Showing posts with label unity3d. Show all posts
Showing posts with label unity3d. Show all posts

Tuesday, December 6, 2016

ONLY $1 WOW!!!!!!


Need some 3d characters or environment props to quickly populate your Unity game but don't have the art skills or don't want to waste anytime making your own!?!? Look no further! As of today all of my asset packages that are available on the Unity Asset Store are $1 and less!

Beach props, rubber ducks, blocky looking characters, cartoon models, etc! Its all there! everything you need to make a game!!!! (Well not really, but you could use all of these for the art aspect of your game at least)

Check out my Unity Asset Packages here on the Asset Store: https://goo.gl/tctGqd

Thursday, December 1, 2016

Feel of Atmosphere and progress update...

Gamedev and chill.....

Posting a quick update (mostly more screenshots) to share some new progress for my upcoming game "Samer Hills"

Early Lighting Test

The Atmosphere...
This game will be different from any of the other games I have created up to this point and creating the right atmosphere is very important. This new game will have many different themes to it such as dark, horror, etc. However, one very important theme, which also will serve as the main focus of the game is the idea of loneliness and isolation. 

Hello friend....

There won't actually be any real people/characters in the game to interact with other than the main character (PonyTail). I won't explain much of the story and the truth is that the plot to this game will be very open. One of my main goals with this game to leave a lot of room of individual interpretation. I want each player to have a different experience and attempt to understand the game in their own way. To better express the idea of loneliness and isolation, throughout the game you will find these wooden mannequins in different poses. The wooden mannequins are symbolic in many ways such as contributing to the theme of loneliness as well as symbolizing "fake" people. They don't move or do anything when the player tries interacting with them. This represents the idea of being ignored constantly.


What's up?

I am also aiming to creating a post-apocalyptic vibe in the game. So you will be placed in different scenarios that show this. Throughout most of the game you will notice really heavy grey fog everywhere, weird creatures and so on.

Look at that bug!

Foggy Forest

I don't want this post to be too long so I am going to end it here. I am making great progress on the game. It is all coming along nicely and I can't wait to share more of it down the road. Here is some more screenshots to end with. 







Friday, July 22, 2016

New game about a vampire and garlic....



     Hi everyone. An update on the blog is long overdue so here it is. I recently started working on my next new game project. I created a bunch of new assets, a new character, etc. I have no idea what the game is going to be or how it will turn out. I am still in testing/playing around with ideas stage at the moment. The game will definitely be something about a vampire and balls of garlic though... because that is all I have done.... for right now....

Anyway, just wanted to post a quick update to prove that I am still alive and making stuff. I'll keep creating. More updates soon.

Here is some more screenshots from development for now. bye!







Tuesday, May 10, 2016

Donkeys And Hamburgers...



     Update time. My passion for creating games doesn't seem like it will ever stop as I have already started working on my next project. The screenshot above shows a pink donkey and some giant hamburgers. I have more screenshots below showing more donkeys and hamburgers. But anyway, I guess I am moving onto my next game.

Recently, I finished and released my indie horror game Potato Thriller and then I ported it over to android. After finishing that game I took a step back from game dev for a couple of days. However, the urge to create a new game came back very quickly. I submitted Potato Thriller to Steam GreenLight a while back (March 6th, 2016, on my birthday) and it has received a pretty good amount of yes votes from the community. For that I would like to thank all of those who are interested in it and want to see it made available on steam. At the moment, the game has not been green-lit yet. It could take a while. It is a process to get something onto steam. When it does get green-lit, I will definitely post an update about it. But, until then, why not work on something new? Right?










So, what exactly is this new game going to be? Well, just like almost all my other games; I don't know. Or at least I don't know yet. The above screenshots only show prototype stuff. But definitely, the game will feature donkeys and hamburgers....

More updates soon.

Tuesday, March 1, 2016

Lana The Lemon


     Everyone. This is Lana the Lemon. My most recent 3d character and probably one of my personal favorites yet. I have not updated the artwork section here on my blog in a while. As a matter of fact that section is kind of outdated now as I have created many new characters and 3d stuff over time and have greatly improved. I just never felt like spending much time on updating that section as often anymore. Maybe I will eventually get around to that.

