCS9oMAeJhW07mc_cPzGo3stcDjABGwoPoo01PvsBLby-mDdOtE3Qo2B4ga_Ur19mp7M14pSIZetB4wh5HXwG/s320/polarBear_SamerHasACold_Phase_1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Winter<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha1HNNkGzPJ8b9Vg7uLCFyPwj0xZnxExIdX9EXO_ohn05qoydRGM6yX8zJArkqSs4PyECe1i8-HuJnQsWqTz1Y05CX_h4l3s7Aeb-KYdHq5_lUBkmPNHqclObbH3ff68RYIZJFGv3-rz75/s886/VampireCostume_Samer_4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="886" data-original-width="543" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha1HNNkGzPJ8b9Vg7uLCFyPwj0xZnxExIdX9EXO_ohn05qoydRGM6yX8zJArkqSs4PyECe1i8-HuJnQsWqTz1Y05CX_h4l3s7Aeb-KYdHq5_lUBkmPNHqclObbH3ff68RYIZJFGv3-rz75/s320/VampireCostume_Samer_4.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Halloween<br /></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcWhvFl9tBC48uuW470Yj1HbsjjbTx0LauvgREpaY6C6j6ze2eqxcxW3IUsUHDZllS21PbPFmcS2FNjenxGWOhxndzj7D9FD405UL3p-Q9n-ARUeD3tSBt0xFznPbXhfNfz2FIQDyPmclU/s752/NoContext_Samer_23.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="747" data-original-width="752" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcWhvFl9tBC48uuW470Yj1HbsjjbTx0LauvgREpaY6C6j6ze2eqxcxW3IUsUHDZllS21PbPFmcS2FNjenxGWOhxndzj7D9FD405UL3p-Q9n-ARUeD3tSBt0xFznPbXhfNfz2FIQDyPmclU/s320/NoContext_Samer_23.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Boxers<br /></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: left;"> As you can see, I designed the Samer Khatib character model to be extremely customizable. Knowing that I'm going to be using this character model in numerous different games, I needed to make sure that I had reusability in mind when designing the model. I created this character in such a way that lets me easily customize, build off of, and create new things specifically for this model. The above images are just a few examples of the many different costumes that Samer can sport. Over time, as more Samer Hills games come out, you might see Samer in a different unique piece of clothing or wearing something that matches the theme of the game. For example, in Samer Hills Hollow Jack (which as of this blog post is currently in development), instead of the default suit. You will see Samer wearing his vampire Halloween costume. These different costumes for the model are built from scratch, but once again, because of how I set up this model and took the steps beforehand to properly prepare it. I can easily create a new wardrobe that just instantly works with the character. For example, check out this custom Feed Me Billy costume I created for the Samer Khatib model:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3ZaX_V4ZMTTTtjGQPQKYL5CAy82wCyOpzzMGwYIDhsSW4XchXwUTsEz0K9EgeZQmRUsddK-E696XrG1EkmT0saNjDuSF0aWsZgE1MDekvXClH1XC402Fmwmal6IGYBxCiXK8hOeY5388Q/s2048/FeedMeBilly_SamerCostume_render_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3ZaX_V4ZMTTTtjGQPQKYL5CAy82wCyOpzzMGwYIDhsSW4XchXwUTsEz0K9EgeZQmRUsddK-E696XrG1EkmT0saNjDuSF0aWsZgE1MDekvXClH1XC402Fmwmal6IGYBxCiXK8hOeY5388Q/s320/FeedMeBilly_SamerCostume_render_1.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggrf91mY36lnh6RyYKXop2rSFw221q7cn2zfQqXP1ovNYGvk8z3Bm74SS_HN66s0y0b-6S594ej_wvKer5s5dR_kNwjfuCiizAMnPbrujhq00PFIVfxNQ9dIWPKd7r4FkJQCBkYH2BpN1q/s2048/FeedMeBilly_SamerCostume_render_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggrf91mY36lnh6RyYKXop2rSFw221q7cn2zfQqXP1ovNYGvk8z3Bm74SS_HN66s0y0b-6S594ej_wvKer5s5dR_kNwjfuCiizAMnPbrujhq00PFIVfxNQ9dIWPKd7r4FkJQCBkYH2BpN1q/s320/FeedMeBilly_SamerCostume_render_2.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmkfgvPBXA5jo5BzJzm4_6n0EYW72JnGy8oeUctD2QtB8gaX_dvwwIXt2ZbB9Xffa8lUy-_UDd-dzKGCkKqW4B8kTbwrBfcuP2h6JEotGCvJQsSfXsHlI7V9_udRsLxllKhV-p0Vmz53v3/s2048/FeedMeBilly_SamerCostume_render_4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmkfgvPBXA5jo5BzJzm4_6n0EYW72JnGy8oeUctD2QtB8gaX_dvwwIXt2ZbB9Xffa8lUy-_UDd-dzKGCkKqW4B8kTbwrBfcuP2h6JEotGCvJQsSfXsHlI7V9_udRsLxllKhV-p0Vmz53v3/s320/FeedMeBilly_SamerCostume_render_4.png" /></a></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPgVb3PHXX-jOsfA6oITMBz-oDd28SkZ2AbO2cCld-hKn3B58cuFeshFqh2Xxf54xm-eoms7KjiyO5j6gugfUVMBWSjk9wtqGICRAAttVhnaFI647uwmTf0kv4KABsjlbGof8GXghNULf/s2048/FeedMeBilly_SamerCostume_render_5.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPgVb3PHXX-jOsfA6oITMBz-oDd28SkZ2AbO2cCld-hKn3B58cuFeshFqh2Xxf54xm-eoms7KjiyO5j6gugfUVMBWSjk9wtqGICRAAttVhnaFI647uwmTf0kv4KABsjlbGof8GXghNULf/s320/FeedMeBilly_SamerCostume_render_5.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Feed Me Billy Costume<br /></td></tr></tbody></table><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"> You won't actually be able to get this specific costume in any of the Samer Hills games. This one was just for fun. But it's a really good example showcasing the customizability of my Samer Khatib character model as I was able to create this new set of clothes pretty quickly. Anyway, for context, if you aren't familiar. This costume is based on a game called <i><a href="https://www.patreon.com/puppetcombo/overview" target="_blank">"Feed Me Billy"</a></i> by developer <a href="https://twitter.com/PuppetCombo" target="_blank">Puppet Combo</a>. In Feed Me Billy you play as a serial killer who must feed a hungry hole in the closet. It's a great game and a personal favorite of mine. I recommend it. Puppet Combo is a super cool game developer that I really look up to. Their works have definitely served as inspiration for me as well as motivate me to continue to improve and grow in my own game development career. So, definitely check out this developer if you haven't. You can follow Puppet Combo on Twitter over here: <a href="https://twitter.com/PuppetCombo" target="_blank">@PuppetCombo</a> and you can support them on Patreon at this link: <a href="https://www.patreon.com/puppetcombo/overview" target="_blank">www.patreon.com/puppetcombo</a> </div><div class="separator" style="clear: both; text-align: left;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxXbwlXBNH1LHEDRNW8rLj0OYSPv29XKOPRUK7PKkow2lZiQRL6v9secCQrwo7UOgvvZzfN4QyDHdqsnKg5dIy0OoGYDlj8GzFpiwY-mGthcfgEElZQV_DedEjTXDInNmWG5RFmBoY-8UO/s300/feedmebillygif.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="300" data-original-width="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxXbwlXBNH1LHEDRNW8rLj0OYSPv29XKOPRUK7PKkow2lZiQRL6v9secCQrwo7UOgvvZzfN4QyDHdqsnKg5dIy0OoGYDlj8GzFpiwY-mGthcfgEElZQV_DedEjTXDInNmWG5RFmBoY-8UO/s0/feedmebillygif.gif" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Feed Me Billy </i>by Puppet Combo<br /></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: left;"> Finally, the most important thing for the Samer Khatib character model is his unique array of facial expressions. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLbi1uMztrpTAQUutvx6smEdA5xwlXowNRkbmbJR88LWs5NedbD0_JIX5G4BW3Kn5BcH3Rkq9ScZj8_ajHHdbQo755ie75-ZBwrwFv0Pj5jGoORcVtFMSBB2iz_TZav-K-hSO5_wO_cnT/s712/NoContext_Samer_24.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="712" data-original-width="603" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGLbi1uMztrpTAQUutvx6smEdA5xwlXowNRkbmbJR88LWs5NedbD0_JIX5G4BW3Kn5BcH3Rkq9ScZj8_ajHHdbQo755ie75-ZBwrwFv0Pj5jGoORcVtFMSBB2iz_TZav-K-hSO5_wO_cnT/s320/NoContext_Samer_24.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"> Originally seen in Giraffe Town as "the only character with different facial expressions" - This feature has become a key staple for the character. Samer Khatib is also better known as the man with many facial expressions and when working on this new version of the model, I made sure that there would be no shortage of that. This character is supposed to be very expressive and very animated to contrast the world that he's in which is Samer Hills of course. And this is something cool because in the types of games I am making, I can use Samer's facial expressions as a tool to better communicate with the player. For example, I can have the Samer character react differently depending on where the player is in the game or, what the player is doing. If danger is near by, the Samer character can get maybe this nervous look, and if the player sees that, they will know that they are in danger. Or if the player is near a certain item he can display some other emotion and so on. His expressions really tie in with my game designs and instead of a hud or annoying sound or something, the character's physical appearance serves as a display to communicate information to the player.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcG2tJW2MLvmSm-rG9Sn3YPpyxV0IBs3MsEHdQ2XTmADOoyP9_e5_0C0C7RuNxfKtFv5UcMKPLU5wYEM_aJW8t2QaUU04axWwt9k6KfLXnZejA8y8xVwIWZIsbgGueZyhaz8LKIKlS9SiP/s800/samerRealTimeFaceExpressionTest_1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcG2tJW2MLvmSm-rG9Sn3YPpyxV0IBs3MsEHdQ2XTmADOoyP9_e5_0C0C7RuNxfKtFv5UcMKPLU5wYEM_aJW8t2QaUU04axWwt9k6KfLXnZejA8y8xVwIWZIsbgGueZyhaz8LKIKlS9SiP/w400-h300/samerRealTimeFaceExpressionTest_1.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTdWhdLhvpOYWvdXBuHBI1o-t2Mqr02oSU_5raZwWB_EpcA7gK7RWh867g-gcScdYIeeGKaKc9v_H6wPoZIw9ZaSJkSVC6KEtMAmxNsQTZ09ckMjHeuxlAJRmxGbsUYkLtyct8x4weCRiS/s800/Samer_StaminaTest_1_015_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTdWhdLhvpOYWvdXBuHBI1o-t2Mqr02oSU_5raZwWB_EpcA7gK7RWh867g-gcScdYIeeGKaKc9v_H6wPoZIw9ZaSJkSVC6KEtMAmxNsQTZ09ckMjHeuxlAJRmxGbsUYkLtyct8x4weCRiS/w400-h300/Samer_StaminaTest_1_015_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"> Samer has a wide range of different emotions and I can't wait for you to see them in the Samer Hills games. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbOQ0RtJeVHEFfC1Xu9ZLd9VVMJI4lbRDhCEHn2E5OFSfmCn-fyy36KIO7NcLHZ4rwm5duNCdpc6CtXI7VitL0iJN39FegZBZPt_DNTfrmD_nqdAH-bcYS5kIH8lTZZMiuCZSvDx4PmIF6/s745/NoContext_Samer_51.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="745" data-original-width="723" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbOQ0RtJeVHEFfC1Xu9ZLd9VVMJI4lbRDhCEHn2E5OFSfmCn-fyy36KIO7NcLHZ4rwm5duNCdpc6CtXI7VitL0iJN39FegZBZPt_DNTfrmD_nqdAH-bcYS5kIH8lTZZMiuCZSvDx4PmIF6/s320/NoContext_Samer_51.png" /></a></div><p> I may not be a 3D master and I can definitely still learn and improve further. With that said, over the years, as a 3d artist, I personally feel that I have greatly grown and learned a lot. What started as a hobby that I picked up way back in high school has become something that is routine for me and my love for 3D artwork and computer graphics continues to grow. Man, this stuff is just so cool.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakPMDG3snlv1Dw3KZMI6sjs40VnjkEHctTlJ6Uw2_Xt6nhmuDnnpmsaKO96VYnP7Kdqxnk0PdYz0Z5C6DmsnAnonheumHjbLAm62dN-kipfz1Ms18145l_on8J8-p5vPYqlt-I6WFvYz5/s800/Samer_SeeYouLaterWave_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakPMDG3snlv1Dw3KZMI6sjs40VnjkEHctTlJ6Uw2_Xt6nhmuDnnpmsaKO96VYnP7Kdqxnk0PdYz0Z5C6DmsnAnonheumHjbLAm62dN-kipfz1Ms18145l_on8J8-p5vPYqlt-I6WFvYz5/w400-h300/Samer_SeeYouLaterWave_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div> It's been a while since I wrote one of these "making of" type posts. As a matter of fact, I've noticed that I have been doing blog entries much more frequently again lately and I'm pretty happy about that. Just like creating games or 3d models, this blog has always been another outlet for me. I used to blog almost every day years ago when I was still new to game development. A younger version of myself. I have missed doing it. So, it's pretty nice to kind of re-ignite and find joy in an older hobby like this. Thanks again for reading and stay tuned for more soon. Bye-bye for now.</div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-27117951366693058472020-11-23T09:29:00.003-05:002020-11-23T09:29:52.696-05:00November Mini Direct Recap: A look into the secret tech behind Samer Khatib Games<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFXZx1ltWPcr_4FoHn2uGMauC8LMN9eSAA-tmiX2jaa6p6ENNa7M6PkPJz_4csBqrL5VNHnM5e707JW9oqd7vBpnM_s4b09dz6PuUAXJtARZ3CtKeTxW5j9fcJfLIMQi5txEEB7V2BnduV/s800/BlockTober_Samer_1_055_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFXZx1ltWPcr_4FoHn2uGMauC8LMN9eSAA-tmiX2jaa6p6ENNa7M6PkPJz_4csBqrL5VNHnM5e707JW9oqd7vBpnM_s4b09dz6PuUAXJtARZ3CtKeTxW5j9fcJfLIMQi5txEEB7V2BnduV/w400-h300/BlockTober_Samer_1_055_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>In today's mini direct, we take you behind the scenes to show a glimpse of the secret tech that will be used in upcoming games from Snowconesolid Productions. "Advanced Samer 3D Imaging" or "AS3I" is a process that allows us to render the NEW 3D Signature Samer Style in real-time.