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Showing posts with label Potato man. Show all posts
Showing posts with label Potato man. Show all posts
Thursday, August 3, 2017
Some teasers
Hello everyone. Going to keep this post quick and short. Here's some cool teaser screens and gifs of what I have been working on. Spoiler, it appears to be a Potato Thriller 2 or something like that.. More info + updates soon. Okay bye!
Friday, June 23, 2017
Potato Thriller 1 Year Anniversary!
Today marks the one year anniversary of Potato Thriller! On this exact day (almost exact day) last year (June 22, 2016) I released a special version of the game originally called "Potato Thriller Steamed Potato Edition" on the Steam store. As an independent game developer, this marked a major milestone for me personally. I know that this game isn't perfect and it definitely is not for everyone but, it is a project that is very special to me and it is something that I am very proud of. This game marked many first for me. For example, this is my first game on Steam, this is the first game that actually got me feedback and criticism from players, this was the first lengthy game I ever made and so on. The list goes on and on.
With that said, I think the biggest one for me was that this was the first game I made that was actually being seen by people and played. which means everything to me as a developer and it is the most awesome thing. And I want to clarify that I am not trying to make it sound like I am saying "oh a lot of people bought this game and I made a ton of money, look at me i'm a successful game developer har har har" - This isn't what I am trying to say at all. Honestly, I barely made anything off the game. But I don't want to get into that stuff. This post isn't about money or success or bragging rights or anything like that.
What I mean is that, as silly and stupid this game was, people actually gave it a chance. I created a game, I put it out there and it was given a chance to just be a thing in the world of video games. Or I guess I should say the indie game scene and for that I am so grateful. The game got a lot of love from many fans while at the same time received a ton of hate from just as many people. And I am grateful for that. I think it is every artist's dream not to have their work loved by everyone, but to have people notice their work, critique their work and so on. Potato Thriller was that project that did that for me.
Anyway, this is starting to become a messy blog post and just me rambling, but from the bottom of my heart I want to thank all of you out there who have supported me as a game developer, took interest in my work, sent me some feedback, gave me criticism and so on. I want to thank all the people who gave Potato Thriller a chance, all the players of Potato Thriller, all you YouTubers and Streamers who covered the game on your channels, game journalist who wrote reviews and articles, people who did fan art, the people who reached out to me with messages telling me how much they enjoyed the game and so on. I am truly grateful. You are all awesome and are the reason I stay motivated to continue creating games and other stuff. I appreciate each and every one of you.
Happy Birthday Potato Man!
I can't believe that it has been a full year since I released this game. Time really does fly by. It's funny because looking back at Potato Thriller a year later, I am starting to see the many flaws the game has and why many people hated it. I see some bits of the game and face palm at my own work and say to myself "I can't believe I did that" or "why did I think it would be a good idea to put this in the game?" Again, it wasn't the perfect game. I understand how it came across as amateurish and low quality to some people. I'm not disagreeing with anyone. However, it is still something I am proud of. It shows me as a developer from a certain point in time. I really did put in a lot of work and effort into the game and made it the best I could possibly with the skill set level I had.
With that said, I am truly passionate about creating games. It is something that I love doing and want to keep doing. I really do care about delivering unique memorable gaming experiences and I am constantly working hard to improve. Over the year I feel like I have really matured a lot as a game developer and really am starting to take creating games more seriously. That doesn't mean I won't make my games silly and stupid anymore, they can still be silly and stupid, but at the same time need to have a certain level of quality to them.
Looking to the future!
It has been a full year since Potato Thriller has been out on Steam and it has also been a full year of silence. I haven't published anything new at all after Potato Thriller. However, this doesn't mean I haven't been working on anything. I have been developing a couple of different projects actually and I look forward to sharing them sometime in the future. Thanks for reading and more updates soon!
Monday, February 27, 2017
Potato Thriller Updates + Steam Sale
For a full list and more detail on the update check out the latest news announcement for Potato Thriller here: Potato Thriller News Update
or visit the steam store game page here: http://store.steampowered.com/potatothriller
Thank you.
As an indie game developer I absolutely love creating interactive experiences. I work hard to constantly improve and create better and better games each time. This may come as a surprise to some of you who have played Potato Thriller, but quality and originality are two of the most important things to me believe it or not. When it comes to games, it has always been about creating something fun. Something people can get a good laugh out of. Most of all, being different. Not creating games about collecting pages, surviving x amount of nights or killing waves of zombies. But, creating something different. Of course I understand that my games may not be appealing for everyone. However, the purpose is to offer something for those of you looking for something different.
To the Potato Thriller community, people who played any of my games, left any form of feedback or criticism, visited my developer blog, talked to me on twitter, reached out to me, etc. I would just like to give the warmest thank you to all of you for all the support you have given me as a game developer. Thank you so much for your interest and inputs. You are all awesome.
More news and updates to follow.
-Samer Khatib (Snowconesolid Productions)
Friday, November 11, 2016
Here is some more...
screenshots for ya....
You may have already seen some of these posted on my twitter page. But in case you missed anything here they are! By the way, that is Potato Man up there. Why is he in the game? I don't know yet...
More soon!
