Showing posts with label version 2. Show all posts
Showing posts with label version 2. Show all posts

Saturday, May 6, 2017

Virtual Snowconesolid Avatar Version 2!


Not too long ago I introduce one of my newest character models Virtual Samer Khatib as well as a complete "Making Of" blog post which covered the full process of how I created the character from start to finish. In my more recent blog posts such as this one and this one I have been talking about a new game project as well as sharing a ton of early screenshots from the games development. In the blog posts I talk about focusing on quality texturing and modeling this time around. I also mentioned that I want to use my new Samer Khatib character model for the new project.

After focusing a lot of time on the new game environment, I looked at my character model and began to notice how out of place and inconsistent he was with the rest of the scene. After all, I did originally just do a very basic texture job on the original character model which only included solid colors. So I decided to go back to the character model and re-work a lot of areas that could be better or improved. 

Before showing the new updated version of Virtual Samer Khatib here are some screenshots of what version 1 looked like:

Blender Render


In Unity Engine
Boxers model

Clothes model

So just simple basic clothing and regular solid colors. I liked it. It still looked good in my opinion. But for the purposes of my new project, I want to be as consistent as possible with the visual art style. I took some time and experimented around with a variety of image textures
until I was able to properly get down a good efficient texturing style that would work out for my model. 

Experimental texturing screenshots:





not final

Virtual Samer Khatib V2:

Originally I was planning on just re-working the textures, but I actually ended up re-reworking almost the entire model and then some. I fixed a lot of clunky areas in the model, added new geometry and adjusted verts to give the model's body a more defined shape, the hair has been adjusted and isn't as flat, I modeled new clothes with multiple materials for the model, the feet are better, I optimized the model to work better in game and made the entire thing more unified and easier to customize in the future.  Okay, time to stop bragging. Drum roll please....

Alright, here is V2 of Virtual Samer Khatib:
NOTE: This is without any lighting or post fx in Unity Engine
V2 Boxers outfit

V2 Striped pajamas outfit (also made color variants of this.)

V2 Badass leather jacket outfit (was originally suppose to be suit/tux. I might ditch the bow-tie. I guess it can be both a suit and a leather outfit really)




I spent waaay more time on re-working the new and improved model than I wanted to but it was very well worth it and i'm glad I did take the time to improve upon the original model. I am very happy with the results. This is a very nice update to the original character model and I might continue updating him even further in future projects as well.

More soon!

Friday, November 1, 2013

Forest Soup Version 2 released! Bug Fixes


   
     Hello again! Hope everybody had a great Halloween last night.
So yesterday was my big release day for my latest horror game project "Forest Soup" and everything was going good until people actually played the game. It turns out that there was a very annoying bug that made the players constantly trip and fall on their faces over and over again. This made the entire game nearly unplayable and also very un-enjoyable.

The tripping is something that I actually left in the game purposefully at first because I thought it would be funny to have the player trip and fall down randomly every once in a while when they played through the game. And when I was testing the game the character did not trip as frequently as he did in the final game. He would trip occasionally every once in a while. In the final game however it seems like there was a bug that was triggering the player to trip all the time and this made the game very annoying and just not playable.

So anyway, I am here to fix that issue. The tripping was my fault and I would of left it out of the game if I knew it was going to cause all these issues.

After getting feedback and learning what a pain this bug was I went back in and fixed it and now there is no more tripping. So everyone I bring you Forest Soup Version 2 which is 100% tripping free. So if you have already downloaded the game and tried playing it and experienced this issue I hope you give my game another chance and try out the improved version. :)

Downloads:

Forest Soup - Windows - V2

Forest Soup - Mac - V2

Forest Soup - Linux - V2

BugFixes Include:
   +No more tripping/ falling on your face bug!
   +New improved camera for skydiving level so its easier to see whats below you and where to go.


Once again sorry for the bugs in the previous release and I hope you find this new fixed version to be more enjoyable. Thank you for your time.