<div class="separator" style="clear: both; text-align: center;"><span style="text-align: start;"><br /></span></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy1xBJHOhJBMNvJ51V_tYCajBr3I8qvfkwSDJk7Q1osfR4UHjOItWPR5tslqxYgl4o5Rp6D6bRfmKp9rtuweNIhlR-xuJaWYeTyiFa61CfjJqca7lst2hYVdoZtq8WvnxMZcUnqDy34iUb/s800/ASI_5_OPTIMIZED.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy1xBJHOhJBMNvJ51V_tYCajBr3I8qvfkwSDJk7Q1osfR4UHjOItWPR5tslqxYgl4o5Rp6D6bRfmKp9rtuweNIhlR-xuJaWYeTyiFa61CfjJqca7lst2hYVdoZtq8WvnxMZcUnqDy34iUb/w400-h300/ASI_5_OPTIMIZED.gif" width="400" /></a></div><br />The "3D Signature Samer Style" or "3DSSS" refers to a unique 3D graphical art style that can only be found in works produced by Snowconesolid Productions studio This graphical look has been in development since Giraffe Town was in production & has taken nearly 2 years to perfect.<br /></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTi8MWQwscokcn_eep9RVkAWbJwvxwwhGA_t7Byv1OeTUB0zLFMFir1TMCoUq_Rq-sp6gC050tAw3qrEB-ITxtIkPA7yZJO0ggeu9eca5VihXMI6yQIayP4ZvEQvDumKC1EDbdO7uIddgr/s800/ASI_2_OPTIMIZED.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTi8MWQwscokcn_eep9RVkAWbJwvxwwhGA_t7Byv1OeTUB0zLFMFir1TMCoUq_Rq-sp6gC050tAw3qrEB-ITxtIkPA7yZJO0ggeu9eca5VihXMI6yQIayP4ZvEQvDumKC1EDbdO7uIddgr/w400-h300/ASI_2_OPTIMIZED.gif" width="400" /></a></div><br />The goal from the get-go has always been to create a unique signature look that differentiates Snowconesolid Productions games from other games. A style that can't be easily replicated. Esp in real-time. Our secret weapon? The 3DSSS.<br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqYPAbDtS9RZRzSYZhtN8Lxhg_T4SOatFxfLBCSdMN470-McPbcp-2iv8jYjmQcKxVKYc_yYf3wOPqfZ-cZZsv_9SH_0-B6pinMnImQRbxSJswC7OC361g2Jwd8CbBoDVjpkyFBzv2uQeE/s800/ASI_6_OPTIMIZED.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqYPAbDtS9RZRzSYZhtN8Lxhg_T4SOatFxfLBCSdMN470-McPbcp-2iv8jYjmQcKxVKYc_yYf3wOPqfZ-cZZsv_9SH_0-B6pinMnImQRbxSJswC7OC361g2Jwd8CbBoDVjpkyFBzv2uQeE/w400-h300/ASI_6_OPTIMIZED.gif" width="400" /></a></div><br />Quality. Presentation. The 2 most important principles at Snowconesolid Productions. More than just a graphical look. 3DSSS is a technical marvel. Using AS3I, we are able to render thousands of objects in real-time. The gif below is inaccurate due to compression and having to be optimized in gif format. The scene showcased below runs at a stable 60+fps in real-time.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2MZIZJ62hU0cUSElUQ8-lxwDA-djeG4FWgBO04r_kmpF7JGh0whs9PVjyWeknaVVC49RpWhuArmt04_-lrWS0LFXQc1OvmOh0b1orQNTuL9xeauMNprPinS1WFeRG67jYLWEZzwYbcjvy/s800/ASI_7CrowdTest_O.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2MZIZJ62hU0cUSElUQ8-lxwDA-djeG4FWgBO04r_kmpF7JGh0whs9PVjyWeknaVVC49RpWhuArmt04_-lrWS0LFXQc1OvmOh0b1orQNTuL9xeauMNprPinS1WFeRG67jYLWEZzwYbcjvy/w400-h300/ASI_7CrowdTest_O.gif" width="400" /></a></div><br /><div><br /></div>All upcoming games use AS3I & 3DSSS with the exception of Samer Hills: Toxic Turtle. This game began development in the middle of all this and uses 2.5 Gen Samer Tech (which is a mix of giraffe town style & 3DSSS).<div><br /></div><div>Pre Potato Thriller games: <b>Gen 0</b></div><div>Potato Thriller: <b>Gen 1</b></div><div>Giraffe Town: <b>Gen 2</b></div><div>The Debug: <b>Gen 2.5</b></div><div>Samer Hills Toxic Turtle: <b>Gen 2.5</b></div><div>All other upcoming and new Samer Hills titles & Samer Khatib's labeled games: <b>Gen 3</b></div><div><b><br /></b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNLZ2nOiWklwZ2sJ-Xo21GBpJQcKw6u6ruGJZJYm2OjVpIP7POjGd5BKq8eRlUnbQhGz2GD3XHzZrdC6nPR9MARmRuBVDYH6IBh7F9qnSkSgLXgb9fpkoEb5-6TR2PBD98sNL_ir4uACg9/s800/SH_ToxicTurtleBanner_mVid_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNLZ2nOiWklwZ2sJ-Xo21GBpJQcKw6u6ruGJZJYm2OjVpIP7POjGd5BKq8eRlUnbQhGz2GD3XHzZrdC6nPR9MARmRuBVDYH6IBh7F9qnSkSgLXgb9fpkoEb5-6TR2PBD98sNL_ir4uACg9/w400-h300/SH_ToxicTurtleBanner_mVid_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Did you enjoy this behind the scenes look at the top-secret tech & a tiny glimpse into the future of games from Snowconesolid Productions? Thanks for tuning into today's Samer Mini Direct. Check back soon for more. Lot's of cool things to come!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiceDkjCLYSCuXMs6a2S8kBEmfSlGHRNIH45uxafAJYBfUZQn1fe4fxrRDyfgZDqcY3Mxz4FRZMKQAVHbxA-L7zG20-UT9iQWZYbxQZWgl5kyZZg0Q_MDNWyC_9wh1w4xIJu5sNA4VstGaS/s800/samerinspacezoomin+%25282%2529.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiceDkjCLYSCuXMs6a2S8kBEmfSlGHRNIH45uxafAJYBfUZQn1fe4fxrRDyfgZDqcY3Mxz4FRZMKQAVHbxA-L7zG20-UT9iQWZYbxQZWgl5kyZZg0Q_MDNWyC_9wh1w4xIJu5sNA4VstGaS/w400-h300/samerinspacezoomin+%25282%2529.gif" width="400" /></a></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-50460933632801890042020-11-22T13:41:00.001-05:002021-04-23T01:24:37.430-04:00Samer Khatib Games: Branding, logos and labels - Explained<h2 style="clear: both; text-align: center;"><b><span style="color: red;">UPDATE: 4/23/2021</span></b></h2><div class="separator" style="clear: both; text-align: center;"><span style="color: #fcff01;"><b>Some of the information in this blog post is no longer valid or relevant. The "Samer Khatib's" brand has been canceled. Instead, all games published by Snowconesolid Productions going forward will be labeled and or branded as Samer Hills games. For more information on this decision and on the Samer Hills brand, please visit the Samer Hills post her</b><b>e:</b></span></div><div class="separator" style="clear: both; text-align: center;"><b><br /></b></div><div class="separator" style="clear: both; text-align: center;"><b>//SAMER HILLS URL - COMING SOON</b></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b>Original post below.</b></div><div class="separator" style="clear: both; text-align: center;"><b><br /></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJlkuruPxGj_2oejoAyxztK2RTCJ5ljI7iJe0sZsgg9qEMlwrfUfQHpHuDwWBfT-gbG0KzZni9Jh-w5Yv0PrUUWezvZFf1KEJoW84OJXiWc4VFjrLz1LEB0LkaywWSPaTqA_BFKXJ9Bn9Q/s1600/SnowconePro_Alt_Style_PatreonBanner.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="1600" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJlkuruPxGj_2oejoAyxztK2RTCJ5ljI7iJe0sZsgg9qEMlwrfUfQHpHuDwWBfT-gbG0KzZni9Jh-w5Yv0PrUUWezvZFf1KEJoW84OJXiWc4VFjrLz1LEB0LkaywWSPaTqA_BFKXJ9Bn9Q/w400-h100/SnowconePro_Alt_Style_PatreonBanner.png" width="400" /></a></div><p> As someone who has been a small-time independent video game developer since 2010 trying to build a brand name, operate a game studio and make a name for myself in the video games industry - there has always been a lack of consistency with my works, how they present themselves, and how I represent myself and my brand. Branding is an interesting topic and it's important for any company or creative individual. It's something that I personally feel like I have overlooked over time or rather, something that took a lot of figuring out over time. </p><p> Over the years and especially in recent weeks ever since returning to the indie game dev scene with <i><a href="https://snowconesolid.itch.io/thedebug" target="_blank">"The Debug"</a></i> - I have tossed many new names and labels around. I even announced a new type of branding/label earlier today on Twitter. The <i>"Samer Khatib's" </i>label. And, in typical Samer Khatib fashion, I have taken something that should be simple and turned it into something that is unnecessarily over convoluted. All these different names/labels paired with older names or brands/labels and icons that I came up with from earlier Samer Khatib game development years have made me a developer with more confusing naming and labeling than all of Microsoft's Xbox consoles.</p><p> My name is literally everywhere. I always believed that there is no better way to own your own work than to simply just put your name on it. You see a lot of <i><b>"Samer Khatib"</b></i> plastered all over the place in all of my works. I know it's obnoxious and you're probably thinking "wow, this guy is really full of himself". It's annoying I know but I swear I'm not trying to be funny and I honestly do have an explanation and reasoning as to why I label everything and overuse my own name.</p><p> So, in this blog post, I'm going to explain all the naming, branding, icons, and labels I use as a game developer/studio and explain what everything means.</p><h2 style="text-align: center;"><b><u>Brands & Label names:</u></b></h2><p> * <u>"<b><i>Snowconesolid Productions</i>"</b></u> - This is the name of the studio. Additionally, sometimes you might see <b>"<i>Samer Khatib (Snowconesolid Productions) LLC</i>"</b>. This is also the name of the studio. These names are interchangeable. </p><p><b>Examples of where you would see these appear in my works:</b> At the very start of any of my games, the very first splash screen that will pop up will be the first label. It will just say "Snowconesolid Productions". As for the second label, which is much longer, this is for other things such as copyright of the game or whatever product is. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizjG1E9fDm5a7sMTCrhGvBCCfNqLfFl5SfJ8t56Uo3TRgIChd0c65Q352zvhAT6FnJ3LC1R926DB6y1easAG4SYR3MXTufaY6f8l2N-IQtZcldBVIV3BljE1UyQDwjd9gK6pQ0xi4ZynX6/s648/CompanyBanner_Default.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="365" data-original-width="648" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizjG1E9fDm5a7sMTCrhGvBCCfNqLfFl5SfJ8t56Uo3TRgIChd0c65Q352zvhAT6FnJ3LC1R926DB6y1easAG4SYR3MXTufaY6f8l2N-IQtZcldBVIV3BljE1UyQDwjd9gK6pQ0xi4ZynX6/w400-h225/CompanyBanner_Default.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">How it's typically represented in games. Half Snowconesolid Mascot in the center followed by the text Snowconesolid Productions below. You may also see different variations of this logo, but the same design and format.</td></tr></tbody></table><span><a name='more'></a></span><p></p><p style="text-align: left;"><br /></p><p style="text-align: left;"> * <b><u>"<i>Samer Hills</i>"</u></b> - This is the name/branding/label of my anthological horror video game series that features the Samer Khatib character. This is a video game series made by Snowconesolid Productions.</p><p></p><p><b>Format: </b>The naming format for games with this label will be as follows:</p><p style="text-align: center;"><i>"Samer Hills GAME NAME"</i></p><p><b>Examples: </b><i>Samer Hills Toxic Turtle </i>or <i>Samer Hills Hollow Jack </i>which, are 2 official Samer Hills titles that are currently in development as of this post.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcqfQK8-dBhzAez-R8tzGM0A0HVArLG0HbKyY8OtbHH4bAj6Yfm9s0kdGaC65ezs1ES6bFJzoJMzT9NyNq1jK4b4cDyaCuWMV2K5PIl7Dgc7f06K7RFB4aySlTjxfWeOg-Dpi7sZA40Y_B/s800/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcqfQK8-dBhzAez-R8tzGM0A0HVArLG0HbKyY8OtbHH4bAj6Yfm9s0kdGaC65ezs1ES6bFJzoJMzT9NyNq1jK4b4cDyaCuWMV2K5PIl7Dgc7f06K7RFB4aySlTjxfWeOg-Dpi7sZA40Y_B/w400-h300/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">How the "Samer Hills" game series is typically represented in games. 3 Samer character heads, Samer Hills logo text and, Created By: Samer Khatib Text below. You may also see different variations of this screen/branding but it will be the same design and format. This title screen is always found before the game's main menu screen.</td></tr></tbody></table><span><!--more--></span><div><br /></div><p> * <u><b>"<i>Samer Khatib's</i>"</b> </u>- This is my newest type of label I announced today as of this blog post. This is another branding of video games or video game series that are created by Snowconesolid Productions. This basically is the branding for any other video game I create that is not a <i>Samer Hills </i>branded game. Games with the <i>Samer Khatib's </i>label have nothing to do with the <i>Samer Hills </i>games or universe. These are standalone games that don't feature the Samer Khatib character at all and feature an entirely different<i> </i>main character. </p><p><b>Format: </b>The naming format for games with this label will be as follows:</p><p style="text-align: center;"><i>"Samer Khatib's GAME NAME"</i></p><p style="text-align: center;"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXm-hKaUzZIHN_mp_FtrxsJCw-E-e_miAN_efbGxW-q82ocQcSP3DhAhQvAb4gG_p4JcCgMQ5UtDZifWhjmzbMrrfwPewrZ86YF8WwTgXAOUE4FYSASj6qdti5WKWQkcBXoWqK69x501v0/s800/Label_SamerKhatibs_2.