Showing posts with label april. Show all posts
Showing posts with label april. Show all posts

Thursday, April 5, 2018

Not dead!


     Hello everyone. I just wanted to post a real quick blog update just to show that I am still here and active and very much in the indie game making scene. I know I haven't posted in a long time. Actually, I haven't been active on here, or YouTube or even my Twitter. Admittedly, I don't even really do YouTube or use my channel but, I am typically a very active Twitter user. 

     Anyway, for those of you wondering where I have been, what I have been up to, why I haven't posted a blog update or tweeted anything stupid as I usually do. No, I didn't give up on making games or move onto other things outside of my favorite art form. As a matter of fact, I have been extremely busy with game development related things. More specifically, my new indie game project. I have been crunching on my new game project, working on it full time all day and all night. 

     I realized that I waste so many hours in a day watching YouTube and being on Twitter. I decided to go on a little diet from those for a while so that I can focus all my time and energy on my new game. And I gotta say, it has really been working out for me. I'm able to get so much more done now and make much more progress on my project. It was a hard transition to make at first. To just stop wasting so much time on sites you visit every minuet and just focus on your own work. But once I got into it, I have just been cruising smoothly. I feel less stressed out because of the good progress I can make in a day. whenever I didn't make a satisfying amount of progress on my project or no progress at all, for some reason I would just feel super bummed out and disappointed. I love creating games and I want to make games but at the same time, when I can't focus or stay focused it feels impossible to make games. It would make me not want to make games. I'm glad that I was able to finally just get myself in the zone and change my ways. It feels great to get things done and pursue your dreams.

     I have been pretty quiet about this new project that I have been working on. I never really shared anything like screenshots or talked about it here on the blog or Twitter like pretty much everything else that I worked on. The only thing that I have shown from the new game is that giraffe character from the image above. That's about it though. I realized that there really is no point in constantly posting new screenshots or talking about it all the time. That would just contribute to getting distracted away from the actual project. The thing that actually matters. So I decided that from now on, i'm just going to work on my games and release them. None of that "here's some prototype images" or "here is a trailer showing off early footage" bs. Just make the games. Put them out. When they are done, then they are done and out and that's when things like screenshots and such are important. The only thing that matters is the final product. Not the ideas, not the betas, not the early screens and so on. Plus, this leaves the game to be more of a surprise in the end. 

     All I will say for now is that my new project is unlike anything I have ever made before. It's not a quick short "made in 3 days" type of game, it's not a joke game like Potato Thriller was. This project is actually a serious attempt and effort from me trying to make a good game for once. I have been working on it for many months now. It's a really large project but I am full of motivation. As usual, this project is all 100% me. I'm making it completely alone. All the models, designs, levels, story, mechanics, ui, etc. I make all my own art assets and what not. I never asset flip. So of course I will spend more time than other developers who just have art available for them. Not that theres anything wrong with that, but for me, I prefer that all the art is always my own unique designs. So, I have been working hard and I am going full steam ahead with this one! 

     Anyway, that's pretty much it. I just wanted to show a sign of life real quick. I am still here. I am still making games. I have a new one in the works. I have a ton of other ones also in the works. I am super excited about them, especially about this giraffe project and I can't wait to share more when the time is right. 

Monday, April 6, 2015

There's a Zelda themed game jam going on!



     Over at GameJolt.com there is an awesome month long Zelda themed game jam going on! As a huge fan of "The Legend Of Zelda" series myself, this is one that I can't pass up! The game jam is not just any ordinary zelda themed jam, but its a female link jam! Its going to be really interesting. I definitely want to participate in this jam and submit something myself when I get the time. I have always been inspired by the legend of zelda series. It's one of the reasons why I am even into creating games. It's definitely one of my favorite game series of all time.

Really excited to start working on my project for this jam and checking out what other people are going to make. I think I might play everyone's entry! :)

I have already created concept art. I'll probably post more updates as I make more progress.

You can check out the rules for the game jam over here http://jams.gamejolt.io/femalelinkjam
Jam ends May 1st. It will be awesome. Good luck everyone and have fun.

PS. I hope the people over at gamejolt don't mind me using their gamejam image in this blog post. :)

Thursday, April 17, 2014

Snowconesolid Crazy Cats!


     As a quick low poly character modeling practice I decided to come up with my own personal exercise. My goal was to create a simple character that can be reused to create a variety of the same character. My end results are the Snowconesolid Crazy Cats. A variety of colorful cat like characters I came up with.

So as I mentioned in my goal above, I modeled one low poly cat character, created a simple texture and rigged it with multiple poses. I then only modified the texture and created a variety of different colors which allowed me to reuse my character and give him a different appearance. Its really simple and probably something commonly done in the game dev/ 3d graphics industry.


I created a playable webplayer demo for everyone to tryout in their browser with unity.  This will let you walk around and closely observe my crazy cat character models. Try it out over here


This was a really fun and easy modeling practice and I encourage all of you to try it out for yourselves as well. Create a simple character and then reuse it to make a variety of the same character. You can do this by changing the texture color, maybe create different body shapes (fat, skinny, tall, short, etc) of the original character by only adjusting the polygons in your original model (don't add or remove any polygons), etc. Give this exercise a try.

Group Photo!

I am actually really happy with the final results of my cat character. Its rigged and low poly (about 2900 tris only) and game ready. You might see some of these cats appear in future game projects of mine!

To end this post here is the various kinds of crazy cats:

Blueberry Cat




















yellow Cat




















Orange Cat





















Red Cat





















Green Cat





















Purrrrrrple Cat




Blue Blue Cat





















Grey Cat





















Sunset Cat




















9 Different Cats. 9 Lives each.