Showing posts with label Giraffe Town. Show all posts
Showing posts with label Giraffe Town. Show all posts

Sunday, October 31, 2021

Snowconesolid Productions V2 (Relaunch + Recap)

     Snowconeoslid Productions has been in limbo throughout most of 2021. Fast forward to the beginning of October and I finally started to post updates to my Twitter again. I've been busy throughout the year and have been away from the game dev scene for a while. But, that wasn't going to stop me from setting up to relaunch Snowconesolid Productions and return to game development full time. We are going to pick up where we last left off. Creating the Samer Hills game series. Today, I'm proud to announce that Snowconesolid Productions has successfully relaunched and is back in business.

     With new branding, an all-new boot-up logo, a new slogan, and just all-around new. You can basically call this "Snowconesolid Productions V2." It's the start of a new chapter for the studio and this blog post will cover the relaunch and give a recap of the announcements from this month. 

     First, let's get right into the relaunch and check out the new boot logo for Snowconesolid Productions.

Snowconesolid Productions is a low-budget independent studio bringing you daily spooks, scares, & screams fresh from Samer Hills. Creating short novelty horror games & 3D artwork.

https://snowconesolidproductions.com

Samer Hills


Samer Hills is an anthology series of one-off, spooky, self-contained, short, novelty horror-comedy games. Strange & creepy things happen here & you’re invited to experience them! Strange & creepy things happen here & you’re invited to experience them! Enter the ominous, enigmatic world of madness & explore this spooky anthology if you dare… Welcome to Samer Hills!



Warning - Health & Safety


Warning - Some games/software/applications or other pieces of media from Snowconesolid Productions may contain loud noises, flashing lights, and content that may not be suitable for everyone.

For more information visit:

Samer Khatib Official Seal Of Quality


Look for the "Samer Official Seal Of Quality™" in all of my games! Samer Khatib games, made with love, passion and, magic.

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And in case you missed it, leading up to the relaunch there were a few announcements regarding older games and other content from Snowconesolid Productions. Here's a full recap.

⭐️ First, The Samer Khatib Legacy Collection is now available for free and you can get it off itch here:

🔴[itch.io] https://snowconesolid.itch.io/the-samer-khatib-legacy-collection


⭐️ Second, Potato Thriller is now available for free across all platforms it's available on. This includes every version of the game as well. (Steam, itch, Google Play Store)
Add it to your library today!

🔴Potato Thriller Steamed Potato Edition

🔴Potato Thriller Portable (Mobile Port - Android Only)

🔴You can also get Potato Thriller Steam Version and Potato Thriller Classic Version on itch.io



⭐️ Next, Giraffe Town is now only $1.99 across all platforms forever. This includes Xbox, Steam, and itch.io.  Here are the links.

🔴[Xbox] https://www.xbox.com/en-us/games/store/Giraffe-Town/9NKBD9CV0PH6

🔴[Steam] https://store.steampowered.com/app/941480/Giraffe_Town/

🔴[itch.io] https://snowconesolid.itch.io/giraffetown



⭐️ Lastly, my most recent game, "The DeBug". This game has always been free, but I thought I would just throw it in here anyway since it's the perfect game that transitions the studio's focus onto what's to come next and that would be the Samer Hills series. 

🔴[Steam] https://store.steampowered.com/app/1437550/The_Debug/

🔴[itch.io] https://snowconesolid.itch.io/thedebug


⭐️ And finally, I'm very pleased to announce that all of my Unity game asset packages are now available for free. And yes, you can use these in your project commercially as well. So, get started on your Unity project today with these free-to-use original 3D assets from Snowconesolid Productions. Ranging from unique character models to silly props. You might find something useful for your project in these game-ready asset packages. Enjoy!

🔴Free Game-Ready Assets (Unity Asset Store)

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This concludes the recap and relaunch of the studio. Snowconesolid Productions is excited to be back and we look forward to bringing the Samer Hills series to life and creating some spooky new content! Thank you for your support.



More soon.

Friday, August 9, 2019

What I have been up to in 2019...


