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Showing posts with label mobile game. Show all posts
Showing posts with label mobile game. Show all posts
Saturday, May 16, 2015
Release: Super Rubber Duck
Just released my newest mobile game "Super Rubber Duck" on Google Play store for free. This is an endless addictive challenging game about a red cape wearing rubber duck. Tap the screen to make your rubber ducky jump. Jump through various challenging restrooms and avoid getting hit by angry spiky flying soap bars! How far can you travel? How many restrooms will you clear?
Life as a rubber duck is not easy...
Get the game from Google Play over here: Google Play - Super Rubber Duck
App Icon:
Game Screenshots:
SlideDB Page: http://www.slidedb.com/games/super-rubber-duck
Developer Comments:
I actually had a lot of fun creating this one. It was nice to work on a simple game for once. I enjoyed this project mainly because it was small and simple. I only spent about a week total creating it. I had an idea for a mobile game, I knew what I wanted to do and how to do it so I quickly was able to put the whole thing together and the result is this game, "Super Rubber Duck". I have created other mobile games and put them up on the Google PlayStore in the past but I was never really satisfied with them. They didn't feel like games for mobile devices. However, that is not the case with this game. I am very satisfied with the final game I created this time and feel like I have finally made a game that was meant to be played on mobile devices. "Super Rubber Duck" is my first true mobile game. It's a game that anyone can play.
Once again, I really enjoyed making this one and I think down the road I might make more games like this for mobile. I am looking forward to hearing feedback from anyone who tries the game out and seeing other peoples scores and how well they did, how many restrooms they were able to get past without getting hit by spiky soap enemies! :D
Thanks everyone and enjoy the game. More blog updates and new games coming soon!
Labels:
2015,
3d,
addictive,
android,
casual,
Challenge,
Duck,
endless,
free to play,
gamedev,
google,
googleplay,
indiedev,
indiegame,
mobile game,
rubber,
samer khatib,
snowconesolid,
super,
superrubberduck
Friday, May 15, 2015
Super Rubber Duck Coming to Android
So I have been working on new small game over the past couple days. Actually, as I mentioned in the previous post, I started working on this after submitting my entry for the zelda themed game jam over at gamejolt.com
My next game will be called "Super Rubber Duck". It will be a simple endless mobile game for Android devices. You play as a rubber duck with a red cape and must avoid hitting spiky soap enemies in a bathroom environment.
I created this game fairly quickly. It's already pretty much done at this point but I want to spend a couple more days doing polish work before releasing it to the app store. I am very excited about this one and look forward to releasing it for everyone to play very soon. I plan on releasing it either this Sunday or Monday.
Thanks for reading everyone!
Screenshots from Development: (Not from final game)
Labels:
2015,
3d,
android,
coming soon,
Duck,
endless,
free to play,
fun,
game engine,
Google Play,
mobile game,
rubber,
samer khatib,
single tap,
snowconesolid,
super,
superrubberduck,
tap,
unity3d
Saturday, March 28, 2015
My next game: "Don't Explode"
At the beginning of the month (March) I announced that I have plans to develop a number of small mini games for mobile platforms. My previous post "Snowconesolid Minis" explains these plans. Also I mentioned that I have been working on a new small game for Android platforms. I posted a couple of early dev screens but never really went into detail. I have been posting to twitter daily as I developed this as well but once again never really explained much about the game. Today I would like to finally share info about the game.
As you can tell by the title of this post and the image above, the name of my next game is:
"Don't Explode"
An endless game about controlling a traveling bomb that can explode at any second. The goal of the game is about how far you can go and how long you can survive before time runs out.
Screenshots:
Platforms: Android
Release Date: 3/29/2015
(Just as promised earlier, I did say I was going to have a new release by the end of this month) :)
That's about all I have for now. My new game is finished and will be available tomorrow for free to download off the Google Play Store. So I will definitely be posting updates here on the blog tomorrow as well. "Don't Explode" will be my first release of 2015 and I am very excited to get it out there for everyone to play. Thanks for reading and more updates coming soon!
UPDATE:
Game Trailer is up
Saturday, October 11, 2014
Release: Ice Cream Aliens (Android)
Hello Everyone! Today I bring you a new game to play on your android devices!
My 3d puzzle platformer game "Ice Cream Aliens" is now available on Google Play Store
Get It here: Google Play: Ice Cream Aliens
App Icon:
Description:
A challenging 3d puzzle platformer game without any jumping! Meet aliens and get the ice cream at the end. This game is intended to be difficult and only the best of the best players can reach the end and earn their ice cream!
Hardcore platforming lovers this is the game for you.
-No Jumping!
-No checkpoints, falling will bring you back to the start!
-Tricky puzzles!
Although its a short game, reaching the end will not be an easy task! You will loose many times! Guaranteed!
So, do you accept the challenge? Will you be able to overcome the this stressful platformer? Or will you pull out all your hair in the process? You want your ice cream?!? Your going to have to earn it in.....Ice Cream Aliens!
Screenshots:
Earlier a while back I did say that I would be porting my LD30 game entry over to android. Finally, I got around to doing that and now "Ice Cream Aliens" is available to play one your android devices!
Thanks for reading and I hope you enjoy the game!
Labels:
2014,
3d,
adventure game,
android,
app,
blender3d,
Challenge,
fun,
game,
game engine,
gamedev,
indiedev,
mobile game,
platformer,
puzzle,
release,
samer khatib,
snowconesolid,
unity3d
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