Showing posts with label ice cream. Show all posts
Showing posts with label ice cream. Show all posts

Saturday, March 3, 2018

My Ice Cream Truck!


     I spent two days working on this and... This is one of my favorite 3d models I have ever created. Now I know it looks a bit rough, a bit unprofessional and somewhat sloppy but that's why I love it so much. I had more fun creating this model more than any other 3d model I have ever made before because I allowed myself to just be creative with it. This was one of those "first instinct" type of works where I just went with whatever I came up with. No planning, no prototyping, no "oh these colors don't work with each other" or "this texture doesn't go here" or "maybe I remodel this more accurately to look more like a real ice cream truck" kind of deal.

None of that. The process was just "I like how this looks so i'm just going to stick with it and keep going" kind of deal. I just let myself have full creative freedom with this one and this is why I enjoyed working on this model and love how it turned out so much. It's kind of hard to explain, but what I mean is, as an artist (and i'm sure many others can relate to this) I always feel the need to get things looking just right. Looking "believable" to a certain extent. So, even though we always create art, it's like we always kind of put limits on ourselves our work flows. It's like we tell ourselves "no, this wouldn't go with the work, it wouldn't make sense, it wouldn't feel consistent". Sometimes as artist, we just have our own set of rules that we force ourselves to follow and in turn that kind of limits the creative process and creative freedom. I'm not sure if any of that made any sense. But, when it comes to creating art - something that should be fun and enjoyable, it sometimes just feels like an un-enjoyable more stressful experience because of how over critical we are of ourselves sometimes, or how sometimes we have high expectations for how a piece of art will turn out and in our head we imagine this perfect, epic, stunning amazing piece of work but then when we go to make it, the actual art work turns out looking nothing like how we originally wanted it to come out. Then we get even more stressed out because the work doesn't look exactly how we wanted and then what happens? That piece of art work just gets scrapped and never seen again. It never gets shared.

Artist need to stop being over critical of themselves. If you make something don't be afraid to put it out. Give yourself creative freedom, don't always try to be a perfectionist because that just makes the process feel stressful. Me personally, I feel like I learned an important lesson from creating this weird ice cream truck model. And that's to just go with first instincts sometimes. If you're having fun creating something, just keep going at it. Don't worry about technical aspects like matching colors based on color theory or getting something looking exactly like something else. Don't think about these things and just keep creating. Experiment with things outside your comfort zone.

     Anyway, I didn't mean to get off topic. This blog post is about my new ice cream truck that I made which I plan on using in one of my new upcoming games.



     The colorful rainbow texture is something I created by accident. I was just messing around in blender and trying some different things and man, you can create some crazy looking materials in there! I kept messing around until I eventually ended up with this colorful graffiti looking texture which I instantly loved and said "yes. This is what i'm going to go with". This texture is created procedurally. It's not just a random image texture that I got and slapped onto the model. It's something I was able to generate in blender through many experiments and it's actually not that hard to create a material like this within blender. Maybe later i'll do a short tutorial to show you guys how I ended up making this rainbow diarrhea.  Most of the materials you see on this model are procedural actually. The eyes and mouth, the ice cream and cone, the sound horns, and even the striped umbrella thing in the back. I was able to generate all of these all in blender alone without outside resources and that is very awesome.




     Here is a white version of the rainbow material. I was able to easily create this using the same rainbow material above. All I had to do was tweak a few settings. I think this white rainbow material seems more fitting for an ice cream truck. It feels like it fits more. but I personally like the original rainbow material I created first in the images above more. I will probably end up using the all rainbow material in the actual game I intend to use this model for.

    The above images are just quick blender renders which show other details such as this specular glossy look and bumpiness and smaller finer details because of the normals. I don't really care much for normal maps or over glossy models so these details likely won't appear on the in game model. I baked out the textures to a map to use in game and the game model of the ice cream truck will look more like this: 





     This again still isn't the final in game look. Once I set this model up in the unity engine, things like the lighting, color correction and other post fx that my game is using will give the truck a more polished look and to match the overall presentation and style of the game itself.

I also created a "rusty" version of this model, a third version which will also be used in my game somewhere.



