Wednesday, January 11, 2012

Just finished designing the very first level of my game!!! (Screens)

     Finally after days and days of 3d modeling, texturing, rigging and animating I have finally finished designing the very first level of my game. I have created a whole Island. You will learn more about this island in the future. I am still not going to be getting into to much details about my game yet because I really want the game to be a surprise.

But I cannot resist! I need to just talk a little about it! Before I do, I have decided to post two screen shots of my game. So finally here is the first appearance of my game.





There it is! well some of it at least. Ok now let me talk about the screen shots and reveal some information about the game. In the screenshots that is not the whole island, that part of the game is only part of the island. The Island is actually much much bigger.

More info on the island in the future, for now lets discuss the characters in the screenshots. First the bird like creature. When I was designing the island I really wanted my own creatures to be in it, so I decided to create a bird type creature.

I have named this bird creature a "Kokohgear"
I named it Kokohgear because of its gear shaped tail. This birds most distinctive feature is the tail and as you can see I made the tail look very gear shaped. (I was just randomly 3d modeling and somehow ended up giving it a gear shaped tail)

These birds are very friendly harmless creatures and are very common on the island you start off on, they inhibit it.

The character in the yellow shirt standing with all the kokohgear is actually the main character for the game.
I have named him "Leonardo" ( I don't know why)
Leonardo lives on this island and has a story.
I don't want to say what the story is about, but throughout the game Leonardo is on a quest that is not related to the story, but at the same time as the player goes through this off topic quest, Leonardo begins to uncover the truth.

Non of this is probably making any sense, but I will reveal more in the future. For now I still have a lot of work to do.

oh yeah and about the style of the game. By now you can tell its going to be a 3d game, but nothing fancy like uncharted or skyrim or anything. I am creating low poly models because I just prefer the way low poly models look, they are just better overall because not many people have powerful enough pcs (and the fact that Im not even good at high poly modeling)

but anyway the style of my game is going to be very N64 like. The N64 was my favorite gaming system of all time.

My plan is trying to make it like a Modern Day N64 game. Not the best graphics, but I am really liking the way its turning out.

:)

Friday, January 6, 2012

Working on my first Original Game

     Allo everyone! It has been a while since my last blog post and that is because I have been working on my very first original game. I have been developing everything from scratch, 3d models, enviorment, 2d images, animations, story, etc.

I have already made the main character and a lot of other parts of the game, but this is all for the beginning of the game. So the game is still in very early development stages. I really want to show some of my progress, but at the moment I think I will wait until I get a good amount of the game finished. As for the story, I have had an idea for the story in my head a long time ago and finally I can put it together through unity game engine.
I don't want to say anything about the story right now, but I will later on in the future.

As for the game itself, I am really putting in a lot of effort into this game and actually really trying to make a good quality 3d game. I'm not working on some cheesy iphone app or anything. I am trying to make a full out computer game.

One of my main goals is to create a really awsome story line that people will really like. So I'm really working hard on the story itself and the characters. I want both the story and characters to be memorable.

As for the gameplay, I want to make gameplay that is fun and doesn't get old. I want the game to be enjoyed from the beginning to the end. I am trying to make up an awsome zelda type gameplay mixed with other forms of gameplay. Another one of my goals is to make this game decent length, I'm not trying to make a game that people can beat in 10 minuets. Also i'm not going to rush this game and just slap a bunch of things together.
I will take as much time as I need until I think the game is good enough. :)

So for now I don't want to say anything about the game, but there will be a good amount of updates on it in the future. Also, hopefully I will  try and get a demo out there once I get further into development.

Saturday, December 31, 2011

Super Mario Unity3D Land - Final Update


     The second and final update on super mario unity 3d land is here. Before I get to the details there is some stuff I need to talk about. In the last blog post I said that this project would be a mario fan game. However, as time went by I realized that working on a fan game is a waste of time. It is better to spend that time working on my own original game, which I will be starting on very soon.

This little mario project was more of a prototype to test out the various things Unity can do, and pretty much unity can do anything any game can. 

    Anyway I have updated it and made a new video. A lot of new things have been added.
The first video was just testing out animations and character movements. This video is basically testing out everything else. 
   The stuff that is being tested out in this video are  GUI, Collision, Destroying game objects and AI.
These are just some very short simple basic test, nothing fancy.

Testing out all these features gave me a much better understanding on scripting and using scripting to create the game.   I should know everything I need in order to create my own game now.

so here is the video, I hope you enjoy it. 



   Thats it, no more updates for the mario project, however from now on I will begin working on my original game. I will update the blog on progress for the game in the future, but first I have to actually start working on the game. :)


Tuesday, December 27, 2011

Super Mario Unity 3D Land Project

     Hi everyone, I have finally started my first Unity game project. This game is actually going to be a fan game.
Its Super Mario Unity 3D Land!


So the purpose of this fan game is to better familiarize myself with the Unity Game Engine. Its going to be a practice type game. I wanted to start off with a completely original game but I realized that I need more practice and should not hurry into it that quickly.

Anyway I have made a video demonstrating Super Mario Unity 3D Land. So far all I have done for the game is
-Create the 3d Mario model and some other models like pipes (you can see pipes in this video)
-Rigged the Mario Model and created animations for it.
I have made four animations for the Mario model, one of them is an Idle animation, which is the animation that plays when the player isnt moving in the game, the second one is the run animation, which is the animation that keeps playing while the user holds down a key on the keyboard to make mario run, the next animation is the Jump animation, which is the animation that will play when the player jumps in the game, and the last animation is the Shoot fire ball animation, which is the animation that plays when the player hits the key to shoot a fire ball.

The Animations are pretty badly done, once you watch the movie you will be able to tell, marios run animation makes him look like a running ostrich in space.
Also you will see that the mesh gets a little messed up when an animation plays, it kind of stretches out of place.

Anyway I will be updating the game a little bit at a time and upload a new video to show the new features.
This video is Demo One, and in Demo One I am just getting the character controller to work, getting movements to work, shooting fireballs, and getting animations to play from user input from the keyboard keys. So when the user holds the up arrow key for example Mario should move forward and play the running animation as well.

so heres the video:
The music used for this video is from Super Mario Galaxy, its the main menu theme.



My goals for this fan game is to gain more experience from the unity game engine and learn more about game development. Also I hope to create a Good/Playable Mario game, well hopefully it will turn out good...

In my next update for the game im still not sure what im going to do next, I might try testing out things like collision or adding a HUD/GUI. Ill decide later.

Thats all for now. More Soon.