Showing posts with label horror game. Show all posts
Showing posts with label horror game. Show all posts

Thursday, November 17, 2016

His name is "PonyTail"


     Today I wan't to talk a little bit more about the main character of my next game "Samer Hills" and reveal some more information on the game. This is a character I created a while back and even posted a "making of" section here on the blog which you could find here: "Making of PonyTail"

     His name is Ponytail. Why? because he has a ponytail. (I am very good at naming my characters) 

The information that follows in the rest of this post are considered minor spoilers for my own game. But knowing me, I am terrible at keeping quiet about my work and just can't keep things secret. Also, I really enjoy sharing each step of the development process here on the blog.

      So anyway Ponytail is the main character in "Samer Hills" - a chubby, mustached pink wearing stylized comical character who sports a ponytail hair style. I have always enjoyed games that are closely connected with their characters and show how their characters evolve throughout the game as the player advances deeper into the story. This is what I want to achieve with "Samer Hills". The game itself will really be focused around this character. 


    A couple days ago I posted this picture on my twitter saying "brothers or same person?" And right now is the time where I begin to give away minor spoilers for the game. So the bearded man is actually the same character as the original pink wearing Ponytail character. As I was just saying, this game will focus on the main character and his evolution throughout. At the start of the game you are this worn down big bearded crazy looking guy who looks like he has had a pretty tough life. As you progress more and more you get see how he changes. 


     Eventually Ponytail looses the beard, gets a cleaner look and begins wearing this pink uniform (which will also be explained more in the game) The character himself is going to be a very strange and questionable character. If he is good, bad, crazy, sad, etc is really going to be left up to the player to decide. 

     This game is all about character building. I think that Ponytail is going to be a really unique complex character to play as and will make the game an interesting experience. I am working my best to deliver this experience as it will be the first time where I make a game that focuses on building who that character is instead of focusing on the game world and its enemies. Of course the game world and other characters will contribute to the main character as well. As always, it will turn out to be a really weird game but I am really excited to share it with everyone once its done and then maybe what I am saying now will make a little bit more sense once people have actually got to play it. 

More updates coming soon!


Friday, November 11, 2016

Here is some more...

screenshots for ya....








You may have already seen some of these posted on my twitter page. But in case you missed anything here they are! By the way, that is Potato Man up there. Why is he in the game? I don't know yet...

More soon!

Friday, September 9, 2016

Im back. Updates. Making a new weird game + future plans



Hey everyone. I am back and have a lot of cool stuff to talk about. I'll just cut right into everything without rambling on and on. The character you see above is a new character I recently created. He has a ponytail. I named him "Ponytail". I am experimenting around and plan on using him for my next game. What kind of game will it be? I don't know yet. I never plan any of my games. I always just create stuff randomly and throw that stuff into the unity engine and eventually come up with a game. Maybe that is why my games end up turning out so weird. *cough* Potato Thriller *cough*

Anyway, I created ponytail, I threw him into the unity engine and made a small prototype demo. 

Again, just messing around at the moment with no real game design plan.
Hey, remember those donkey characters I made a while back and also showed off a working prototype demo of? You know, these donkeys ?
Well guess what, they are back! See!

I will probably make the donkeys and ponytail part of the same game instead of making two separate games. Who knows, maybe down the road I will also make a separate game for each character. But lets focus on whatever this project is going to turn out to be first. 


Here is another screenshot from the new demo. If you remember, the coffin models here are the same ones I made a while back when I announced that I was making a cartoony game about a vampire and garlic. Do you remember? You know this one over here. Yup, I posted an update that day, said I was making some game featuring that vampire character and then vanished. I haven't updated the blog since. What happened to the vampire game? I don't know. I might eventually go back to it. But for now, my interest has shifted to making a game featuring my new ponytail character. 

If you guys haven't noticed by now, I make a lot of 3d characters and 3d models in general. I have so much 3d stuff I create, esp characters and then end up not using. I literally could make dozens of new games with all the 3d models I create on a daily basis. But that just isn't really my development style. I like to work on something until it feels right to me. Until it feels like it came from me. Until it feels like it has that "Snowconesolid" type feeling to it. Not sure if this makes sense to anyone. But it does to me. I can't really explain it. 

