Need some 3d characters or environment props to quickly populate your Unity game but don't have the art skills or don't want to waste anytime making your own!?!? Look no further! As of today all of my asset packages that are available on the Unity Asset Store are $1 and less!
Beach props, rubber ducks, blocky looking characters, cartoon models, etc! Its all there! everything you need to make a game!!!! (Well not really, but you could use all of these for the art aspect of your game at least)
So, here is what I have been working on since mid November 2013:
As you see by the above title and teaser trailer, I would like to announce "Hide-n-Seek Winter". A toon game project I have been creating for a good period of time. Also known as the "secret game" I kept posting screenshots of on the unity forums and on my twitter.
I have been wanting to reveal this project for a while now and today I finally will. So lets get into the details of "Hide-n-Seek Winter"!
Story: Choco and his little sister Frosty are playing outside in the snow when suddenly an approaching car looses control of its breaks and crashes into the two kids. After being run over by the speeding vehicle, Choco suddenly finds himself standing in front of his house. Choco then receives a letter from his little sister Frosty. The letter asks Choco to search for his little sister because they are now playing "Hide and Seek", Frosty's favorite game.
This will be a short game that tells the story about a brother and his sister.
Genre: Action/Adventure/Puzzle/Platformer
(with a mystery)
Style: Toon/Cel-shaded
Characters:
Choco: Main character of the game. Frosty's big brother.
Frosty: Choco's younger sister. Hide and seek is her favorite game to play.
In-game Screenshots:
Platforms: Windows, Mac, and Linux. (I might consider porting it to Android down the road, probably sometime after I originally release it on the mentioned platforms above.)
Dev:
As always, I am working on this game solo. I am making it with the Unity game engine, Unity Playmaker, and Blender3d just like all my previous projects. (my favorite tools of course).
So there you go. "Hide-n-Seek Winter" is my next game release coming real soon. It will be my first release of 2014. I'll admit I have been working on it on and off. However, I am very motivated to finish it. Im very close to finishing it. As you could tell, I worked on it a lot before even revealing it. I plan on finishing and releasing it sometime in early February (which is sometime during this coming month. We are already near the end of January!)
My goal when I first started this project was to create an appealing
"toon" graphic styled game. So far I think I have done a great job (of course I am biased towards my own work but hey, what indie dev isn't? :). Also, I am trying to tell a unique story through this game with very little dialog from the beginning of the game to the end. So that is another goal I am trying to achieve with this project.
As always, this will be another major step up in my games compared to my previous projects. I am working hard on this project and definitely working on it with a more serious approach, a more planned out approach then my past projects. I am aiming to deliver a well polished and good quality game. I am really excited about this one and hope you are too. I look forward to finishing it and releasing it and adding it to my list of completed game projects.
Stay tuned because more updates are coming down the road!
SideNote: I will probably start my own dev thread in the work in progress section of the unity forums real soon where I will post smaller updates more frequently than here on my blog. So you will also be able to check out my progress over there.
Hey everyone. Just as the title suggests, I am making some major changes to my current horror game project. It's no surprise that I am making even more major changes to the game. I have been making "major changes" to the game ever since I started the project. But of course this is something completely normal to do during the development time of any game project. For me, I find it really interesting to look back at how the game was when it first started in its development phase to see how much has changed as more progress is made over time. At this point, I think I have made changes to almost everything in the game. I will admit, the game I am working on now is not even close to the original vision I had for it when I first started. But this is better, I like what I have planned for this project and I think all these changes I am making are for the better.
Anyway, enough rambling. Let me talk about the actual changes I have decided to make. If you are following my work in progress thread over at the unity forums right here you might have already read my latest update on the game and know the changes I am making but if you did not, I am going to talk about them right here.
