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Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts
Friday, July 22, 2016
New game about a vampire and garlic....
Hi everyone. An update on the blog is long overdue so here it is. I recently started working on my next new game project. I created a bunch of new assets, a new character, etc. I have no idea what the game is going to be or how it will turn out. I am still in testing/playing around with ideas stage at the moment. The game will definitely be something about a vampire and balls of garlic though... because that is all I have done.... for right now....
Anyway, just wanted to post a quick update to prove that I am still alive and making stuff. I'll keep creating. More updates soon.
Here is some more screenshots from development for now. bye!
Labels:
3d,
adventure,
blog,
cel shading,
fun,
game engine,
gamedev,
garlic,
indie game,
indiedev,
low poly,
new game,
samer khatib,
snowconesolid,
steam,
toon,
unity3d,
update,
vampire
Friday, October 2, 2015
Still making games? Yes. Blog update.
Just wanted to post an update here on the blog to let everyone know that I am still alive and that yes I am still making games (*background* "Nobody cares, your games suck!")
Yes yes thank you everyone. It feels great to be back. Well I was never really gone. I just wasn't working on any new games...
Anyway! My last post was back in June, then I kinda just left and enjoyed summer break. So I think an update over here is long overdue. I have been working on a new game over the past few days. I don't really want to say to much about it at the moment cause i'm not really sure where I am going with this project. It is kind of like a random making it up as I go kinda game. But so far I like what I have! As you can see by the screenshot above, my next project is a little bit inspired off of something that might seem familiar to many gamers.
I don't really want to go on and on like a usual blog post. So I will keep this update short and just leave it here. Also, I am thinking about starting to post vlog updates about my games in the future. Maybe show some behind the scenes stuff, show some in game footage on camera, etc. I don't know yet. Stay tuned. I will post more updates soon.
MORE DEV SCREEN SHOTS!
Labels:
2015,
3d,
awesome,
blender3d,
blog update,
cool,
cool beans,
fun,
game engine,
gamedev,
games,
Halloween,
IGF,
IGF2016,
indiedev,
samer khatib,
snowconesolid,
spooky,
unity
Friday, May 15, 2015
Super Rubber Duck Coming to Android
So I have been working on new small game over the past couple days. Actually, as I mentioned in the previous post, I started working on this after submitting my entry for the zelda themed game jam over at gamejolt.com
My next game will be called "Super Rubber Duck". It will be a simple endless mobile game for Android devices. You play as a rubber duck with a red cape and must avoid hitting spiky soap enemies in a bathroom environment.
I created this game fairly quickly. It's already pretty much done at this point but I want to spend a couple more days doing polish work before releasing it to the app store. I am very excited about this one and look forward to releasing it for everyone to play very soon. I plan on releasing it either this Sunday or Monday.
Thanks for reading everyone!
Screenshots from Development: (Not from final game)
Labels:
2015,
3d,
android,
coming soon,
Duck,
endless,
free to play,
fun,
game engine,
Google Play,
mobile game,
rubber,
samer khatib,
single tap,
snowconesolid,
super,
superrubberduck,
tap,
unity3d
Sunday, March 29, 2015
Release: "Don't Explode"
Just as promised yesterday. My newest mobile game "Don't Explode" is now available on the Google Play Store!
Download it for free on your Android phone or tablet over here: "Don't Explode"
Price: Free
Platform(s): Android/Mobile
Description: "Control a traveling bomb that can explode at any second. Pick up timers to stay alive. How far can you go before time runs out and you explode into a pile of flowers?"
Screens:
Trailer:
It's been a fun month developing this on the weekends. Really proud of this release! I hope everyone enjoys it. Be sure to rate/comment. I would love to hear feedback from anyone who plays my new game!
Whats next? Time to create more games of course! :)
More soon! Happy Sunday!
Labels:
2015,
android,
Arcade game,
blender3d,
Don't Explode,
explosion,
flower,
free,
friends,
fun,
gamedev,
Google Play,
indiedev,
phone,
release,
samer khatib,
snowconesolid,
tablet,
unity3d
Saturday, October 11, 2014
Release: Ice Cream Aliens (Android)
Hello Everyone! Today I bring you a new game to play on your android devices!
My 3d puzzle platformer game "Ice Cream Aliens" is now available on Google Play Store
Get It here: Google Play: Ice Cream Aliens
App Icon:
Description:
A challenging 3d puzzle platformer game without any jumping! Meet aliens and get the ice cream at the end. This game is intended to be difficult and only the best of the best players can reach the end and earn their ice cream!
Hardcore platforming lovers this is the game for you.
-No Jumping!
-No checkpoints, falling will bring you back to the start!
-Tricky puzzles!
Although its a short game, reaching the end will not be an easy task! You will loose many times! Guaranteed!
So, do you accept the challenge? Will you be able to overcome the this stressful platformer? Or will you pull out all your hair in the process? You want your ice cream?!? Your going to have to earn it in.....Ice Cream Aliens!
Screenshots:
Earlier a while back I did say that I would be porting my LD30 game entry over to android. Finally, I got around to doing that and now "Ice Cream Aliens" is available to play one your android devices!
Thanks for reading and I hope you enjoy the game!
Labels:
2014,
3d,
adventure game,
android,
app,
blender3d,
Challenge,
fun,
game,
game engine,
gamedev,
indiedev,
mobile game,
platformer,
puzzle,
release,
samer khatib,
snowconesolid,
unity3d
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