Showing posts with label steam greenlight. Show all posts
Showing posts with label steam greenlight. Show all posts

Friday, June 2, 2017

Steam Direct, The Fee & Thoughts.



     It's funny because just yesterday in my latest post I mentioned Steam Direct and how the fee was still a mystery. Today, it is no longer a mystery and if you haven't already heard the news from Steam's blog or any other gaming news website already, then you probably are not a game developer who want's to publish a game to Steam. Or you just don't care.

     Anyway, today Valve officially announced that the Steam Direct fee will only be $100 per game. Also, this $100 fee is recoupable according to Valve.
Steam Blog: Link

     After weeks of indie developers stressing out and being on edge about the Direct price point and waiting for the news to come out, everyone can finally relax.

     At first, I was really surprised to see Valve's decision. Personally, I was expecting the fee to be between $300 and $500 myself actually. However, Valve decided to set the fee at the lowest price point possible so that smaller indies (me being a small indie as well) wouldn't get barred out and that is pretty awesome of them. I am really happy with this price point and I am sure many other indie developers are as well. This is a very fair and more than reasonable price to pay to have your game on the largest PC gaming store front in the world. I believe that this small fee gives every indie game developer the opportunity to shine and possibly become a success on Steam. Also, it just makes everything so much more simpler for everyone. No more running Greenlight campaigns, getting votes and waiting months to see if the game passes. Developers simply pay the fee, fill out some paper work (I think there will be paperwork), set up the game page and release on Steam.

     Of course at the same time this low price point might worry some people because now the Steam platform is available to publish on to anyone with $100. It brings up the argument that the platform could possibly become over flooded with low quality games, joke games, asset flips, etc. The argument that shady developers might abuse this new system and exploit it to set up cash farms just like they did with Greenlight. Developers worry that their games will just become buried under the hundreds of other games submitted making it hard to become visible to potential customers. And gamers worry that they will become overwhelmed with loads of games flooding the storefront pages making it more difficult to browse for games that they would be interested in.

     With a low price point of just $100 it is possible for any of these points that I brought up to happen however, no one knows for sure yet. With that said, the people over at Valve have also taken these potential possibilities into consideration. I have been keeping up with Valve's more recent blog post and it truly does sound like they are working hard to avoid any possible exploitation of the new system. Valve has already made changes to the trading card system, navigating the site, what content is recommended to which users depending on their interest and making changes to the sites algorithms to just make the entire platform the best it can be. Valve really does care about giving the end user an enjoyable store browsing experience and giving the developer the best platform to work on and it shows that they are working hard to constantly improve the site. And this is why in my opinion they are the best. Why they are the number one storefront in the world. With all that said, nothing is perfect and I am sure there will always be users complaining about something and users giving praise.

    Only time will tell how the Steam Direct system will perform so we just have to wait and see.
As for me, I will definitely be using Steam Direct to publish my upcoming future games. I am excited about it and am really looking forward to seeing the changes Valve continues to make. What are your thoughts about all of this? Tweet at me @snowconesolid

See you all on Direct!

Update: 6/6/2017


Steam Greenlight official retired. Steam Direct confirmed for June 13th, 2017

Monday, February 20, 2017

Samer Hills On Steam GreenLight!

     Here it is everyone. My second ever Steam GreenLight campaign for my newest and next upcoming game, "Samer Hills" 

(A game shamelessly named after me, the developer. Feel that big ego)

Samer Hills is a post-apocalyptic thriller about a man who decides to return home after being away for nine years to finish what he started...

Steam GreenLight Page Over Here: http://steamcommunity.com/greenlight/samerhills

Trailer:



Plans, Thoughts, Release Date, Misc Info:
      I have been talking and posting about this new game project since late 2016 but never really wen't too in depth about it (don't worry, i'm not about to.) I have been constantly sharing development progress, screenshots and more behind the scenes stuff  here on the blog and twitter but never anything really about the final product or what to expect. The trailer above is really the first thing that does this. This is the first footage of gameplay, some characters are introduced and maybe you could get a good feel of the atmosphere and types of settings that can be expected from the game. 

     There is still a lot of work that needs to be done on the game. However, after months of development I finally feel like I have a sufficient amount of content created to showcase on Steam and to run my next GreenLight. This is essentially only an introduction and the first step of many that lay ahead. With that said, there is no set release date. But this game is planned for this year, 2017. Keep in mind that I am just one guy after all and there are some days that I just can't spend on developing the game. Just being honest, but I am working really hard on this project and I plan on delivering a really unique experience (said every other indie ever...) Jokes aside, I am really proud of what I have created here so far and I am really proud of the trailer I put together to demonstrate some of the game. I am really excited about this one and having a great time creating it. I truly do look forward to finishing the game and sharing with the world. 

I am always active online and will continue to keep you guys updated on the project. Also, this is kind of off topic, but I am working on transitioning to posting video updates instead of just here on the blog (no one likes reading)

So more updates to follow down the road. YouTube vlogs as well as other miscellaneous none related videos all coming to the channel: https://www.youtube.com/user/snowconesolid 

Friday, February 10, 2017

Valve Killing Greenlight...


     Hello everyone. This is kind of a surprise post, but I just had to take the time to write about this news. If you are an indie game developer and plan on submitting your game to Steam GreenLight then you might want to hurry up and do so quickly. I am sure many developers using the platform or want to use the platform have heard the news already, but if you have not this is whats going on - Valve is shutting down Steam Greenlight for good.

Source - From Valve themselves:
http://steamcommunity.com/games/announcements/evolvingsteam

Almost every other major gaming site has also covered this already such as kotaku and Polygon
I am sure that many YouTubers will also probably discuss this soon enough as well.

