Friday, July 22, 2016

New game about a vampire and garlic....

     Hi everyone. An update on the blog is long overdue so here it is. I recently started working on my next new game project. I created a bunch of new assets, a new character, etc. I have no idea what the game is going to be or how it will turn out. I am still in testing/playing around with ideas stage at the moment. The game will definitely be something about a vampire and balls of garlic though... because that is all I have done.... for right now....

Anyway, just wanted to post a quick update to prove that I am still alive and making stuff. I'll keep creating. More updates soon.

Here is some more screenshots from development for now. bye!

Wednesday, June 22, 2016

Release: Potato Thriller Steamed Potato Edition!!! Thank you.

     It is finally here everyone! Potato Thriller has finally launched on Steam! The very special edition version of the game, "Potato Thriller Steamed Potato Edition" includes the full story mode from "Potato Thriller" and exclusive fresh content just for Steam.

You can check out the games official Steam page over here:

     Thank You. I know I have said this a thousand times already; but I want to say it one last time because I truly mean it. Thank you everyone so much for your support and votes. My game would not be available on Steam today if it wasn't for you guys and your interest in my game. I honestly appreciate you all. I have been making games for a number of years now and this is the first time I ever get one of my own titles onto the Steam platform. When I first started making games long ago, the idea of having my content on such a platform never even came across my mind. I know this might not seem like a big deal to some people and most people are thinking "A lot of developers get their games on steam. So what?", However, to me it means so much. For me personally this is a big accomplishment and huge milestone as an indie game developer because, although I know I might not make the greatest games and sometimes my games can be very bizarre - creating worlds, characters, stories, video games, entertainment, is something that I am very passionate about and truly enjoy doing. And, the fact that I get to share my creations with you all just means the world to me. It motivates and inspires me to continue making games, improving  my skills to create better quality content and just keep doing my thing in general. For that I am very thankful and grateful to all of you who are interested in my work. Thank you everyone. More blog updates coming soon, more strange games coming soon and just more content in general. I'll keep creating. Stay awesome everyone. 

Sunday, June 19, 2016

Preparing for steam release and game updates!

     Hi everyone. Quick update. Ever since Potato Thriller has been greenlit, I have been working non stop on it, adding new features, extra content and really polishing it up. I am currently prepping the final game for steam release which is something I am very very excited about. There are still a couple of things I need to do and finalize before getting it up on steam but i'm getting there. I am currently working on the steam page as we speak. My goal is to have the game up on steam within the next couple days or hopefully sooner. The game is finished. I have all the final builds ready and everything is going very smoothly. I have a small announcement about the steam version of the game that I would like to share real quick before I get back to work. Also I have some updates for the original game.

Steam Version:
     As a way of showing my thanks and gratitude for having my game get greenlit, I wanted to make the steam version a little special. The steam version of Potato Thriller will have exclusive new extra content that the original game is missing and it will be listed under a slightly different name. On Steam, the game will be called: "Potato Thriller Steamed Potato Edition" as opposed to just the original "Potato Thriller. It is the same game but with the exclusive extra steam content. Here are some screens from the steamed potato edition:

Game updates:
     There have been a couple of annoying bugs I noticed and have been pointed out to me in the original game that I released over at such as the mouse staying on screen or moving out of the game window, etc. I have fixed all these bugs and polished it up. The game is now the most recent updated game that will be the steam version, just without the exclusive extra steam content. So if you were one of the early buyers or purchased the game through the game page site, please download the newest updated game to get the best experience.

Now on Gamejolt:
     The Game is now also available on which also includes the most recent up to date build of the game.

Get Potato Thriller From:
Steam special edition (Coming Soon)

Thank you everyone once again so much for all the support and voting for my game to become available through steam. I am really excited and looking forward to releasing the steam edition in the next couple days. More updates soon.

Tuesday, June 7, 2016

Cookin Games - Ep 2

Episode 2 of Cookin Games is out. New updates coming for the steam edition of Potato Thriller!
Watches for you:

New Screenshots from the steam edition:

Steam edition will be released sometime this month.
More updates soon.

Sunday, June 5, 2016

New Vlog series - "Cookin Games"

Hello everyone. For many years I have been posting updates about my game projects and random stuff here on my blog in written format. However, vlogging (video blogs) have been around for quite a while now and is a pretty popular format especially for youtubers and even gamers. 