     Hey everyone! I wasn't really expecting to come back to this dev blog in 2019 and make another blog post again. I have been away from blogging for so long. I decided to just quit doing it because it felt like a waste of time and I wanted to focus all my energy on just making the games instead of talking about them. But you know what? I was wrong. Blogging isn't a waste of time. I built this thing up over the years and it's a great way to keep everyone updated in detail on what I have been up to. I don't do youtube vlogs or really keep track of my "evolution" as a game dev really well. And posting tweets on Twitter about progress and whatnot can't really fill that role. Also, I have a lot of history on here and this blog kind of fills as my personal archive and journey as a game developer. I still can't believe I started this way back in 2011. I have learned so much and changed a lot as a game developer and 3d artist over the years. It's crazy to look back at my older posts, artwork, and games.

     Anyway, let me just get right into it and give you guys an update on what I have been up to all this time. First, I would like to say that I am not dead. I'm still very alive and very obsessed with game development. More obsessed with it now than when I first started.

     I know that 2019 has been a pretty dry year for me so far. At the beginning of the year, I launched my official website and ported my most recent game "Giraffe Town" to Xbox. That's it. Other than that, I kinda disappeared. By the way, Giraffe Town originally came out October last year. It's pretty old now for being called "my most recent game". That was the last game I made. So, it's been almost a full year now and I haven't even hinted at a new game. Nothing new on my Youtube channel and I haven't been very active on Twitter lately. (But then again, I have a special rule for myself when it comes to Twitter. And that is to remain secretive and not post screenshots, footage, teasers, early wips, dev images or anything from my new game project(s) until they are finished. I don't like to share any of that stuff until after a project is finished or released. I'm just weird like that.)

     So what gives? Why haven't I done anything this year? Did I just get bored with game development and decide to quit? Did I run out of ideas? Did I get a new career as a hot male model instead? No to all of those things. I know 2019 has been a pretty slow, unexciting and dry year for "Snowconesolid Productions" aka the "greatest independent game dev of all space and time" so far but, that doesn't mean it has been an unproductive one. As a matter of fact, I feel like this has been one of my most productive years ever so far. But a different kind of productive. Not the kind of productivity I can show publicly in an end product like a new game release. It's more like, "behind the scenes" or I guess "under the hood" kind of stuff.

     No, I haven't been spending all this time just working on one new game or my next "big idea". Instead, I have been working on all areas of myself as a game developer and an independent studio. I feel that I have made it pretty far as a small-time game developer from when I first started years ago. This is something that's actually my career now and I would like it to remain so for as long as possible because I sincerely love creating games and have so much respect for the art form that is video games. I'm really fortunate and grateful to be where I am today and have the opportunities to do what I love doing. So, if I want to continue to pursue this thing, I wanna do it right. While I'm proud of my previous game, "Giraffe Town" and it was a major step up from my first game on Steam, it still showed a lot of my weaknesses as a game developer and designer. Giraffe Town showed a lot of flaws and many areas that I could still improve in. I've really started to take my career as a game developer more seriously after that game. Giraffe Town was a big milestone and a major turning point for me.

     Instead of reusing assets or mechanics I have made for that game and just quickly cranking out another new slippery controlled game in a shorter time to ride off of that momentum, I decided to take a step back and rethink how I approach making games and completely just rebuild myself as a game developer. I've said before many times that quality and polish are super important to me. I don't want to be seen as another hobbyist developer that just threw a game together and put it on Steam but, instead, more of a professional who knows what they are doing. I really want to deliver cool experiences and games that are enjoyed. I'm trying to step things up and I think rebuilding myself (I am a machine) is a good first step.

     So, what have I been doing this year so far? I have been planning and becoming more organized. I have been learning and re-learning, researching and experimenting with new approaches to game design, game techniques, optimization, improving my skills, trying to create my own unique 3d art style (I think I have found it). I have been building a pipeline for my own style of production instead of just being all over the place so that I actually have a good format to work off of so that I'm not always confused and lost about what I was doing. I have notepads full of ideas I want to create and I have started several new game projects. I created a ton of brand new 3d art such as new characters, environments, and props that I have never shared and so much more. So, pretty much, I have just been setting myself up for the future and getting ready to really operate like a game developer. I haven't been thinking about my next game (that will come in time), but instead, I've been thinking about where I want to be and what I want to accomplish as a game developer. Just really putting in a lot of thought into everything, how I can accomplish creating an idea a certain way and so on. I have so much cool stuff planned and things that I'm working on. I really feel like I have come a long way and really improved a lot since creating Giraffe Town and hopefully, that will really show in my next projects. I've really invested a lot of time into rebuilding myself and I think it's all worth it if it means my creative output will result in better quality games.