Anyway, I felt the need to post about this new character because of how weird it turned out. Something about this character that is very unique and completely different from any other character I have ever made. Not trying to brag about my work, I just really like this character.

Lana the Lemon will also be a new character in my upcoming horror game "Potato Thriller". Expect to encounter this hideous looking creature/lemon/beast soon.

The above image is the final model. But here is a quick breakdown of the model.



Modeling the character was easy. The challenging part was doing the texture work. I also ran into some issues with the rig for the character.

Wire frame:


Base Colors:


Ambient Occlusion: 



Detail Texturing/ Normal Map: (The eye lashes look terrible here)



Character Rigged and exported to the Unity Engine:



More updates soon. Thanks for reading.


Monday, January 11, 2016

That is Potato Man... Potato Thriller January Update



     So many new features and changes in my upcoming game "Potato Thriller" yet so few updates here on the blog! As always, I will start today's blog post off the same way I usually tend to start off my blog posts and that is often by me apologizing for the lack of updates. Yes. Sorry about the lack of updates here on the blog. I am definitely not updating as often as I want to.

I have been working on my new game "Potato Thriller" almost on a daily basis in my free time whenever I get a chance to do so. It is getting kind of ridiculous. This originally started out as a small game back in October. The game has since of course became a lot bigger now with more levels, more features, and an actual storyline. I even recently added a simple auto save feature to the game because it would just be annoying to have the player restart all the way from the start each time they booted up the game. A save feature. It sounds like a feature that is just suppose to be in the game regardless. Like that is just a feature that you should always have in any game. The reason I am making it sound like a big deal is because like I said earlier, this game originally started out as a really simple, short, one level game that could be completed in maybe ten minuets or so. A save feature was never needed. Now since the game has grown to be much bigger it definitely is a necessary feature.

Anyway, I don't want to ramble too much in this blog post. This blog post is just a small update to let everyone know that I am still working on Potato Thriller. I wanted to do a vlog earlier but never got around to that. I seriously need to start doing more youtube updates. I want to. I will try to get a video update out later on.

Quick Rundown of things:
     Potato Thriller has expanded so much since my last blog post. It will probably be my biggest game yet (in terms of size, amount of levels, etc) I have decided that I will post this up later on to Steam and try to get it greenlit. I will do this probably sometime before the end of this month. Hopefully sometime next week? That is the deadline I will try to shoot for. Still no exact estimated finish date for Potato Thriller as there is still so many other things I am currently adding to it and still want to add to it. There is a lot to this game. I don't want it to be just another unity first person game where you walk around with a flashlight and wait for a jumpscare to happen. Although the game seems like it is very weird (and it is turning out to be a very strange game) I am trying to do more with it.

That is Potato Man
     The character in the screenshot posted above in this blog post is Potato man by the way. I never showed potato man before. Potato man is one of the main villains in Potato Thriller that you will encounter throughout  Potato Thriller.

There is nothing to see?
     I have been posting about this game for a while now here on the blog. I have pages for it set up over at indiedb and gamejolt. I am now even saying that I want to put it up on steam later on. However, very little is known about this game. I have shared very little information. I only have a few screenshots up and about a 1 minuet trailer which also barley shows anything. I am trying to show as little as possible for this game. The current screenshots and trailer are really almost nothing from the actual game.

Thanks for reading. More updates coming soon.

Sunday, December 27, 2015

Expanding PT. First game for 2016. Steam?


     Been working on finishing up my upcoming horror game "Potato Thriller". A game I have been talking about for a while now here on the blog. A game I have been developing on and off in my free time since October. In my previous blog posts and I think in my YouTube vlog update I kept saying that I planned on having this game out for sure before the end of this year. Before the end of 2015.

As you can see by the title of this post. That is going to change.




     I guess this is both a bad thing and a good thing. (More like a who cares thing actually). Anyway, as I continue to develop this game and wrap things up, I feel like this game has more potential then what it started off as. I actually want to continue to expand this game and add more to it as well and polish it up more until I am satisfied with it. So I just wanted to post this update to say that I will not have Potato Thriller finished and released by the end of 2015 like I promised. Instead, this will be my first game release for 2016. Early 2016. I have actually already added a lot more new things to Potato Thriller since my last blog update. More updates coming soon.


