Showing posts with label retro. Show all posts
Showing posts with label retro. Show all posts

Wednesday, July 20, 2022

Winnie-the-Pooh Horror game coming soon

 


     The above renders show the cast of my horror adaptation of a new and original Winnie-the-Pooh horror game.

Ever since learning about Winnie-the-Pooh becoming public domain, i've been secretly working on my own horror game adaptation. My game development career has been leading to this point and I feel like i'm the perfect fit and developer for re-imaging and re-creating the legacy of Winnie-the-Pooh.

Coming soon. Samer Khatib's Winnie-the-Pooh. Featuring original characters re-imagined and designs made from scratch. Join Christopher Robin, Piglet, Pooh, and more friends in this upcoming tale of terror.

Render of Winnie-the-Pooh by Samer Khatib


Render of Piglet by Samer Khatib

Render of Christopher Robin by Samer Khatib

     More information on my new game project will be shown in the coming days and weeks. Be sure to follow me on Twitter for the latest news and keep an eye on the Snowconesolid Productions Steam and itch store pages as well. Links below.

Twitter: https://twitter.com/snowconesolid

Steam: https://store.steampowered.com/publisher/snowconesolid

itch: https://snowconesolid.itch.io/

Early test and development footage shown below. More soon.




Monday, October 25, 2021

🎃 Samer Hills™ 🎃




"A place of the unexplained, the paranormal, & the bizarre. A mysterious, surreal, dreamlike world of nightmares, terror, & oddities. The home of freaks, creeps, ghosts, devils & witches. Strange creatures & crawly critters. Monsters, psychos & serial killers!

Strange & creepy things happen here & you’re invited to experience them! Enter the ominous, enigmatic world of madness & explore this spooky anthology if you dare… Welcome to Samer Hills!"


🎃🎃🎃

Introducing Samer Hills - A new brand and label from Samer Khatib (Snowconesolid Productions) LLC. with a focus on creating and producing unique, low-budget, short, novelty horror games. An anthology game series of one-off, spooky, self-contained stories.



🎃 GET SAMER HILLS™ GAMES 🎃

https://snowconesolidproductions.com/samerhillsgames/

🎃 Check out more about SAMER HILLS™ 🎃

https://snowconesolidproductions.com/samerhills/

See Samer Hills™ games and more information on the official website with the links above.

🎃 Additional Information 🎃

Samer Hills™ games place the player in bizarre and terrifying scenarios and situations. Play as unique main characters or sometimes even Samer Khatib himself throughout the series. No two Samer Hills games will be the same as each title is designed to be its own standalone experience.

🎃 Samer Hills as a brand, label, and the future of the studio 🎃

Going forward, I have decided that all new game releases from Snowconesolid Productions will be labeled as "Samer Hills™" games. What I mean is that there will no longer be standalone titled games such as "Giraffe Town" or "Potato Thriller". Instead, all new game releases will be branded as "Samer Hills™" followed by the game's title name.

For example: "Samer Hills™ Toxic Turtle"

So, the format for all future games that I publish will go as follows:

"Samer Hills™ GAME TITLE NAME"

I have made this decision for multiple reasons. This is to separate my new works from my older ones as well as to separate my works from other works that may contain similar naming or commonly used words. Additionally, this is to create and build up a unique and distinctive brand and to make it easier to find my games when searching for them. This is also especially a good decision for future purposes when I eventually have published many games. Simply searching the keywords "Samer Hills" will bring up all my new games instead of having to search for a specific title or scavenge pages upon pages of results not related to my works. In my opinion, this is a smarter and safer way for creating and publishing games and doing business in general. It's a unique approach that isn't really done by most developers and I think it's important to have a brand for your works established and easily identifiable.

Samer Hills is described as a game series or anthology. But really, it's more of a label and identity. A signature for my works and a way for my works to stand out from the rest. This will be my main brand going forward as an independent game developer. Unlike my past game releases, my goal is to really establish Samer Hills as my own unique brand that just focuses on doing its own thing and represents my take on independent horror games.

🎃 Stay in the loop for all things Samer Hills 🎃

Follow me on Twitter:

@snowconesolid


Visit the official Snowconesolid Productions website:

https://snowconesolidproductions.com/



– Samer Hills –
© 2020 Samer Khatib (Snowconesolid Productions) LLC.
All Rights Reserved.

Sunday, March 28, 2021

Blending Styles (Samer Hills, Art and, Aesthetics)


     If you have been reading this blog over the years or following me on Twitter for a long time you probably know by now how much of a 3D nerd I am and how much I love 3D modeling and computer graphics. You probably know by now that this is a topic I talk about often and how much I especially love to brag about my own 3D graphics, art style, and or other 3d/graphical-related work.


