Showing posts with label thriller. Show all posts
Showing posts with label thriller. Show all posts

Saturday, August 12, 2017

Just getting started. Quality & Polish...


     This is something that I have talked about a few times here on the blog and I apologize if it sounds like I am constantly repeating myself throughout time. I have been making games for a while now. It has been nearly a decade since I embarked on this independent developer journey. I am constantly learning, improving and maturing as a game developer. This is something that I am honestly passionate about. It is something that I love for sure without a doubt.


     Although I have been doing this for years now, I feel like I am at that point where I am just now getting started in game development. I'm taking it more seriously. I understand the struggles of being an indie game developer. Making good games can be a real challenge. Lot's of hours of hard work goes into it. It takes a long time to see any results. Days go by. Sometimes you lose motivation. Then you get that motivation back and start hammering away. Then months go by and you lose motivation again and so on. However, I personally always find myself coming back because of my love for creation. It's like a hunger.


     Sorry for getting all poetic there for a second. Anyway, I just wanted to say that I really do care about the quality of my games. I mentioned this on my Twitter, but I constantly feel like I need to redeem myself for Potato Thriller. Don't get me wrong, I am very proud of all the work I did. I am proud I created Potato Thriller and put it out there. Releasing Potato Thriller on Steam is one of the biggest milestones I have ever reached as an indie game developer and I would never undo it if I could. Potato Thriller is definitely on my top 10 list of life accomplishments.  

     With that said, I am aware of all the issues Potato Thriller had as a game. I know the game seems very amateurish and I understand why someone wouldn't bother to play it just by looking at it's trailer or at screenshots of it. Although I am proud of my creation, I feel like it has stuck me with this image or a label that portrays me as an amateurish dev, who produces low quality games and that's all i'll ever make. 


   I don't want to be known as the guy who produces low quality games. I care about quality. I really do. I want to deliver unique and enjoyable game experiences. Memorable experiences. So, I am working hard to ensure that my next game and all my future games are the best that I can make them and super polished. This is a reason why I haven't released anything in a long time.


     With all that said, i'm going to be away for a while. Away from this blog, social media, just my online presence in general so that I can truly focus all my energy into my upcoming game. To everyone who has followed my work, played my games, checked out this blog and supported me as a developer, I thank you. You are all awesome. Next time I post an update here on the blog, it will be the announcement and official Steam page for my next game. Bye bye for now!


Thursday, August 3, 2017

Some teasers

     Hello everyone. Going to keep this post quick and short. Here's some cool teaser screens and gifs of what I have been working on. Spoiler, it appears to be a Potato Thriller 2 or something like that.. More info + updates soon. Okay bye!
















Monday, February 20, 2017

Samer Hills On Steam GreenLight!

     Here it is everyone. My second ever Steam GreenLight campaign for my newest and next upcoming game, "Samer Hills" 

(A game shamelessly named after me, the developer. Feel that big ego)

Samer Hills is a post-apocalyptic thriller about a man who decides to return home after being away for nine years to finish what he started...

Steam GreenLight Page Over Here: http://steamcommunity.com/greenlight/samerhills

Trailer:



Plans, Thoughts, Release Date, Misc Info:
      I have been talking and posting about this new game project since late 2016 but never really wen't too in depth about it (don't worry, i'm not about to.) I have been constantly sharing development progress, screenshots and more behind the scenes stuff  here on the blog and twitter but never anything really about the final product or what to expect. The trailer above is really the first thing that does this. This is the first footage of gameplay, some characters are introduced and maybe you could get a good feel of the atmosphere and types of settings that can be expected from the game. 

     There is still a lot of work that needs to be done on the game. However, after months of development I finally feel like I have a sufficient amount of content created to showcase on Steam and to run my next GreenLight. This is essentially only an introduction and the first step of many that lay ahead. With that said, there is no set release date. But this game is planned for this year, 2017. Keep in mind that I am just one guy after all and there are some days that I just can't spend on developing the game. Just being honest, but I am working really hard on this project and I plan on delivering a really unique experience (said every other indie ever...) Jokes aside, I am really proud of what I have created here so far and I am really proud of the trailer I put together to demonstrate some of the game. I am really excited about this one and having a great time creating it. I truly do look forward to finishing the game and sharing with the world. 

