Showing posts with label marketing. Show all posts
Showing posts with label marketing. Show all posts

Friday, June 2, 2017

Steam Direct, The Fee & Thoughts.



     It's funny because just yesterday in my latest post I mentioned Steam Direct and how the fee was still a mystery. Today, it is no longer a mystery and if you haven't already heard the news from Steam's blog or any other gaming news website already, then you probably are not a game developer who want's to publish a game to Steam. Or you just don't care.

     Anyway, today Valve officially announced that the Steam Direct fee will only be $100 per game. Also, this $100 fee is recoupable according to Valve.
Steam Blog: Link

     After weeks of indie developers stressing out and being on edge about the Direct price point and waiting for the news to come out, everyone can finally relax.

     At first, I was really surprised to see Valve's decision. Personally, I was expecting the fee to be between $300 and $500 myself actually. However, Valve decided to set the fee at the lowest price point possible so that smaller indies (me being a small indie as well) wouldn't get barred out and that is pretty awesome of them. I am really happy with this price point and I am sure many other indie developers are as well. This is a very fair and more than reasonable price to pay to have your game on the largest PC gaming store front in the world. I believe that this small fee gives every indie game developer the opportunity to shine and possibly become a success on Steam. Also, it just makes everything so much more simpler for everyone. No more running Greenlight campaigns, getting votes and waiting months to see if the game passes. Developers simply pay the fee, fill out some paper work (I think there will be paperwork), set up the game page and release on Steam.

     Of course at the same time this low price point might worry some people because now the Steam platform is available to publish on to anyone with $100. It brings up the argument that the platform could possibly become over flooded with low quality games, joke games, asset flips, etc. The argument that shady developers might abuse this new system and exploit it to set up cash farms just like they did with Greenlight. Developers worry that their games will just become buried under the hundreds of other games submitted making it hard to become visible to potential customers. And gamers worry that they will become overwhelmed with loads of games flooding the storefront pages making it more difficult to browse for games that they would be interested in.

     With a low price point of just $100 it is possible for any of these points that I brought up to happen however, no one knows for sure yet. With that said, the people over at Valve have also taken these potential possibilities into consideration. I have been keeping up with Valve's more recent blog post and it truly does sound like they are working hard to avoid any possible exploitation of the new system. Valve has already made changes to the trading card system, navigating the site, what content is recommended to which users depending on their interest and making changes to the sites algorithms to just make the entire platform the best it can be. Valve really does care about giving the end user an enjoyable store browsing experience and giving the developer the best platform to work on and it shows that they are working hard to constantly improve the site. And this is why in my opinion they are the best. Why they are the number one storefront in the world. With all that said, nothing is perfect and I am sure there will always be users complaining about something and users giving praise.

    Only time will tell how the Steam Direct system will perform so we just have to wait and see.
As for me, I will definitely be using Steam Direct to publish my upcoming future games. I am excited about it and am really looking forward to seeing the changes Valve continues to make. What are your thoughts about all of this? Tweet at me @snowconesolid

See you all on Direct!

Update: 6/6/2017


Steam Greenlight official retired. Steam Direct confirmed for June 13th, 2017

Saturday, February 18, 2017

My (evolved) Logo. A story about Snowconesolid.

     Over the years as an independent game developer I have been constantly re-inventing myself over and over again. Improving my skill sets, learning how to create better quality graphics, mechanics and games and maturing as a developer. I created many different things over the years. Some forgotten,  some buried deep within my computers hard-drive among hundreds of unorganized folders and some stored in some of my older (completely broken) computer hard-drives, lost forever. Data and source files I created that will never be seen again.....

However, throughout alllllll these years there is one thing that has been with me since the beginning.... (Not of time, beginning of my journey into becoming a game developer that is)

      There is one thing that has appeared in nearly all my works. There is one stupid piece of art that I refuse to ever discard. One very important stupid piece of art that I am building everything around. I use this as my signature for my works. A way, for people to easily identify who the source is. A way for people to know that, "SAMER FREAKING KHATIB CREATED THIS!" 
(Whoah, calm down man, you're ego is showing again)

A stupid piece of art that is heavily associated with me. I IDENTIFY AS THIS STUPID PIECE OF ART!!!!

I'm talking of course about, my logo......
(Or mascot, icon, branding, etc, whatever the hell it is people call it. All those words are the same thing.)

Maybe you have seen it before.
(You probably have not, i'm not as famous as I think I am.) 
You know? That purple-blue-greyish cat/snail like thing?
(Honestly, I don't even know. After all these years, I still have no idea what it is or what I should call it....)




Yah! That one! Image above. That one right there!

     As a young boy I.....
(Wait, hang on a second.....)
As a young man I...
(Yeah, that sounds much better. Okay back to story time.)

     As a young man I mindlessly came up with this strange cat-like creature (now it looks more like a mouse to me). Sitting in my room at my desk with nothing but a wrinkled used piece of scrap paper and literally only 3 odd colored crayons (purple, blue, grey) at my finger tips, the start of something beautiful was about to happen. (I must of been really bored lol) I looked down at the paper after 5 minuets of random doodling and the Snowconesolid mascot was born. This "piece of art" was created with no purpose, no inspiration, no reference, no thought whatsoever. I looked down at the piece of paper and my response wasn't "what the hell is this?" but instead, my response was "woah! this looks pretty cool!"  

