Showing posts with label artwork. Show all posts
Showing posts with label artwork. Show all posts

Tuesday, March 1, 2016

Lana The Lemon


     Everyone. This is Lana the Lemon. My most recent 3d character and probably one of my personal favorites yet. I have not updated the artwork section here on my blog in a while. As a matter of fact that section is kind of outdated now as I have created many new characters and 3d stuff over time and have greatly improved. I just never felt like spending much time on updating that section as often anymore. Maybe I will eventually get around to that.

Anyway, I felt the need to post about this new character because of how weird it turned out. Something about this character that is very unique and completely different from any other character I have ever made. Not trying to brag about my work, I just really like this character.

Lana the Lemon will also be a new character in my upcoming horror game "Potato Thriller". Expect to encounter this hideous looking creature/lemon/beast soon.

The above image is the final model. But here is a quick breakdown of the model.



Modeling the character was easy. The challenging part was doing the texture work. I also ran into some issues with the rig for the character.

Wire frame:


Base Colors:


Ambient Occlusion: 



Detail Texturing/ Normal Map: (The eye lashes look terrible here)



Character Rigged and exported to the Unity Engine:



More updates soon. Thanks for reading.


Wednesday, October 22, 2014

Doodles!



     Hey everyone! I recently added a new page on the blog called "Doodles/Sketches". You can find it above  right next to the "3D artwork" tab. This is a page I have been wanting to put up on the blog for a long time but kept forgetting about it. On this page I will post various doodles and sketches I draw over time. I really love doodling and sketching out my ideas or even just random thoughts onto paper. I have been doodling before I even learned about game development.

Anyway feel free to check it out! I will probably update this new section of the blog frequently with new sketches because doodling is just something I typically find myself doing daily.

Doodles and Sketches

Tuesday, August 12, 2014

Onion Duck!

My most recent artwork and original character. "Onion Duck"

Created entierly in Blender. Rendered in cycles.


I'm planning on using my Onion Duck character and creating a simple android game from this idea I recently had.

I might show some progress on development in the next post or so.

Monday, January 20, 2014

Heres an update!


  
     Well everyone, I know its a bit late but here it is. My first blog post of 2014! This isn't going to be a really big blog post or anything but I just feel like I should post an update because it feels like I have been away for a while. So in case anyone was thinking that I abandoned this place, I am still here. I do apologize for the lack of updates though.

Anyway, in the last blog post I made in 2013 I was talking about my plans for this year (2014) and so on. I said that this year, I hope to release some of my greatest most polished games yet. It pretty much became my new years resolution and that is what I am sticking to doing. I mentioned that I planned on working on two different graphically styled games. A toon/cel shaded game and then a more realistic style game. I don't want to get into too much details and make this a really long winded blog post so for now I want to just give an update on the game project I have been working on since November 2013 and that is my toon game project.

I keep calling this my "secret game project" and I often post screenshots from development on the unity forums or on my twitter and that's pretty much it. I announced it in November and really did not give out much details or anything about it since other than a couple of screenshots and whatnot. I was actually planning on finally revealing details about the project sometime during last week but then somethings came up and I really haven't worked on it as much as I liked to.


However, I have been working on it little by little and its coming together really nicely. I do plan on finally revealing it sometime during this week and I will even try to get up a little short trailer or something. The reason I have been holding back so long to reveal the game is because I really wanted to complete working on a good portion of the game before showing anything, at least like half of it. And I am a solo developer so it's a lot of work but like I said, its coming together. In the end it just makes more sense to create a good portion of the game before officially announcing it because you never know your plans down the road. I say this from previous experiences.

So anyway, stay tuned because I do plan on finally revealing the game sometime this week. For now here is some development screenshots I posted earlier on my twitter and on the unity forums. You might have seen them already but here they are again in case you missed them. More soon!







Thanks for reading and see you later!