Remember that demo I released a couple weeks ago? (In the blog post below this one). Well, that part of the game never happened. I am completely removing that part of the game I released as a demo because it no longer fits in with the games new plot I have come up with. If you played the demo you know that the character Leon Coffeebean is killed by this mysterious masked villain who is after Almond the cat. This was suppose to be the opening that starts the game off and begins the main story. Now with the changes I have decided to make, none of that stuff ever happened. I am actually removing the main villain character completely from the game because there is no longer a main villain. (The masked man that kills Leon in the demo)
Leon Coffeebean is never murdered. As a matter of fact, Leon Coffeebean now has probably one of the most important roles in the game and its new plot.
The new plot:
Leon Coffeebean teams up with Detective Pekoe to search for his lost cat Almond. Leon Coffeebean guides Detective Pekoe (you the player) to various places around the town of Almond-Hill. The places Leon takes Detective Pekoe are places Leon believes his cat Almond may have went to. However, the reason Leon guides Detective Pekoe to check out these places instead of checking them out himself is because Leon is afraid to enter any of these places himself. This is the reason why he asks Detective Pekoe to help him out.
Ok, enough talk about game changes. Now I will discuss what you can expect from gameplay.
When making a game I realized almost nothing ever goes as planned. You come up with this idea and then you say I am going to put this in my game. That is not how it works. Well for me at least it does not work like that. I try putting in what I planned at first and then, while I am actually creating the level or putting it together I do other things. I come up with different ideas and change things. I will do this instead of what I originally thought of. Anyway, this is what happened to me when I was working on a level yesterday. I was doing something I was planning on doing then I don't know what happened and all of the the sudden I was trying to work out stealth game mechanics. And this is a good thing, I think because I like the new ideas I thought of.
Gameplay and Stealth
So with all that said, there is going to be this stealth element added into the game. It is a horror stealth game but at the same time unique where it doesn't feel like a full out stealth game because it has other things mixed in with it. Anyway, to add in this stealth type gameplay I am working on new characters/enemies. I will try and create different enemies with different abilities for each level to keep the game fresh throughout. Earlier today I revealed the first new character/enemy that you will encounter early on in the game.
This is Patrol Doll
She is this ghostly character that shoots out these yellow beams of light from her eyes. These yellow beams represent her line of sight and if you are in her line of sight during the game you will be sent to a room called "The Feeding Room". When in this room you have ten seconds to find an exit or else a mysterious beast will feast on you. There is usually more than one patrol doll scouting the area. There is no way to defeat this character so the best thing to do is avoid her by sneaking past.
That is all I have for today's post. I think Almond-Hill is turning out great despite all the changes I am making and I can't wait to show even more in the future.
Sorry for the lack of updates/blog post. My last post was February 16th and I mentioned that I would be taking the time off from working on anymore game projects and spending it to focus on improving my skills in game development so when I do start my next project it will much more polished.
I have been mostly focusing on improving my 3d modeling/ art skills and if you have been checking out my deviantart page or my posts on the unity forums you might have already seen a lot of my newer 3d models.
I have been training and practicing almost everyday and I have learned a lot more and improved greatly in 3d modeling. I like to look back at my older models and say "wow, that looks like crap compared to my newer ones". Here is some of my recent work: (Check out my deviantart page for more)
A low poly human character with a mustache!
Zelda characters remade:
I thought it would be really good modeling practice to remake some of the n64 models they used in the n64 zelda games because you can focus a lot on deciding how that model can be improved or re imagine how it would look like if it was to be created today for more modern games. I had a lot of fun making these, especially the Wolfos character (which was the most challenging one to make).
Anyway, that's what I have been up to for the past couple weeks. I have made lots of improvements but there is also still a lot more I need to learn. So for the time, I will continue to focus on improving my skills further before I jump into my next game project.
However, I do want to say that I have been planning what my next game project will be for a while now but, thats for a future post. I don't want to jump into it and rush it like my previous projects. When the time is right I will start working on it. I am thinking maybe sometime by summer? Perhaps earlier, but not at the moment.
So just stay tuned until then.
Also, before I go, in my last post I mentioned during the time I spend training/improving I might release some small prototype/ demonstration projects. So I was thinking maybe I will create a little virtual museum with unity that you can walk around in that has my recent works. Ill try and put that together sometime and get it on the blog.