Showing posts with label stealth. Show all posts
Showing posts with label stealth. Show all posts

Monday, May 23, 2016

Sneaking around hamburgers prototype demo



     Just uploaded a video showing off a quick prototype demo I created in the unity game engine. The demo shows my donkey character sneaking around large hamburgers from a third person perspective. Nothing really crazy or anything. Nothing in this video is final. This level/part of the demo won't even be in the final game if I decide to make a full game (which I probably will)



This is just a quick random little prototype that I put together while messing around in the unity engine. Thought I might as well record some of it and show it off in action. Also, here are some new screenshots I took while developing this. Just like what is shown in the video, these screen shots are only screen shots from the prototype demo. 







Honestly, I have no idea what I am even trying to create here but, I like it so far! 
More updates soon.

Sunday, March 6, 2016

Happy Birthday to me! Potato Thriller Posted to Steam.



     Hey everyone. Today is my 23rd birthday! Woooooooo hooooooo! (No one cares..) Anyway, to celebrate my birthday, I decided to finally post Potato Thriller to steam. This is the very first time I post anything to Steam so I am very excited about it.

 I am still working on the game and need more time to finish it. My goal is to finish the entire game by the end of the month. In the mean time, please go check out the game on Steam over here:

STEAM - Potato Thriller

If you are interested in the game please help support it by voting for it on the steam page. Lets try and get the GreenLight for Potato Thriller.


More updates will be coming soon. I will try and get a new trailer out sometime. Thanks everyone for checking it out and have an awesome week!

Saturday, September 7, 2013

Big changes being made to Almond-Hill Silent Meow, stealth gameplay


     Hey everyone. Just as the title suggests, I am making some major changes to my current horror game project. It's no surprise that I am making even more major changes to the game. I have been making "major changes" to the game ever since I started the project. But of course this is something completely normal to do during the development time of any game project. For me, I find it really interesting to look back at how the game was when it first started in its development phase to see how much has changed as more progress is made over time. At this point, I think I have made changes to almost everything in the game. I will admit, the game I am working on now is not even close to the original vision I had for it when I first started. But this is better, I like what I have planned for this project and I think all these changes I am making are for the better.

Anyway, enough rambling. Let me talk about the actual changes I have decided to make. If you are following my work in progress thread over at the unity forums right here  you might have already read my latest update on the game and know the changes I am making but if you did not, I am going to talk about them right here.

Remember that demo I released a couple weeks ago? (In the blog post below this one). Well, that part of the game never happened. I am completely removing that part of the game I released as a demo because it no longer fits in with the games new plot I have come up with. If you played the demo you know that the character Leon Coffeebean is killed by this mysterious masked villain who is after Almond the cat. This was suppose to be the opening that starts the game off and begins the main story. Now with the changes I have decided to make, none of that stuff ever happened. I am actually removing the main villain character completely from the game because there is no longer a main villain. (The masked man that kills Leon in the demo)




Leon Coffeebean is never murdered. As a matter of fact, Leon Coffeebean now has probably one of the most important roles in the game and its new plot.

The new plot:
Leon Coffeebean teams up with Detective Pekoe to search for his lost cat Almond. Leon Coffeebean guides Detective Pekoe (you the player) to various places around the town of Almond-Hill. The places Leon takes Detective Pekoe are places Leon believes his cat Almond may have went to. However, the reason Leon guides Detective Pekoe to check out these places instead of checking them out himself is because Leon is afraid to enter any of these places himself. This is the reason why he asks Detective Pekoe to help him out.

Ok, enough talk about game changes. Now I will discuss what you can expect from gameplay.

When making a game I realized almost nothing ever goes as planned. You come up with this idea and then you say I am going to put this in my game. That is not how it works. Well for me at least it does not work like that. I try putting in what I planned at first and then, while I am actually creating the level or putting it together I do other things. I come up with different ideas and change things. I will do this instead of what I originally thought of. Anyway, this is what happened to me when I was working on a level yesterday. I was doing something I was planning on doing then I don't know what happened and all of the the sudden I was trying to work out stealth game mechanics. And this is a good thing, I think because I like the new ideas I thought of.

Gameplay and Stealth
So with all that said, there is going to be this stealth element added into the game. It is a horror stealth game but at the same time unique where it doesn't feel like a full out stealth game because it has other things mixed in with it. Anyway, to add in this stealth type gameplay I am working on new characters/enemies. I will try and create different enemies with different abilities for each level to keep the game fresh throughout. Earlier today I revealed the first new character/enemy that you will encounter early on in the game.

This is Patrol Doll


She is this ghostly character that shoots out these yellow beams of light from her eyes. These yellow beams represent her line of sight and if you are in her line of sight during the game you will be sent to a room called "The Feeding Room". When in this room you have ten seconds to find an exit or else a mysterious beast will feast on you. There is usually more than one patrol doll scouting the area. There is no way to defeat this character so the best thing to do is avoid her by sneaking past.


That is all I have for today's post. I think Almond-Hill is turning out great despite all the changes I am making and I can't wait to show even more in the future.