Tuesday, August 6, 2013

Teaser Trailer, game changes, playable demo soon

     It has been a while since I posted here on the blog. As usual, sorry for the lack of updates. I did mention that I would be posting more about major updates about my Almond-Hill project here on the blog though and today I talk about some major changes I am making to the project and also reveal the first teaser trailer of the game.

I usually post updates about the game in my work in progress thread on the unity forums here and often they are smaller updates about the game. If you have seen my posts on the unity forums then you might have already seen the trailer I put up a little earlier.  Also, if you have been following my WIP thread on the unity forums you may have noticed that I am constantly changing the game and keep adding and removing from it whatever I see fits the game better. If you haven't checked out my recent posts on my WIP thread that's alright because I will be talking about all these changes and what not in this blog entry.

Lets start off with the first trailer for the game for those who have not seen it yet.
It is a very short trailer and it does not show anything at all really. I would love to show some more later on and I will have other trailers up as soon as I get more done in the project. I hope for now that this trailer gets you excited.

Today, what I really want to discuss is the changes I have been making to the game. After creating so many different things for the game like characters, systems such as traps and what not I ended up deciding not including them in the actual game at all.

Removing unnecessary systems from gameplay
Those of you who have seen my updates in my WIP thread are familiar with the various systems I came up with. I have made a traps system for capturing ghosts, a potions systems for using different abilities, a coin system for buying things in game and other things. I even have some videos up demonstrating these systems and they work great. Having all these cool systems would of greatly contributed to the gameplay and made this a very unique horror game. So why have I decided to remove all of them? Its because I think that in the long run, the final game would be much better without them. That is exactly my goal with this project. I want to have a great game at the end. I said this many times before but this game project is different from all my previous ones. This one is serious. I am considering this my first "professional" game project (even though I am still no professional)

Removing and replacing characters
Ok this next one is important. When I first started this project I revealed the character Leon Coffeebean. I said he would be the main character for this new Almond Hill game. After doing a lot of thinking and planning I decided that Leon is no longer going to be the main character. There is going to be a new main character and I will be revealing and talking more about him soon once I finish him. If you watched the trailer I just put up you saw some gameplay with Leon Coffeebean. I am not taking Leon Coffeebean out of the game. As a matter of fact he is a very important part of the game and its storyline. You do get to play as Leon in the game but not the entire game. Leon still serves as the same character, the grandson of Grams Coffeebean. Sent out to search for their missing cat named Almond. Aside from replacing Leon with a new main character, I also decided to take out those ghost characters I revealed. They will no longer be in the game because they serve no purpose to the storyline.

Changed Storyline:
I will admit, when I first started this project I had a vision for what I was going to do with it but it was not very clear. I did not fully know how I wanted this game to play out. I just started making all of these things like systems, characters, etc and said that they were going to be part of the game somehow. As I began to actually develop the game I started realizing more and more how I wanted the game to play out. So I started changing everything I was going to do with my original vision for the game. Now I know exactly how the entire game will play out and what I want it to be. I have greatly modified the storyline to fit the changes I have made. It is still about searching for your missing cat named Almond but, it is also about other things. There is a lot more to the plot of the game now. If its one thing I want this game to be great for it would be for its storyline and characters (ok thats two things). The storyline is pretty crazy now and it has many twists. I think it will truly separate this game from other horror games making it very unique.

Gameplay:
I said many things about gameplay. I know how the levels will play out like and I can't really explain the gameplay to well because gameplay might change throughout the game often. I think having a variety of different gameplay will make this a much more unique experience. So I can't really say much but I hope to soon show you what I mean in the future.




Playable demo coming soon
Finally, I just want to say that I will be putting up the very beginning of Almond Hill Silent Meow real soon as a playable demo. I don't have an exact date for when I will be putting it up, but definitely sometime soon. I hope you look forward to it.

I am having a great time creating this game and am very excited about it.
Please check out my WIP thread on the unity forums here and my blog for more news and updates.

Saturday, June 29, 2013

Whats the news on the next Almond-Hill? Daily-Updates



Hello everyone.

