Showing posts with label pc gaming. Show all posts
Showing posts with label pc gaming. Show all posts

Tuesday, October 2, 2018

Giraffe Town Available Today!



Giraffe Town is out now on Steam!


"A giraffe born with slippery feet sets out to find love..."

Take control of a giraffe who has had enough of being held back in life
by his weird feet as you slide your way through the town in a courageous
pursuit of love.

Welcome to Giraffe Town...








Tuesday, September 18, 2018

Announcing "Giraffe Town"


A NEW GAME!?! YES!
Check out the official Steam page here:
https://store.steampowered.com/app/941480/Giraffe_Town/

     Hello everyone! I'm back! It's me! Your friendly neighborhood "Samer-Man" (nobody calls me that) aka snowconesolid aka the greatest indie game developer of all time and space! (Everybody calls me that.)

I know. I know. I have been away for a very long time. Away from the indie game dev scene, away from Twitter, away from this blog, away from existence and so on. I just suddenly vanished one day and I am sure many of you thought that I gave up on making games, or I died from a coffee overdose or I died from mountain climbing or I died from all the other possible ways of dying. And I am sure everyone missed me and people would say stuff like: "Man, I wonder whatever happened to that one game developer?" and then your friends would say: "Who are you talking about? What game developer?" and then you would say: "You know, that one awesome game developer. The one who makes all those awesome games." and then your friend would say: "I'm not sure I really follow. Who exactly are you talking about?" and then you would say: "I'm talking about Samer Khatib! Aka Snowconesolid! Aka the greatest game developer of all time and space!" And then your friend would say: "I still have no idea who that is. But I love that guy and his games so much!" and then you would all laugh and feel nostalgic and it would be a good time. I'm sure this has happened. I was missed. My presence was missed. Then out of nowhere... Wait! Who is that mysterious figure walking out from the shadows!? Could it be!? IT'S SAMER! HE'S BACK! I suddenly show up. And I say: "It's okay. No more tears. I have a new game!" Then, a burst of loud cheering of happiness and excitement begins to echo around the world as everyone anticipates the launch of a new Samer Khatib game!

This post is just supposed to be me briefly announcing my new game... I think I went a bit off the rails there. Anyway, yes. Today is a very special day. I am back and I am super excited to be announcing my newest game... *Drum roll*


"A giraffe born with slippery feet sets out to find love..."

Coming soon to Steam.
Please visit the official Steam page to see the trailer, screenshots, and more information about the game here: https://store.steampowered.com/app/941480/Giraffe_Town/

Don't forget to add the game to your wishlist, follow it and tell all your friends and family about it! More information about the game will follow later on in future posts. So be sure to check back here, or the official Steam page and follow me on Twitter here for more updates about my new game.

     Once again, I am extremely excited to finally reveal, share and announce my newest game today. It is a project that I have been working on in silence for nearly 2 years. It is also my next game release since Potato Thriller which, was also originally released about 2 years ago as of this writing. This project also marks my second ever game release on Steam which is a huge milestone and accomplishment for me personally. I am very proud of my work and I can't wait to see what you guys think of it. 

Thank you, everyone, so much for stopping by, checking out the Steam page and for your support which has kept me motivated throughout the years! 

I look forward to releasing Giraffe Town very soon as well as continue making games for many many years to come!

Friday, June 2, 2017

Steam Direct, The Fee & Thoughts.



     It's funny because just yesterday in my latest post I mentioned Steam Direct and how the fee was still a mystery. Today, it is no longer a mystery and if you haven't already heard the news from Steam's blog or any other gaming news website already, then you probably are not a game developer who want's to publish a game to Steam. Or you just don't care.

     Anyway, today Valve officially announced that the Steam Direct fee will only be $100 per game. Also, this $100 fee is recoupable according to Valve.
Steam Blog: Link

     After weeks of indie developers stressing out and being on edge about the Direct price point and waiting for the news to come out, everyone can finally relax.

     At first, I was really surprised to see Valve's decision. Personally, I was expecting the fee to be between $300 and $500 myself actually. However, Valve decided to set the fee at the lowest price point possible so that smaller indies (me being a small indie as well) wouldn't get barred out and that is pretty awesome of them. I am really happy with this price point and I am sure many other indie developers are as well. This is a very fair and more than reasonable price to pay to have your game on the largest PC gaming store front in the world. I believe that this small fee gives every indie game developer the opportunity to shine and possibly become a success on Steam. Also, it just makes everything so much more simpler for everyone. No more running Greenlight campaigns, getting votes and waiting months to see if the game passes. Developers simply pay the fee, fill out some paper work (I think there will be paperwork), set up the game page and release on Steam.