     That's all for now. More updates soon. Maybe my next post will be about the actual game I am working on. We'll see how things go so keep checking back! I really like my rainbow ice cream truck though!



Monday, October 20, 2014

Ice Cream Aliens now Free!


     Hey everyone. My 3D Android puzzle platformer game with no jumping "Ice Cream Aliens" is now free on the Google Play Store

100% free to download and play
100% ad free

 Get it on your Android device now!
Google Play - Ice Cream Aliens


Enjoy the game and have fun!

Tuesday, August 26, 2014

My first Ludom Dare experience + 48hour Game Entry

      Hey everyone! It has been a crazy fun weekend. I finally participated in my first Ludum Dare challenge ever and it was a great experience!

If you are an indie game developer like me, I am sure many of you might have heard of Ludum Dare. If you haven't heres some info. Ludum Dare is a really well known challenge/competition to the game dev and indie dev scene. Developers are given 48 hours to create a game (solo) based off a theme that was voted on by the community. There is of course other challenges such as a team challenge and mini challenge and I think a couple other ones too, but I participated in the solo 48 hour challenge. The challenge started over the weekend and ended this past Sunday.

Anyway, as I said earlier, this was my first time ever competing in the LD challenge. I have always heard of it for the past years and even checked out some older entries a while back but never participated until now.

The funny thing is, I wasn't even really planning about participating. I just came home that day, signed into twitter and all I saw was tweets from various people posting their progress on their LD projects. It caught my attention and looked really interesting to me so I said to myself "Alright, I'm in!".

The theme this time was "Connected Worlds". A really awesome and cool idea for a game theme. I actually recently tried out a couple of other peoples entries and there are some really good ones out there. Really creative entries posted by a ton of other indie developers. I encourage you to go check out some of entries and give the devs some support. You can check out the entries here: LD30 entries (there is a lot!)

What did I make?
For my entry, I made a game I like to call "Ice Cream Aliens"
A challenging puzzle platformer game without any jumping! Venture off to various colorful puzzle worlds that all connect to each other, meet aliens and get the ice cream at the end!


Game Screenshots:




You can play it directly in your web browser Here: Ice Cream Aliens - Web(LD30 Version)
Also you can check it out in my LD page HERE

Controls:
     -Move with WASD or Arrow Keys
     -Use mouse to click on some objects

How to win:
 There is different colorful block worlds that all somehow connect to each other. Each block world is different and has a different puzzle that you must survive. The aliens you meet a long the way might give you some hints. Jumping in this colorful block world is illegal. Falling off will start you from the first block world. Your goal is to get the delicious ice cream at the end. Are you ready to take on the challenge?

Experience and dev notes/progresss:
     I had a little less time than 48 hours because I had actually started a day late. I have never worked so continuously and non-stop on any other project before. I just felt like I had to get it done. It was a great feeling to complete so much game dev work in one single sitting. I actually did not plan out any of it. I made up this whole game randomly as I went.  I would just go ahead and add each new idea to the game that came to me without even thinking about it. I didn't get to some things like adding sound fx or music or creating proper menus for the game, but the rest is all there and I am proud of it.

     Through out the time that I was working on my entry I would occasionally drop by to my LD page ever couple hours and write little blog dev notes/current progress updates/post screenshots of what I was doing or got done. If your interested you can check out those entries over here on my LD page:
 
Ludum Dare - Snowconesolid

The tools I used to make this game:
   -Unity Game Engine
   -Blender3d
   -Gimp
   -Unity Playmaker


Closing Thoughts: 
     Overall, I was extremely satisfied with the final game I created. I even say somewhere in my LD blog entries that I think it (Ice Cream Aliens) might be one of my favorite game projects I have ever created. It was challenging and fun and really pushed me further as a game developer. Of course the game is not perfect do to the time constraint but I am really happy with it. I think sometime in the future I want to go back to my game, polish it up and update it or build more to it and release it again. This was my first LD but I defiantly don't think it will be my last. I look forward to participating again sometime in the future. Ludum Dare 30 was a great experience and I wish everyone who entered good luck!

Thanks for reading!

More soon!