Anyway, Valve is shutting down Steam Greenlight and plans to replace it with something called "Steam Direct". This will be the new program that indie developers will need to go through if they want to make their games available on the Steam platform. Valve didn't release much information on the new submission process and it seems that most of the plans aren't finalized yet but if you are an indie developer hoping to get onto the platform there could be some things to be worried about. For example, it only cost $100 dollars to sign up as a developer for Steam Greenlight. This was a one time submission fee that allowed you to submit as many games as you wanted. Steam Direct aims to remove this and it sounds like Valve will be charging a fee per submission. There is no official price setup for the new fee as of this writing. Valve will be sharing more information about the new process later on.


For more information and questions not answered in Valve's news update I recommend checking out this topic about the upcoming changes in the Greenlight community forums:

Changes coming to Steam Greenlight

According to this post, if you are a Greenlight developer and still have not submit anything, you may request a refund.

For those of you interested in submitting to Greenlight, there is still time and you can do so. If you get greenlit before the changes are made, then it's safe to say that you will be able to release your game on Steam without having to go through Steam Direct or paying another fee price. However, if your game is still hanging in Greenlight by the time Steam Direct takes over, then you will have to resubmit and possibly pay a fee based on the new on-boarding process.

indies worried....

     If you are an indie developer don't worry, you will still be able to bring your product to Steam even after Greenlight is taken down. However, if you are worried, it is understandable. Actually, after reading through the comments and seeing what other developers have to said expresses that many other small time indies are worried.  I personally am worried myself since I am an indie game developer who currently has been through Greenlight once already and planned on submitting more games through it in the future. Actually, I was planning my second Greenlight campaign for my next upcoming game. The game I have been talking about for months now here on the blog. This news about Greenlight shutting down has got me so worried, that I might even launch my next Greenlight campaign sometime next week hoping that it will get green-lit and reserve me a launch spot on Steam before the big changes happen. It might become harder to get on Steam's platform. I don't know yet. We will see. 

Once again, don't get too worried. Valve themselves still haven't really given any final answers on how the new changes will work, how much it will cost etc. In the meantime, it is probably best to submit your game to Greenlight before it's completely gone. 

This news isn't all bad. Valve is obviously doing this in the best interest of their customers and developers. This is a new way to add in some sort of new level of quality control. Steam Direct could mean less poorly designed, broken unfinished games and more quality content for people to buy. 

I will most likely be posting an update about my current game project within the next week or so. 

Sunday, December 18, 2016

Here's the plan... (Next Steam Greenlight campaign)


     I have been making excellent progress on my next game project and I gotta say, I have never been so excited about anything I have ever made as much as I am for this new game. Anyway, I don't want to start rambling on about how much of a good job I did on my new project. That doesn't mean anything at all. Instead of going on and on about how great I think my game is - I need to actually focus more on completing it and getting it out there. Gotta tone down that ego. Sheesh!


     Anyway, in all seriousness, yes I have been making excellent progress on the game however, it is no where near complete. It's not even close to where I want it to be yet. That is not necessarily a bad thing. I am taking my time with this one and polishing it up in every area as much as I can. Polish and quality is something I have been talking a lot about lately here on the blog and it is something that I am really stressing and pushing into the next game. I want the game to be as good as I possibly can make it.


      As much as I am proud of my first Steam release Potato Thriller. This game will be nothing like Potato Thriller in anyway. Not even close. And I don't want it to be like Potato Thriller actually. As I said in an older blog post, I have grown and matured a lot since the release of Potato Thriller and really have learned and become more skilled as a game developer. I want this next project to show that. I am capable of more Potato Thriller type games. 


I know I often say this, but I will try to say this in the least braggiest way as possible - This is going to be the most polished thing I have ever worked on. Damn! that still came across as egotistical... Honestly though, I am just really excited about the work I have put into this project and I keep trying to show that in the blog updates but it comes across as some looser indie developer who is really full of himself. But it really is not my intention to come across like that. 

Next game has dev's name in the title... Say's he doesn't want to 
come off as egotistical...

     The reason I want to share this next game so bad is because when I originally released Potato Thriller, sure it had some fans but, it also had a lot of other people who criticized it harshly. 
And I have said this before, but I always accept all forms of criticism. I have nothing against negative criticism at all. I actually even agree with most of the criticism I got over Potato Thriller and this is really one of the main reasons as to why I am trying to improve and show that with my next game. I feel like I kind of got this image as some kind of "hack dev" or some cheap indie dev who doesn't care about the quality of their games and just puts stuff out to make a quick buck. That is not me at all. I care so much about the quality that goes into my games. Hopefully I can do that with my next game. And I am really excited to get it out there and share it with the world. I love video games so much and respect them as the wonderful art form that they are. I'm very passionate about games. It's cheesy I know.

WOOOOW character has different uniforms built in!

     This game will definitely be a 2017 release. But hopefully early 2017. I had originally planned on launching the Greenlight campaign on Steam for this game by the middle of the month if I reached a certain point in the games development. Unfortunately that won't be happening. So here's the plan (for now) - I am not that far off from hitting that "certain point" in the games development. What I want to do is get more done. My goal is to try launching the Steam Greenlight campaign by the end of this month and then hopefully finish and release the game early 2017. No promises just yet. Might not happen. But that is what I am aiming for and working hard to stay on my schedule. In the meantime there will probably be less blog post and updates but I will come back on here and share more whenever I get a chance to do so! If I launch my Greenlight campaign before the end of this month then I will definitely post an update here on the blog.




Until then, this might be the final post of 2016. If it is, I hope everyone has a safe and wonderful holiday break. Spend time with your families, play some video games! See you in 2017!

Things are gonna get weird...