Showing posts with label improvement. Show all posts
Showing posts with label improvement. Show all posts

Sunday, May 19, 2013

My next game project and the expanded and improved blog




Hello everyone!

Finally I am back. (I never left) but I mean I am back to developing my games. After releasing my first Android game "Revolver Finger" back in February I took a while off from developing anymore games to spend more time improving my skills and learning so I can produce much better quality games. Its been almost three months and I have greatly improved in many areas (mainly my 3d art skills but a lot of other areas as well such as game design). I have learned a whole lot during the time I was gone improving my skills such as new techniques, the proper ways to do certain things, etc. While I am still no professional, I learned how to do things in a professional way. So from now on I have set standards for myself and I promise to release the best quality games that I can. I guarantee that all my next game releases will be a hundred times better than any of my previous game releases from now on. I have matured a lot as a developer since I first started two years ago and will take all my next game projects much more seriously because I want to have great releases.

So I am now ready to make more games once again. Since we are still on the topic of developing games, I want to announce my next game project today. My next game project will be a horror game. This is something I have been planning for a while and now I am finally working on it. I have really high expectations and goals for this new horror game of mine and believe it will be my best release yet. There is really not much to say or show about it at this moment because it is still early. Once I get a good amount of work done on this project I will start to reveal it in future blog post so stay tuned.

By the way, have you noticed anything different with my blog? I recently had my blog set to private for the past two days while I worked on renovating/expanding it. Its more organized now and I added in a lot of new sections such as a section for my 3d art work, game trailers, etc. Just look for your self above in the tabs.

One of the coolest new things I recently added to my blog is the new "Welcome" page. This is a welcome page like no other. I actually created a very small platforming game for this page just for my blog. You can play this game directly in the blog to, so no need to go to a different website or download anything. It is a very simple platforming game that is only about 2 - 5 minuets long and it welcomes visitors and introduces me, the developer to them and it gives visitors a better idea of what this blog is all about. If you want to check it out just click on the new "Welcome!" tab above.

That is all I have to say for now. It feels good to be back working a new game and I hope to share more updates on it soon.

Friday, April 12, 2013

spending more time



Hey everyone.

Once again, sorry for the lack of updates and blog posts on here. I have been spending a lot of time still training on 3d modeling. Actually, I have been spending even more time than usual training and improving my 3d modeling skills and that reason is because I have recently become a citizen member over at https://cgcookie.com/ which is a excellent site that teaches you professional 3d modeling, animation, concept art and what not. Cgcookie is a big network that is split up in many sites. Depending on what you want to learn there is a separate site for each subject. I have been spending all of my time on Blender cookie and unity cookie.

The tutorials they offer are great and give you a much better understanding on a subject. They have a lot of free tutorials on the site, but their best tutorials are their citizen tutorials. These are tutorials you can watch only if you are signed up as a citizen member. You do have to pay for a citizen membership, however its a really cheap price to pay. You just have to pay $10 bucks and then you have a citizen membership for 30 days. I think it is very well worth it because you can just download every single tutorial and resource they have to offer for citizen members before your 30 days is up. So, for anyone who wants to greatly expand their knowledge on something such as 3d modeling, game development with unity, concept art, etc I highly recommend checking out CGcookie, even if you dont want a citizen membership, their free tutorials are also fantastic.

Sorry for being a bit off topic. Im making it sound like the reason I am posting today is to advertise Cgcookie. The main reason I am here is to just let people (if anyone reads this blog, I know it gets a good amount of hits every once in a while) know that I have not abandoned the blog or game development or anything because I know its been pretty dead around here for a while. But hopefully soon, I will start revealing some of my upcoming projects. So stay tuned.

So yeah, I am still just kind of focusing on improving my 3d modeling skills. Now I have a ton of tutorials to watch through to further improve but I am still here.

I am planning on starting my next game project maybe sometime in May.

Sunday, March 17, 2013

Still Here

Hey everyone.

Sorry for the lack of updates/blog post. My last post was February 16th and I mentioned that I would be taking the time off from working on anymore game projects and spending it to focus on improving my skills in game development so when I do start my next project it will much more polished.

I have been mostly focusing on improving my 3d modeling/ art skills and if you have been checking out my deviantart page or my posts on the unity forums you might have already seen a lot of my newer 3d models.

I have been training and practicing almost everyday and I have learned a lot more and improved greatly in 3d modeling. I like to look back at my older models and say "wow, that looks like crap compared to my newer ones". Here is some of my recent work: (Check out my deviantart page for more)

A low poly human character with a mustache!



Zelda characters remade:





I thought it would be really good modeling practice to remake some of the n64 models they used in the n64 zelda games because you can focus a lot on deciding how that model can be improved or re imagine how it would look like if it was to be created today for more modern games. I had a lot of fun making these, especially the Wolfos character (which was the most challenging one to make).

Anyway, that's what I have been up to for the past couple weeks. I have made lots of improvements but there is also still a lot more I need to learn. So for the time, I will continue to focus on improving my skills further before I jump into my next game project.

However, I do want to say that I have been planning what my next game project will be for a while now but, thats for a future post. I don't want to jump into it and rush it like my previous projects. When the time is right I will start working on it. I am thinking maybe sometime by summer? Perhaps earlier, but not at the moment.

So just stay tuned until then.

Also, before I go, in my last post I mentioned during the time I spend training/improving I might release some small prototype/ demonstration projects. So I was thinking maybe I will create a little virtual museum with unity that you can walk around in that has my recent works. Ill try and put that together sometime and get it on the blog.