So, recently (as of this post) I created this forest pond/swampy type scene in the Unity engine to accompany my "Frog" character. I created all the assets with Blender3D (of course I use Blender for all my 3d asset creation) Anyway, the final scene turned out so much better than how I thought it would turn out. It actually looks like a real forest type of setting. See:
I think this is one of the most beautiful scenes/levels I have ever created actually. The lighting, atmosphere, colors, placement of trees and other details etc. It all just turned out wonderful and I am really proud of it. Okay okay, chill out you professional environment artist, 3d artist and photographers. I know it is not perfect. I know many AAA and other indie games have done similar scenes better. And I know there is room for improvement. There is always room for improvement of course.
I know that what I am about to say is going to sound very egotistical of myself but, when I finished working on this scene and saw the final results I couldn't help but just sit back in my chair and stare at my pc screen for 20 minuets. This scene is awesome and I believe that most of my recent stuff is some of my best work yet! I mean look at this stuff! (I know that I have already posted most of these images on the blog in the past but JUST LOOK AT THEM!)
Looking back and comparing myself and my older work from 6 or 7 years ago, or even looking back at how much I have improved since Potato Thriller (one year ago as of this blog post) makes me realize that I have come such a long way and learned so much as a developer and artist since I began this wonderful journey (sorry for the long sentence). I never thought that I would ever be able to create anything even close to what I am able to create today. I never thought that I would be satisfied with my own work. However, I always knew from a young age that I just wanted to learn how to make games and how to create 3d content. This was something I have always been very passionate about. Being a game developer has been a dream of mine for as long as I can remember and actually pursuing that dream has consumed nearly a decade of my life now. But it doesn't matter to me because it is just something that I love doing and I am still constantly learning and trying to improve myself as a game designer. I am really proud of how far I have come but mostly, I am really proud that I never gave up.
I know that this entire blog post is coming across as really narcissistic and makes me look like the dev who just likes bragging all the time because I am usually really bad at wording these kinds of topics. I even cringed at myself a few times as I typed this up.
What I am trying to say and the point I am trying to get across here is that you should always believe in yourself and never give up on your dreams. If you are passionate about something, always pursue it. When I started out I didn't know anything at all and it took me forever to understand even simple game development concepts. I wasn't able to go to school to learn game development so I had to teach myself. There was a lot of trial and error and still to this day there is. However, I think that if I can learn how to make games then anybody can. Keep working hard, keep trying and never give up.
Anyway, this has been a very weak attempt of me trying to write up a motivational blog post but hopefully the message gets across. I truly do believe in all of you and you can accomplish anything that you set your mind on.