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXm-hKaUzZIHN_mp_FtrxsJCw-E-e_miAN_efbGxW-q82ocQcSP3DhAhQvAb4gG_p4JcCgMQ5UtDZifWhjmzbMrrfwPewrZ86YF8WwTgXAOUE4FYSASj6qdti5WKWQkcBXoWqK69x501v0/w400-h300/Label_SamerKhatibs_2.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">How the Samer Khatib's branding label is represented in games. A rotating golden medallion that unfolds and contains the text: Samer Khatib's. This branding label is always found right before the main game's title screen. This label will always appear this way specifically. There are no variations of this label.<br /></td></tr></tbody></table><br /><p></p><span><!--more--></span><h2 style="text-align: center;"><b><u>Why???</u></b></h2><p><b>What is the point of having this second label?: </b>I have a number of reasons as to why I needed to come up with this second label. </p><p>- One, it's for the sake of organization. I'm categorizing my works. And ever since coming back to game development, you may have noticed I have completely rebranded myself and just have been taking different approaches in general. I didn't want to continue naming my games just with different titles and leave it at that like I did with previous games such as Potato Thriller and Giraffe Town or my older works. Putting "<i>Samer Khatib's</i>" in front of the game title is a more logical step moving forward as a company and it will just be easier to keep track of the different products. When coming up with this label, I figured simply putting my own name would be best. Think of the "<i>Tom Clancy's</i>" brand. I'm sure you have heard or seen it before. And actually, this was something I also looked at when deciding on my new label. Anyway, Tom Clancy's is it's own separate brand labeling that's used for a variety of entertainment products from movies, books, and video games. In video games, this is a brand label that Ubisoft has used on many of their titles. At the same time, Ubisoft creates a ton of other video game brands that are not of the Tom Clancy branding variation. The Tom Clancy name itself isn't really important, but it distinguishes and separates it from the other brands or labels of games Ubisoft creates. And for me, it's the same thing. My name isn't important. I don't want it to be. Putting "Samer Khatib's" in front of a video game isn't important to me or the end product. It's just a way for me to separate and categorize my work from my other works if that makes sense. </p><p>- Two, having this label gives me more freedom with naming my games in general. One of my biggest fears is coming up with a title for a game or using a common word for a game and then find out someone else is using it or I can't use it or I run into issues with copyright or legal issues etc. For example, if I created a game, and it was very Halloween themed. Then I decide, I'll simply call this game <i>"Halloween". </i>Now, we all know there is a popular movie franchise that is also called Halloween. I'm no copyright/trademark expert. But even if I make a game, name it Halloween and it has nothing to do with the film series Halloween. Even though Halloween is a common word and I honestly don't even know if something like that can be copyright claimed or trademarked - Why would I want to take the chance of potentially getting into some legal trouble over a name? Putting the label "<i>Samer Khatib's</i>" in front of it will differentiate the title of the game. Calling it "<i>Samer Khatib's Halloween</i>" for example would be a safer bet than just naming it "<i>Halloween</i>".</p><p>- Three, I have visions for other games and that are not "<i>Samer Hills"</i> related and I want to make those games. Having this new label again differentiates and separates my game series from each other. Samer Hills games are their own thing and Samer Khatib's games are their own thing. </p><h2 style="text-align: center;"><b><u>What is the difference between "Samer Hills" games and "Samer Khatib's" games?</u></b></h2><p><b> </b>As mentioned above, Samer Hills is an anthological horror video game series that always features the Samer Khatib character. Games with the "Samer Khatib's" label has nothing to do with Samer Hills or it's universe. These games are usually one-off games. They feature a main character that isn't Samer. They might play differently. It's just another type of video game series that I am working on. This chart will explain in detail the key differences between the two brands/labels/series whatever you want to call them. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRBqc0DqiN0o5vGEVpCsL6-sh0zHhyphenhyphengKSP62oePKwJp9Iqb4wp7mIS8qbXJGsGGvioD0bdF-pCelICMsuRIS-kfNREDPdVC-k_13_bE-VPjoW-KR8cpIxwbUI6zD5YIE_jTu1zSDTxdK3p/s800/SKvsSH_Labels.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="464" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRBqc0DqiN0o5vGEVpCsL6-sh0zHhyphenhyphengKSP62oePKwJp9Iqb4wp7mIS8qbXJGsGGvioD0bdF-pCelICMsuRIS-kfNREDPdVC-k_13_bE-VPjoW-KR8cpIxwbUI6zD5YIE_jTu1zSDTxdK3p/w619-h464/SKvsSH_Labels.png" width="619" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><span><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><!--more--></span><p><br /></p><p> * <b style="font-style: italic; text-decoration-line: underline;">"Samer Khatib Official Seal Of Quality"</b> - This is what it sounds like. It's just a seal of quality that I will put into my games. This is something new that I am doing. Once again, I'm a changed developer. Quality is very important to me. Inspired by the Nintendo seal of quality. This is a new label that first made its appearance in my game "The Debug". Now, as of this writing, this seal is currently only in The Debug. I noticed that a lot of people who played The Debug thought that this seal was just a little joke thing I tossed into the game. And while yes, part of me made this to toss it in as like a little cute funny thing but at the same time, I'm serious about this seal of quality so much that I literally spent over 4 days creating and animating this until I felt it looked and sounded just right. Seriously though, this seal represents my commitment to bringing you only the highest quality of games and guarantees that those games have been thoroughly tested, are well made, optimized, and meet my standards of excellence! Typically you can find this seal placed somewhere at the end of my games.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCYZt8xwxlPU9anHYEgTotglTAXLK_auvTsio6t2aaYTz6a6rTOPh_56Joi9JvZ31w7HFCjOIP7U4xLUKUoWRppstofav_9Y34_V7anq4Zg8tIbiC5RzYNxuJ2_3E40ighS_vLJSWBbWZb/s800/SamerKhatibOfficialSealOfQuality_Gif_Optimized.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCYZt8xwxlPU9anHYEgTotglTAXLK_auvTsio6t2aaYTz6a6rTOPh_56Joi9JvZ31w7HFCjOIP7U4xLUKUoWRppstofav_9Y34_V7anq4Zg8tIbiC5RzYNxuJ2_3E40ighS_vLJSWBbWZb/w400-h300/SamerKhatibOfficialSealOfQuality_Gif_Optimized.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Seal Of Quality representation in-game. Gold text in the top that says, Samer Khatib Official Seal Of Quality followed by a glossy star-shaped Samer character face that has a holographic sticker like design which is then followed by more gold text that reads: Samer Khatib Games. Made with love, passion and magic. This seal will always appear with this design in all works it is featured in. There are no variations of this Seal.<br /><br /></td></tr></tbody></table><span><!--more--></span><p><br /></p><h2 style="text-align: center;"><b><u>Additional Icons, logos, mascots:</u></b></h2><div><b><u><br /></u></b></div><div><b></b><br /><b><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIk7wN69xcuws0Xj0eDwSBDY2xX7oMhKOOfReyuFLC49jHurRBSyWw8Cfr6XM8Jx4Kbx2-JNSzx8I1mr5TAfnE8mEbkABO6rNGms8UerCvELwi_Cnouj0fatGxq7P4jROXuETwv32l-yFY/s256/Logo_Transparent_300x300x.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="256" data-original-width="256" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIk7wN69xcuws0Xj0eDwSBDY2xX7oMhKOOfReyuFLC49jHurRBSyWw8Cfr6XM8Jx4Kbx2-JNSzx8I1mr5TAfnE8mEbkABO6rNGms8UerCvELwi_Cnouj0fatGxq7P4jROXuETwv32l-yFY/w200-h200/Logo_Transparent_300x300x.png" width="200" /></a></td></tr><tr><td class="tr-caption"><div style="text-align: center;"><b> </b>Full body and full-colored Snowconesolid Productions mascot. This strange grey, blue, pink, and purple mouse/cat/creature thing has been the mascot for Snowconesolid Productions from the very beginning. Found in every single game created by the studio. Main icon and logo.</div><b style="text-align: left;"><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbSUjZmwZeycmtZujvLw_fukGfdkwGY9MF7yYQlzHSbXaOZxlsP1k9EeGjGk1Rrq1TZrPkr-xanRSPSk5UQdmga-_r6XGFmRkiXpMfjKblvdgcR9CWXyIO-NAaUgC_lATtZh8erFSCgJPj/s512/ClassicSamerKhatibIcon_2020Edition_512x512.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="512" data-original-width="512" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbSUjZmwZeycmtZujvLw_fukGfdkwGY9MF7yYQlzHSbXaOZxlsP1k9EeGjGk1Rrq1TZrPkr-xanRSPSk5UQdmga-_r6XGFmRkiXpMfjKblvdgcR9CWXyIO-NAaUgC_lATtZh8erFSCgJPj/w200-h200/ClassicSamerKhatibIcon_2020Edition_512x512.png" width="200" /></a><br /><br /></td></tr><tr><td class="tr-caption" style="text-align: center;">Samer Khatib character icon. The Samer Khatib character has a long history in Snowconesolid Productions dating all the way back to 2017 when first created. The character has gone through many revisions and redesigns since his initial version 1 model. There have been major plans surrounding this character since its inception. The actual character first made his in-game debut appearance in Giraffe Town as a side character. After Giraffe Town the character went through another major revision and was eventually rebuilt entirely from the ground up. Similar to the above mascot, you will find this logo/icon in all newer games. There are many unique characters found throughout Snowconesolid Productions games. However, the Samer Khatib character is essentially the cover character for Snowconesolid Productions. Similar to how Micky is the cover character for Disney or Mario is the cover character for Nintendo. </td></tr></tbody></table></b><br /></td></tr></tbody></table></b></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-73294702224833631922020-11-19T11:01:00.000-05:002020-11-19T11:01:28.673-05:00The Debug is now on Steam<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil9IU17A6YxfapFXzhT_cbtuctLzsH4wlNnAv94qPg9i6gMocewb8pRpdxfHc9409WDmJor_7-z8bFfNSPprUTQYT9QTkfiZAPw4gPZevudIr7vcGYgAS2EbW8Id8XcoCB-2x8HJMiVhdX/s800/theDebugStartScreen_052_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil9IU17A6YxfapFXzhT_cbtuctLzsH4wlNnAv94qPg9i6gMocewb8pRpdxfHc9409WDmJor_7-z8bFfNSPprUTQYT9QTkfiZAPw4gPZevudIr7vcGYgAS2EbW8Id8XcoCB-2x8HJMiVhdX/w400-h300/theDebugStartScreen_052_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Originally released on <a href="https://snowconesolid.itch.io/thedebug">itch.io</a> earlier in the year on September 24th, everyone's favorite dancing turtle has come to Steam. </div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Available now: <a href="https://store.steampowered.com/app/1437550/The_Debug/" target="_blank">https://store.steampowered.com/app/1437550/The_Debug/</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Add The Debug to your Steam library today for free and keep checking back for more news and updates from Snowconesolid Productions.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQJH9_nShv8jsJvxs18qCI3i7OGchKg-uOvIaPn6j10wGKegNQ0wWdMSD74g9lCvJOJrgS8-QJbDUS0_OtnCOT20ns61nFEVV2OoVT8d3Kb0aD5RJVEUmfSibn__P7aCog62SmNr5BPxcK/s630/theDebug_Gameplay3_itchGamePage_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="630" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQJH9_nShv8jsJvxs18qCI3i7OGchKg-uOvIaPn6j10wGKegNQ0wWdMSD74g9lCvJOJrgS8-QJbDUS0_OtnCOT20ns61nFEVV2OoVT8d3Kb0aD5RJVEUmfSibn__P7aCog62SmNr5BPxcK/w400-h318/theDebug_Gameplay3_itchGamePage_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p></p>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-76142353238952772432020-11-01T00:03:00.003-04:002020-11-01T00:05:21.565-04:00Samer Mini Direct October Recap<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihx2ivdCLSdG5bVda8i7z8rvq79mMxzqfRKeqsU4NdHAqPZeec_wVaz2R2SoNgHrw6FQWB7jX0lEzXAKeNRJ19vf1b9AzLdyR2ihZ8ySJG5PWMi0bRN5BmAUd9P6tvpnC0lEYRdzyWKMzL/s800/ASamerKhatibGame_GlamRetro_6_063.