     So, although I might have been a little quiet this year with nothing new to show so far, I promise you will hear a lot from me down the road. I haven't abandoned game development and I'm really excited to eventually start putting out new content. If you read this far, thanks so much for sticking around and listening to a crazy person ramble on. This has been a super long post and I normally don't like spending time typing up big blogs that are just all talk like this but, I feel like I had to post an update. From this point on, I probably won't ever make another blog post like this again though. And, I still probably won't post updates here very frequently. Just going to keep hammering away on the actual projects from now.

Before I go.
I shared these screens on Twitter a while back, but here they are again in case you didn't see them. A couple examples of some of my newer 3d work and what you can expect my next game projects to look like. I'm very proud of this 3d style. If I had to describe it, I would say that it's a weird mix of cartoony/stylized and early uncanny "realistic" computer graphics. Think early 2000's (maybe a little earlier) 3d game promotional art. The renders of promotional art you would find for Super Mario 64 or Banjo Kazooie or Donkey Kong for example. I loved that kind of look and that's really what I'm kind of trying to go for.













Alright, that's all for now. Thanks, everyone who still visits and reads the blog!

Tuesday, October 2, 2018

Giraffe Town Available Today!



Giraffe Town is out now on Steam!


"A giraffe born with slippery feet sets out to find love..."

Take control of a giraffe who has had enough of being held back in life
by his weird feet as you slide your way through the town in a courageous
pursuit of love.

Welcome to Giraffe Town...








Tuesday, September 18, 2018

Announcing "Giraffe Town"


A NEW GAME!?! YES!
Check out the official Steam page here:
https://store.steampowered.com/app/941480/Giraffe_Town/

     Hello everyone! I'm back! It's me! Your friendly neighborhood "Samer-Man" (nobody calls me that) aka snowconesolid aka the greatest indie game developer of all time and space! (Everybody calls me that.)

I know. I know. I have been away for a very long time. Away from the indie game dev scene, away from Twitter, away from this blog, away from existence and so on. I just suddenly vanished one day and I am sure many of you thought that I gave up on making games, or I died from a coffee overdose or I died from mountain climbing or I died from all the other possible ways of dying. And I am sure everyone missed me and people would say stuff like: "Man, I wonder whatever happened to that one game developer?" and then your friends would say: "Who are you talking about? What game developer?" and then you would say: "You know, that one awesome game developer. The one who makes all those awesome games." and then your friend would say: "I'm not sure I really follow. Who exactly are you talking about?" and then you would say: "I'm talking about Samer Khatib! Aka Snowconesolid! Aka the greatest game developer of all time and space!" And then your friend would say: "I still have no idea who that is. But I love that guy and his games so much!" and then you would all laugh and feel nostalgic and it would be a good time. I'm sure this has happened. I was missed. My presence was missed. Then out of nowhere... Wait! Who is that mysterious figure walking out from the shadows!? Could it be!? IT'S SAMER! HE'S BACK! I suddenly show up. And I say: "It's okay. No more tears. I have a new game!" Then, a burst of loud cheering of happiness and excitement begins to echo around the world as everyone anticipates the launch of a new Samer Khatib game!

This post is just supposed to be me briefly announcing my new game... I think I went a bit off the rails there. Anyway, yes. Today is a very special day. I am back and I am super excited to be announcing my newest game... *Drum roll*


"A giraffe born with slippery feet sets out to find love..."

Coming soon to Steam.
Please visit the official Steam page to see the trailer, screenshots, and more information about the game here: https://store.steampowered.com/app/941480/Giraffe_Town/

Don't forget to add the game to your wishlist, follow it and tell all your friends and family about it! More information about the game will follow later on in future posts. So be sure to check back here, or the official Steam page and follow me on Twitter here for more updates about my new game.

     Once again, I am extremely excited to finally reveal, share and announce my newest game today. It is a project that I have been working on in silence for nearly 2 years. It is also my next game release since Potato Thriller which, was also originally released about 2 years ago as of this writing. This project also marks my second ever game release on Steam which is a huge milestone and accomplishment for me personally. I am very proud of my work and I can't wait to see what you guys think of it. 

Thank you, everyone, so much for stopping by, checking out the Steam page and for your support which has kept me motivated throughout the years! 

I look forward to releasing Giraffe Town very soon as well as continue making games for many many years to come!