     When we are younger, we aren't as critical on ourselves or towards others. We don't look for the flaws in anything. As younger people, we just see things for what they are and how they appear and simply just accept them. It's easier to find enjoyment in even the simplest things at a younger age. This is why I loved it so much. The crappy stupid drawing. It was unique, original. It wasn't trying to be good art. It wasn't a planned idea that I just had to draw out. It wasn't trying to be anything else other than a silly little doodle on notebook paper. It was mine. It was me. It represented me. A person who enjoys to create things just for the hell of it. 

     I use to always draw as a kid. I still have hundreds of crappy childhood drawings all saved up in a plastic folder somewhere in my basement in a box that is probably full of cobwebs and dead spiders now. Even today, I often sketch on paper that is just sitting next to me. I have been drawing all my life. I enjoy drawing. It's a creative outlet and i'm sure millions of people would agree with this statement. So, out of all the doodles and so called "works of art"  I have made, why did I choose that weird purple mouse-like creature to represent me as an independent game developer? Because of the story behind it. The deeper meaning (oh no, he's getting all hipster again). Because of the reasons  I mentioned above. It's simple. It represents how much I truly do love creating things. Anything from sketches, to 3d models, to full games. Heck, even if a chef gave me a blob of beef to play with, I would probably just attempt to sculpt something out of it. (Okay, weird example). 

     I'm not the greatest artist. But that's the thing with art. You don't have to be. Anyone and everyone can be and already is an artist! Everything is art! (WARNING: Engaging full on hipster mode!)

     Anyway, back on topic. My mascot/logo thing is something that has been with me since I first started learning about creating games many many years ago.. As I mature and evolve as a person and game developer, so does my icon. I'd like to take a look back real quick and show how much this simple sketch has changed over the years...

INTRODUCING: The Evolution Of "Cat-Mouse-Slug-Creature" Thing! (Snowconesolid Mascot)

The Original! Born on used notebook paper... 
What a monstrosity... seriously...


The First 3D Version!
That is scary as hell now that I look back at this! This was also one of my first 3d models. So don't judge me. I was a total noobie...


The NEW 3D Version!
Now with even more polygons actual texturing. This was made a couple years after the one above. When I started to get better with 3d modeling.


The First Official Splash Screen!
Before, I would often place a 3d model of the mascot at the start of the game. But it looked off because it's just this 3d model floating around in the players face. Made no sense at all. So I decided, it's time to make an actual splash screen. Using the 3d model, I was able to create this 2d image of the mascot that gave it more defined lines and a more cartoon-ish look. The black outlines made it easier to look at. 

The Fuzzy-Washed-Out-Look!
This is the modern day version of the mascot I typically use now. It takes the cartoon-ish/child-like look from the previous one and makes it look a little older. More mature. It has a darker shadow behind it, washed out colors and a fuzzy border emitting from all around it. This version looks more edgy and cool. This version looks rock-n-roll.


The Corporate Look!
The mascot is now in black and white to give it more of a "serious" "corporate" style. The mascot's head is only visible now. From the eyes to the ears. The text only says "SnowConeSolid Productions" now. Instead of  "A Samer Khatib Game (Snowconesolid)


The Separate Colors Corporate Look!
The 3 main (and only) colors from the original mascot are separated now. I just thought it might be a cool idea?


And now, finally. After years of evolution. Years of re-inventing...
My final, sleekest, most professional looking version of the splash screen...

The Static Screen Look!
A very cinematic presentation. Simple black and white color scheme. Nice subtle shadow around the head of the mascot. Text has a nice dark outline. The center piece is layered on top of an animated static screen representing the player looking into their own TV or PC screen (or any screen really). The corners fade darker as they surround the edges of the screen (vignette) driving the users attention to the main logo....

I am personally very proud of this new version of my splash screen and love how it came out. Think I spent a little too much time on a splash screen even. But it was well worth it. My end goal was to create a more professional looking logo. One that's eye catchy, clean and recognizable. Something that somewhat stands out compared to other boring black and white splash screens. It's very me and fits my style. Suits me well if I must say! I worked.... really hard on this.
Not bragging honestly! I just really like my own logo... I don't have a big ego! Please! Believe me!!! Why am I still typing in bold italics!?!

Also, I made different color variations which are also quite lovely to look at if I must say so myself!
SEE!












     And that, is how my logo came to be what it is today...

     I think this was probably the longest post I have ever written here on the blog. Maybe even pointless. But I just wanted to share my thoughts and personal story on the topic of icons/logos/mascots/branding (again all a bunch of words that mean the same thing.) 

If there is one thing that you could take away from this post (you don't have to listen to this advice of course) - Make sure there is some kind of story behind your logo. Some kind of deeper meaning to it. What makes it interesting? Why does your logo/mascot/brand/icon (why do I keep typing this!?) represent you?