Anyway, I will probably end up making some kind of new horror game with my new characters and the donkey characters. I don't know yet. We will see how things go. But I am definitely in the mood for developing something new. I want to post a new "Making Of.." for my Ponytail character later on the blog. Which I will get to maybe later today or tomorrow. 

Other Updates:

I also plan on posting a new video update soon. Maybe a new "Cookin Games" episode over on my channel showing off the new prototype demo in action and just to kind of reconnect with everyone who follows this blog and my youtube channel. So keep an eye out for that here on my channel

I also kind of feel like adding new content on my youtube channel. Stuff that is not really like developer updates or anything. I want to expand and get into new stuff. Not just game making all the time. Like I said earlier, I have a ton of unused 3d characters and props. I also have so much of my older 3d stuff from other projects that I could reuse. I don't know for sure yet, but maybe I will start doing animated short series and posting those to my youtube channel as well? We will see. It depends on if I get the time. So I am not making any promises yet.

Final piece of news. I haven't really said anything about this until now and I am not sure how much I can say about it so I won't get into too much detail until later on. But I finally signed with a publisher. I signed my previous game "Potato Thriller" with a publisher and they have a major update planned for it and everything so I am eventually going to go back and work on the update for PT and go live with it on Steam eventually. That is all I will say for now. I'll keep posting more updates here on the blog though. 

Anyway, I have been keeping busy. I have a lot of new stuff that I am really looking forward to get working on and I can't share with all of you. Thanks everyone once again for all the support and stay awesome. More soon!


Friday, April 1, 2016

Potato Thriller (P.T.) - OUT NOW! [UPDATED]


     Its finally finished! "Potato Thriller" a crazy weird indie horror game I have been working on for about 6 months now is finally finished and out now!

Get Potato Thriller here:
Potato Thriller is currently available for download from Itch.io
You can check it out over here:



itch.io/PotatoThriller

You Also get the game from Gamejolt here: GameJolt.com/PotatoThriller

About Potato Thriller: 
     Known for deep frying his victims, Potato Man is the most notorious serial killer out there. After receiving an anonymous tip about the whereabouts of the Potato Man, bounty hunting team Quindalin and Dexter depart on a capture mission to put an end to the Potato Man once and for all. However, trying to capture this dangerous criminal might be the biggest mistake our heroes ever make... 

"Potato Thriller" is an insane horror / thriller / action game with a crazy story-line and constant changing gameplay mechanics. Play as Quindalin, the best bounty hunter around. Explore the dark twisted world of the Potato man as you struggle to survive dangerous environments, encounter deadly enemies, meet strange characters, and come across many unexpected situations.

Potato Thriller is a game filled with many surprises...


Potato Thriller Launch Trailer:
Also, I have made one final final short trailer for the game. I know I said that the previous trailer was going to be the final trailer, but I couldn't help but make one more. So here is the "Potato Thriller" Launch Trailer. Enjoy!



For more trailers, check out my Youtube channel.

Other Info and future updates:
     Currently "Potato Thriller" is available for PC and Mac platforms. I will probably work on porting it over to Android as well down the road. At the Moment, Potato Thriller is only available over at itch.io. I am working on making it available on other indie gaming sites such as Desura and Steam.
If you would like to see this game made available on Steam, please head over to the Steam page and vote for it so it can get the GreenLight.
You can vote for it on Steam over here: steamcommunity.com/PotatoThriller

Keep checking back to this post for more updates.


UPDATE: 4/4/2016
Watch Out for Fakes!

Some websites are stealing content from indie developers. Read full article here:

UPDATE 2: 4/4/2016
Potato Thriller Afterthoughts blog post.


UPDATE 3: 4/12/2016
Potato Thriller Coming to Android Soon.
PT for Android


UPDATE 4: 4/15/2016
Potato Thriller Portable. Now on Android.


UPDATE 5: 5/30/2016
Potato Thriller Greenlit on STEAM!



UPDATE 6: 6/19/2016
Game updates and preparing for steam release


UPDATE 7: 6/22/2016
Potato Thriller released on STEAM!
STEAM game page

Monday, March 21, 2016

Estimated release date? This Month.


