Wednesday, May 30, 2012

First Demo released!

Hello again. I have just released the first demo to my game. You can play it here

WebPlayer

Also here is a link to play it on Kongregate:

Kongregate

This is just the tutorial level from the game that shows the player the basic gameplay.
Hopefully I will have the full game soon :)

Monday, May 28, 2012

Current progress: Menus and Vehicle preveiw!

Hey there again. Lately I have been posting a lot of updates in my unity dev thread found here :
http://forum.unity3d.com/threads/132037-KokohGear-Meal-%28WIP%29

but I think I should post this update here this time.

Anyway, pretty much I have finished putting together all the gameplay elements so the most important part is finished I would say. Now is finally a good time to move onto building the levels. Also I have created the main menu for the game and the how to play menu.
Soon I will create a playable tutorial level that will further explain the gameplay.

I have also finished modeling my vehicle for the levels that will have driving action fun!

Finished model:



and here it is after I textured it:



And last, I have put a video together to preview the menu and see the vehicle in action!



More stuff to do later:
     -create playable tutorial level
     - improve vehicle functionality for better gameplay
     -create cutscene for begining of game
     -Begin level design
     - still need to create that boss battle level(Not sure if I will include in final game)



Tuesday, May 22, 2012

Final Prototype

     Just recently put up a new video of my newest prototype for my game. Im planning on finally building the game soon so no more prototypes from here on. :)

 


latest progress as of today:
+ sound effects and music is now set up
+ created new props and enemies
+Updated scripts


things to be done before level design:
- update enemies
- im planning on having boss battle(s) in my game, so need to create boss's
- Create main menu screen
-put together story/ cutscenes for game



Thursday, May 17, 2012

Release: "Red Garden" A Deadly Premonition fan game

     Did you hear that Zach? Its finally time to release the Deadly Premonition fan game.



As mentioned in the last blog post, I have created a very small Deadly Premonition fan game. I named it "Red Garden". You play as the rain coat killer and gather red seeds. :)

It is a really short game with terrible 3d models I made in a couple of minuets, but I hope you enjoy it

Play: "Red Garden" Deadly Premonition Fan Game


I can't wait until the Deadly Premonition Directors cut releases.


Wednesday, May 16, 2012

I made a Deadly Premonition fan game

 Allo! For the past week I have been working on a really small Deadly Premonition fan game. I just finished working on it today. Not really sure what it was that triggered me to create a Deadly premonition fan game, I kind of just started working on it randomly and putting things together. But no debut about it, "Deadly Premonition" (also known as "Red Seeds Profile") is one of my favorite games every made with such and amazing story. I made this fan game to celebrate the awsomeness that is Deadly Premonition.

Hopefully I will have the game up tomorrow, its finished, I just need to edit a couple of small things in the scripts really quick.

but until then, I have some screen shots:
(Take note, this is not the greatest looking game, I worked on it really fast and a lot of things especially the 3d models look really cheap and crappy) :)






As for my other project "KokohGear Meal", I worked on it a little bit and posted some updates in my dev thread on the unity forums here:

Dev Thread

I still haven't started creating the actual levels for that game, development has been going really slow, I think its going to be even slower for a while especially since I spent about a week creating my Deadly Premonition fan game.