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihx2ivdCLSdG5bVda8i7z8rvq79mMxzqfRKeqsU4NdHAqPZeec_wVaz2R2SoNgHrw6FQWB7jX0lEzXAKeNRJ19vf1b9AzLdyR2ihZ8ySJG5PWMi0bRN5BmAUd9P6tvpnC0lEYRdzyWKMzL/w400-h300/ASamerKhatibGame_GlamRetro_6_063.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Here is a recap of the October mini Samer direct event that I originally posted on Twitter.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">A new Samer Hills game was announced - Samer Hills Hollow Jack</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLVGKs3dR2nUNAUXxL_vqYcYPYRmk1LT-SBoGQiBlNQP8nL29R_8IDdmoX0cGVkL-3p49fSaoyENGv1gIUfSeC7-e8IoXS0K-pBciieQXd8OAmyenHZySryRxAt90MqaThSMXpF31QXUvz/s800/HollowJack_PromoScreen_2_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLVGKs3dR2nUNAUXxL_vqYcYPYRmk1LT-SBoGQiBlNQP8nL29R_8IDdmoX0cGVkL-3p49fSaoyENGv1gIUfSeC7-e8IoXS0K-pBciieQXd8OAmyenHZySryRxAt90MqaThSMXpF31QXUvz/w400-h300/HollowJack_PromoScreen_2_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>It will be a night of trick-or-terror as Hollow Jack roams the streets in search of his next victim in this upcoming Halloween special! Introducing "Samer Hills Hollow Jack" - Coming Soon<br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8sgzVvkwFBTG_OfZK9uwa1ZAcoDLyVq58YAa94FkJSyMLS8x_EgM00eBL218QZaGHNXztUjraQp-_vTDn2o-kxh2sS6lH1gUjatwk9PyI4WB8luqYmYD_C4jKgPSZVKfc8-59pVIRnRkw/s800/HollowJack_PromoScreen_1_OPTIMIZED.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8sgzVvkwFBTG_OfZK9uwa1ZAcoDLyVq58YAa94FkJSyMLS8x_EgM00eBL218QZaGHNXztUjraQp-_vTDn2o-kxh2sS6lH1gUjatwk9PyI4WB8luqYmYD_C4jKgPSZVKfc8-59pVIRnRkw/w400-h300/HollowJack_PromoScreen_1_OPTIMIZED.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;">Coming Soon???</div><div><br /></div>Originally, my plan was to have this new game out by today just in time for Halloween. Unfortunately, the game still needs a little more time. I may have missed my October deadline but, I'm not going to let that get in the way of this project. Not to worry, we WILL celebrate Halloween again.<br /><br /> I can also confirm that this will be the first available game entry in the Samer Hills series. I am excited about this one and can't wait to show more. <div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA1Pzku3DoGf6_7bpitxpDPSJUroCcDZ8s5eQisIckIBqmEF1xzmgByqkWeHsvJigdyXT2wTrmAe2CRPShLPXNFuxQ6dryJoCBjCh8ZFCHfN8xf7CYzrLmYncfFuKmppVgBTPFKR6_gToC/s800/SH_ToxicTurtleBanner_badfilm_1_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA1Pzku3DoGf6_7bpitxpDPSJUroCcDZ8s5eQisIckIBqmEF1xzmgByqkWeHsvJigdyXT2wTrmAe2CRPShLPXNFuxQ6dryJoCBjCh8ZFCHfN8xf7CYzrLmYncfFuKmppVgBTPFKR6_gToC/w400-h300/SH_ToxicTurtleBanner_badfilm_1_Optimized.gif" width="400" /></a></div><br />What happened to Toxic Turtle, the first Samer Hills announced title? Not to worry, still being developed. In "The Debug" at the end, I've stated that other SH titles may release prior. It was all planned from the start. In the Samer Hills game series, the order does not matter.<br /><div><br /></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqxoD9sj8DGwPTD8sX_Gd5PrUs8Y2_8TkCaX3JWWFd6L_P206zHJsuiCCUUcQpuxKiJeV7gAuWdL7QiAUbhl_DGlghu5uNezPaq5BtidF55ejU4lqRXdOH6jlCanSs592j7ImL7PZ_tPi5/s800/samerinspacezoomin+%25282%2529.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqxoD9sj8DGwPTD8sX_Gd5PrUs8Y2_8TkCaX3JWWFd6L_P206zHJsuiCCUUcQpuxKiJeV7gAuWdL7QiAUbhl_DGlghu5uNezPaq5BtidF55ejU4lqRXdOH6jlCanSs592j7ImL7PZ_tPi5/w400-h300/samerinspacezoomin+%25282%2529.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Lots of great content is being made at Snowconesolid Productions and I can't wait to reveal more down the road as well as finally release some new games! Keep checking back for more news, updates, and spooky content and have a happy Halloween!</div><div><div class="separator" style="clear: both; text-align: center;"><span class="css-901oao css-16my406 r-4qtqp9 r-ip8ujx r-sjv1od r-zw8f10 r-bnwqim r-h9hxbl" dir="auto" face="system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Ubuntu, "Helvetica Neue", sans-serif" style="background-color: rgba(255, 255, 255, 0.03); border: 0px solid black; box-sizing: border-box; color: white; display: inline-block; font-size: 15px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; height: 1em; line-height: inherit; margin: 0px 0.075em; overflow-wrap: break-word; padding: 0px; position: relative; text-align: start; white-space: pre-wrap; width: 1.2em;"></span><span class="css-901oao css-16my406 r-1qd0xha r-ad9z0x r-bcqeeo r-qvutc0" face="system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Ubuntu, "Helvetica Neue", sans-serif" style="background-color: rgba(255, 255, 255, 0.03); border: 0px solid black; box-sizing: border-box; color: white; display: inline; font-size: 15px; font-stretch: inherit; font-variant-east-asian: inherit; font-variant-numeric: inherit; line-height: 1.3125; margin: 0px; min-width: 0px; overflow-wrap: break-word; padding: 0px; text-align: start; white-space: pre-wrap;"></span></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p></p></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-39289256795880543032020-09-30T21:52:00.003-04:002020-09-30T21:52:36.278-04:00Snowconesolid Productions - September 2020 Recap<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho8zCR4ZRFujAnKGP0HtYV4gv2dtbRNYCCsqaqvZ0i9XBa65Ww2DpKNjDLf4d_KpTHGasMUalH2Bv7FAl7sbJ_MDQdLrgIi-OMktyfosaGGo0-WY5jUPriMT4wl7pex13c29D2SqUWueyY/s800/ASamerKhatibGame_GlamorousGif_057.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho8zCR4ZRFujAnKGP0HtYV4gv2dtbRNYCCsqaqvZ0i9XBa65Ww2DpKNjDLf4d_KpTHGasMUalH2Bv7FAl7sbJ_MDQdLrgIi-OMktyfosaGGo0-WY5jUPriMT4wl7pex13c29D2SqUWueyY/w400-h300/ASamerKhatibGame_GlamorousGif_057.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">Here is a full recap of everything from Snowconesolid Productions for the month of September 2020.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div style="text-align: center;">🟢 [Game Release] - The Debug™ Available now on itch.</div><div style="text-align: center;"><a href="https://snowconesolid.itch.io/thedebug"></a><a href="https://snowconesolid.itch.io/thedebug">https://snowconesolid.itch.io/thedebug</a></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio9eo2cjxFuXfKWGI_LHzUR0Svhtiq7B4M1UVrIvhyphenhyphengluVKZ9b3DzVQP4geP6lkOeckOMB5XtVaALyaTX3C5EKCqjAYw0Bf-xizkevLu4vIpgt0as83s7OySitAvb3BSDhHa2NJoyx_m_M/s600/theDebug_itchBannerSD_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio9eo2cjxFuXfKWGI_LHzUR0Svhtiq7B4M1UVrIvhyphenhyphengluVKZ9b3DzVQP4geP6lkOeckOMB5XtVaALyaTX3C5EKCqjAYw0Bf-xizkevLu4vIpgt0as83s7OySitAvb3BSDhHa2NJoyx_m_M/w400-h225/theDebug_itchBannerSD_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div style="text-align: center;">🟢 [Event] - The First Samer Direct was held.</div><div style="text-align: center;"><a href="http://snowconesolidwho.blogspot.com/2020/09/samer-direct-1-full-recap-samer-hills.html"></a><a href="http://snowconesolidwho.blogspot.com/2020/09/samer-direct-1-full-recap-samer-hills.html">http://snowconesolidwho.blogspot.com/2020/09/samer-direct-1-full-recap-samer-hills.html</a></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEzmpb6lv7wBYGyzssEU9fYshwtBtJC0BAXYKDG0lXzoe0cVfHTuTIuG4w9hfW_HkIr2jMaIq-xRzK-YNiIx9hHOh1T4DHXmsWPUGmzxgAYMY0kPH9HS1Vy7utyFS-QjrpDI-mrs47fb2I/s600/SamerKhatib_BrandingLoadingScreen_2_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEzmpb6lv7wBYGyzssEU9fYshwtBtJC0BAXYKDG0lXzoe0cVfHTuTIuG4w9hfW_HkIr2jMaIq-xRzK-YNiIx9hHOh1T4DHXmsWPUGmzxgAYMY0kPH9HS1Vy7utyFS-QjrpDI-mrs47fb2I/w400-h225/SamerKhatib_BrandingLoadingScreen_2_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div style="text-align: center;">🟢 [Announcement] - Samer Hills™ series revealed.</div><div style="text-align: center;">(See more information in the Samer Direct link)</div><div style="margin-left: 1em; margin-right: 1em; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nPSrhplEGaJUQgRfQb8dvHgMTnT9ruPsL_vlpdo7XW9o9DCkU1wpnKgG9KrnLwCB2qwNufpbETOB7scR7ESohcI-YblQV7_adhPuN8ZBq0zIkH-_RPudn86t3dL_BXWeUy3HXMHtMQrY/s800/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nPSrhplEGaJUQgRfQb8dvHgMTnT9ruPsL_vlpdo7XW9o9DCkU1wpnKgG9KrnLwCB2qwNufpbETOB7scR7ESohcI-YblQV7_adhPuN8ZBq0zIkH-_RPudn86t3dL_BXWeUy3HXMHtMQrY/s800/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nPSrhplEGaJUQgRfQb8dvHgMTnT9ruPsL_vlpdo7XW9o9DCkU1wpnKgG9KrnLwCB2qwNufpbETOB7scR7ESohcI-YblQV7_adhPuN8ZBq0zIkH-_RPudn86t3dL_BXWeUy3HXMHtMQrY/w400-h300/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" width="400" /></a></div><div style="margin-left: 1em; margin-right: 1em; text-align: center;"><br /></div></div><div style="text-align: center;">🟢 [Announcement] - Samer Hills Toxic Turtle game revealed.</div><div style="text-align: center;">(See more information in the Samer Direct link or check out The Debug to learn more)</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkhabfg7ydjz97iSNCCUL3ynDP0a8-_NSiZnwNUgK1SwGauXIIWTLF3kBNObrdFEr8tbfwkhJ351OqXg0oA14nV8oLRvjIAs66j78eftmsrWR6DUv_Nf1_SyRCGtZe2XO_FI-fg_9ljehA/s800/SH_ToxicTurtleBanner_badfilm_1_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkhabfg7ydjz97iSNCCUL3ynDP0a8-_NSiZnwNUgK1SwGauXIIWTLF3kBNObrdFEr8tbfwkhJ351OqXg0oA14nV8oLRvjIAs66j78eftmsrWR6DUv_Nf1_SyRCGtZe2XO_FI-fg_9ljehA/w400-h300/SH_ToxicTurtleBanner_badfilm_1_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div style="text-align: center;">🟢 [Branding Update] - Classic logo gets a new and improved HD makeover.</div><div style="text-align: center;"><a href="http://snowconesolidwho.blogspot.com/2020/09/the-iconic-samer-smiling-face-logo-gets.html"></a><a href="http://snowconesolidwho.blogspot.com/2020/09/the-iconic-samer-smiling-face-logo-gets.html">http://snowconesolidwho.blogspot.com/2020/09/the-iconic-samer-smiling-face-logo-gets.html</a></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqcvex2KcJDoNlxGzXmlZJkDB58gVMNr9FrDhLVCGiNQPrHJ94j8Sg03w0Oou6jWDOP4PLvXgPWV6RMwPEkl_-EmGCIUejF3WJT2FN2fHyaSf2KARkSSHPsbgbQugdVYfeJOCFNc6cqMYu/s1024/ClassicSamerKhatibIcon_2020Edition_1K.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqcvex2KcJDoNlxGzXmlZJkDB58gVMNr9FrDhLVCGiNQPrHJ94j8Sg03w0Oou6jWDOP4PLvXgPWV6RMwPEkl_-EmGCIUejF3WJT2FN2fHyaSf2KARkSSHPsbgbQugdVYfeJOCFNc6cqMYu/w400-h400/ClassicSamerKhatibIcon_2020Edition_1K.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">And now, it's time to welcome "Spooky" season! My favorite time of the year. I'm really looking forward to the next coming months and excited to be working on games again. What will October bring? Keep checking back for more news & updates to find out!</div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-85406475038803487892020-09-28T15:00:00.003-04:002020-09-28T15:00:40.327-04:00The iconic "Samer Smiling Face" logo gets a makeover!<p style="text-align: center;">Here is my new shiny and improved HD logo!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh44sUtxKbiemHt_scDiV6yqIp5u1X8OwURy37eKAwanY3jFJ40d-TKtB99u68NGBqTRd3M1NYKSgVwZrlRoYSttExBUJRdtWg_girT1jC7OzEuDBwrag-AP7GHmUBOkMkln4sHipdMXOq-/s2048/ClassicSamerKhatibIcon_2020Edition_2K.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh44sUtxKbiemHt_scDiV6yqIp5u1X8OwURy37eKAwanY3jFJ40d-TKtB99u68NGBqTRd3M1NYKSgVwZrlRoYSttExBUJRdtWg_girT1jC7OzEuDBwrag-AP7GHmUBOkMkln4sHipdMXOq-/s320/ClassicSamerKhatibIcon_2020Edition_2K.png" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>NEW HD Samer Smiling Face Logo</i></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">I'm going to miss my classic Samer Face logo. But it's time to retire it.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-j4nqHIbWV9Myw-gM-QpF0X4oOf5sbnxFZPT3wn0AJr-JjS8K9T4xXU-IfCbzfRVOj_16Kw1Ia_TUFgzBHMZGJlsfklsI72yC6K-DM2b1igyMADVlVpImLdBqawIXHVq3dEdk-E4roPZT/s512/SamerKhatib_2019Icon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-j4nqHIbWV9Myw-gM-QpF0X4oOf5sbnxFZPT3wn0AJr-JjS8K9T4xXU-IfCbzfRVOj_16Kw1Ia_TUFgzBHMZGJlsfklsI72yC6K-DM2b1igyMADVlVpImLdBqawIXHVq3dEdk-E4roPZT/s320/SamerKhatib_2019Icon.png" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Classic Samer Smiling Face Logo</i></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">If you ever feel nostalgic and miss my original classic logo, I will leave it here. You can always come back to this blog post and look at it again. 