Showing posts with label 3d artwork. Show all posts
Showing posts with label 3d artwork. Show all posts

Tuesday, March 1, 2016

Lana The Lemon


     Everyone. This is Lana the Lemon. My most recent 3d character and probably one of my personal favorites yet. I have not updated the artwork section here on my blog in a while. As a matter of fact that section is kind of outdated now as I have created many new characters and 3d stuff over time and have greatly improved. I just never felt like spending much time on updating that section as often anymore. Maybe I will eventually get around to that.

Anyway, I felt the need to post about this new character because of how weird it turned out. Something about this character that is very unique and completely different from any other character I have ever made. Not trying to brag about my work, I just really like this character.

Lana the Lemon will also be a new character in my upcoming horror game "Potato Thriller". Expect to encounter this hideous looking creature/lemon/beast soon.

The above image is the final model. But here is a quick breakdown of the model.



Modeling the character was easy. The challenging part was doing the texture work. I also ran into some issues with the rig for the character.

Wire frame:


Base Colors:


Ambient Occlusion: 



Detail Texturing/ Normal Map: (The eye lashes look terrible here)



Character Rigged and exported to the Unity Engine:



More updates soon. Thanks for reading.


Thursday, April 17, 2014

Snowconesolid Crazy Cats!


     As a quick low poly character modeling practice I decided to come up with my own personal exercise. My goal was to create a simple character that can be reused to create a variety of the same character. My end results are the Snowconesolid Crazy Cats. A variety of colorful cat like characters I came up with.

So as I mentioned in my goal above, I modeled one low poly cat character, created a simple texture and rigged it with multiple poses. I then only modified the texture and created a variety of different colors which allowed me to reuse my character and give him a different appearance. Its really simple and probably something commonly done in the game dev/ 3d graphics industry.


I created a playable webplayer demo for everyone to tryout in their browser with unity.  This will let you walk around and closely observe my crazy cat character models. Try it out over here


This was a really fun and easy modeling practice and I encourage all of you to try it out for yourselves as well. Create a simple character and then reuse it to make a variety of the same character. You can do this by changing the texture color, maybe create different body shapes (fat, skinny, tall, short, etc) of the original character by only adjusting the polygons in your original model (don't add or remove any polygons), etc. Give this exercise a try.

Group Photo!

I am actually really happy with the final results of my cat character. Its rigged and low poly (about 2900 tris only) and game ready. You might see some of these cats appear in future game projects of mine!

To end this post here is the various kinds of crazy cats:

Blueberry Cat




















yellow Cat




















Orange Cat





















Red Cat





















Green Cat





















Purrrrrrple Cat




Blue Blue Cat





















Grey Cat





















Sunset Cat




















9 Different Cats. 9 Lives each.