Showing posts with label indie horror game. Show all posts
Showing posts with label indie horror game. Show all posts

Tuesday, April 12, 2016

Potato Thriller coming to Android!




     Hello everyone. I have been working on porting my most recent horror game "Potato Thriller" to the Android platform. Above is a screenshot showing off the new UI and touch screen controls. I still have a bit of work to do on the port so it is not ready for release just yet. However, I'v been working on the Android version for a couple days now and it should not take me very long to finish either. So my estimated release plan right now is to have the Android port out sometime this week. Most likely around the end of the week or during the weekend? Maybe. Depends on how things go. No guarantees. But that is what I will aim for in the meantime.

The mobile Android version of "Potato Thriller" will be available on Google Play Store soon.
Get ready to hunt down the deadly potato man on the go yo!

As always, more updates soon. Peace.

Friday, November 1, 2013

Forest Soup Version 2 released! Bug Fixes


   
     Hello again! Hope everybody had a great Halloween last night.
So yesterday was my big release day for my latest horror game project "Forest Soup" and everything was going good until people actually played the game. It turns out that there was a very annoying bug that made the players constantly trip and fall on their faces over and over again. This made the entire game nearly unplayable and also very un-enjoyable.

The tripping is something that I actually left in the game purposefully at first because I thought it would be funny to have the player trip and fall down randomly every once in a while when they played through the game. And when I was testing the game the character did not trip as frequently as he did in the final game. He would trip occasionally every once in a while. In the final game however it seems like there was a bug that was triggering the player to trip all the time and this made the game very annoying and just not playable.

So anyway, I am here to fix that issue. The tripping was my fault and I would of left it out of the game if I knew it was going to cause all these issues.

After getting feedback and learning what a pain this bug was I went back in and fixed it and now there is no more tripping. So everyone I bring you Forest Soup Version 2 which is 100% tripping free. So if you have already downloaded the game and tried playing it and experienced this issue I hope you give my game another chance and try out the improved version. :)

Downloads:

Forest Soup - Windows - V2

Forest Soup - Mac - V2

Forest Soup - Linux - V2

BugFixes Include:
   +No more tripping/ falling on your face bug!
   +New improved camera for skydiving level so its easier to see whats below you and where to go.


Once again sorry for the bugs in the previous release and I hope you find this new fixed version to be more enjoyable. Thank you for your time.

Thursday, October 31, 2013

Forest Soup Released!!!


It's finally time everybody! Just as I promised a couple hours ago in my previous blog post. "Forest Soup" is now out and available for all to play just in time for Halloween! Download links are below. The game is 100% free and available for Windows pc, MAC and Linux users. Hope you enjoy my latest game and have a Happy Halloween!

Now go download and play my game! :)

Download Instructions:
1.) Click the download link that is for your platform (windows, Mac, linux)
2.) Save the .Rar file and let download.
3.) Once finished downloading extracting the .Rar and play game



UPDATE 11/1/2013:  Old download links removed. Game has recently updated. Please go here to download Forest Soup Version 2.0. The new version includes major bug fixes which makes the game playable again. Thank you.

Forest Soup - Version 2.0 Download page


UPDATE 11/5/2013: "Forest Soup" is now also available on Kongregate.
Forest Soup on Kongregate

Note:
I have not tested the Mac or Linux versions of the game so I am unaware of how those will run. If you run into any problems with those versions please let me know. I only say this because once again I never tested those versions but they should run just fine and have no problems. But yeah let me know of any issues encountered just in case.


Game Summery:
"Forest Soup" is a horror game about a boy named Oliver OliveTree and his magical flying pet creature named Fogo. Oliver and Fogo become hungry as the day nears its end. The two characters decide to make forest soup for dinner, a legendary soup that has a taste that is out of this world. The two eventually realize that they do not have the ingredients to make this soup. Fogo tells Oliver that all the ingredients can be found at a place called "Black Cloud Island". Fogo takes Oliver to the entrance of the island where the game begins. Take the role of Oliver OliveTree and skydive down below to this mysterious place called "Black Cloud Island" in search of the ingredients for the so called Forest Soup.

Also available at Indiedb.com
And Unity3d Forums

Forest Soup Releases today! Trailer and Screenshots

Hello! 

Once again sorry for the lack of posts here on my blog. If you are on the unity forums and have been watching my work in progress thread over here Link you may have seen my smaller updates for the game. A couple hours ago I posted this screenshot of me building the final game.


