Thursday, January 25, 2018

My house!


     I really enjoy 3d modeling and I usually try to model something each day or every other day even when i'm not working on a game. It is something that I try to practice and improve daily and get a lot of pleasure out of whenever I see my finished model. A 3d object or character that I created out of pretty much nothing becomes a thing that just exists with many uses. It could be printed as a real world object or used in a game or animation and so on. So for me, creating 3d models feels satisfying and rewarding at the same time. 

     If you have been following my work or this blog then you probably know that I have been 3d modeling for years now and I have probably created thousands of different models at this point. Of course I don't come on here and post a blog about every single 3d model that I make, but every once in a while you make something and it turns out cool and you are just so proud of it so you feel like you just have to share it.

     In this case, I recently created a simple house model which eventually ended up being an entire little environment. Which I will be using for my next game. 



     I was going for that old small American neighborhood type home while at the same time using inspiration from the house models in Silent Hill for the original PlayStation. I know it's just a simple house model and there really isn't anything cool or artsy about it. I have modeled houses many times before also but, I don't know what it is about this one. I just really like how it came out. Also, really proud of the texture work here. I think the textures are what really give it the feel I was looking for. 

Anyway, it started as a simple house, then I started adding more and more to it like bushes, some land, a wooden fence.





   Then I added even more things like some stinky trash cans on the side of the house and made the land the house is sitting on look like someone just cut out that piece of earth and now it's floating in the sky.





     Finished it off by adding a chain fence and exporting it out to use in the Unity engine.




     It came out so cool. Nothing wrong with liking your own work and being proud of what you have created. I think I like it so much because it came out exactly how I envisioned it. This wasn't just a random idea or something created out of boredom. But it was a concept I visually pictured in my head a couple days ago while working on my current game project. I thought about what the scene was missing in the level I was working on and I thought about this. I normally don't think about environments or environment design too much in games so it's unusual for me to create a model like this. One that is a game prop, full of other small props and a full low poly game ready (small) environment. I normally create each item separate and export it out to the Unity engine and then build the levels out of the parts I made. Kind of like legos. But this is all one piece and all the textures are baked to texture maps instead of using multiple individual materials. 

It looks nice, it's low poly, it's optimized, it's game ready. I don't mean to brag, but uh.. I just gotta say, i'm pretty good at 3d art.