Not too long ago I introduce one of my newest character models Virtual Samer Khatib as well as a complete "Making Of" blog post which covered the full process of how I created the character from start to finish. In my more recent blog posts such as this one and this one I have been talking about a new game project as well as sharing a ton of early screenshots from the games development. In the blog posts I talk about focusing on quality texturing and modeling this time around. I also mentioned that I want to use my new Samer Khatib character model for the new project.
After focusing a lot of time on the new game environment, I looked at my character model and began to notice how out of place and inconsistent he was with the rest of the scene. After all, I did originally just do a very basic texture job on the original character model which only included solid colors. So I decided to go back to the character model and re-work a lot of areas that could be better or improved.
Before showing the new updated version of Virtual Samer Khatib here are some screenshots of what version 1 looked like:
Blender Render
In Unity Engine
Boxers model
Clothes model
So just simple basic clothing and regular solid colors. I liked it. It still looked good in my opinion. But for the purposes of my new project, I want to be as consistent as possible with the visual art style. I took some time and experimented around with a variety of image textures
until I was able to properly get down a good efficient texturing style that would work out for my model.
Experimental texturing screenshots:
not final
Virtual Samer Khatib V2:
Originally I was planning on just re-working the textures, but I actually ended up re-reworking almost the entire model and then some. I fixed a lot of clunky areas in the model, added new geometry and adjusted verts to give the model's body a more defined shape, the hair has been adjusted and isn't as flat, I modeled new clothes with multiple materials for the model, the feet are better, I optimized the model to work better in game and made the entire thing more unified and easier to customize in the future. Okay, time to stop bragging. Drum roll please....
Alright, here is V2 of Virtual Samer Khatib:
NOTE: This is without any lighting or post fx in Unity Engine
V2 Boxers outfit
V2 Striped pajamas outfit (also made color variants of this.)
V2 Badass leather jacket outfit (was originally suppose to be suit/tux. I might ditch the bow-tie. I guess it can be both a suit and a leather outfit really)
I spent waaay more time on re-working the new and improved model than I wanted to but it was very well worth it and i'm glad I did take the time to improve upon the original model. I am very happy with the results. This is a very nice update to the original character model and I might continue updating him even further in future projects as well.
More soon!