Wednesday, February 1, 2012

A new Game project.

      I have been working on a game for over a month now and after all that work I did, I have realized that I am loosing interest more and more in my project. I said that I would finish the game, but i'm just not motivated to do anymore work for it. I discussed a little bit about it, you play as a character named Leonardo who is found washed up on the shores of Kehkoh Island with no previous memory. The story of the game was suppose to unwrap even more later on as the player went through a very zelda like adventure. I never said the name of the game on my blog, but originally I was going to call it "Kokoh Trails: Leonardo's Memory".  Here is a picture of the main title screen/ cover art/what ever its called.
I actually drew this picture very early on when I first started creating the game but never posted it, so its pretty old. I tried to draw it in a very old fashioned Japanese painting type art style :)



There is actually a lot of things I have created for that game but never posted anything about them. I only posted small updates on here. In the future i'll upload other things from this game that I have made to use as assets like more art work, 3d models, characters, and music for the game. Ill probably post them on here as well as my deviantart page. I made a lot of music for this project but never used any of  them. I might use them for other projects. Maybe in the future, if I ever get interest in this project again I will pick it up and try to finish it, but for now i'm going to take a break from it.

But wait! That does not mean I am not working on anything anymore. I just started my new game project last week :)
I decided that I wanted to make a more simple game than "Kokoh Trails: Leonardo's Memory". I think that my new idea is actually much better than the game I was first working on. The story is much more simpler, but I think its really good so far. As for gameplay, I want to try to make my own unique type. I have an idea of how its going to play out as. I got some inspiration for my new game from persona 2 and 3 (just the art style though, the game itself is going to be nothing like the persona games, those are way to complex for a solo dev.)

So far the current progress on my new project is pretty decent. Besides some sketches, I have already made the main character and created all of the animations. Also I just recently finished the main villain. In the near future I will post a lot more information about my new game. Since this game is simpler I will update much quicker. Unlike the project I just abandoned (temporarily) I am very excited about this one.

Saturday, January 28, 2012

New Update - Its been a while.

Allo there again. It has been a while since my last blog post. I don't really have as much time anymore to work on my game because school opened back up again. I started this project over winter break, so I have been able to work on it as long as I wanted to, but now I don't really have as much free time. However! I shall make sure this game is finished! I will not let this project die out.

I have updated the game a little bit since my last blog post, but only added some small things.
So here is just some new small updates on my game along with some new screenshots. I hope you enjoy!

I have added an awsome GUI or HUD to my game.



Up in the top left corner of the screen where it says "Leonardo", is going to be the health bar. Also at the bottom right and left of the screen is the HUD for camera control and player movement. Besides basic GUI stuff in the game, I also wanted to put something that would tell the player where they are in the game, so in the top right of the screen is the players Current Location. In each level the Current location tells you which island you are in. So just some simple GUI stuff.

Also in the picture, if you look near the red house, you can see a character wearing purple. This is a new character that I made. This characters name is Keshko, Keshko is one of the residents of the island.

Another small feature added is the use of signs. Yep a very basic element in all games. Just walk up to a sign and read what it says, the sign will tell you whats ahead or whos house that is.

So nothing to exciting at the moment, but I believe that my game is getting better and better. :)

There is one thing I did not mention, today I actually created the very first boss in my game. I just finished modeling, texturing, rigging and animating it a couple minuets ago.
I didn't want to post anything about this boss because I wanted it to be a surprise, but I guess ill go ahead and reveal it now anyway.

so here it is everyone, the very first boss you battle in my game!



The name of this boss is going to be "KokohCreep".
Description, a creepy Kokohnut type creature that resides on Kehkoh Island.
Do not steal its kokohnuts.

Here is a short video of KokohCreep in movement. So far he only has one animation, which is a creepy walk animation. I'm not sure if I will give him more animations later on.



More updates coming soon. Thanks for reading. :)

Sunday, January 15, 2012

Update - Finished the house level

     Just a quick update, I just finished the house level 100% and now its ready to be put into place after the introduction level. The house level is the very first real level where the game starts off. It is a very small and simple level. I wasn't expecting to make a very big script, but I ended up having to write this huge script in order to do everything I wanted to do in that level. I spent a lot more time than I was expecting but its finally finished and i'm very happy with the end results.  And now I am finally ready to begin working on the level after the house level, which is the island. About 75 % of the island level is already finished I would say. Thats stuff like the level design, the 3d models, the animations, and everything is placed where it is needed to be placed. 
So now I just need to work on more of the scripting parts for the game and set the order of when events will happen and such.
I also still need to work on other things like GUI, more 2d images for things like character interactions, and other basic things like a health system. More updates soon! :) 

Friday, January 13, 2012

Update Current Progress (First part of game, Cutscenes, and some more info on story)

I am almost finished working on the very first part of my game.
I have just finished working on the opening for the beginning of the the game yesterday and now I'm working on the starting point of the game, which is inside of Leonardo's house.

Screen Shot of inside Leonardo's House



All the cut scenes I am making in the game are hand drawn comic book styled.I will tell the story through these 2d cutscenes and leave the gameplay 3d. So it is similar to MGS peace walker for example, 2d comic book cutscenes and then 3d gameplay.

Here is a screen shot of one of the very first cutscene images.

This screen shot is part of the opening of the game.
 The opening of the game will explain Leonardo's arrival on the island a bit more.





The background image on my blog is also from the opening cutscene in my game :)
You will learn more about that character(The one holding the coconuts) later on.

Whats next?
I still need to work on more gameplay, more scripts, some more 3d modeling/texturing/animating and GUI as well as more 2d images for cutscenes.
More updates coming soon in the future.

Hopefully I will have a trailer up soon once I finish the first part of my game.