Gamedev and chill.....
Posting a quick update (mostly more screenshots) to share some new progress for my upcoming game "Samer Hills"
Early Lighting Test
This game will be different from any of the other games I have created up to this point and creating the right atmosphere is very important. This new game will have many different themes to it such as dark, horror, etc. However, one very important theme, which also will serve as the main focus of the game is the idea of loneliness and isolation.
There won't actually be any real people/characters in the game to interact with other than the main character (PonyTail). I won't explain much of the story and the truth is that the plot to this game will be very open. One of my main goals with this game to leave a lot of room of individual interpretation. I want each player to have a different experience and attempt to understand the game in their own way. To better express the idea of loneliness and isolation, throughout the game you will find these wooden mannequins in different poses. The wooden mannequins are symbolic in many ways such as contributing to the theme of loneliness as well as symbolizing "fake" people. They don't move or do anything when the player tries interacting with them. This represents the idea of being ignored constantly.
I am also aiming to creating a post-apocalyptic vibe in the game. So you will be placed in different scenarios that show this. Throughout most of the game you will notice really heavy grey fog everywhere, weird creatures and so on.
Look at that bug!
I don't want this post to be too long so I am going to end it here. I am making great progress on the game. It is all coming along nicely and I can't wait to share more of it down the road. Here is some more screenshots to end with.