Showing posts with label giraffe. Show all posts
Showing posts with label giraffe. Show all posts

Tuesday, October 2, 2018

Giraffe Town Available Today!



Giraffe Town is out now on Steam!


"A giraffe born with slippery feet sets out to find love..."

Take control of a giraffe who has had enough of being held back in life
by his weird feet as you slide your way through the town in a courageous
pursuit of love.

Welcome to Giraffe Town...








Tuesday, September 18, 2018

Announcing "Giraffe Town"


A NEW GAME!?! YES!
Check out the official Steam page here:
https://store.steampowered.com/app/941480/Giraffe_Town/

     Hello everyone! I'm back! It's me! Your friendly neighborhood "Samer-Man" (nobody calls me that) aka snowconesolid aka the greatest indie game developer of all time and space! (Everybody calls me that.)

I know. I know. I have been away for a very long time. Away from the indie game dev scene, away from Twitter, away from this blog, away from existence and so on. I just suddenly vanished one day and I am sure many of you thought that I gave up on making games, or I died from a coffee overdose or I died from mountain climbing or I died from all the other possible ways of dying. And I am sure everyone missed me and people would say stuff like: "Man, I wonder whatever happened to that one game developer?" and then your friends would say: "Who are you talking about? What game developer?" and then you would say: "You know, that one awesome game developer. The one who makes all those awesome games." and then your friend would say: "I'm not sure I really follow. Who exactly are you talking about?" and then you would say: "I'm talking about Samer Khatib! Aka Snowconesolid! Aka the greatest game developer of all time and space!" And then your friend would say: "I still have no idea who that is. But I love that guy and his games so much!" and then you would all laugh and feel nostalgic and it would be a good time. I'm sure this has happened. I was missed. My presence was missed. Then out of nowhere... Wait! Who is that mysterious figure walking out from the shadows!? Could it be!? IT'S SAMER! HE'S BACK! I suddenly show up. And I say: "It's okay. No more tears. I have a new game!" Then, a burst of loud cheering of happiness and excitement begins to echo around the world as everyone anticipates the launch of a new Samer Khatib game!

This post is just supposed to be me briefly announcing my new game... I think I went a bit off the rails there. Anyway, yes. Today is a very special day. I am back and I am super excited to be announcing my newest game... *Drum roll*


"A giraffe born with slippery feet sets out to find love..."

Coming soon to Steam.
Please visit the official Steam page to see the trailer, screenshots, and more information about the game here: https://store.steampowered.com/app/941480/Giraffe_Town/

Don't forget to add the game to your wishlist, follow it and tell all your friends and family about it! More information about the game will follow later on in future posts. So be sure to check back here, or the official Steam page and follow me on Twitter here for more updates about my new game.

     Once again, I am extremely excited to finally reveal, share and announce my newest game today. It is a project that I have been working on in silence for nearly 2 years. It is also my next game release since Potato Thriller which, was also originally released about 2 years ago as of this writing. This project also marks my second ever game release on Steam which is a huge milestone and accomplishment for me personally. I am very proud of my work and I can't wait to see what you guys think of it. 

Thank you, everyone, so much for stopping by, checking out the Steam page and for your support which has kept me motivated throughout the years! 

I look forward to releasing Giraffe Town very soon as well as continue making games for many many years to come!

Thursday, April 5, 2018

Not dead!


     Hello everyone. I just wanted to post a real quick blog update just to show that I am still here and active and very much in the indie game making scene. I know I haven't posted in a long time. Actually, I haven't been active on here, or YouTube or even my Twitter. Admittedly, I don't even really do YouTube or use my channel but, I am typically a very active Twitter user. 

     Anyway, for those of you wondering where I have been, what I have been up to, why I haven't posted a blog update or tweeted anything stupid as I usually do. No, I didn't give up on making games or move onto other things outside of my favorite art form. As a matter of fact, I have been extremely busy with game development related things. More specifically, my new indie game project. I have been crunching on my new game project, working on it full time all day and all night. 

     I realized that I waste so many hours in a day watching YouTube and being on Twitter. I decided to go on a little diet from those for a while so that I can focus all my time and energy on my new game. And I gotta say, it has really been working out for me. I'm able to get so much more done now and make much more progress on my project. It was a hard transition to make at first. To just stop wasting so much time on sites you visit every minuet and just focus on your own work. But once I got into it, I have just been cruising smoothly. I feel less stressed out because of the good progress I can make in a day. whenever I didn't make a satisfying amount of progress on my project or no progress at all, for some reason I would just feel super bummed out and disappointed. I love creating games and I want to make games but at the same time, when I can't focus or stay focused it feels impossible to make games. It would make me not want to make games. I'm glad that I was able to finally just get myself in the zone and change my ways. It feels great to get things done and pursue your dreams.

     I have been pretty quiet about this new project that I have been working on. I never really shared anything like screenshots or talked about it here on the blog or Twitter like pretty much everything else that I worked on. The only thing that I have shown from the new game is that giraffe character from the image above. That's about it though. I realized that there really is no point in constantly posting new screenshots or talking about it all the time. That would just contribute to getting distracted away from the actual project. The thing that actually matters. So I decided that from now on, i'm just going to work on my games and release them. None of that "here's some prototype images" or "here is a trailer showing off early footage" bs. Just make the games. Put them out. When they are done, then they are done and out and that's when things like screenshots and such are important. The only thing that matters is the final product. Not the ideas, not the betas, not the early screens and so on. Plus, this leaves the game to be more of a surprise in the end. 

     All I will say for now is that my new project is unlike anything I have ever made before. It's not a quick short "made in 3 days" type of game, it's not a joke game like Potato Thriller was. This project is actually a serious attempt and effort from me trying to make a good game for once. I have been working on it for many months now. It's a really large project but I am full of motivation. As usual, this project is all 100% me. I'm making it completely alone. All the models, designs, levels, story, mechanics, ui, etc. I make all my own art assets and what not. I never asset flip. So of course I will spend more time than other developers who just have art available for them. Not that theres anything wrong with that, but for me, I prefer that all the art is always my own unique designs. So, I have been working hard and I am going full steam ahead with this one! 

     Anyway, that's pretty much it. I just wanted to show a sign of life real quick. I am still here. I am still making games. I have a new one in the works. I have a ton of other ones also in the works. I am super excited about them, especially about this giraffe project and I can't wait to share more when the time is right.