Hello everyone. Wanted to post a quick update for the game. I am currently finalizing "Potato Thriller"  Putting the last bits together and everything and then doing a quick polish job. Currently, I am aiming on finishing and having the entire game released before the end of this month.

As of this post, my game hasn't even been posted to Steam Greenlight for a full month. You might be thinking "He just recently posted this and now he is saying that it is almost complete?".

Actually, I have been working on this game since October 2015. So it has been a couple months. Although it is a pretty silly, random game horror game that many people might not take seriously - I did actually put in a lot of work into creating this. This isn't a game that I just did overnight. Anyway, I wanted to wait until I had just the right amount completed before I posted it to Steam.

I posted this game to Steam Greenlight on March 6th (my birthday). Obviously it still did not get greenlit. Of course I wasn't expecting it to get greenlit in one month. This is my first time posting something to steam and I did read prior that it could take a while for games to get greenlit on steam and in some cases even years. I read about this one developer who said that after about 4 or so years, he finally was informed that his game was greenlit and ready to get published on Steam. And I get it. I understand that the process can take a while. New games are posted to Steam daily. Deciding what gets Greenlit and what does not is probably a very time consuming process.

Anyway, since I am nearly complete with this project, my goal is to have the entire game finished and released before the end of this month. No estimated release date yet but, definitely sometime before the end of March. Greenlit on Steam or not. I will have this game finished and released real soon. While we wait for the Greenlight on Steam, I will have the game available (once completed) on sites like itch.io and maybe a couple others. I'll get more into this later on when I am preparing for release.

Anyway, this is all for now. Thanks for reading. Thank you for those of you who have voted for the game so far on Steam and more updates coming soon. Real soon. Peace.

If interested (and this will probably be the last time I post this link) go vote for the game on steam over here:

http://steamcommunity.com/PotatoThriller

Monday, January 11, 2016

That is Potato Man... Potato Thriller January Update



     So many new features and changes in my upcoming game "Potato Thriller" yet so few updates here on the blog! As always, I will start today's blog post off the same way I usually tend to start off my blog posts and that is often by me apologizing for the lack of updates. Yes. Sorry about the lack of updates here on the blog. I am definitely not updating as often as I want to.

I have been working on my new game "Potato Thriller" almost on a daily basis in my free time whenever I get a chance to do so. It is getting kind of ridiculous. This originally started out as a small game back in October. The game has since of course became a lot bigger now with more levels, more features, and an actual storyline. I even recently added a simple auto save feature to the game because it would just be annoying to have the player restart all the way from the start each time they booted up the game. A save feature. It sounds like a feature that is just suppose to be in the game regardless. Like that is just a feature that you should always have in any game. The reason I am making it sound like a big deal is because like I said earlier, this game originally started out as a really simple, short, one level game that could be completed in maybe ten minuets or so. A save feature was never needed. Now since the game has grown to be much bigger it definitely is a necessary feature.

Anyway, I don't want to ramble too much in this blog post. This blog post is just a small update to let everyone know that I am still working on Potato Thriller. I wanted to do a vlog earlier but never got around to that. I seriously need to start doing more youtube updates. I want to. I will try to get a video update out later on.

Quick Rundown of things:
     Potato Thriller has expanded so much since my last blog post. It will probably be my biggest game yet (in terms of size, amount of levels, etc) I have decided that I will post this up later on to Steam and try to get it greenlit. I will do this probably sometime before the end of this month. Hopefully sometime next week? That is the deadline I will try to shoot for. Still no exact estimated finish date for Potato Thriller as there is still so many other things I am currently adding to it and still want to add to it. There is a lot to this game. I don't want it to be just another unity first person game where you walk around with a flashlight and wait for a jumpscare to happen. Although the game seems like it is very weird (and it is turning out to be a very strange game) I am trying to do more with it.

That is Potato Man
     The character in the screenshot posted above in this blog post is Potato man by the way. I never showed potato man before. Potato man is one of the main villains in Potato Thriller that you will encounter throughout  Potato Thriller.

There is nothing to see?
     I have been posting about this game for a while now here on the blog. I have pages for it set up over at indiedb and gamejolt. I am now even saying that I want to put it up on steam later on. However, very little is known about this game. I have shared very little information. I only have a few screenshots up and about a 1 minuet trailer which also barley shows anything. I am trying to show as little as possible for this game. The current screenshots and trailer are really almost nothing from the actual game.

