Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Monday, February 27, 2017

Potato Thriller Updates + Steam Sale



     Hello everyone. Potato Thriller has recently been updated with many new improvements as well as new hidden content. Also, to celebrate the start of my recent new Steam GreenLight campaign for my upcoming game Samer Hills - Potato Thriller is currently on sale for 55% off on Steam. Limited time only.

For a full list and more detail on the update check out the latest news announcement for Potato Thriller here: Potato Thriller News Update

or visit the steam store game page here: http://store.steampowered.com/potatothriller

Thank you.

As an indie game developer I absolutely love creating interactive experiences. I work hard to constantly improve and create better and better games each time. This may come as a surprise to some of you who have played Potato Thriller, but quality and originality are two of the most important things to me believe it or not. When it comes to games, it has always been about creating something fun. Something people can get a good laugh out of. Most of all, being different. Not creating games about collecting pages, surviving x amount of nights or killing waves of zombies. But, creating something different. Of course I understand that my games may not be appealing for everyone. However, the purpose is to offer something for those of you looking for something different.

To the Potato Thriller community, people who played any of my games, left any form of feedback or criticism, visited my developer blog, talked to me on twitter, reached out to me, etc. I would just like to give the warmest thank you to all of you for all the support you have given me as a game developer. Thank you so much for your interest and inputs. You are all awesome.

More news and updates to follow.

-Samer Khatib (Snowconesolid Productions)

Thursday, November 10, 2016

What is Hamar Hills?????


     Okay, I have been doing a really bad job posting updates here on the blog lately. I always say I want to post more often but then never get to it. I have a ton of stuff I want to share though and I will actually have a lot more daily blog post in the following days because I can't cover everything in just one post. So, let's just get straight into it.


     Today I want to talk about my next upcoming game project. Actually, most of the following blog post will all be about this. "Hamar Hills" is my newest game in the works. I started talking and sharing some stuff about this project a couple months ago here on the blog, but then would just disappear for a while after that. So I was never consistent with the updates on progress. Also, barely anything was even shown for the game. I showed off development screens in the past, a couple days ago I released a very short confusing teaser trailer (which actually really has nothing to do with the game) so what the heck is "Hamar Hills" even suppose to be!?!

     If you have followed any of my previous work or played any of my previous games (Potato Thriller for example) you should know by now that when I start working on something, over time I end up changing my mind about a lot of stuff and end up going a completely different route with it. Things usually start to get real weird and random real fast in my game projects. I would say something about the game one day, then the next day do something completely different. I have said this many times in the past before actually, but I am terrible at planning games from beginning to end and usually I end up randomly making it up as I go. This isn't fully true for "Hamar Hills" because I do have a really good idea of what I want this game to be. But a lot of change in direction has already  been done since I posted the teaser trailer a few days ago.



     "Hamar Hills" will be a third person horror game about a man who wonders into the abandoned town of (guess the name of town) "Hamar Hills". I have made a lot of progress on this game so far in terms of development and I think it will be a very unique game experience. I have no exact finish date just yet. A lot more work needs to be done on the project. But like I said, more  updates will be following in the days coming so keep checking back here.

For now, here is a ton of new screenshots to look at I took from development. I always like to talk a ton about my new project, not really say anything about it (even after saying that I was going to explain it more, and then show off a ton of screenshots that aren't even from the final product. But you could kind of see some cool behind the scenes work going on here I guess and I like sharing this kind of stuff. Please enjoy!

DEV SCREENS!!!!





































Friday, October 28, 2016

Hamar Hills Teaser Trailer

   
    Short teaser trailer for my new game "Hamar Hills" - Coming Soon. More updates to follow later on. Enjoy! Vvrroooooooom!!!!!


Thursday, September 22, 2016

Making progress....

Today I started working on the first level for the next game. This time around, I really want to focus on texture and graphic quality as well as level design.

Dev screens bam!


Oh baby! Those textures!

Look at the lighting son! nice!


Snowconesolid Productions!!!



Character design changes:

Also, from the above screenshots, you might have noticed something different about my 

"Ponytail character" Hmmm what could it be what could it be....

Thats right! he now has a super cool hat!

I thought something was missing from the original model so I went back, modeled this hat and re-did his texture. I decided that he will be some kind of mail man character.

This hat though! It really perfected my character! Look at all these hats! Looooook!
I loved the new hat I created for the character however, I was dissatisfied with the new color scheme I came up for him. Soooo... I decided to go back to his original pink texture that I created. I felt this pink texture made him more unique and comedic and cartoony. I adjusted the new hat to match his clothes and boom!

He is now a very cool looking character model. Especially with the hat that has my "Snowconesolid Productions" mascot on it. A 3d character wearing snowconesolid merch yo!


Back to level design:

I really want to structure the levels properly this time and am focusing on a more modular level design workflow. 

Here is the first "non-development" screenshot from the first level, which is essentially just a quick short tutorial/getting started/intro to the game before the actual game starts.

This first level is like a little easter egg cave essentially. I really like how it turned out and can't wait to make more progress so I can eventually show more progress. 

More updates soon! 




Tuesday, June 7, 2016

Cookin Games - Ep 2


Episode 2 of Cookin Games is out. New updates coming for the steam edition of Potato Thriller!
Watches for you:


New Screenshots from the steam edition:







Steam edition will be released sometime this month.
More updates soon.