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Tuesday, May 18, 2021
Sunday, March 28, 2021
Blending Styles (Samer Hills, Art and, Aesthetics)
If you have been reading this blog over the years or following me on Twitter for a long time you probably know by now how much of a 3D nerd I am and how much I love 3D modeling and computer graphics. You probably know by now that this is a topic I talk about often and how much I especially love to brag about my own 3D graphics, art style, and or other 3d/graphical-related work.
Well, the time has come once again as I write yet another blog post about my cool 3D art style. This blog post will serve as a little preview of what to expect from my upcoming Samer Hills games. One of my biggest goals as a game developer has always been to develop my own unique graphical art style. A graphical style that is a distinctive feature to my games. One that does not look like anyone else's or attempts to replicate the style of a console. A graphical art style that is recognizable and as soon as someone sees it, would be able to tell that it's "A Samer Khatib game". After what feels like forever of development, I eventually finally achieved this "unique" graphical style that I have been wanting to create and ended up calling it the "3D Signature Samer Style" or "3DSSS" for short. This is the style that I will consistently use in all my future and upcoming Samer Hills branded games. I even wrote a post about it not too long ago actually. You can check it out here if interested: Signature Samer Style
Today, I want to talk about and showcase how I can take my newly found art style and effectively blend it with other art styles and or aesthetics. And, the "3DSSS" is designed to be versatile in the sense that it does just work and can blend together really well when mixed with any other style. Moody, atmospheric, horror, retro, bright, colorful, cartoony, etc.
Toxic Turtle will go for this aesthetic to show that Samer Hills can pull off this moody look. However, this is an example of just one game. Not all Samer Hills games will be foggy, depressing Silent Hill wannabe-looking games. Here are some examples of completely different aesthetic blends that give off completely different tones and moods:
No two Samer Hills games will be the same and I hope to create a wide range of different experiences with each new release. By taking my "3DSSS" and mixing things up, a lot of different graphical styles can be achieved and the possibilities are endless. I can't wait to share more and really get the ball rolling with Samer Hills.
You may disagree but personally, I think it's safe to say that I really got graphics, the lighting, the atmosphere, and the style down. With all that said and done, none of this matters because, in the end, the gameplay is king.
Now, for the really important question. Can I design games that are actually fun and entertaining to play? That's up for you to decide. Thanks for reading and more updates coming soon.
Friday, March 5, 2021
Site update + updated logo
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| Snowconesolid Productions New updated logo (2021) |
The official website for Snowconesolid Productions has recently been updated.
You can visit it here: https://snowconesolidproductions.com/
Stay tuned for more news and updates soon. Samer Hills and other games will be coming later this year.
Wednesday, December 2, 2020
The Samer Khatib Legacy Collection™ - Out Now!
✨πCelebrating 10 years of Snowconesolid Productions game studio!π✨
π Available Now On itch.io: https://snowconesolid.itch.io/the-samer-khatib-legacy-collection
π✨π The Samer Khatib Legacy collection celebrates 10 years of Snowconesolid Productions Game Studio and features some of my oldest, earliest and rarest games ever made dating all the way back to 2012. The games featured in this collection were once thought to be forever lost and some have never been seen or played before. Before titles such as Samer Hills, Potato Thriller, and, Giraffe Town - A trail of janky, low quality, and amateur level games were left behind. Dive into the history of Snowconesolid Productions and see how it all started with this retro collection of games by Samer Khatib!
For people who have been following my dev blog since the start, you might be familiar with titles such as Almond Hill, Forest Soup or HideNSeek Winter. These are some of my first 3D games ever developed with the Unity game engine. Before websites like itch.io - I would upload my games to places like Kongregate or directly to my dropbox. Most of my games were only available in Unity's Webplayer format. A build format that created a web playable version of the game. I would do this as opposed to building windows executable versions of the games. Additionally, years ago, I often used dropbox as my main source for hosting my older games. Support for the Unity webplayer was discontinued a long time ago and dropbox was completely changed. I haven't used dropbox in ages. Basically, all my older games have been erased and wiped off the internet because of things like broken webplayers and broken download links. I have made over a dozen different games since starting but only managed to salvage a few older titles.
With The Samer Khatib Legacy Collection, I have restored some of my oldest, earliest and jankiest games ever created and packaged them up into one collection featuring Windows builds for each game.
This rare collection features 5 of the Snowconesolid Productions classics!
Collection Includes:
π΄ (2012) Almond Hill - Your cat Almond has gone missing in a creepy town!
π΄ (2012) Kokoh Gear Meal - Winter is coming. A bear must find food & prepare for hibernation!
π΄ (2012) Moonlight Mountains - Build a rocket ship and head to the moon to rescue the princess!
π΄ (2013) Forest Soup - Hunt for ingredients in an eerie place to make soup for a monster!
π΄ (2014) HideNSeek Winter - Adventure through the infinite snow world to rescue your sister from a demon!
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