Thanks for reading. More updates coming soon.

Thursday, December 17, 2015

Potato Thriller (P.T.) Trailer

   

     Introducing P.T - "Potato Thriller". Here is the trailer for my upcoming Silent Hills P.T inspired horror game that I will be releasing sometime this month. The game is almost finished and I am really excited to get it out soon. The trailer shows almost nothing from the game. I don't want to ruin the surprises.

I will post updates in this post later on. Currently working on getting the game setup over at gamejolt.com and indiedb.com. More updates soon!

UPDATE: Game page added to IndieDB and GameJolt. 

LINKS:
GameJolt.com - Potato Thriller Page

IndieDB.com - Potato Thriller Page
 Check back soon for more updates :D



Monday, November 30, 2015

Surprise game very soon (P.T. Remake?) and 2016 plans.



     Just wanted to post a quick update about this secret horror game project I have been putting together over the past couple weeks in my free time.  In a previous blog post I said that I was pretty much working on P.T. Or at least my very own version of P.T. Like I said earlier, I have been a huge fan of the Silent Hills project ever since the P.T. demo came out and was really bummed when I heard that it got canceled. The P.T. demo was even removed from the PS store as many of you probably know. It has been some time since all of this has happened. By now i'm sure that a lot of people in the gaming world have probably even forgotton about the whole Silent Hills thing. P.T was such an impressive demo because it was something that really stood out from other modern day horror games. What I mean by that is, it was actually scary. I love horror games, but I haven't actually felt frightened by a horror game in a while. P.T was different. The atmosphere and everything was just so well done. The jump-scare got me more than once and it was just an actual awesome experience overall. I will talk more about this later on.

Staying on topic. I had so much inspiration from the P.T. demo. It was a simple first person game but so perfectly executed. I have been working on my own P.T. since October. It's kind of like a remake but definitely in my own way. It's also different in a lot of ways. But yes, this game I have been working on (on and off whenever I had a chance too) is very much influenced and inspired by the P.T demo. I am making this game in honor of the Silent Hills P.T demo.

 I have gone through so many revisions for my own version of P.T (which I want to discuss later on maybe in a video?) But  I am finally at a point in the games development where I feel satisfied with it, the game feels right, plays right and feels like P.T. This is also definitely an interesting game for me to make and different from the other games I created. I just wanted to say in todays blog post that I am almost finished and plan on releasing my new game very very soon. Probably within the next few days or so. :)

Other things...
Anyway, I wanna wrap things up for today. I will have more updates real soon. I said a while back in another post that I wanted to start doing video updates. Maybe I will get to this tomorrow. But I want to have a video up soon kind of discussing more about my P.T game, where this blog is going, where I am going with my indie games career (well hobby I guess, not really a career). I also want to start to get more into youtube. I don't just want to make indie games anymore. I want to expand. I kind of want to give this blog and my games a face, a more human side. I want to interact more through youtube and the blog. I want to update on a more daily basis. As I said, I plan on doing video updates over some stuff i'm working on, maybe do some tutorials for unity and blender3d, answer questions and even do a couple of my own lets play videos. Cover some other indie games other small time devs like me have made. I want to help out the indie scene more and be more active.

A lot of new things planned going into 2016. I'm very excited as always. Again I will cover this more in depth later on. I might have my first "real" youtube video out covering my P.T game and the future of all of this "Snowconesolid Productions" stuff. I want to thank all the readers and players out there who visit my blog and check out my stuff. It means a lot to me. As always, stay tuned. More updates coming real soon. Happy holidays everybody. Peace.

Saturday, May 2, 2015

The Zelda Within - Now for Windows and Mac!


   
     Hello everyone! Just posting an update for my recent release "The Zelda Within". The game is now available for both Windows and Mac Platforms. Originally, it was only for Windows, but then I had a couple of Mac users asking me to make a Mac version of the game. So, there you go. Now both Windows and Mac users can download this game and loose their minds. Enjoy everyone! :D

Also, I have added the game to IndieDB.

So now you can download it from both gamejolt.com and indiedb.com

Get it!