     Steam?
     For a while now I have been planning on getting into steam as a developer. I actually recently just got a steam account. To be honest, I was never much of a pc gamer but mostly a console gamer. But there are a lot of great games that are pc only, especially indie games. Steam is a very popular platform obviously and they have a lot of cool stuff on there. I feel like I am missing out sometimes. So as I just said, I have finally got my own steam account. I recently purchased Resident Evil Revilations 2 on there. Unfortunately my laptop is kinda weak sauce and could not run it all that good. Anyway, back on topic. I was thinking of maybe putting "Potato Thriller" up on steam and trying to get it greenlit? I don't really know yet. Do you guys want to see it up on steam maybe? I'm kinda nervous actually about this decision since I don't really know how people will react towards Potato Thriller. It's a pretty weird game even for my standards. I don't know yet. I think I will take a chance, throw it on steam and see how things go. If it gets geenlit awesome. If not, then its not the end of the world. More updates on this later on I guess.

Youtube Updates? 
 As for my YouTube channel, I do want to continue to be more active there (even though I only put up 1 vlog update since my last blog post) I have been busy with my real life job and working on Potato Thriller on the side. A person can only do so much in a day. I actually, did record a new vlog update almost a week ago. I never got to editing that. I prob will not get that one out now anyway. I had a new vlog about my game but things have changed since then. So, I will prob record a different updated vlog later on. Also, like I said previously. I want to start doing lets plays of some indie games. I will definitely get into that. I recorded my first lets play not to long ago. I need to get that edited and then I should have it up soon on my channel.

Anyway, just wanted to post this blog update. Talk about whats going on. This might be my last blog post for 2015. Maybe. I don't know. Maybe not. I don't know about a lot of things yet. If it is, I hope everyone has a happy new year and I will see you in 2016! :D

More coming soon! Stay tuna!

Wednesday, November 18, 2015

Release: Slippery Ice Ball (Android)


     Im getting bored trying to make big complicated games with story lines and purpose. Yesterday, I decided to take break from that. Instead, I decided to create a really dumb pointless game. I wanted to create something short, simple and in only a couple hours. So I created "Slippery Ice Ball"

A game where you play as a slippery ice ball in an ice cave maze. Collect pears to survive. Don't hit the walls or else you will loose. Not sure why I created this. It kinda sucks actually. If you like a stressful challenge then this is the game for you.

Download for free from the Google Play Store today!
Enjoy. As always, more soon!




Thursday, November 5, 2015

I don't know what I'm creating



     Hello everyone. Blog update time. Last time I posted here I mentioned that I was working on a new game. And I have created a bunch of prototypes and a lot of new game assets and all that other good stuff. But the truth is, I honestly have no idea what it is I am actually creating. I have had ideas come and go but can't seem to decide exactly what it is I want to create. My mind constantly changes and sometimes I even loose interest in making the game. I've been busy with other things besides making games. Like real life and my real job lately. So I don't really get the chance to work on my game projects or update the blog as often anymore.

But still, I want to continue to create. I will always create stuff as long as I enjoy doing so.
Anyway, in my free time I have been working on this very strange game that I have been mentioning recently. But at this point, I am pretty much making it up as I go. As you can see by the screenshots, the game is going to be very weird, very random and very wtf. Nothing new though right? Somehow all my games end up just being weird and random and I have even said that I usually just make them up as I go in older posts. :)

Anyway, The new game I am making is P.T! Or at least, it is going to be a game inspired off of the very popular Silent Hills PT demo (an awesome game that ended up getting canceled)

And with all that said. Here is some screenshots. Goodnight. More updates soon.





Friday, May 15, 2015

Super Rubber Duck Coming to Android



     So I have been working on new small game over the past couple days. Actually, as I mentioned in the previous post, I started working on this after submitting my entry for the zelda themed game jam over at gamejolt.com

My next game will be called "Super Rubber Duck". It will be a simple endless mobile game for Android devices. You play as a rubber duck with a red cape and must avoid hitting spiky soap enemies in a bathroom environment.

I created this game fairly quickly. It's already pretty much done at this point but I want to spend a couple more days doing polish work before releasing it to the app store. I am very excited about this one and look forward to releasing it for everyone to play very soon. I plan on releasing it either this Sunday or Monday.

Thanks for reading everyone!

Screenshots from Development: (Not from final game)