I am always active online and will continue to keep you guys updated on the project. Also, this is kind of off topic, but I am working on transitioning to posting video updates instead of just here on the blog (no one likes reading)

So more updates to follow down the road. YouTube vlogs as well as other miscellaneous none related videos all coming to the channel: https://www.youtube.com/user/snowconesolid 

Sunday, June 19, 2016

Preparing for steam release and game updates!


     Hi everyone. Quick update. Ever since Potato Thriller has been greenlit, I have been working non stop on it, adding new features, extra content and really polishing it up. I am currently prepping the final game for steam release which is something I am very very excited about. There are still a couple of things I need to do and finalize before getting it up on steam but i'm getting there. I am currently working on the steam page as we speak. My goal is to have the game up on steam within the next couple days or hopefully sooner. The game is finished. I have all the final builds ready and everything is going very smoothly. I have a small announcement about the steam version of the game that I would like to share real quick before I get back to work. Also I have some updates for the original game.

Steam Version:
     As a way of showing my thanks and gratitude for having my game get greenlit, I wanted to make the steam version a little special. The steam version of Potato Thriller will have exclusive new extra content that the original game is missing and it will be listed under a slightly different name. On Steam, the game will be called: "Potato Thriller Steamed Potato Edition" as opposed to just the original "Potato Thriller. It is the same game but with the exclusive extra steam content. Here are some screens from the steamed potato edition:





Game updates:
     There have been a couple of annoying bugs I noticed and have been pointed out to me in the original game that I released over at itch.io such as the mouse staying on screen or moving out of the game window, etc. I have fixed all these bugs and polished it up. The game is now the most recent updated game that will be the steam version, just without the exclusive extra steam content. So if you were one of the early buyers or purchased the game through the itch.io game page site, please download the newest updated game to get the best experience.

Now on Gamejolt:
     The Game is now also available on gamejolt.com which also includes the most recent up to date build of the game.

Get Potato Thriller From:
GameJolt
itch.io
Steam special edition (Coming Soon)

Thank you everyone once again so much for all the support and voting for my game to become available through steam. I am really excited and looking forward to releasing the steam edition in the next couple days. More updates soon.

Tuesday, June 7, 2016

Cookin Games - Ep 2


Episode 2 of Cookin Games is out. New updates coming for the steam edition of Potato Thriller!
Watches for you:


New Screenshots from the steam edition:







Steam edition will be released sometime this month.
More updates soon.

Monday, June 6, 2016

New Vlog series - "Cookin Games"


Hello everyone. For many years I have been posting updates about my game projects and random stuff here on my blog in written format. However, vlogging (video blogs) have been around for quite a while now and is a pretty popular format especially for youtubers and even gamers. 

I believe that people like visual stuff. We enjoy actually seeing and hearing about things more then just reading text silently in our heads (I know that I am definitely a more visual type person) so I decided to create a new video series called "Cookin Games" and all this is, is just me rambling on and talking about my projects and sometimes even off topic random stuff. Its kind of like a blog podcast with a visual element in the background. So as I commentate in the background, footage of something I created like a early prototype from a game or project I am working will  also be shown. So with these two very important elements (Visual) + (audio) I think a much more special experience is created then reading text off of a blog. 

My goal with this series is to showcase some of my newest work and discuss and share it with you guys and hopefully even entertain and interact with those of you who are watching or leave feedback in the comments section. 

This is something that I have been planning on doing for a while now. Becoming more active on my youtube channel. So I look forward to creating more dev vlog videos and sharing. As for this blog, I am not replacing this blog with my youtube channel. I will continue to post updates on here as well of course. :)

I have just uploaded the very first episode. You can check it out here:


I am not really much of a youtuber and don't really have high expectations or am aiming to build like a giant youtube channel with tons of subscribers. Thats not the case at all. I just thought this would be a fun way of better interacting and posting updates. Creating silly indie games is my main thing. Apologies for the constant "umms" and "ahhhs" and sometimes long pauses. Still new to the vlogging thing. Hopefully I will improve at it.

What happened to Potato Thriller for steam?
I did not forget about this. Actually, getting my recently greenlit game Potato Thriller released on Steam is my primary focus at the moment. I have been working on it. It is all I have been working on. I am working on an updated version for steam and adding extra content and stuff to it because I want the steam edition to be special and cool. I will have more updates on that in the next blog post. I actually recorded and created the very first episode of this new vlog series about a week before Potato Thriller was greenlit on steam. So I thought I would just upload this real quick to kick off the series then get back to work on PT. But I will have more updates about that in the next post. Thanks everyone once again and more soon to come.