As you know, I have announced my next game project, "Almond-Hill : Silent Meow". That was about two weeks ago though and some might of noticed there hasn't been any updates since that time.

Well actually, that's not right. I have been posting updates very frequently about the game project. I just haven't been posting them here on the blog. I only post updates on the blog when they are big updates, or a trailer, release date info, etc. Just major updates. Also, I have been updating some sections in the blog such as the 3d art work section where you will find a couple new characters that will appear in game, and I put up an early prototype for controls in the prototype section a while back.

Anyway, I have been posting daily/frequent updates about the game right here on the unity forums in my WIP thread Unity Forums WIP Thread

So to stay up to date, check out my WIP thread at the unity forums. Of course also check out the blog but remember, I will only post major updates about the project here on my blog.

The project is coming along smoothly and I plan on having a short trailer sometime in the future when more progress is done.

Stay tuna! (ha, tuna)

Stay tuned for more info and updates and thanks for reading.

Tuesday, June 11, 2013

Missing Cat? A New Almond Hill Game!



Hi everyone.

It is finally time to show you what I have been working on. In my last blog post I mentioned I was working on my next game project. I also mentioned that it would be a horror game. Other than that I did not say much.

Today I am very excited to share a lot of info on my next game project. Since it is E3 week, I guess right now is the best time to finally let this info out. It might be the time for all the big companies to show off their newest games but who says the indies can't also show their new games?

Anyway, getting to the main point.

Everyone, get ready for: "Almond-Hill : Silent Meow"

First of all, yes that is the title of my new horror game and you will understand why later on. Secondly, yes. It is also a new Almond-Hill game. My short "Silent Hill : Shattered Memories" inspired horror game that I originally released back in October for Halloween is back!

Now, for those of you who have heard about or played my original "Almond-Hill" game might be asking "Why are you making another Almond-Hill game?"

There is a lot of reasons why actually. First of all, out of all the other game projects I created, I had the most fun creating "Almond-Hill". I loved experimenting around and putting a horror game together. Also, I might of been goofing off back then, but I really like the simple plot I came up with for the horror title and I want to carry that plot on again in a much more polished game. And last, its because of you (the people who played the first Almond-Hill game). It might not have a huge fan base, but it turns out that the original Almond-Hill game is the most popular game I have released yet. I have noticed that a few people have made youtube videos playing through my game, and I can see the stats here on blogger and most of the blog hits I get is because people come for Almond-Hill or search it. Everyday in my stats the most viewed thing is my Almond-Hill game. Some people liked the game, some people thought it was the worse thing they ever played (can't really blame them since I rushed the project for a Halloween release). Despite that, I believe that this game does have a fan base out there and that is what truly inspired me to create another one.

Anyway, now getting to the good stuff!

I have been using Unity for 2 years now and have a lot of experience with the engine. I released many titles up until now but none of them have been quality, polished or serious attempts at creating a great game. All of that ends. Starting with this new project "Almond-Hill : Silent Meow" and all my future projects I will be working hard and taking serious attempts to create great quality and polished games.

So about the new Almond-Hill?

This new Almond-Hill game is a complete reboot to my original game. Its not an Almond-Hill 2. The new Almond-Hill game will have a completely new town to explore, four new unique original characters, a slightly different story line (which I will get to), much more polished controls and graphics and animations. Everything about the new Almond-Hill game will be fresh and a hundred times better than the original. Also, (sorry to take a shot at Slenderman but) this is not a crappy slenderman game. I want to bring Slenderman up because whenever I see indie developers working on a new horror game, they always only want to make a Slenderman game. It has been done so many times, its just not original or fun. I am working on this project to also encourage developers to try and come up with something original and not Slenderman. If you are an indie developer and want to make horror games be as creative as you want and try something new. Don't get me wrong, if you want to make a Slenderman game that is perfectly fine, esp if its just an experimental project but I believe the indie scene is tired of Slenderman and wants to see something new.

Ok sorry for getting a bit off topic but I feel I had to bring that out for those of you reading.

