Showing posts with label indie game. Show all posts
Showing posts with label indie game. Show all posts

Monday, October 25, 2021

🎃 Samer Hills™ 🎃




"A place of the unexplained, the paranormal, & the bizarre. A mysterious, surreal, dreamlike world of nightmares, terror, & oddities. The home of freaks, creeps, ghosts, devils & witches. Strange creatures & crawly critters. Monsters, psychos & serial killers!

Strange & creepy things happen here & you’re invited to experience them! Enter the ominous, enigmatic world of madness & explore this spooky anthology if you dare… Welcome to Samer Hills!"


🎃🎃🎃

Introducing Samer Hills - A new brand and label from Samer Khatib (Snowconesolid Productions) LLC. with a focus on creating and producing unique, low-budget, short, novelty horror games. An anthology game series of one-off, spooky, self-contained stories.



🎃 GET SAMER HILLS™ GAMES 🎃

https://snowconesolidproductions.com/samerhillsgames/

🎃 Check out more about SAMER HILLS™ 🎃

https://snowconesolidproductions.com/samerhills/

See Samer Hills™ games and more information on the official website with the links above.

🎃 Additional Information 🎃

Samer Hills™ games place the player in bizarre and terrifying scenarios and situations. Play as unique main characters or sometimes even Samer Khatib himself throughout the series. No two Samer Hills games will be the same as each title is designed to be its own standalone experience.

🎃 Samer Hills as a brand, label, and the future of the studio 🎃

Going forward, I have decided that all new game releases from Snowconesolid Productions will be labeled as "Samer Hills™" games. What I mean is that there will no longer be standalone titled games such as "Giraffe Town" or "Potato Thriller". Instead, all new game releases will be branded as "Samer Hills™" followed by the game's title name.

For example: "Samer Hills™ Toxic Turtle"

So, the format for all future games that I publish will go as follows:

"Samer Hills™ GAME TITLE NAME"

I have made this decision for multiple reasons. This is to separate my new works from my older ones as well as to separate my works from other works that may contain similar naming or commonly used words. Additionally, this is to create and build up a unique and distinctive brand and to make it easier to find my games when searching for them. This is also especially a good decision for future purposes when I eventually have published many games. Simply searching the keywords "Samer Hills" will bring up all my new games instead of having to search for a specific title or scavenge pages upon pages of results not related to my works. In my opinion, this is a smarter and safer way for creating and publishing games and doing business in general. It's a unique approach that isn't really done by most developers and I think it's important to have a brand for your works established and easily identifiable.

Samer Hills is described as a game series or anthology. But really, it's more of a label and identity. A signature for my works and a way for my works to stand out from the rest. This will be my main brand going forward as an independent game developer. Unlike my past game releases, my goal is to really establish Samer Hills as my own unique brand that just focuses on doing its own thing and represents my take on independent horror games.

🎃 Stay in the loop for all things Samer Hills 🎃

Follow me on Twitter:

@snowconesolid


Visit the official Snowconesolid Productions website:

https://snowconesolidproductions.com/



– Samer Hills –
© 2020 Samer Khatib (Snowconesolid Productions) LLC.
All Rights Reserved.

Friday, March 5, 2021

Site update + updated logo

 

Snowconesolid Productions New updated logo (2021)


     The official website for Snowconesolid Productions has recently been updated.

Stay tuned for more news and updates soon. Samer Hills and other games will be coming later this year.

Thursday, November 19, 2020

The Debug is now on Steam

 



Originally released on itch.io earlier in the year on September 24th, everyone's favorite dancing turtle has come to Steam. 


Add The Debug to your Steam library today for free and keep checking back for more news and updates from Snowconesolid Productions.




Thursday, September 24, 2020

The Debug™ - Surprise New Game Release! Available Now!


Help an adorable dancing turtle fight off disease infected insects in this groovy arcade-styled adventure!

Nasty Woodensects are attacking the pond! Grab your can of Wood-Be-Gone™ spray and help this adorable dancing turtle take back his home! Protect him at all costs!

Available NOW for FREE: https://snowconesolid.itch.io/thedebug

More on Samer Khatib itch.io profile: https://snowconesolid.itch.io/



Game Features:

+ Full Controller Support
+ Full-Screen Mode (Press ALT+ENTER To toggle On/Off)
+ HD Resolution

Game Screenshots:





- The Debug™ - 
© 2020 Samer Khatib (Snowconesolid Productions) LLC
Game By Samer Khatib (Snowconesolid)





Tuesday, October 2, 2018

Giraffe Town Available Today!