Friday, April 15, 2016

Potato Thriller Portable. Now on Android!


    Hey! Whats up? Finished porting "Potato Thriller" to Android just as promised. What does this mean for you? This means that now you can take the action of Potato Thriller anywhere with you on your android phone or favorite android tablet! Play this game on the bus, in the car, outside of your house, or even on the toilet (very recommended!)

You could download the Android version of Potato Thriller over here on Google Play:

Google Play - Potato Thriller

UPDATE: 4/17/2016
For those of you who don't have access to the Google Play store - The android version of the game is now also available on the Amazon app store from here:

Amazon App Store - Potato Thriller

Tuesday, April 12, 2016

Potato Thriller coming to Android!




     Hello everyone. I have been working on porting my most recent horror game "Potato Thriller" to the Android platform. Above is a screenshot showing off the new UI and touch screen controls. I still have a bit of work to do on the port so it is not ready for release just yet. However, I'v been working on the Android version for a couple days now and it should not take me very long to finish either. So my estimated release plan right now is to have the Android port out sometime this week. Most likely around the end of the week or during the weekend? Maybe. Depends on how things go. No guarantees. But that is what I will aim for in the meantime.

The mobile Android version of "Potato Thriller" will be available on Google Play Store soon.
Get ready to hunt down the deadly potato man on the go yo!

As always, more updates soon. Peace.

Monday, April 4, 2016

Potato Thriller Afterthoughts


      Hey everyone. This is a blog post I wanted to get up a couple days ago but never really got to it. Anyway, its not really an important blog post or anything like that. Its more of a post where I kind of just ramble on and talk about my afterthoughts for Potato Thriller, my most recent game.

     As many of you know, I released "Potato Thriller" three days ago. April 1st, 2016 to be exact. Potato Thriller is an indie horror game that obviously does not take itself too seriously nor is it really even intended to be taken seriously at all. However, it is something that I am actually very proud of.

      I have been posting about this game for while now here on the blog for the past couple months. Keeping updates about development and how things are going and so on. Originally this game was just going to be a simple short one level game that was a silly take on the "Silent Hills P.T." demo. It was just some random quick game I wanted to throw together in a couple days. However, as I continued to develop the game and created more and more content it eventually expanded into this huge game project that took its own direction.


     It became something that was more than just a parody of  the Silent Hills P.T. demo. While some elements have been inspired from the Silent Hills P.T. demo such as the looping hallway and a very similar level design (the looping hallway level), the game itself - "Potato Thriller" is actually nothing like P.T. at all.  It became my own original unique game which features a cast of colorful characters and a strange but somewhat interesting and sort of complicated story-line that I made up as I created the game. Gameplay mechanics changed up throughout the game. Level design became unique and different and started providing a challenge, different enemies were introduced and actually had an established A.I. to kill the player, more characters were created and tied into the story and the game actually ended up turning into a full game that had actual gameplay. It became a game that is not just another indie horror game where you walk around and wait for a jump-scare. Its not just a jump-scare game. Its a game where you could actually get killed in many different ways. A game where you could progress further into the story to learn more about what exactly is going on.


Aside from that, Potato Thriller also turned into a game full of mystery. There is a bunch of hidden content in the game that might not even really have anything to do with the game itself. Some people might find some secrets as they play. Some secrets are harder to find than others and some secrets might never be found in the game at all. Aside from the story-line in the game, I wanted to add these hidden elements into the game. I wanted to create an experience that would make the player feel strange. Like get a "what? is this suppose to be happening?" or "is this actually part of the game?" type of response. The games story-line is one element of the game while at the same time, these secret mysterious elements hidden around may contribute to something greater then what the actual game is. Maybe the game is hiding something else? Maybe there is more to it. Will it ever be discovered? Who knows?

     Anyway, I am not really typing this post up to brag about my new game and show off. Nothing like that at all. I know my own game has its flaws. Its not perfect and not the greatest indie game out there. As a matter of fact, my game doesn't even really have the most positive feedback. A lot of people bashed the game and said that it is garbage, low quality, poorly made, etc and that is completely fine. In games, especially indie games, there is always going to be some form of negativity. Its just natural. I don't really blame those people for thinking this way either. Making this game, I kind of expected responses like this. I knew it wasn't going to really going to become this big thing. I knew that not many people would really be interested in it. Potato Thriller, is definitely not a game for everyone. Again, its not really a game that is meant to be taken seriously or take itself seriously.