I believe that people like visual stuff. We enjoy actually seeing and hearing about things more then just reading text silently in our heads (I know that I am definitely a more visual type person) so I decided to create a new video series called "Cookin Games" and all this is, is just me rambling on and talking about my projects and sometimes even off topic random stuff. Its kind of like a blog podcast with a visual element in the background. So as I commentate in the background, footage of something I created like a early prototype from a game or project I am working will  also be shown. So with these two very important elements (Visual) + (audio) I think a much more special experience is created then reading text off of a blog. 

My goal with this series is to showcase some of my newest work and discuss and share it with you guys and hopefully even entertain and interact with those of you who are watching or leave feedback in the comments section. 

This is something that I have been planning on doing for a while now. Becoming more active on my youtube channel. So I look forward to creating more dev vlog videos and sharing. As for this blog, I am not replacing this blog with my youtube channel. I will continue to post updates on here as well of course. :)

I have just uploaded the very first episode. You can check it out here:

I am not really much of a youtuber and don't really have high expectations or am aiming to build like a giant youtube channel with tons of subscribers. Thats not the case at all. I just thought this would be a fun way of better interacting and posting updates. Creating silly indie games is my main thing. Apologies for the constant "umms" and "ahhhs" and sometimes long pauses. Still new to the vlogging thing. Hopefully I will improve at it.

What happened to Potato Thriller for steam?
I did not forget about this. Actually, getting my recently greenlit game Potato Thriller released on Steam is my primary focus at the moment. I have been working on it. It is all I have been working on. I am working on an updated version for steam and adding extra content and stuff to it because I want the steam edition to be special and cool. I will have more updates on that in the next blog post. I actually recorded and created the very first episode of this new vlog series about a week before Potato Thriller was greenlit on steam. So I thought I would just upload this real quick to kick off the series then get back to work on PT. But I will have more updates about that in the next post. Thanks everyone once again and more soon to come.

Monday, May 30, 2016

Potato Thriller GREENLIT! Thank you everyone!

     Hey everyone, I know this is kind of late, I meant to get this post out earlier. Anyway, the other day was another regular day for me until I checked my email sometime in the afternoon. First thing I saw was an email from the steam store followed by "Congratulations, Potato Thriller..." then the email preview cuts off. Before I opened the full email I had a huge smile on my face and a really good feeling about what the email was about. I opened the full email and there it was. A message congratulating me saying that my game "Potato Thriller" has been greenlit on steam!

I couldn't believe it. It felt as if the email came out of nowhere. I wasn't expecting my game to just get greenlit on steam so suddenly. It was such a surprise to me because I have read numerous stories of indie game developers submitting their games to steam and waiting years to get greenlit.  I originally posted my game to steam on March 6th (on my birthday) and then two months later (May 27th) the game gets greenlit. Only two months! Its crazy. To be honest, somewhere in those two months came a point where I even lost hope that my game would ever make it on steam. But now I am sitting in front of my computer staring at the steam page with the satisfying green banner that says "This game has been Greenlit by the Community"

"The Community", all of you guys on steam. You voted for it. You made this happen. For that, I am very  thankful. I truly appreciate all of the support you guys have given the game. Thank you for taking the time to come in and check it out. Thank you for being interested in my game and leaving comments.  You are all awesome. I honestly can't thank you all enough.

I have been making games for years now but "Potato Thriller" is the very first game that I have submitted to Steam and having a game available on Steam is a dream come true for small time indie developers such as myself. As a game developer this is a very big milestone for me. 

I honestly appreciate all the support  that you guys have given me. Thank you for making this possible. 

More updates coming very soon. 

Monday, May 23, 2016

Sneaking around hamburgers prototype demo

     Just uploaded a video showing off a quick prototype demo I created in the unity game engine. The demo shows my donkey character sneaking around large hamburgers from a third person perspective. Nothing really crazy or anything. Nothing in this video is final. This level/part of the demo won't even be in the final game if I decide to make a full game (which I probably will)

This is just a quick random little prototype that I put together while messing around in the unity engine. Thought I might as well record some of it and show it off in action. Also, here are some new screenshots I took while developing this. Just like what is shown in the video, these screen shots are only screen shots from the prototype demo. 

Honestly, I have no idea what I am even trying to create here but, I like it so far! 
More updates soon.