The Zelda Within - Windows Download


The Zelda Within - Mac Download

Game Release Page

Tuesday, October 1, 2013

Almond-Hill on hold, new Halloween project announcement

     It feels like it has been a long time since I posted any updates here on the blog. Days just fly by. Anyway, as the title says, I am going to put the game project I have been working on since summer break "Almond-Hill : Silent Meow" on hold during the month of October. Do not worry, I am not canceling it and I did not loose interest in finishing it. It is nothing like that at all. This is something I have been planning on doing for some time now actually. I have been hard at work on that project working on it a little bit each day. I know I did not post much updates on my blog here but if you have been following my work in progress thread over at the unity forums you will see how much progress as well as new changes I have made since I last posted here.  So I have been making great progress on that project and I will not let all that work go to waste. I will resume working on Almond-Hill after October. Almond-Hill Silent Meow is a much larger project, it will need a lot more time to complete.

Why stop working on it during October you ask? Well, I love October. Everything about it. The weather, the colorful leaves, etc. Most importantly Halloween, my personal favorite holiday. Anyway, last year was the first time I created and released a quick short horror game for Halloween (The original Almond-Hill game I made). I had a lot of fun working on a project like that and ever since, I have decided to make it a personal tradition of mine to create a short horror game every year and have it finished and released around Halloween. So today, I am announcing a new short horror game project that I will work on and challenge myself to have complete by the end of the month. Since it is October 1st I will start working on it real soon. In other words I really do not have anything to show at the moment. However, be sure to check back often as I will start making progress and posting updates on the project. 

Anyway, that is all the news I have for now. I hope you look forward to see what Halloween short I have planned out and once again I will continue working on Almond-Hill after this month. In the meantime check out my more recent updates for that project over here on unity's forums Almond-Hill Development thread

and enjoy this final in game screenshot I took from Almond-Hill before I stopped working on it.

Friday, August 9, 2013

New main character, First demo coming tomorrow

Hey there everyone!

For once here is an update that isn't weeks after the last one. As I said in my previous post and in my WIP thread on the unity forums, there is going to be a new main character for Almond-Hill Silent Meow. Today I was able to finish the new main character so its reveal time!

Here is the new main character for Almond-Hill : Silent Meow


This is Special detective Pekoe Tea Leaf. Detective Pekoe has been sent to the town of Almond-Hill to investigate a recent murder and the mysterious town itself. He might not be the best agent for this job but he has style and gets things done. The Agency did not give Detective pekoe a handgun because he has terrible aiming and failed the target shooting test. But all in all, he is a good at what he does. Also, he prefers tea over coffee.

And he has blue hair because I wanted to make a game where the main character has light blue cool blue hair.

I hope you are excited to play as detective Pekoe in the game.

Speaking of playing, I also want to say that I will be releasing the first demo of Almond-Hill : Silent Meow tomorrow. The demo I will be putting up is the beginning/opening of the game. In the beginning of the game you play as Leon Coffeebean so don't expect to play as detective Pekoe tomorrow. But don't worry, he comes into the game later on. He is the new main character after all.

Anyway, I am excited to have something playable out soon and hope to hear some feedback.
See ya tomorrow on the blog!

Saturday, June 29, 2013

Whats the news on the next Almond-Hill? Daily-Updates



Hello everyone.

As you know, I have announced my next game project, "Almond-Hill : Silent Meow". That was about two weeks ago though and some might of noticed there hasn't been any updates since that time.

Well actually, that's not right. I have been posting updates very frequently about the game project. I just haven't been posting them here on the blog. I only post updates on the blog when they are big updates, or a trailer, release date info, etc. Just major updates. Also, I have been updating some sections in the blog such as the 3d art work section where you will find a couple new characters that will appear in game, and I put up an early prototype for controls in the prototype section a while back.

Anyway, I have been posting daily/frequent updates about the game right here on the unity forums in my WIP thread Unity Forums WIP Thread

So to stay up to date, check out my WIP thread at the unity forums. Of course also check out the blog but remember, I will only post major updates about the project here on my blog.

The project is coming along smoothly and I plan on having a short trailer sometime in the future when more progress is done.

Stay tuna! (ha, tuna)

Stay tuned for more info and updates and thanks for reading.