😌</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">And just for fun, here is a side by side of my New HD logo compared to my original classic logo</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDxIo5PxNkY7KjV-z7SFT7suZ7fdujWiugclPZRMTOk-2xneCAOjWMEoUxMOMKTbEipwujT2tnpMwpAA6SZFtgTg43GjKdGdc0uojbRjnOrXb_DesFm9_l4SodJQeXGv0Ev4m7W8OYr1qv/s1518/ClassicSamerNewClassicIcon_sideBySide.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="750" data-original-width="1518" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDxIo5PxNkY7KjV-z7SFT7suZ7fdujWiugclPZRMTOk-2xneCAOjWMEoUxMOMKTbEipwujT2tnpMwpAA6SZFtgTg43GjKdGdc0uojbRjnOrXb_DesFm9_l4SodJQeXGv0Ev4m7W8OYr1qv/w400-h198/ClassicSamerNewClassicIcon_sideBySide.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">New logo, same classic look!</div><div class="separator" style="clear: both; text-align: center;">The new logo stays true to the original classic design.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p style="text-align: center;"><br /></p>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-55228080223467707232020-09-28T00:07:00.008-04:002020-09-28T00:10:16.373-04:00Samer Direct 1 Full Recap: Samer Hills - Everything you need to know<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqKvDcARnGcMdB7dG43rHbyiTZ7Nj0yn_DZ20qY4tRViZpWCi8xjfFeZb_v66jvUTJk9UbTDkQvxRZ4GJkpJTAOzZ7ZP6x_3goXNJ8HBT4TW0u94tNZUF7554PfMxm_suhKh-RSMC7HjUk/s800/samerinspacezoomin+%25281%2529.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqKvDcARnGcMdB7dG43rHbyiTZ7Nj0yn_DZ20qY4tRViZpWCi8xjfFeZb_v66jvUTJk9UbTDkQvxRZ4GJkpJTAOzZ7ZP6x_3goXNJ8HBT4TW0u94tNZUF7554PfMxm_suhKh-RSMC7HjUk/w400-h300/samerinspacezoomin+%25281%2529.gif" width="400" /></a></div><br /><div><br /></div><div> Today I held the very first <i>Samer Direct </i>over on my twitter account. It's a day full of Samer gaming news, previews, info, announcements, gamedev plans, etc. It's a brief look at what's brewing over at Snowconesolid Productions. I talk about what I'm working on, show off some cool gifs, videos and previews and give sneak peeks into current and future Samer Khatib games. The Samer Direct is similar to that one other Direct show but far less interesting and exciting. It's actually not even a show or a live stream or anything fancy at all.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbG9jXjNlOTnJPYqkSbDmnFpium3-qRsfftF7tOAymcvTYgaNH5NHXUUWZkBeJkE0d4W4dfhMj17pndw8oxbDhoo7fSuIn6V7hZQhMCBbWc91RAx9MDfaiJTDEDcG-l9SM67z0sFYZWGPl/s600/SamerKhatib_BrandingLoadingScreen_2_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbG9jXjNlOTnJPYqkSbDmnFpium3-qRsfftF7tOAymcvTYgaNH5NHXUUWZkBeJkE0d4W4dfhMj17pndw8oxbDhoo7fSuIn6V7hZQhMCBbWc91RAx9MDfaiJTDEDcG-l9SM67z0sFYZWGPl/w400-h225/SamerKhatib_BrandingLoadingScreen_2_Optimized.gif" width="400" /></a></div><br /><div>The Samer Direct that was held over on my twitter today was basically just me spamming my twitter feed with a bunch of cool gifs. It was me posting news about what I was working on in an extremely unorganized fashion. I was all over the place. I'm pretty sure many got annoyed by it at some point. With that said, I would say overall, the very first Samer Direct was a big success and was well received. I enjoyed sharing and showcasing some of my newest work and what I have been building up for a while now. I intend on doing more Samer Directs for future announcements of Samer Khatib Games and I intend on doing it the same exact way as I did today. Just blasting tweets. "LOOK AT MY NEW GAME!" "CHECK THIS OUT!"</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9RbXKZXMJ4i6zMfA4LlEJGxImlj6xCfBES_-U-aeyUyQjDE2Atthy6CfCk9_PKEKxx7e5mNUqYl37UFhHFO-HivZimnJ0M8CtOHS0-pIudNHGZFjOvXq_wH8TB918D0tX2gDY1taxZ4WB/s800/woodBeGone_Test_3.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9RbXKZXMJ4i6zMfA4LlEJGxImlj6xCfBES_-U-aeyUyQjDE2Atthy6CfCk9_PKEKxx7e5mNUqYl37UFhHFO-HivZimnJ0M8CtOHS0-pIudNHGZFjOvXq_wH8TB918D0tX2gDY1taxZ4WB/w400-h300/woodBeGone_Test_3.gif" width="400" /></a></div><br /><div>With that out of the way, here is a full recap of everything shown and talked about in today's Samer Direct (Samer Direct 1) including all the very cool gifs I posted! (This post is just a collection of all the tweets a I posted for the Samer Direct all bundled into one post.)</div><div><br /></div><div>--------------------------------------------------------------------------------------------------------------------------</div><div><br /></div><div><b>Introducing: Samer Hills 🎃</b><br /></div><div><b><br /></b></div><div> A spooky anthological horror video game series that follows Samer Khatib as he explores the atmospheric, enigmatic, ominous, & often foggy world of Samer Hills. Strange & creepy things happen in Samer Hills & you're invited to experience them!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyYCzekcPIZIcAulJXrdY6GqgkoFE09AxsSJYMDdRAa1gQrXoA17jQsU_DQcJlEYuNNIdiBGGlYzSTo9hro6hleYCUgmH1bMF4g4S-BrtkuQcHDbn3gdJAEzKXaPfjrNoxTQ_Avk4BwNUA/s800/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyYCzekcPIZIcAulJXrdY6GqgkoFE09AxsSJYMDdRAa1gQrXoA17jQsU_DQcJlEYuNNIdiBGGlYzSTo9hro6hleYCUgmH1bMF4g4S-BrtkuQcHDbn3gdJAEzKXaPfjrNoxTQ_Avk4BwNUA/w400-h300/SamerHills_GreenOozeTitleScreenV3_Optimized_4.98MB.gif" width="400" /></a></div><br /><div><br /></div><div>A place of the unexplained, the paranormal, & the bizarre. A mysterious, surreal, dreamlike world of nightmares, terror, & oddities. Its the home of freaks, creeps, ghosts, otherworldly beings, strange creatures, & just about anything else your wildest imagination can think of! 💀</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCo3tXlsJZEAWwzwxgVf-_G2WbhjzNhx7Ma5hpJSAYjMdcTJp0GVvmn4YsQdwzfpx8IyLJex8MAI7LyLios5xhHPWtXrwUd2S-uuklja3AuwotQVo5czPpX9X61fFGKD0chd3AIL04lhT0/s800/tt0SamerHillsGreenCandleLogo_031_Optimized4MB.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCo3tXlsJZEAWwzwxgVf-_G2WbhjzNhx7Ma5hpJSAYjMdcTJp0GVvmn4YsQdwzfpx8IyLJex8MAI7LyLios5xhHPWtXrwUd2S-uuklja3AuwotQVo5czPpX9X61fFGKD0chd3AIL04lhT0/w400-h300/tt0SamerHillsGreenCandleLogo_031_Optimized4MB.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Join Samer Khatib as he goes on new adventures, makes new friends, and attempts to survive in Samer Hills! 👻🔪<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_tLgMACln1wIB2_jILQ7D6Yy3zAtBRJ7bNdIay3F1udkZ3O3P0QZxjCI6CtFswm0Qb_p2TRa5aTb_JjZ881d4zJDcepB-2Q2X95lV_29qlFy04zvt8t8G9iYaisBAlSD27sSNatpbn6V1/s800/ToxicTurtle0_FallForestTest+%25281%2529Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_tLgMACln1wIB2_jILQ7D6Yy3zAtBRJ7bNdIay3F1udkZ3O3P0QZxjCI6CtFswm0Qb_p2TRa5aTb_JjZ881d4zJDcepB-2Q2X95lV_29qlFy04zvt8t8G9iYaisBAlSD27sSNatpbn6V1/w400-h300/ToxicTurtle0_FallForestTest+%25281%2529Optimized.gif" width="400" /></a></div><br />Step aside Mario! Samer Khatib is the new face of gaming! In the next set of tweets, we share what features the new most iconic figure in gaming has to offer! What makes him unique and so great?<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvQww5lT6HrQC1JaNqpa1BbkNmbW6cz-qZDPSyte7DpZcnV79VnBHtHHsSjEI695_ikdPVDhXsQ7gFouByCLM0j34Kby2a2MvL8aVWpcK4SVKLGv8YmWcXXQ3nUhrvDGv7wAJ61lHYE_6g/s712/NoContext_Samer_24.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="712" data-original-width="603" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvQww5lT6HrQC1JaNqpa1BbkNmbW6cz-qZDPSyte7DpZcnV79VnBHtHHsSjEI695_ikdPVDhXsQ7gFouByCLM0j34Kby2a2MvL8aVWpcK4SVKLGv8YmWcXXQ3nUhrvDGv7wAJ61lHYE_6g/w339-h400/NoContext_Samer_24.png" width="339" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL2eJDJ-0CYoRXPIwzig_xxfxzrv35pdrJ15UDyBZiQJAx3z9zTuD2hw6pvYaKaUp_WKNSOI3dzBC84OTnBvzZg-nFseg4ZfSIkX-adaABlbzV5cbjImqVbd6cLBMyMfjhLiTHxiJ08Jvw/s512/NoContext_Samer_37.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="451" data-original-width="512" height="353" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL2eJDJ-0CYoRXPIwzig_xxfxzrv35pdrJ15UDyBZiQJAx3z9zTuD2hw6pvYaKaUp_WKNSOI3dzBC84OTnBvzZg-nFseg4ZfSIkX-adaABlbzV5cbjImqVbd6cLBMyMfjhLiTHxiJ08Jvw/w400-h353/NoContext_Samer_37.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbwVOb01maShOYCEGUuSZ_VXUYZCCB77k_eBjS8qGjxDJyL9mOvzxF0S4OEWjKR_JsRcgEjBwg5AsIrf56CSRSDIFuUVELff71StmXKizGHQ9lBypsnlyrkTT4aeheBrcX_UUxrphEPiwd/s512/NoContext_Samer_38.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="462" data-original-width="512" height="361" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbwVOb01maShOYCEGUuSZ_VXUYZCCB77k_eBjS8qGjxDJyL9mOvzxF0S4OEWjKR_JsRcgEjBwg5AsIrf56CSRSDIFuUVELff71StmXKizGHQ9lBypsnlyrkTT4aeheBrcX_UUxrphEPiwd/w400-h361/NoContext_Samer_38.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisT9XbkuWIOnLIZTvhpxH6qDQdmEy_XJDkl6n7akOeFDUO9-aS6MS2ctJOz-MZpz9syh-5x2IAX6Ni5DzmwoFXOSV4p0gfD6DLK4eIjOQLGX2nuhLBXeIAbtpDyeXMCHgkK71BQB_d9EO2/s745/NoContext_Samer_51.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="745" data-original-width="723" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisT9XbkuWIOnLIZTvhpxH6qDQdmEy_XJDkl6n7akOeFDUO9-aS6MS2ctJOz-MZpz9syh-5x2IAX6Ni5DzmwoFXOSV4p0gfD6DLK4eIjOQLGX2nuhLBXeIAbtpDyeXMCHgkK71BQB_d9EO2/w389-h400/NoContext_Samer_51.png" width="389" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Samer Khatib is often clueless and lazy! He can't run very fast and has horrible stamina! In a situation where you need to run for your life? Samer Khatib is the type of character who would not make it out alive!<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirLuivpkDRgB_8EUxXLFnIPeqnixlazI4aYgv61yV5RjnQ-D0-AQ-68Jrr7LBoIU9kgkvRJ6qZme7Bi71PRZSTU4NZqZm4X7a3BBgBHHgmxmowKDTtbFcpwp1e_Epf2Byy2zsEnTJHof6n/s800/Samer_StaminaTest_1_015_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirLuivpkDRgB_8EUxXLFnIPeqnixlazI4aYgv61yV5RjnQ-D0-AQ-68Jrr7LBoIU9kgkvRJ6qZme7Bi71PRZSTU4NZqZm4X7a3BBgBHHgmxmowKDTtbFcpwp1e_Epf2Byy2zsEnTJHof6n/w400-h300/Samer_StaminaTest_1_015_Optimized.gif" width="400" /></a></div><br /><br />He can't jump very high either! <br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_oYbw7ar9Fs2oF-iabvCQQZX0QnBgOiASw3H5HCIb3ZH35a5DGG65qN3olpAenHC3wbTbWLOdkbtVUu9TyLivq39KNgeHF82RgkuUMActf-rFfrgwEkso0o3ipuPRD23QusBGBLXqqHa/s800/Samer_StaminaTest_2_016_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_oYbw7ar9Fs2oF-iabvCQQZX0QnBgOiASw3H5HCIb3ZH35a5DGG65qN3olpAenHC3wbTbWLOdkbtVUu9TyLivq39KNgeHF82RgkuUMActf-rFfrgwEkso0o3ipuPRD23QusBGBLXqqHa/w400-h300/Samer_StaminaTest_2_016_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>And he's a total wimp! Afraid of every little noise he hears. Even the sound of a fart will give him a heart attack!<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4oEMGDLttGD9AqDrInuXSfG9DpwW7YmCHC63Pk701aF_I7c03JaHtdN_mvo_9a6jj6U1vjUOtWBr6yuRyoLO7UBYtyACW4JL8VvhvnkgWES-QZrTyAVFsdTcMH3dAAGMk7b1mMAMwa0LY/s800/samerRealTimeFaceExpressionTest_1.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4oEMGDLttGD9AqDrInuXSfG9DpwW7YmCHC63Pk701aF_I7c03JaHtdN_mvo_9a6jj6U1vjUOtWBr6yuRyoLO7UBYtyACW4JL8VvhvnkgWES-QZrTyAVFsdTcMH3dAAGMk7b1mMAMwa0LY/w400-h300/samerRealTimeFaceExpressionTest_1.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>All these traits make Samer Khatib the perfect protagonist for the world of Samer Hills as well as gaming in general! Samer Khatib is the exact opposite of everything a video game hero should be.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji7j7PgiLdT97OxYvKfdO8wdDJNt1BdrmT_eE5ZG4RbZgnQ_3lTMAsynRkbNRQ1T_67InLfCvcxYCsT1iSJQNWLZxlbco2Hxb-HzU-mdV7gb2nu_jq3jvV_eglxwI2wU8zhyphenhyphen45V4VpPrOk/s480/toxicTurtleTeaser_5.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="480" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji7j7PgiLdT97OxYvKfdO8wdDJNt1BdrmT_eE5ZG4RbZgnQ_3lTMAsynRkbNRQ1T_67InLfCvcxYCsT1iSJQNWLZxlbco2Hxb-HzU-mdV7gb2nu_jq3jvV_eglxwI2wU8zhyphenhyphen45V4VpPrOk/w400-h300/toxicTurtleTeaser_5.