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Sunday, June 19, 2016
Preparing for steam release and game updates!
Steam Version:
As a way of showing my thanks and gratitude for having my game get greenlit, I wanted to make the steam version a little special. The steam version of Potato Thriller will have exclusive new extra content that the original game is missing and it will be listed under a slightly different name. On Steam, the game will be called: "Potato Thriller Steamed Potato Edition" as opposed to just the original "Potato Thriller. It is the same game but with the exclusive extra steam content. Here are some screens from the steamed potato edition:
Game updates:
There have been a couple of annoying bugs I noticed and have been pointed out to me in the original game that I released over at itch.io such as the mouse staying on screen or moving out of the game window, etc. I have fixed all these bugs and polished it up. The game is now the most recent updated game that will be the steam version, just without the exclusive extra steam content. So if you were one of the early buyers or purchased the game through the itch.io game page site, please download the newest updated game to get the best experience.
Now on Gamejolt:
The Game is now also available on gamejolt.com which also includes the most recent up to date build of the game.
Get Potato Thriller From:
GameJolt
itch.io
Steam special edition (Coming Soon)
Thank you everyone once again so much for all the support and voting for my game to become available through steam. I am really excited and looking forward to releasing the steam edition in the next couple days. More updates soon.
Monday, May 30, 2016
Potato Thriller GREENLIT! Thank you everyone!
Hey everyone, I know this is kind of late, I meant to get this post out earlier. Anyway, the other day was another regular day for me until I checked my email sometime in the afternoon. First thing I saw was an email from the steam store followed by "Congratulations, Potato Thriller..." then the email preview cuts off. Before I opened the full email I had a huge smile on my face and a really good feeling about what the email was about. I opened the full email and there it was. A message congratulating me saying that my game "Potato Thriller" has been greenlit on steam!
I couldn't believe it. It felt as if the email came out of nowhere. I wasn't expecting my game to just get greenlit on steam so suddenly. It was such a surprise to me because I have read numerous stories of indie game developers submitting their games to steam and waiting years to get greenlit. I originally posted my game to steam on March 6th (on my birthday) and then two months later (May 27th) the game gets greenlit. Only two months! Its crazy. To be honest, somewhere in those two months came a point where I even lost hope that my game would ever make it on steam. But now I am sitting in front of my computer staring at the steam page with the satisfying green banner that says "This game has been Greenlit by the Community"
"The Community", all of you guys on steam. You voted for it. You made this happen. For that, I am very thankful. I truly appreciate all of the support you guys have given the game. Thank you for taking the time to come in and check it out. Thank you for being interested in my game and leaving comments. You are all awesome. I honestly can't thank you all enough.
I have been making games for years now but "Potato Thriller" is the very first game that I have submitted to Steam and having a game available on Steam is a dream come true for small time indie developers such as myself. As a game developer this is a very big milestone for me.
I honestly appreciate all the support that you guys have given me. Thank you for making this possible.
More updates coming very soon.
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Friday, April 15, 2016
Potato Thriller Portable. Now on Android!
Hey! Whats up? Finished porting "Potato Thriller" to Android just as promised. What does this mean for you? This means that now you can take the action of Potato Thriller anywhere with you on your android phone or favorite android tablet! Play this game on the bus, in the car, outside of your house, or even on the toilet (very recommended!)
You could download the Android version of Potato Thriller over here on Google Play:
Google Play - Potato Thriller
UPDATE: 4/17/2016
For those of you who don't have access to the Google Play store - The android version of the game is now also available on the Amazon app store from here:
Amazon App Store - Potato Thriller
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Thursday, March 31, 2016
Potato Thriller Releases Tomorrow (April 1st, 2016)
I mentioned in a previous announcement that the game was near complete and my estimated release date was going to be at the end of March. March is over now and I never released the game. I was running through the game one last time to clean up any missed bugs and so on.
Anyway, the game is fully completed now and ready to be released. I plan on releasing this game sometime tomorrow, April 1st, 2016. Probably sometime in the afternoon. It will become available over at itch.io and maybe other indie gaming sites in the future.
What bout steam brah?
This game hasn't even been up for a full month yet on Steam so it might be awhile before it gets green-lit. I have a finished game and I want to get it out, so I am not exactly waiting for it to be green-lit before I release it. If it does get green-lit down the road that would be awesome. Thank you to all of you who have voted Yes for this game and are interested in it. In the future maybe Potato Thriller will make the Greenlight. Until then, the game will be available on other sites. I will keep you all updated if that happens.
More updates soon.
Anyway, the game is fully completed now and ready to be released. I plan on releasing this game sometime tomorrow, April 1st, 2016. Probably sometime in the afternoon. It will become available over at itch.io and maybe other indie gaming sites in the future.
What bout steam brah?
This game hasn't even been up for a full month yet on Steam so it might be awhile before it gets green-lit. I have a finished game and I want to get it out, so I am not exactly waiting for it to be green-lit before I release it. If it does get green-lit down the road that would be awesome. Thank you to all of you who have voted Yes for this game and are interested in it. In the future maybe Potato Thriller will make the Greenlight. Until then, the game will be available on other sites. I will keep you all updated if that happens.
More updates soon.
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