     Of course at the same time this low price point might worry some people because now the Steam platform is available to publish on to anyone with $100. It brings up the argument that the platform could possibly become over flooded with low quality games, joke games, asset flips, etc. The argument that shady developers might abuse this new system and exploit it to set up cash farms just like they did with Greenlight. Developers worry that their games will just become buried under the hundreds of other games submitted making it hard to become visible to potential customers. And gamers worry that they will become overwhelmed with loads of games flooding the storefront pages making it more difficult to browse for games that they would be interested in.

     With a low price point of just $100 it is possible for any of these points that I brought up to happen however, no one knows for sure yet. With that said, the people over at Valve have also taken these potential possibilities into consideration. I have been keeping up with Valve's more recent blog post and it truly does sound like they are working hard to avoid any possible exploitation of the new system. Valve has already made changes to the trading card system, navigating the site, what content is recommended to which users depending on their interest and making changes to the sites algorithms to just make the entire platform the best it can be. Valve really does care about giving the end user an enjoyable store browsing experience and giving the developer the best platform to work on and it shows that they are working hard to constantly improve the site. And this is why in my opinion they are the best. Why they are the number one storefront in the world. With all that said, nothing is perfect and I am sure there will always be users complaining about something and users giving praise.

    Only time will tell how the Steam Direct system will perform so we just have to wait and see.
As for me, I will definitely be using Steam Direct to publish my upcoming future games. I am excited about it and am really looking forward to seeing the changes Valve continues to make. What are your thoughts about all of this? Tweet at me @snowconesolid

See you all on Direct!

Update: 6/6/2017


Steam Greenlight official retired. Steam Direct confirmed for June 13th, 2017

Thursday, June 1, 2017

The status of "Samer Hills"



Hey Samer, whatever happened to that one game project you were working on? You know, the one you posted to Steam GreenLight over here? Hmmm... I believe it was called Samer Hills? Yeah, this one

That is a good question Samer (just play along with me). Let me tell you what is going on because I believe I haven't been really been clear about it's progress and to be honest, I have been a bit confusing because I tend to say something different each time. I recently posted this update over at the game's Steam Greenlight page (yes, as of this post Steam Greenlight is still up and is still a thing. I posted links to my game's Greenlight page exactly 5 times already in this post......) 

Anyway! as I was saying, I recently posted this update on the Steam Greenlight page because I felt it was important to keep the page... well, updated with news relating to the project. However, with Valve's upcoming Steam Direct system, Steam Greenlight can be taken down any day now and who knows if anyone will ever be able to visit those dead Greenlight game pages anymore. 

With that said, I think it is a good idea to simply re-post the update over here on my blog for future reference. Now, I will shamelessly copy paste and quote myself:

Status of the project:
"Just a quick and possibly final update I post here on this game's Greenlight page. Since I have been going back and forth between saying that the game is "temporarily shelved" and the "game is still in development."

So that there isn't any confusion, I want to clarify the current status of this project and my plans. I don't want to sound like I am repeating what I have said in previous announcements, but here is what's going on.

-The game is NOT canceled.

-The game is still set to release/finish development this year (2017)

-I am reworking the game to be something more than what I originally had planned. I have a completely different vision for what I want this game to be and I want to implement all of my ideas into it and tweak it until I feel it is the game I want to put out there. This will be a bigger game with more than originally planned. I want to create an immersive world with multiple characters and multiple story-lines occurring.

-I am planning on changing the game's name to something entirely different. It will no longer be called "Samer Hills". Therefore if the game gets greenlit on here in time before Direct comes out, this game will launch under a different name.

-If greenlight is eventually taken down and replaced with Direct and this game has not passed it's greenlight campaign then that is okay. I will finish the game and look into my options for releasing it. As of this update there still is no exact information on how Direct will work or how much the fee will be. So I can't promise a direct release at this time. But again, I will look into my options for publishing and see if I can work with Direct.

Anyway, thank you everyone once again for the support and interest in this project. Admittedly this greenlight page isn't really getting much views or visits. However, for those few followers I feel it is important that I continue to share updates and the status on the project here on the greenlight page. At least while it is still up.

Thanks everyone once again. I appreciate all of you!

-Samer Khatib (snowconesolid)"

Originally posted on "Samer Hills" Steam Greenlight page here: https://steamcommunity.com/sharedfiles/filedetails/updates/868133785/1496360496
On 6/1/2017. Original Page may be removed in future.

Anyway, that's all I wanted to share today. Also, I finally setup an indiedb page for Samer Hills. You can find it here: http://www.indiedb.com/games/samer-hills

More updates soon. 
Thanks for reading.