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>This is a game series/project that has been years in the making. Something i've always wanted to bring to fruition but was never able to because I was never at that level to produce the game in the quality I had envisioned. <br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyxYCImjorI_kqkVe320_0pQ158MN2MlRrEDCxVWZpGTLUZ-h4lOhPsYhMTnjQmxkIx6jgt4VrSybT3bo6RM3ceG0bcKvmky_PhQGf3GHHM-tiiLIcnBqzO8d5t3_dJ3yBEQTOXIfjopAt/s800/ToxicTurtle0_FallForestTest+%25285%2529_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyxYCImjorI_kqkVe320_0pQ158MN2MlRrEDCxVWZpGTLUZ-h4lOhPsYhMTnjQmxkIx6jgt4VrSybT3bo6RM3ceG0bcKvmky_PhQGf3GHHM-tiiLIcnBqzO8d5t3_dJ3yBEQTOXIfjopAt/w400-h300/ToxicTurtle0_FallForestTest+%25285%2529_Optimized.gif" width="400" /></a></div><br />The Debug is my most recent game & that came out only days ago. Giraffe Town came out nearly 2 years ago. I decided to take a step back from making games. I needed to improve, sharpen my skills, & learn more. I didn't want to make games until I was ready again.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo83JpXJ5hOd5J2O5HkJbB5egmKDoJIyChnIMtCWSpY0yYQvQZzKyna4UocYv7Y_57zM1fwS7wzDkl6bNKPF8NmlOckyAqXhoL2bQ8_bMI5rwfbKkj11vawc3tbNwn1SMX5m7aqhvDicJz/s800/theDebugStartScreen_052_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo83JpXJ5hOd5J2O5HkJbB5egmKDoJIyChnIMtCWSpY0yYQvQZzKyna4UocYv7Y_57zM1fwS7wzDkl6bNKPF8NmlOckyAqXhoL2bQ8_bMI5rwfbKkj11vawc3tbNwn1SMX5m7aqhvDicJz/w400-h300/theDebugStartScreen_052_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>The quality of my games is something that is super important to me. They have to feel well made. They have to look good. They have to be unique & work as expected. When making The Debug, quality & presentation meant everything to me. I have these higher standards for my work now.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_gS0dMsdwmgDcqGSPKpH6oBnCfrHMvvs3TlGLM8_cT3Bqn0l9H2u1H81MkZmvHk2tlSr39YaL1530TRtkrFR4Jo9ogQ0zQk3-ssjHhN5DLWrvh0JQ3PXpwEN1X39UFob5JqbUKey10ePq/s800/toxicTurtleTeaser_2.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_gS0dMsdwmgDcqGSPKpH6oBnCfrHMvvs3TlGLM8_cT3Bqn0l9H2u1H81MkZmvHk2tlSr39YaL1530TRtkrFR4Jo9ogQ0zQk3-ssjHhN5DLWrvh0JQ3PXpwEN1X39UFob5JqbUKey10ePq/w400-h300/toxicTurtleTeaser_2.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>As mentioned, Samer Hills is an anthological series. There is no continuing storyline. Games are not labeled as episodes. The order does not matter. Each Samer Hills title will be it's own unique standalone game.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZpx7WX-vUDsTexvHH78LQkSt5djWC3Q72Va88ozac8noTktx5fBjnHWM32fe525JeLcVqIugxJ6-MHFepRbbqYS9_a7msGGb_3f2yL6Lv0aH6oC2c2UnMv6qKct0qHkIVbbWSBhqsbVut/s800/toxicTurtleTeaser_1.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZpx7WX-vUDsTexvHH78LQkSt5djWC3Q72Va88ozac8noTktx5fBjnHWM32fe525JeLcVqIugxJ6-MHFepRbbqYS9_a7msGGb_3f2yL6Lv0aH6oC2c2UnMv6qKct0qHkIVbbWSBhqsbVut/w400-h300/toxicTurtleTeaser_1.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>The first Samer Hills title announced was shown in the end of The Debug. It will be called: Samer Hills Toxic Turtle. This title as well as many other Samer Hills titles are in development. Please note: other Samer Hills titles might be announced and released before Toxic Turtle.<div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRwo7N3lAQllJ-RL3OgYHUO-jDfjkFRGNE5ZfYLuR2zCSRTXK0foRffW0n-Kdb67l7q5JM3bC-h83QITeffFTDSu5L2ksC-KY4w4oMi3Uic4wYDI2LfRz0YxJ4p0bJXy59vxhFOWktttI/s800/SH_ToxicTurtleBanner_badfilm_1_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRwo7N3lAQllJ-RL3OgYHUO-jDfjkFRGNE5ZfYLuR2zCSRTXK0foRffW0n-Kdb67l7q5JM3bC-h83QITeffFTDSu5L2ksC-KY4w4oMi3Uic4wYDI2LfRz0YxJ4p0bJXy59vxhFOWktttI/w400-h300/SH_ToxicTurtleBanner_badfilm_1_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Samer Hills is a game series that does not take itself too seriously and is inspired by shows like Goosebumps, courage the cowardly dog, and other cartoons. And that's how I'm approaching Samer Hills. As if it's a cartoon series. Samer Khatib is a cartoon character.<br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxk7cEOtAff7IfrXC2RRg01vIXMBTKR_fmhnGP2bPQ2ElR0eztSVdl6G6ZLJL-Bg2e7NnxhanyspM66w2jWTD5ZQHIiEhTaHw_zE5SaKz8MhNNqWy-q6VPNDICh21k3zm178v6IGnKvDE1/s800/toxicturtle0_samerhillsGreenRoadTest+%25282%2529_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxk7cEOtAff7IfrXC2RRg01vIXMBTKR_fmhnGP2bPQ2ElR0eztSVdl6G6ZLJL-Bg2e7NnxhanyspM66w2jWTD5ZQHIiEhTaHw_zE5SaKz8MhNNqWy-q6VPNDICh21k3zm178v6IGnKvDE1/w400-h300/toxicturtle0_samerhillsGreenRoadTest+%25282%2529_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Gamings latest and most iconic new hero, Samer Khatib - Faces all the spooks and scares this fall season. Please stay tuned for more news updates and announcements in the coming days for more from Snowconesolid Productions! 🎃👻🍁🍂<div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="331" src="https://www.youtube.com/embed/-L6gbz-mRA0" width="482" youtube-src-id="-L6gbz-mRA0"></iframe></div><br /><div><br /></div><div><br /></div>And with that, this concludes the very first SAMER DIRECT. Thank you everyone for joining & taking an interest in my wacky projects. I'm very excited to finally be working on Samer Hills, a project that has been a dream of mine for years & finally, we are making it happen. 🎃🙏<br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh43Pi9QZvsbjUfZEnbfmvkdFynIHwDAoqwLsMDlPtxjxlPlAJ_WLnUqIVy2rW-HvxUYnbFA6ONLn64WqSLlBIqAFp_qR08o5f2ul0AsC8_RA7On7T0nNsvIF33GIesKI67qnqpYQft8FhH/s800/Samer_SeeYouLaterWave_Optimized.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh43Pi9QZvsbjUfZEnbfmvkdFynIHwDAoqwLsMDlPtxjxlPlAJ_WLnUqIVy2rW-HvxUYnbFA6ONLn64WqSLlBIqAFp_qR08o5f2ul0AsC8_RA7On7T0nNsvIF33GIesKI67qnqpYQft8FhH/w400-h300/Samer_SeeYouLaterWave_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;">More to come soon! Stay tuned!</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdcVEyTKAJyfeoSzEPkiXMYz_QpcDnzDxxBmMOmZRcRJ52tpvHvHL6ihxmpeBdtmjA_B6ewf3LG-gVMpG1LXDEpmzz7Z4WAWGuaCepllMuWfmARNvT4FgAObKF82SL8RMOfH5p1pGOZ8zD/s600/SamerKhatib_BrandingLoadingScreen_1.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdcVEyTKAJyfeoSzEPkiXMYz_QpcDnzDxxBmMOmZRcRJ52tpvHvHL6ihxmpeBdtmjA_B6ewf3LG-gVMpG1LXDEpmzz7Z4WAWGuaCepllMuWfmARNvT4FgAObKF82SL8RMOfH5p1pGOZ8zD/w400-h225/SamerKhatib_BrandingLoadingScreen_1.gif" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div><br /></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-89307180994517267092020-09-24T23:38:00.001-04:002020-09-24T23:38:34.474-04:00The Debug™ - Surprise New Game Release! Available Now! <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmyZg3BUA0gtzp-NSIB1oS4S2oQ6MOcnibKV3uqOe12830KbqdpreEow4ljaEYdfGahDXC8-cziqAtEpGVNVXMD_hFTm0LD1U1TImrenly5HIaiTDXcLPB-UIrRHeO7WrxiIN3DGg69_1_/s1920/TheDebug_ScreenShot_1_HD.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmyZg3BUA0gtzp-NSIB1oS4S2oQ6MOcnibKV3uqOe12830KbqdpreEow4ljaEYdfGahDXC8-cziqAtEpGVNVXMD_hFTm0LD1U1TImrenly5HIaiTDXcLPB-UIrRHeO7WrxiIN3DGg69_1_/w400-h225/TheDebug_ScreenShot_1_HD.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Help an adorable dancing turtle fight off disease infected insects in this groovy arcade-styled adventure!<div><br />Nasty Woodensects are attacking the pond! Grab your can of Wood-Be-Gone™ spray and help this adorable dancing turtle take back his home! Protect him at all costs!</div><div><br /></div><h4 style="text-align: left;"><span style="font-weight: normal;">Available NOW for FREE:</span> <a href="https://snowconesolid.itch.io/thedebug"><b>https://snowconesolid.itch.io/thed</b>ebug</a></h4><div>More on Samer Khatib itch.io profile: <a href="https://snowconesolid.itch.io/">https://snowconesolid.itch.io/</a></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5TkV0VuTzbDp2ZB7lSvryGMY8U6-hcJUlFYjHEPJo2MlRm__SyruGYkZglhDQdgMUEAS_msY1r-XnaMs7QbouDc9Tzw-ySa09t_YpGbj1divttr0M1ogO6XnUKY1FBUHIZ6F05Y96lMcx/s630/theDebug_Dance_1_itchVersion_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="630" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5TkV0VuTzbDp2ZB7lSvryGMY8U6-hcJUlFYjHEPJo2MlRm__SyruGYkZglhDQdgMUEAS_msY1r-XnaMs7QbouDc9Tzw-ySa09t_YpGbj1divttr0M1ogO6XnUKY1FBUHIZ6F05Y96lMcx/w400-h318/theDebug_Dance_1_itchVersion_Optimized.gif" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuZ8b5A5gMliYEc1ox1tJb0kp6YV4L8L6EJFUk3n36jfPhEQX-fGmXYlI2qevujE8BJvQjPOHkQiSVldtK0CRzN9sFuLfM4irA5fW0FJVUJV2DFgax2zYsRDAF340-h_wKRK_UIWys_Dn4/s630/theDebug_Gameplay3_itchGamePage_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="630" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuZ8b5A5gMliYEc1ox1tJb0kp6YV4L8L6EJFUk3n36jfPhEQX-fGmXYlI2qevujE8BJvQjPOHkQiSVldtK0CRzN9sFuLfM4irA5fW0FJVUJV2DFgax2zYsRDAF340-h_wKRK_UIWys_Dn4/w400-h318/theDebug_Gameplay3_itchGamePage_Optimized.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b>Game Features:</b></div><div class="separator" style="clear: both; text-align: center;"><b><br /></b></div><div class="separator" style="clear: both; text-align: center;"><b>+ Full Controller Support</b><br /><b>+ Full-Screen Mode (Press ALT+ENTER To toggle On/Off)</b><br /><b>+ HD Resolution</b></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b>Game Screenshots:</b></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZDw6MuWfohbhaL5sk20mDzs0fNQ453sFiX9INI6hCvsdHjns0wn9p8WqoMFnkgQLrO94SJoeQcHJ3e17iofoRncXgReSrdHjiVUM-dgjQAHZJx4pxxnTyHwc1oxRsdnp6nplmlO-rkmiI/s1920/TheDebug_ScreenShot_2_HD.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZDw6MuWfohbhaL5sk20mDzs0fNQ453sFiX9INI6hCvsdHjns0wn9p8WqoMFnkgQLrO94SJoeQcHJ3e17iofoRncXgReSrdHjiVUM-dgjQAHZJx4pxxnTyHwc1oxRsdnp6nplmlO-rkmiI/w400-h225/TheDebug_ScreenShot_2_HD.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-y1FPfK6UrdXTd8kSV79lEVNP_cjREhUYJSo2bmTPmCBaop1SMwAdQym-aLJrX1gJxeZNjPYsaJj8gvxQpZdqTueHlO_QMNHKJpiq85bIktYxjZO_VhWV_gXFdrkNUbcfcaFncHk6Foyf/s1920/TheDebug_ScreenShot_3_HD.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-y1FPfK6UrdXTd8kSV79lEVNP_cjREhUYJSo2bmTPmCBaop1SMwAdQym-aLJrX1gJxeZNjPYsaJj8gvxQpZdqTueHlO_QMNHKJpiq85bIktYxjZO_VhWV_gXFdrkNUbcfcaFncHk6Foyf/w400-h225/TheDebug_ScreenShot_3_HD.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwfXAL2YcRgePU8BoMUZUoUkfWlJB0ScYOpr8Tx8Mx-7AFL7TrXAujbA6CxEJPuS-LGvgUt2VucIDs_mzeQBQ-pX7C5dJy_KKkE3_rxekb2FRPjoQLRWm9LPpL9t_cDr2l0fC4Hx-RYXAD/s1920/TheDebug_ScreenShot_4_HD.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwfXAL2YcRgePU8BoMUZUoUkfWlJB0ScYOpr8Tx8Mx-7AFL7TrXAujbA6CxEJPuS-LGvgUt2VucIDs_mzeQBQ-pX7C5dJy_KKkE3_rxekb2FRPjoQLRWm9LPpL9t_cDr2l0fC4Hx-RYXAD/w400-h225/TheDebug_ScreenShot_4_HD.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHzx0YVVLNIxca3zDg9XxuUNtEZiKjOE98843OwSy7zngSCBgFRIzWLGnepmSdxoHUDCDjYPWSaGwx_r3f2DrhUH-4BtAZJzkAS3sfWDwhvEWUc2-jJEsPVIYxqWL1UMlZQqjxwaS_B0fR/s1920/TheDebug_ScreenShot_5_HD.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHzx0YVVLNIxca3zDg9XxuUNtEZiKjOE98843OwSy7zngSCBgFRIzWLGnepmSdxoHUDCDjYPWSaGwx_r3f2DrhUH-4BtAZJzkAS3sfWDwhvEWUc2-jJEsPVIYxqWL1UMlZQqjxwaS_B0fR/w400-h225/TheDebug_ScreenShot_5_HD.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjYkr30GnXktqrg_iU2VsIL3P0icEtXk-nZct2Wra64kuK8KLOLuIpU2SRV-xDZeCygIH18ItbBk-WiyPHkB3BwPCoDUsOuQeeaHgLyDBStlHVNpuvCv_PKQ9EKrfa3fCUxLvmh8RjABa2/s1920/TheDebug_ScreenShot_6_HD.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjYkr30GnXktqrg_iU2VsIL3P0icEtXk-nZct2Wra64kuK8KLOLuIpU2SRV-xDZeCygIH18ItbBk-WiyPHkB3BwPCoDUsOuQeeaHgLyDBStlHVNpuvCv_PKQ9EKrfa3fCUxLvmh8RjABa2/w400-h225/TheDebug_ScreenShot_6_HD.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div style="text-align: center;">- The Debug™ - </div><div style="text-align: center;">© 2020 Samer Khatib (Snowconesolid Productions) LLC</div><div style="text-align: center;">Game By Samer Khatib (Snowconesolid)</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFet5RErf_60jFb6d-FzIzgFDgBbNGTy3Hr9sRCS6AJwfzdo1THTLDhh9a53lyoU8r9O43CjF7-eScdDk4WmBVpL5wMB3C0PyYBY-57cGDtDheDPiW7og-BMRZN6peMf7FQRt33ZLBRtY0/s600/SamerKhatib_BrandingLoadingScreen_1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFet5RErf_60jFb6d-FzIzgFDgBbNGTy3Hr9sRCS6AJwfzdo1THTLDhh9a53lyoU8r9O43CjF7-eScdDk4WmBVpL5wMB3C0PyYBY-57cGDtDheDPiW7og-BMRZN6peMf7FQRt33ZLBRtY0/w400-h225/SamerKhatib_BrandingLoadingScreen_1.gif" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Sdy_wD9FwysTnfxqQ8fJA4w1MPO8e0ieR1oAlKWDjb6fAqB0B-IytSoF-PFbiWACMsKi1dYSZghITC11dBYh9W0sFWlULiJiwnDzZ5fBcxAXzl5s1X0hkmstTJfG93BJfa5p8lQA4ZJ2/s600/SamerKhatib_BrandingLoadingScreen_2_Optimized.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Sdy_wD9FwysTnfxqQ8fJA4w1MPO8e0ieR1oAlKWDjb6fAqB0B-IytSoF-PFbiWACMsKi1dYSZghITC11dBYh9W0sFWlULiJiwnDzZ5fBcxAXzl5s1X0hkmstTJfG93BJfa5p8lQA4ZJ2/w400-h225/SamerKhatib_BrandingLoadingScreen_2_Optimized.gif" width="400" /></a></div><b><br /></b></div><br /><div><br /></div>SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-67058123991716289092020-07-09T11:10:00.000-04:002020-07-09T11:10:26.052-04:00Almost Time.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ0tB_9ZlHoVBEj8mJsyP7Q73Pm98VxHZ8uLsB9DE1fNy9XH9_1QcZGeY_gDJTz4fLZcqUP3-Fmcm3aH-hX_T_1R6tlc-0jRSMSuBHJqUrtWdmsxvBjTZZsVMoE8kRIacQdTTdVevWml0y/s1600/hauntinglyBeuty2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="568" data-original-width="1006" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ0tB_9ZlHoVBEj8mJsyP7Q73Pm98VxHZ8uLsB9DE1fNy9XH9_1QcZGeY_gDJTz4fLZcqUP3-Fmcm3aH-hX_T_1R6tlc-0jRSMSuBHJqUrtWdmsxvBjTZZsVMoE8kRIacQdTTdVevWml0y/s400/hauntinglyBeuty2.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgreYdB4obQSwWfe9cfctZLGWrnxDMf4-rqgHLYg1-_xO_eYz4V76nPWiP9_r4570C2BCpmikooEmT3xoYuVgt9YzcLZoteETdhZSXPYbvm70wqePh1Fz1OMuUdF4jeFvllmfl3rB23ZA6B/s1600/TheDebug2019_dev_15.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="424" data-original-width="753" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgreYdB4obQSwWfe9cfctZLGWrnxDMf4-rqgHLYg1-_xO_eYz4V76nPWiP9_r4570C2BCpmikooEmT3xoYuVgt9YzcLZoteETdhZSXPYbvm70wqePh1Fz1OMuUdF4jeFvllmfl3rB23ZA6B/s400/TheDebug2019_dev_15.png" width="400" /></a></div>