Yep. Finally I finished creating my short horror game called "Forest Soup" after working on it all throughout October. I never really said or showed much about the game at all during the time I was developing it but I must say it turned out to be my best game project ever! (I say that about all of my newest games)

Really though. I think you will really enjoy this one. It is really weird and crazy. The goal of this game is to find all of the ingredients needed to make the legendary forest soup. The ingredients can only be found in a place called "Black Cloud Island". Which is a very strange and dangerous place with weird happenings. Armed with only your shotgun, you must dive down and hunt for these ingredients.

I will be releasing the game in a couple hours. Maybe around noon today. In the meantime enjoy these screenshots and the newest trailer!



  








Check back real soon to get the game! It will be up just in time for Halloween!

Tuesday, August 6, 2013

Teaser Trailer, game changes, playable demo soon

     It has been a while since I posted here on the blog. As usual, sorry for the lack of updates. I did mention that I would be posting more about major updates about my Almond-Hill project here on the blog though and today I talk about some major changes I am making to the project and also reveal the first teaser trailer of the game.

I usually post updates about the game in my work in progress thread on the unity forums here and often they are smaller updates about the game. If you have seen my posts on the unity forums then you might have already seen the trailer I put up a little earlier.  Also, if you have been following my WIP thread on the unity forums you may have noticed that I am constantly changing the game and keep adding and removing from it whatever I see fits the game better. If you haven't checked out my recent posts on my WIP thread that's alright because I will be talking about all these changes and what not in this blog entry.

Lets start off with the first trailer for the game for those who have not seen it yet.
It is a very short trailer and it does not show anything at all really. I would love to show some more later on and I will have other trailers up as soon as I get more done in the project. I hope for now that this trailer gets you excited.

Today, what I really want to discuss is the changes I have been making to the game. After creating so many different things for the game like characters, systems such as traps and what not I ended up deciding not including them in the actual game at all.

Removing unnecessary systems from gameplay
Those of you who have seen my updates in my WIP thread are familiar with the various systems I came up with. I have made a traps system for capturing ghosts, a potions systems for using different abilities, a coin system for buying things in game and other things. I even have some videos up demonstrating these systems and they work great. Having all these cool systems would of greatly contributed to the gameplay and made this a very unique horror game. So why have I decided to remove all of them? Its because I think that in the long run, the final game would be much better without them. That is exactly my goal with this project. I want to have a great game at the end. I said this many times before but this game project is different from all my previous ones. This one is serious. I am considering this my first "professional" game project (even though I am still no professional)

Removing and replacing characters
Ok this next one is important. When I first started this project I revealed the character Leon Coffeebean. I said he would be the main character for this new Almond Hill game. After doing a lot of thinking and planning I decided that Leon is no longer going to be the main character. There is going to be a new main character and I will be revealing and talking more about him soon once I finish him. If you watched the trailer I just put up you saw some gameplay with Leon Coffeebean. I am not taking Leon Coffeebean out of the game. As a matter of fact he is a very important part of the game and its storyline. You do get to play as Leon in the game but not the entire game. Leon still serves as the same character, the grandson of Grams Coffeebean. Sent out to search for their missing cat named Almond. Aside from replacing Leon with a new main character, I also decided to take out those ghost characters I revealed. They will no longer be in the game because they serve no purpose to the storyline.

Changed Storyline:
I will admit, when I first started this project I had a vision for what I was going to do with it but it was not very clear. I did not fully know how I wanted this game to play out. I just started making all of these things like systems, characters, etc and said that they were going to be part of the game somehow. As I began to actually develop the game I started realizing more and more how I wanted the game to play out. So I started changing everything I was going to do with my original vision for the game. Now I know exactly how the entire game will play out and what I want it to be. I have greatly modified the storyline to fit the changes I have made. It is still about searching for your missing cat named Almond but, it is also about other things. There is a lot more to the plot of the game now. If its one thing I want this game to be great for it would be for its storyline and characters (ok thats two things). The storyline is pretty crazy now and it has many twists. I think it will truly separate this game from other horror games making it very unique.

Gameplay:
I said many things about gameplay. I know how the levels will play out like and I can't really explain the gameplay to well because gameplay might change throughout the game often. I think having a variety of different gameplay will make this a much more unique experience. So I can't really say much but I hope to soon show you what I mean in the future.




Playable demo coming soon
Finally, I just want to say that I will be putting up the very beginning of Almond Hill Silent Meow real soon as a playable demo. I don't have an exact date for when I will be putting it up, but definitely sometime soon. I hope you look forward to it.

I am having a great time creating this game and am very excited about it.
Please check out my WIP thread on the unity forums here and my blog for more news and updates.