When I was making this game, I wasn't aiming to be the best. I wasn't planning on creating an amazing epic game that was going to be "the next big thing in indie games". I wasn't saying to myself, "okay, I have an idea for such a cool indie game, I need to start working on it, post it to kickstarter, get funding for it, THE PEOPLE NEED THIS! etc" (off-topic, but I honestly hate kickstarter and would never ever ask for funding to create a game on any funding site.)  It's not a game that had stuff like documentation, planned game design, pre-made concept art or any early concept work at all. Its nothing at all. It was a game created with no background intentions at all. Its one of those games that was created without a purpose. A game that isn't really trying to be anything.  Its a game that I just really enjoyed putting together. Honestly, nothing was planned for this game and I just made it up randomly as I went. Its a game full of ideas. It was just a game project that I would open and close from time to time. Whenever I randomly thought of an idea, I would just throw that in the game. However, with that said, there is an established story-line in the game that explains everything. A beginning, middle and ending.



With all that said, Potato Thriller is definitely a game project I am very proud of. This is the biggest game I have ever made. I created so much content for the game and just really happy with the overall results even if its not the most appealing indie game ever, I actually did put in a lot of work and effort into creating this strange title. Even though its a really weird game I stuck to it and finished creating it. I really enjoyed making it and had fun. Again, this post isn't to brag about my game, but its more of a reminder for myself to see the milestones and accomplishments that I was able to achieve while making this game. 6 years ago, it was my dream to create video games. I knew nothing at all about making video games and I thought I would probably never learn how to create video games. Over the years I created many video games. Each game I improved more and more over the last. I was constantly learning more and more about game development. And looking back at older projects and seeing content that you created yourself is a really awesome feeling. I don't necessary make the best/good games, but I try. Making games is something that I truly love doing :)

Thanks for reading.
Potato Thriller is currently available on itch.io


Friday, April 1, 2016

Potato Thriller (P.T.) - OUT NOW! [UPDATED]


     Its finally finished! "Potato Thriller" a crazy weird indie horror game I have been working on for about 6 months now is finally finished and out now!

Get Potato Thriller here:
Potato Thriller is currently available for download from Itch.io
You can check it out over here:



itch.io/PotatoThriller

You Also get the game from Gamejolt here: GameJolt.com/PotatoThriller

About Potato Thriller: 
     Known for deep frying his victims, Potato Man is the most notorious serial killer out there. After receiving an anonymous tip about the whereabouts of the Potato Man, bounty hunting team Quindalin and Dexter depart on a capture mission to put an end to the Potato Man once and for all. However, trying to capture this dangerous criminal might be the biggest mistake our heroes ever make... 

"Potato Thriller" is an insane horror / thriller / action game with a crazy story-line and constant changing gameplay mechanics. Play as Quindalin, the best bounty hunter around. Explore the dark twisted world of the Potato man as you struggle to survive dangerous environments, encounter deadly enemies, meet strange characters, and come across many unexpected situations.

Potato Thriller is a game filled with many surprises...


Potato Thriller Launch Trailer:
Also, I have made one final final short trailer for the game. I know I said that the previous trailer was going to be the final trailer, but I couldn't help but make one more. So here is the "Potato Thriller" Launch Trailer. Enjoy!



For more trailers, check out my Youtube channel.

Other Info and future updates:
     Currently "Potato Thriller" is available for PC and Mac platforms. I will probably work on porting it over to Android as well down the road. At the Moment, Potato Thriller is only available over at itch.io. I am working on making it available on other indie gaming sites such as Desura and Steam.
If you would like to see this game made available on Steam, please head over to the Steam page and vote for it so it can get the GreenLight.
You can vote for it on Steam over here: steamcommunity.com/PotatoThriller

Keep checking back to this post for more updates.


UPDATE: 4/4/2016
Watch Out for Fakes!

Some websites are stealing content from indie developers. Read full article here:

UPDATE 2: 4/4/2016
Potato Thriller Afterthoughts blog post.


UPDATE 3: 4/12/2016
Potato Thriller Coming to Android Soon.
PT for Android


UPDATE 4: 4/15/2016
Potato Thriller Portable. Now on Android.


UPDATE 5: 5/30/2016
Potato Thriller Greenlit on STEAM!