<br />SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-77191741615149662842020-05-04T03:03:00.003-04:002020-05-04T03:03:30.644-04:00Where am I?<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYfbFZS5NaOdHDj2p41kSYOaMKksRB_y1bkIm6f4mH6eq_y4LukWfjMFc_IctAM0il7jbKDiiIr_zOze1Mo2iBokolnf4nAOfS-kaPtO_42a7U79YK1elMUCJKcauKz_B8nAo_NjF5nKbu/s1600/NoContext_Samer_17.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="582" data-original-width="1025" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYfbFZS5NaOdHDj2p41kSYOaMKksRB_y1bkIm6f4mH6eq_y4LukWfjMFc_IctAM0il7jbKDiiIr_zOze1Mo2iBokolnf4nAOfS-kaPtO_42a7U79YK1elMUCJKcauKz_B8nAo_NjF5nKbu/s400/NoContext_Samer_17.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF5VNkf98isYv3A6iPr201D_SBW5DRKltp4aLeH-t8FDlSTphUWrDjxpbOK59zng-Y9Vvk9QOl7puldFnloC2OLRKXSFzn1b84GwGW_NaafQ0wszZk7uHFdyrN5vqDc9VRfYcQwB2knCLQ/s1600/outsideDangerous_dev_2Samer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="519" data-original-width="918" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF5VNkf98isYv3A6iPr201D_SBW5DRKltp4aLeH-t8FDlSTphUWrDjxpbOK59zng-Y9Vvk9QOl7puldFnloC2OLRKXSFzn1b84GwGW_NaafQ0wszZk7uHFdyrN5vqDc9VRfYcQwB2knCLQ/s400/outsideDangerous_dev_2Samer.png" width="400" /></a></div>
SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-43371379684395870872019-08-09T04:31:00.001-04:002019-08-09T04:45:22.975-04:00What I have been up to in 2019...<div class="separator" style="clear: both; text-align: center;">
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Hey everyone! I wasn't really expecting to come back to this dev blog in 2019 and make another blog post again. I have been away from blogging for so long. I decided to just quit doing it because it felt like a waste of time and I wanted to focus all my energy on just making the games instead of talking about them. But you know what? I was wrong. Blogging isn't a waste of time. I built this thing up over the years and it's a great way to keep everyone updated in detail on what I have been up to. I don't do youtube vlogs or really keep track of my "evolution" as a game dev really well. And posting tweets on Twitter about progress and whatnot can't really fill that role. Also, I have a lot of history on here and this blog kind of fills as my personal archive and journey as a game developer. I still can't believe I started this way back in 2011. I have learned so much and changed a lot as a game developer and 3d artist over the years. It's crazy to look back at my older posts, artwork, and games.<br />
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Anyway, let me just get right into it and give you guys an update on what I have been up to all this time. First, I would like to say that I am not dead. I'm still very alive and very obsessed with game development. More obsessed with it now than when I first started.<br />
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I know that 2019 has been a pretty dry year for me so far. At the beginning of the year, I launched my <a href="https://snowconesolidproductions.com/">official website</a> and ported my most recent game "Giraffe Town" to <a href="https://www.microsoft.com/en-us/p/giraffe-town/9nkbd9cv0ph6?activetab=pivot:overviewtab">Xbox</a>. That's it. Other than that, I kinda disappeared. By the way, Giraffe Town originally came out October last year. It's pretty old now for being called "my most recent game". That was the last game I made. So, it's been almost a full year now and I haven't even hinted at a new game. Nothing new on my Youtube channel and I haven't been very active on Twitter lately. (But then again, I have a special rule for myself when it comes to Twitter. And that is to remain secretive and not post screenshots, footage, teasers, early wips, dev images or anything from my new game project(s) until they are finished. I don't like to share any of that stuff until after a project is finished or released. I'm just weird like that.)<br />
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So what gives? Why haven't I done anything this year? Did I just get bored with game development and decide to quit? Did I run out of ideas? Did I get a new career as a hot male model instead? No to all of those things. I know 2019 has been a pretty slow, unexciting and dry year for "Snowconesolid Productions" aka the "greatest independent game dev of all space and time" so far but, that doesn't mean it has been an unproductive one. As a matter of fact, I feel like this has been one of my most productive years ever so far. But a different kind of productive. Not the kind of productivity I can show publicly in an end product like a new game release. It's more like, "behind the scenes" or I guess "under the hood" kind of stuff.<br />
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No, I haven't been spending all this time just working on one new game or my next "big idea". Instead, I have been working on all areas of myself as a game developer and an independent studio. I feel that I have made it pretty far as a small-time game developer from when I first started years ago. This is something that's actually my career now and I would like it to remain so for as long as possible because I sincerely love creating games and have so much respect for the art form that is video games. I'm really fortunate and grateful to be where I am today and have the opportunities to do what I love doing. So, if I want to continue to pursue this thing, I wanna do it right. While I'm proud of my previous game, "Giraffe Town" and it was a major step up from my first game on Steam, it still showed a lot of my weaknesses as a game developer and designer. Giraffe Town showed a lot of flaws and many areas that I could still improve in. I've really started to take my career as a game developer more seriously after that game. Giraffe Town was a big milestone and a major turning point for me.<br />
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Instead of reusing assets or mechanics I have made for that game and just quickly cranking out another new slippery controlled game in a shorter time to ride off of that momentum, I decided to take a step back and rethink how I approach making games and completely just rebuild myself as a game developer. I've said before many times that quality and polish are super important to me. I don't want to be seen as another hobbyist developer that just threw a game together and put it on Steam but, instead, more of a professional who knows what they are doing. I really want to deliver cool experiences and games that are enjoyed. I'm trying to step things up and I think rebuilding myself (I am a machine) is a good first step.<br />
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So, what have I been doing this year so far? I have been planning and becoming more organized. I have been learning and re-learning, researching and experimenting with new approaches to game design, game techniques, optimization, improving my skills, trying to create my own unique 3d art style (I think I have found it). I have been building a pipeline for my own style of production instead of just being all over the place so that I actually have a good format to work off of so that I'm not always confused and lost about what I was doing. I have notepads full of ideas I want to create and I have started several new game projects. I created a ton of brand new 3d art such as new characters, environments, and props that I have never shared and so much more. So, pretty much, I have just been setting myself up for the future and getting ready to really operate like a game developer. I haven't been thinking about my next game (that will come in time), but instead, I've been thinking about where I want to be and what I want to accomplish as a game developer. Just really putting in a lot of thought into everything, how I can accomplish creating an idea a certain way and so on. I have so much cool stuff planned and things that I'm working on. I really feel like I have come a long way and really improved a lot since creating Giraffe Town and hopefully, that will really show in my next projects. I've really invested a lot of time into rebuilding myself and I think it's all worth it if it means my creative output will result in better quality games.<br />
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So, although I might have been a little quiet this year with nothing new to show so far, I promise you will hear a lot from me down the road. I haven't abandoned game development and I'm really excited to eventually start putting out new content. If you read this far, thanks so much for sticking around and listening to a crazy person ramble on. This has been a super long post and I normally don't like spending time typing up big blogs that are just all talk like this but, I feel like I had to post an update. From this point on, I probably won't ever make another blog post like this again though. And, I still probably won't post updates here very frequently. Just going to keep hammering away on the actual projects from now.<br />
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<b>Before I go.</b><br />
I shared these screens on Twitter a while back, but here they are again in case you didn't see them. A couple examples of some of my newer 3d work and what you can expect my next game projects to look like. I'm very proud of this 3d style. If I had to describe it, I would say that it's a weird mix of cartoony/stylized and early uncanny "realistic" computer graphics. Think early 2000's (maybe a little earlier) 3d game promotional art. The renders of promotional art you would find for Super Mario 64 or Banjo Kazooie or Donkey Kong for example. I loved that kind of look and that's really what I'm kind of trying to go for.<br />
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<span style="text-align: start;">Alright, that's all for now. Thanks, everyone who still visits and reads the blog!</span></div>
<br />SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-81824032288920301492019-01-06T21:51:00.003-05:002019-01-06T21:51:46.227-05:00Official Snowconesolid Productions Website is Live!<div class="separator" style="clear: both; text-align: center;">
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Today I am very proud to finally launch the official Snowconesolid Productions website!</div>
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<a href="https://snowconesolidproductions.com/"><span style="color: #999999;">https://snowconesolidproductions.com/</span></a></h3>
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Go check it out at the link above. I designed it myself!!!</div>
