Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Wednesday, November 18, 2015

Release: Slippery Ice Ball (Android)


     Im getting bored trying to make big complicated games with story lines and purpose. Yesterday, I decided to take break from that. Instead, I decided to create a really dumb pointless game. I wanted to create something short, simple and in only a couple hours. So I created "Slippery Ice Ball"

A game where you play as a slippery ice ball in an ice cave maze. Collect pears to survive. Don't hit the walls or else you will loose. Not sure why I created this. It kinda sucks actually. If you like a stressful challenge then this is the game for you.

Download for free from the Google Play Store today!
Enjoy. As always, more soon!




Friday, June 26, 2015

Bag Face Pack Now Available On Unity Asset Store


     My new asset package "Bag Face Pack" is now available on the Unity Asset Store!
Bag Face is a unique toon character that is a good mix of creepy and crazy. Main character, side character, extra unlockable character, etc. This character can be used for a variety of different purposes for whatever Unity project you are working on!

Package includes 6 colorful rigged, mecanim/animation ready low poly toon Bag Face character models to use in your Unity project!

Get it here: http://u3d.as/hqr

Screens:





Thursday, June 18, 2015

Super Beach Pack Now Available On Unity Asset Store


     My new asset package "Super Beach Pack" is now available on the Unity Asset Store!
Package Includes a variety of colorful high quality low poly beach prop game ready prefabs to use in your project! Includes Desktop and mobile optimized versions of all prefabs. Easily design your own beach islands using the various props included. Create hundreds of different beach worlds!

Get it here: http://u3d.as/gZV

Screens:

















Monday, March 2, 2015

Snowconesolid Minis



     A while back I had a number of small game ideas I wanted to create especially for mobile platforms. Over the past couple weekends I have been creating a new small mini game for Android devices in my free time. To keep this post short, i'll just cut to the point and not wright an entire novel like I usually do.

Anyway, I have plans for a number of small fun mini/micro games that I want to develop over a short period of time. Instead of spending months and months developing these 3rd person styled complicated adventure games like I usually do and as much as I love creating these types of games, I want to focus on much smaller scaled, fun simple games that I can create in a much shorter development time span.

As I mentioned above, I have been working on a small game project for Android over the weekends. I have been posting development screens on my twitter (I know, I should really start updating my blog more often)

Dev Screens:
Of course these are not from the final game. This is all mostly prototype stuff. But I like to share progress anyway and think that a blog post needs some images instead of being a wall of text.







I'll share more details about this project in a later blog post but for now here is some basic information about the game:

1.) It will be a game for mobile devices (Android platform)
2.) It will be an endless/infinite game (Actually, my first endless/infinite game project ever!)
3.) It will be a fun cool dynamic game with physics, amazing graphics and awesome controls!
4.) It's a game with flowers and bombs. 
5.) It will be my first Unity Pro created game project (Thats a big one! I better do this right.)
6.) I plan on finishing and releasing this game to the Google PlayStore sometime this month (March 2015) therefore, this game will be my first release of 2015! whoooooooo hoooooooo

Also, you can check out a playable prototype demo I made a couple weeks ago on the webplayers page or right over here. It's a pretty simple demo. A lot has changed since I made this prototype. The idea was just to try and create the logic behind an endless styled game (which was actually a lot easier than I thought it would be). That was the entire goal of creating the prototype in the link above. Once I got that down I started to just continue working off it and now my new project is near complete. 



I look forward sharing more progress on my upcoming small game project soon in future post. I also already have plans for what games I will create once I finish up this one and get it out the door. These next few months are going to be very exciting! 

Saturday, February 9, 2013

Released: Revolver Finger - Android Game





Hey everyone! Big day today.

My first android game project "Revolver Finger" is out now and can be downloaded from the Google Play store for free!

Get it on Google Play

If you are just now reading in then let me explain. "Revolver Finger" is my android game project that I have been working on for a bit over a month. It is a short action/adventure game about a raccoon who one day receives a mysterious package. The game starts off with no explanation and you come across weird characters. If you play it you will see what I am talking about. But it does have a story-line which is explained. I believe out of all my games so far, this one has the best story-line.

So anyway, if you have an android device check out Revolver Finger. Apple users I am sorry, at the moment I cannot build to ios but maybe sometime in the future I will.

I had a lot of fun working on this project and learned a lot of new things to. The game itself is not perfect but overall everything works great. If you experience any problems/ bugs please let me know. Also let me know if you enjoyed/ hated the game. Leave a comment here or send me a tweet on twitter here

Anyway, thats about it for now. I definitely have a lot more plans for more android game projects and other projects in the future and look forward to creating them.

Once again, check out my game if you have the time and thanks for looking.

See ya for now.

Edit: Upside Down camera issue. Hey everyone, just a small little problem I have been dealing with and thought I solved a when I was developing this game. Sometimes, for some reason you will appear upside down in the game. I am not sure why this happens but it is very easy to fix. If this does happen to you just exit the game, I mean fully close it and just restart. Its something that happens rarely. But has no impact on the game at all. So just be sure to completely close the application and reopen it if you ever find your character is upside down. I believe this is caused when you continuously tap the screen when the game is loading the next level.