"Almond-Hill : Silent Meow" Plot and Characters:

You play as Leon Coffeebean (character shown below)


Leon one day gets a phone call from his grandmother Grams Coffeebean (Character shown below)

Grams Coffeebean lives in a small town called "Almond-Hill". She calls her grandson Leon to come over to Almond-Hill so he can help her with a "special search". When Leon arrives at Almond-Hill, he learns that Grams's cat has gone missing. Grams then has Leon explore the town of Almond-Hill in search of her lost cat. Leon eventually finds out that the town of Almond-Hill is haunted and there is someone or something living in the Almond-Hills forest. Because Grams is an old woman, she never leaves her house and that is why she is unaware of the happenings of the town she is living in.

The name of Grams cat is Almond (character shown below)


Almond is the cat you are looking for. This cat is a very special cat as it can walk on two legs and is a loyal feline companion. It is unknown how, when or why Almond has gone missing.


Vehicles in Almond Hill Silent Meow:
The last thing I want to talk about in this project for today is vehicles. Almond-Hill is not going to be GTA or Red Dead Redemption huge obviously as I am a one man team and would never consider taking on a massive project like that, but it will be big enough to drive cars. So yeah you will be able to drive this time around.

For example, you will be able to drive at the very beginning of the game as Leon needs to travel to the town of Almond-Hill.

The first vehicle you will see in game is this "Snowconesolid Transport" Taxi.


And later on in the game you will be able to own your own car. Here is another one of the car models you can get in this new Almond hill game.

Although there wont be many, I am planning on having other vehicles in game as well as a car dealership where you can purchase different cars.

Driving will be a very important aspect of this new Almond-Hill game and I think it will be a really cool feature to make the game a much more unique experience.

Final thoughts: 
My goal for this project is to make a very unique horror game. Something that is different than your average horror game. I plan on creating a stylized horror game with a dark atmosphere and some comedy as well as a unique storyline.

That is all I have for now. I am excited about this project and cant wait to show more progress. Stay tuned to the blog as I post updates on how things are going. I will have more info soon!

Update: 6/12/ 2013
 I forgot to mention one very important thing. The platform this game will be on. I plan on releasing this for PC and Mac. After those releases I might consider going back and porting over to Android  for a mobile version. But for now the game will be for PC and Mac.

Sunday, May 19, 2013

My next game project and the expanded and improved blog




Hello everyone!

Finally I am back. (I never left) but I mean I am back to developing my games. After releasing my first Android game "Revolver Finger" back in February I took a while off from developing anymore games to spend more time improving my skills and learning so I can produce much better quality games. Its been almost three months and I have greatly improved in many areas (mainly my 3d art skills but a lot of other areas as well such as game design). I have learned a whole lot during the time I was gone improving my skills such as new techniques, the proper ways to do certain things, etc. While I am still no professional, I learned how to do things in a professional way. So from now on I have set standards for myself and I promise to release the best quality games that I can. I guarantee that all my next game releases will be a hundred times better than any of my previous game releases from now on. I have matured a lot as a developer since I first started two years ago and will take all my next game projects much more seriously because I want to have great releases.

So I am now ready to make more games once again. Since we are still on the topic of developing games, I want to announce my next game project today. My next game project will be a horror game. This is something I have been planning for a while and now I am finally working on it. I have really high expectations and goals for this new horror game of mine and believe it will be my best release yet. There is really not much to say or show about it at this moment because it is still early. Once I get a good amount of work done on this project I will start to reveal it in future blog post so stay tuned.

By the way, have you noticed anything different with my blog? I recently had my blog set to private for the past two days while I worked on renovating/expanding it. Its more organized now and I added in a lot of new sections such as a section for my 3d art work, game trailers, etc. Just look for your self above in the tabs.

One of the coolest new things I recently added to my blog is the new "Welcome" page. This is a welcome page like no other. I actually created a very small platforming game for this page just for my blog. You can play this game directly in the blog to, so no need to go to a different website or download anything. It is a very simple platforming game that is only about 2 - 5 minuets long and it welcomes visitors and introduces me, the developer to them and it gives visitors a better idea of what this blog is all about. If you want to check it out just click on the new "Welcome!" tab above.

That is all I have to say for now. It feels good to be back working a new game and I hope to share more updates on it soon.