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Also, I now have a new contact email. If you would like to get in touch or need to reach me,</div>
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please email me at:</div>
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<b><span style="color: #999999;">contact@snowconesolidproductions.com</span></b></div>
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SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-14597212809050755472018-10-02T15:34:00.003-04:002018-10-02T15:34:33.817-04:00Giraffe Town Available Today!<div style="text-align: center;">
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/YI8LtFQSvPk/0.jpg" src="https://www.youtube.com/embed/YI8LtFQSvPk?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<b>Giraffe Town</b> is out now on Steam!</div>
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<b>Get it here:</b> <a href="https://store.steampowered.com/app/941480/Giraffe_Town/"><b>https://store.steampowered.com/app/941480/Giraffe_Town/</b></a></div>
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<i>"A giraffe born with slippery feet sets out to find love..."</i></div>
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<b>Take control of a giraffe who has had enough of being held back in life</b></div>
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<b>by his weird feet as you slide your way through the town in a courageous</b></div>
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<b>pursuit of love.</b></div>
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Welcome to <b><i><a href="https://store.steampowered.com/app/941480/Giraffe_Town/">Giraffe Town...</a></i></b></div>
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SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-31684989401201312292018-09-18T18:27:00.001-04:002018-09-18T18:27:20.048-04:00Announcing "Giraffe Town"<div class="separator" style="clear: both; text-align: center;">
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A NEW GAME!?! YES!</div>
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Check out the official Steam page here:<br />
<a href="https://store.steampowered.com/app/941480/Giraffe_Town/">https://store.steampowered.com/app/941480/Giraffe_Town/</a></div>
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Hello everyone! I'm back! It's me! Your friendly neighborhood "Samer-Man" (nobody calls me that) aka snowconesolid aka the greatest indie game developer of all time and space! (Everybody calls me that.)<br />
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I know. I know. I have been away for a very long time. Away from the indie game dev scene, away from Twitter, away from this blog, away from existence and so on. I just suddenly vanished one day and I am sure many of you thought that I gave up on making games, or I died from a coffee overdose or I died from mountain climbing or I died from all the other possible ways of dying. And I am sure everyone missed me and people would say stuff like: <i>"Man, I wonder whatever happened to that one game developer?"</i> and then your friends would say: <i>"Who are you talking about? What game developer?" </i>and then you would say: <i>"You know, that one awesome game developer. The one who makes all those awesome games." </i>and then your friend would say: <i>"I'm not sure I really follow. Who exactly are you talking about?" </i>and then you would say: <i>"I'm talking about Samer Khatib! Aka Snowconesolid! Aka the greatest game developer of all time and space!" </i>And then your friend would say: <i>"I still have no idea who that is. But I love that guy and his games so much!" </i>and then you would all laugh and feel nostalgic and it would be a good time. I'm sure this has happened. I was missed. My presence was missed. Then out of nowhere... Wait! Who is that mysterious figure walking out from the shadows!? Could it be!? IT'S SAMER! HE'S BACK! I suddenly show up. And I say: <i>"It's okay. No more tears. I have a new game!" </i>Then, a burst of loud cheering of happiness and excitement begins to echo around the world as everyone anticipates the launch of a new Samer Khatib game!<br />
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This post is just supposed to be me briefly announcing my new game... I think I went a bit off the rails there. Anyway, yes. Today is a very special day. I am back and I am super excited to be announcing my newest game... *Drum roll*</div>
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<a href="https://store.steampowered.com/app/941480/Giraffe_Town/">Giraffe Town</a></div>
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<i>"A giraffe born with slippery feet sets out to find love..."</i></div>
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Coming soon to Steam.</div>
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Please visit the official Steam page to see the trailer, screenshots, and more information about the game here: <a href="https://store.steampowered.com/app/941480/Giraffe_Town/">https://store.steampowered.com/app/941480/Giraffe_Town/</a></div>
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Don't forget to add the game to your wishlist, follow it and tell all your friends and family about it! More information about the game will follow later on in future posts. So be sure to check back here, or the official Steam page and follow me on Twitter <a href="https://twitter.com/snowconesolid">here</a> for more updates about my new game.</div>
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Once again, I am extremely excited to finally reveal, share and announce my newest game today. It is a project that I have been working on in silence for nearly 2 years. It is also my next game release since <a href="https://store.steampowered.com/app/486650/Potato_Thriller/">Potato Thriller</a> which, was also originally released about 2 years ago as of this writing. This project also marks my second ever game release on Steam which is a huge milestone and accomplishment for me personally. I am very proud of my work and I can't wait to see what you guys think of it. </div>
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Thank you, everyone, so much for stopping by, checking out the Steam page and for your support which has kept me motivated throughout the years! </div>
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I look forward to releasing Giraffe Town very soon as well as continue making games for many many years to come!</div>
SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-90009358693963811662018-08-08T00:48:00.002-04:002018-08-08T12:13:53.268-04:00I'm coming back...<div class="separator" style="clear: both; text-align: center;">
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And I'm bringing my new creations with me!</div>
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What? You thought I was dead and quit making awesome games?</div>
SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.comtag:blogger.com,1999:blog-7439559127431523152.post-45801939125272563592018-04-05T01:14:00.001-04:002018-04-05T01:14:25.728-04:00Not dead!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSXnWM-dSiI_FCqLCU1IBVCoXiuzmffOaf10o5hywuBtSxCZ9ezTFUV5RJsUsoUflapEGZgGpHYsvUWMAbSc96bocDIykJ-uZxEv5AKSmMjb1TIVvfH3b0LtA5dIo73KqmEq4OQH6KPuhp/s1600/giraffeHead_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="657" data-original-width="943" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSXnWM-dSiI_FCqLCU1IBVCoXiuzmffOaf10o5hywuBtSxCZ9ezTFUV5RJsUsoUflapEGZgGpHYsvUWMAbSc96bocDIykJ-uZxEv5AKSmMjb1TIVvfH3b0LtA5dIo73KqmEq4OQH6KPuhp/s400/giraffeHead_1.png" width="400" /></a></div>
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Hello everyone. I just wanted to post a real quick blog update just to show that I am still here and active and very much in the indie game making scene. I know I haven't posted in a long time. Actually, I haven't been active on here, or YouTube or even my Twitter. Admittedly, I don't even really do YouTube or use my channel but, I am typically a very active Twitter user. </div>
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Anyway, for those of you wondering where I have been, what I have been up to, why I haven't posted a blog update or tweeted anything stupid as I usually do. No, I didn't give up on making games or move onto other things outside of my favorite art form. As a matter of fact, I have been extremely busy with game development related things. More specifically, my new indie game project. I have been crunching on my new game project, working on it full time all day and all night. </div>
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I realized that I waste so many hours in a day watching YouTube and being on Twitter. I decided to go on a little diet from those for a while so that I can focus all my time and energy on my new game. And I gotta say, it has really been working out for me. I'm able to get so much more done now and make much more progress on my project. It was a hard transition to make at first. To just stop wasting so much time on sites you visit every minuet and just focus on your own work. But once I got into it, I have just been cruising smoothly. I feel less stressed out because of the good progress I can make in a day. whenever I didn't make a satisfying amount of progress on my project or no progress at all, for some reason I would just feel super bummed out and disappointed. I love creating games and I want to make games but at the same time, when I can't focus or stay focused it feels impossible to make games. It would make me not want to make games. I'm glad that I was able to finally just get myself in the zone and change my ways. It feels great to get things done and pursue your dreams.</div>
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I have been pretty quiet about this new project that I have been working on. I never really shared anything like screenshots or talked about it here on the blog or Twitter like pretty much everything else that I worked on. The only thing that I have shown from the new game is that giraffe character from the image above. That's about it though. I realized that there really is no point in constantly posting new screenshots or talking about it all the time. That would just contribute to getting distracted away from the actual project. The thing that actually matters. So I decided that from now on, i'm just going to work on my games and release them. None of that "here's some prototype images" or "here is a trailer showing off early footage" bs. Just make the games. Put them out. When they are done, then they are done and out and that's when things like screenshots and such are important. The only thing that matters is the final product. Not the ideas, not the betas, not the early screens and so on. Plus, this leaves the game to be more of a surprise in the end. </div>
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All I will say for now is that my new project is unlike anything I have ever made before. It's not a quick short "made in 3 days" type of game, it's not a joke game like Potato Thriller was. This project is actually a serious attempt and effort from me trying to make a good game for once. I have been working on it for many months now. It's a really large project but I am full of motivation. As usual, this project is all 100% me. I'm making it completely alone. All the models, designs, levels, story, mechanics, ui, etc. I make all my own art assets and what not. I never asset flip. So of course I will spend more time than other developers who just have art available for them. Not that theres anything wrong with that, but for me, I prefer that all the art is always my own unique designs. So, I have been working hard and I am going full steam ahead with this one! </div>
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Anyway, that's pretty much it. I just wanted to show a sign of life real quick. I am still here. I am still making games. I have a new one in the works. I have a ton of other ones also in the works. I am super excited about them, especially about this giraffe project and I can't wait to share more when the time is right. </div>
SnowConeSolidhttp://www.blogger.com/profile/07328146031014804465noreply@blogger.com