Giraffe Town is out now on Steam!


"A giraffe born with slippery feet sets out to find love..."

Take control of a giraffe who has had enough of being held back in life
by his weird feet as you slide your way through the town in a courageous
pursuit of love.

Welcome to Giraffe Town...








Wednesday, August 8, 2018

Tuesday, January 2, 2018

Ready for 2018!



     Happy New Year everyone! I wanted to do a quick blog update to talk about some plans I have for the year as well as show that I am still very much active as an independent game developer. And putting out the first blog post of 2018 is the best way to do that! Before I get into the actual update, I just want to say that doing this blog over the years and seeing how much I have evolved as a developer is something that I am personally very proud of. When I said first blog post of 2018, it dawned on me that I started this whole adventure into game design, 3d modeling, animation, keeping a dev blog, etc back years ago. About late 2010-ish. It's crazy to think about how time just flew by. I certainly didn't know if I would still even be doing this after all these years. But i'm still here. I'm still doing what I love doing and still following my dream. It's an amazing feeling and I wouldn't trade it for anything. I would also like to thank all of you who have joined me on this journey and followed my work, visited this blog or checked out some of my games. You all keep me motivated to keep going and I appreciate it so much. From encouraging comments to harsh critiques or just reaching out and saying hello. It all means the world to me. So thank you everyone. You are all awesome.



     I have a lot planned for this year and a lot that I want to get done. I didn't release any new games in 2017 but that is because I have been working hard on multiple new game projects. I said this in my last blog post - Not one new game, but many new games. 


     Putting out lots of new games. That is exactly the plan. I am very excited for 2018, this will be a big one for me personally and I really do have several new games in the works for this year as well as a ton of other ideas that I would like to develop. If you are interested in getting a small glimpse of whats to come, check out my last blog post for more information as well as a ton of screenshots from many of my new and upcoming games. 


     Other then that, I really don't have much to say at this time. Just a quick recap of what I said in the previous post. Mostly, I just wanted to show a sign of life on the blog because I know sometimes there is a long time gap between blog updates and it could sometimes seem like I have abandoned game development. However, that's not the case at all. I'm still here and i'm just getting started. 
I look forward to sharing updates and many new game releases down the road. There is a lot more to come. I wish you all an awesome 2018! 


Friday, June 23, 2017

Potato Thriller 1 Year Anniversary!


This post is like an hour and a half late, but it is still technically the 22nd in some areas so I will post this anyway! (Even though the posting date says the 22nd, I am actually posting this on the 23rd from my end because I was always too lazy to set up the proper date in my time zone. Actually, all of the dates on my blog posts are off by one day. This isn't making me look very professional. ANYWAY! LETS GET INTO THE ACTUAL POST NOW)

Today marks the one year anniversary of Potato Thriller! On this exact day (almost exact day) last year (June 22, 2016) I released a special version of the game originally called "Potato Thriller Steamed Potato Edition" on the Steam store. As an independent game developer, this marked a major milestone for me personally. I know that this game isn't perfect and it definitely is not for everyone but, it is a project that is very special to me and it is something that I am very proud of. This game marked many first for me. For example, this is my first game on Steam, this is the first game that actually got me feedback and criticism from players, this was the first lengthy game I ever made and so on. The list goes on and on.

With that said, I think the biggest one for me was that this was the first game I made that was actually being seen by people and played. which means everything to me as a developer and it is the most awesome thing. And I want to clarify that I am not trying to make it sound like I am saying "oh a lot of people bought this game and I made a ton of money, look at me i'm a successful game developer har har har" - This isn't what I am trying to say at all. Honestly, I barely made anything off the game. But I don't want to get into that stuff. This post isn't about money or success or bragging rights or anything like that.

What I mean is that, as silly and stupid this game was, people actually gave it a chance. I created a game, I put it out there and it was given a chance to just be a thing in the world of video games. Or I guess I should say the indie game scene and for that I am so grateful. The game got a lot of love from many fans while at the same time received a ton of hate from just as many people. And I am grateful for that. I think it is every artist's dream not to have their work loved by everyone, but to have people notice their work, critique their work and so on. Potato Thriller was that project that did that for me.

