Showing posts with label Blender Unity3d game development character design concepts 3d Modeling Level Design animation Videogames PC gaming indie games indie devlopment GUI anime snowconesolid AI. Show all posts
Showing posts with label Blender Unity3d game development character design concepts 3d Modeling Level Design animation Videogames PC gaming indie games indie devlopment GUI anime snowconesolid AI. Show all posts

Monday, May 28, 2012

Current progress: Menus and Vehicle preveiw!

Hey there again. Lately I have been posting a lot of updates in my unity dev thread found here :
http://forum.unity3d.com/threads/132037-KokohGear-Meal-%28WIP%29

but I think I should post this update here this time.

Anyway, pretty much I have finished putting together all the gameplay elements so the most important part is finished I would say. Now is finally a good time to move onto building the levels. Also I have created the main menu for the game and the how to play menu.
Soon I will create a playable tutorial level that will further explain the gameplay.

I have also finished modeling my vehicle for the levels that will have driving action fun!

Finished model:



and here it is after I textured it:



And last, I have put a video together to preview the menu and see the vehicle in action!



More stuff to do later:
     -create playable tutorial level
     - improve vehicle functionality for better gameplay
     -create cutscene for begining of game
     -Begin level design
     - still need to create that boss battle level(Not sure if I will include in final game)