UPDATE 6: 6/19/2016
Game updates and preparing for steam release


UPDATE 7: 6/22/2016
Potato Thriller released on STEAM!
STEAM game page

Thursday, March 31, 2016

Potato Thriller Releases Tomorrow (April 1st, 2016)

I mentioned in a previous announcement that the game was near complete and my estimated release date was going to be at the end of March. March is over now and I never released the game. I was running through the game one last time to clean up any missed bugs and so on.

Anyway, the game is fully completed now and ready to be released. I plan on releasing this game sometime tomorrow, April 1st, 2016. Probably sometime in the afternoon. It will become available over at itch.io and maybe other indie gaming sites in the future.

What bout steam brah?

This game hasn't even been up for a full month yet on Steam so it might be awhile before it gets green-lit. I have a finished game and I want to get it out, so I am not exactly waiting for it to be green-lit before I release it. If it does get green-lit down the road that would be awesome. Thank you to all of you who have voted Yes for this game and are interested in it. In the future maybe Potato Thriller will make the Greenlight. Until then, the game will be available on other sites. I will keep you all updated if that happens.

More updates soon.

Monday, March 21, 2016

Estimated release date? This Month.


Hello everyone. Wanted to post a quick update for the game. I am currently finalizing "Potato Thriller"  Putting the last bits together and everything and then doing a quick polish job. Currently, I am aiming on finishing and having the entire game released before the end of this month.

As of this post, my game hasn't even been posted to Steam Greenlight for a full month. You might be thinking "He just recently posted this and now he is saying that it is almost complete?".

Actually, I have been working on this game since October 2015. So it has been a couple months. Although it is a pretty silly, random game horror game that many people might not take seriously - I did actually put in a lot of work into creating this. This isn't a game that I just did overnight. Anyway, I wanted to wait until I had just the right amount completed before I posted it to Steam.

I posted this game to Steam Greenlight on March 6th (my birthday). Obviously it still did not get greenlit. Of course I wasn't expecting it to get greenlit in one month. This is my first time posting something to steam and I did read prior that it could take a while for games to get greenlit on steam and in some cases even years. I read about this one developer who said that after about 4 or so years, he finally was informed that his game was greenlit and ready to get published on Steam. And I get it. I understand that the process can take a while. New games are posted to Steam daily. Deciding what gets Greenlit and what does not is probably a very time consuming process.

Anyway, since I am nearly complete with this project, my goal is to have the entire game finished and released before the end of this month. No estimated release date yet but, definitely sometime before the end of March. Greenlit on Steam or not. I will have this game finished and released real soon. While we wait for the Greenlight on Steam, I will have the game available (once completed) on sites like itch.io and maybe a couple others. I'll get more into this later on when I am preparing for release.

Anyway, this is all for now. Thanks for reading. Thank you for those of you who have voted for the game so far on Steam and more updates coming soon. Real soon. Peace.

If interested (and this will probably be the last time I post this link) go vote for the game on steam over here:

http://steamcommunity.com/PotatoThriller

Wednesday, March 9, 2016

Potato Thriller Final Trailer


Hey everyone.  First of all, I wanna say thanks to all those who voted for "Potato Thriller" on steam so far. Thank you all for your support.

The trailer I had up on the potato thriller STEAM  page is pretty outdated. I made that trailer when the game was still early in development. Now that so much as changed and so many new things have been added to the game I thought it would be a good idea to create an updated game trailer to give a little preview of what can be expected in the final game.


Here is the newest and final trailer for "Potato Thriller" Enjoy!


If you are interested in silly horror games and want to see this game become available on STEAM then please go hit that YES button and help it get the GREENLIGHT over here:


Thanks once again for the support everyone. More updates coming soon.





Sunday, March 6, 2016

Happy Birthday to me! Potato Thriller Posted to Steam.



     Hey everyone. Today is my 23rd birthday! Woooooooo hooooooo! (No one cares..) Anyway, to celebrate my birthday, I decided to finally post Potato Thriller to steam. This is the very first time I post anything to Steam so I am very excited about it.

 I am still working on the game and need more time to finish it. My goal is to finish the entire game by the end of the month. In the mean time, please go check out the game on Steam over here:

STEAM - Potato Thriller

If you are interested in the game please help support it by voting for it on the steam page. Lets try and get the GreenLight for Potato Thriller.


More updates will be coming soon. I will try and get a new trailer out sometime. Thanks everyone for checking it out and have an awesome week!