Anyway, this is starting to become a messy blog post and just me rambling, but from the bottom of my heart I want to thank all of you out there who have supported me as a game developer, took interest in my work, sent me some feedback, gave me criticism and so on. I want to thank all the people who gave Potato Thriller a chance, all the players of Potato Thriller, all you YouTubers and Streamers who covered the game on your channels, game journalist who wrote reviews and articles, people who did fan art, the people who reached out to me with messages telling me how much they enjoyed the game and so on. I am truly grateful. You are all awesome and are the reason I stay motivated to continue creating games and other stuff. I appreciate each and every one of you.


To celebrate, Potato Thriller is currently 70% off on Steam as of this post. This sale is part of the Steam Summer sale which runs from June 22nd to July 5th. You can check out the Steam Page here if interested: http://store.steampowered.com/app/486650/Potato_Thriller/


Happy Birthday Potato Man!

I can't believe that it has been a full year since I released this game. Time really does fly by. It's funny because looking back at Potato Thriller a year later, I am starting to see the many flaws the game has and why many people hated it. I see some bits of the game and face palm at my own work and say to myself "I can't believe I did that" or "why did I think it would be a good idea to put this in the game?" Again, it wasn't the perfect game. I understand how it came across as amateurish and low quality to some people. I'm not disagreeing with anyone. However, it is still something I am proud of. It shows me as a developer from a certain point in time. I really did put in a lot of work and effort into the game and made it the best I could possibly with the skill set level I had.

With that said, I am truly passionate about creating games. It is something that I love doing and want to keep doing. I really do care about delivering unique memorable gaming experiences and I am constantly working hard to improve. Over the year I feel like I have really matured a lot as a game developer and really am starting to take creating games more seriously. That doesn't mean I won't make my games silly and stupid anymore, they can still be silly and stupid, but at the same time need to have a certain level of quality to them.

Looking to the future!
It has been a full year since Potato Thriller has been out on Steam and it has also been a full year of silence. I haven't published anything new at all after Potato Thriller. However, this doesn't mean I haven't been working on anything. I have been developing a couple of different projects actually and I look forward to sharing them sometime in the future. Thanks for reading and more updates soon!

Wednesday, June 21, 2017

Samer Hills Progress?


     Huh? What have we here? A cowboy uniform and another uniform that looks very very familiar...






Also, a farm setting?


Sorry. Not a very informative or content filled post. This is more of just a nod to confirm that I am still working on a game project. But yeah, overall I would say that I am making good progress on the project. I will have more updates and posts with more information soon. Okay bye!




Wednesday, May 3, 2017

May Updates+ cool NEW game progress + New Screens


     At the end of April I mentioned that I was working on a new game project and showed some early screenshots. I have made a lot of progress since then and the project is shaping up very nicely. I am working on it each day, little by little, polygon by polygon. Haven't decided on a name for it yet and I don't have any gameplay or trailer to show at the moment but I am very proud of what I have so far. Mostly, I am very proud of the modeling and texturing, the overall quality and work I am putting in this project is a major step-up from my previous game Potato Thriller (which has been out for over a year now, originally released April 1st 2016) 

With that said, I have really changed over the last year as a game developer. I took a step back for a while, looked at the many design flaws Potato Thriller had as well as many of my older games. I sharpened my skills as a developer and 3d artist, learned new skills and am becoming more serious as a game developer. I love creating and putting my work out there but I want to get better and better each time I do it. I want to continue improving my skills so that I can create more well built games. I have said this many times, but I am very passionate about being a games developer and it is an art form that has consumed years of my life now. It is just something that I keep coming back to. Something that I want to master. 

Alright, that was kind of an out of place random rant that was kind of all over the place. I always seem to do that in a lot of my blog posts for some reason. (I feel like I have said almost the same things in older blog posts also.) Anyway, quality. Quality is my primary focus on this new game project (and is something I want to always achieve in my future titles as well as everything else I do). I really want to make this game perfect and fun. Every aspect of it needs to be good quality. The graphics, the gameplay, the atmosphere, the entire experience! I want to create a game that is unique and nothing like any of my previous work. 

Game Updates?
     Umm.. I don't really feel like typing anymore. Kinda wasted this post being all "I am so passionate about games! I respect the art form!" So, uh yeah.. i'm working really hard on my new game. Here is a bunch of screenshots from development. BAM!












Also, you can use a FREAKEN COAT HANGER as a weapon in game! I am the very first game developer to ever do this! (I think I am at least)




The game will be some kind of a bizarre/horror-ish experience or something like that. I don't know man. I'm still working on it. 

MORE UPDATES SOON!