     Well, the time has come once again as I write yet another blog post about my cool 3D art style. This blog post will serve as a little preview of what to expect from my upcoming Samer Hills games. One of my biggest goals as a game developer has always been to develop my own unique graphical art style. A graphical style that is a distinctive feature to my games. One that does not look like anyone else's or attempts to replicate the style of a console. A graphical art style that is recognizable and as soon as someone sees it, would be able to tell that it's "A Samer Khatib game". After what feels like forever of development, I eventually finally achieved this "unique" graphical style that I have been wanting to create and ended up calling it the "3D Signature Samer Style" or "3DSSS" for short. This is the style that I will consistently use in all my future and upcoming Samer Hills branded games. I even wrote a post about it not too long ago actually. You can check it out here if interested: Signature Samer Style 

     
     Today, I want to talk about and showcase how I can take my newly found art style and effectively blend it with other art styles and or aesthetics. And, the "3DSSS" is designed to be versatile in the sense that it does just work and can blend together really well when mixed with any other style. Moody, atmospheric, horror, retro, bright, colorful, cartoony, etc. 



     For example, in my upcoming game "Samer Hills Toxic Turtle" (more info & Steam page for this game will be revealed later on) - We are going to go for a "Silent Hill" aesthetic and blend that in throughout that entire game. So, moody, foggy, kind of depressing and atmospheric kind of look. You know, the works. Here are some early example previews:




     Toxic Turtle will go for this aesthetic to show that Samer Hills can pull off this moody look. However, this is an example of just one game. Not all Samer Hills games will be foggy, depressing Silent Hill wannabe-looking games. Here are some examples of completely different aesthetic blends that give off completely different tones and moods:





      No two Samer Hills games will be the same and I hope to create a wide range of different experiences with each new release. By taking my "3DSSS" and mixing things up, a lot of different graphical styles can be achieved and the possibilities are endless. I can't wait to share more and really get the ball rolling with Samer Hills.


     You may disagree but personally, I think it's safe to say that I really got graphics, the lighting, the atmosphere, and the style down. With all that said and done, none of this matters because, in the end, the gameplay is king.

     Now, for the really important question. Can I design games that are actually fun and entertaining to play? That's up for you to decide. Thanks for reading and more updates coming soon.

Wednesday, December 2, 2020

The Samer Khatib Legacy Collection™ - Out Now!


✨🎉Celebrating 10 years of Snowconesolid Productions game studio!🎉✨


🎇✨🎉 The Samer Khatib Legacy collection celebrates 10 years of Snowconesolid Productions Game Studio and features some of my oldest, earliest and rarest games ever made dating all the way back to 2012. The games featured in this collection were once thought to be forever lost and some have never been seen or played before. Before titles such as Samer Hills, Potato Thriller, and, Giraffe Town - A trail of janky, low quality, and amateur level games were left behind. Dive into the history of Snowconesolid Productions and see how it all started with this retro collection of games by Samer Khatib!

For people who have been following my dev blog since the start, you might be familiar with titles such as Almond Hill, Forest Soup or HideNSeek Winter. These are some of my first 3D games ever developed with the Unity game engine. Before websites like itch.io - I would upload my games to places like Kongregate or directly to my dropbox. Most of my games were only available in Unity's Webplayer format. A build format that created a web playable version of the game. I would do this as opposed to building windows executable versions of the games. Additionally, years ago, I often used dropbox as my main source for hosting my older games. Support for the Unity webplayer was discontinued a long time ago and dropbox was completely changed. I haven't used dropbox in ages. Basically, all my older games have been erased and wiped off the internet because of things like broken webplayers and broken download links. I have made over a dozen different games since starting but only managed to salvage a few older titles.

With The Samer Khatib Legacy Collection, I have restored some of my oldest, earliest and jankiest games ever created and packaged them up into one collection featuring Windows builds for each game.

This rare collection features 5 of the Snowconesolid Productions classics!

Collection Includes:  


🔴 (2012) Almond Hill - Your cat Almond has gone missing in a creepy town!

🔴 (2012) Kokoh Gear Meal - Winter is coming. A bear must find food & prepare for hibernation!

🔴 (2012) Moonlight Mountains - Build a rocket ship and head to the moon to rescue the princess!

🔴 (2013) Forest Soup - Hunt for ingredients in an eerie place to make soup for a monster!

🔴 (2014) HideNSeek Winter - Adventure through the infinite snow world to rescue your sister from a demon!

Thursday, September 24, 2020

The Debug™ - Surprise New Game Release! Available Now!


Help an adorable dancing turtle fight off disease infected insects in this groovy arcade-styled adventure!

Nasty Woodensects are attacking the pond! Grab your can of Wood-Be-Gone™ spray and help this adorable dancing turtle take back his home! Protect him at all costs!

Available NOW for FREE: https://snowconesolid.itch.io/thedebug

More on Samer Khatib itch.io profile: https://snowconesolid.itch.io/



Game Features:

+ Full Controller Support
+ Full-Screen Mode (Press ALT+ENTER To toggle On/Off)
+ HD Resolution

Game Screenshots:





- The Debug™ - 
© 2020 Samer Khatib (Snowconesolid Productions) LLC
Game By Samer Khatib (Snowconesolid)