Showing posts with label escape ocean zero. Show all posts
Showing posts with label escape ocean zero. Show all posts

Sunday, July 13, 2014

Release: Beach Ball Shooter Version 1.0



Play it in your web browser here:
Beach Ball Shooter V1.0 

What is this game?
"Beach Ball Shooter" is a really short and simple game about shooting beach balls and collecting rubber ducks!

Current Version: 1.0
 -features 13 short mini levels!

Free!
Just like all my other games this one is also 100% free to play of course! 

Game Screenshots:






Developer Note:
      After over a month of not being active on my blog I am back and with a new game release. Releasing this game is kind of a surprise to myself personally as I had other plans for it. This game might look a bit familiar to some of you who have been reading my blog.

Back in May I announced a new game project I was working on. Originally it was called "Escape Ocean Zero". I was constantly posting screenshots on my twitter and talking about it. I originally had different plans for the game and wanted it to be more of a mystery/adventure type game. As time went on I had become busy with other things and eventually ceased developing the game. I had left my blog without any updates for over a month and even left the game development scene for a while.

After a good break from developing games I am ready to once again jump back in and start creating my new ideas. I want to start focusing on my new ideas now but at the same time I didn't want all the work I put into "Escape Ocean Zero" to go to waste. So I decided to take a different direction with the project and soon it became this game, the one you see right now, "Beach Ball Shooter". Instead of creating this big game with a complex story I wanted to keep it short, simple, avoid creating a storyline and keep the gameplay constant throughout.

So for "Beach Ball Shooter", I created a number of really small and somewhat easy levels all that focus on the same simple goal, collect the rubber duck to complete the level. That's it. That is the whole game. As simple as this game is, I actually really enjoyed creating it. Creating such a simple game felt right. It has even changed me a little bit as a game developer and made me realize that games don't always need to be this crazy complex creation with big levels and storylines and cutscenes. They can be fun in their simplest form. I am starting to understand that less really can be more in some cases. So who knows, I might just take a similar approach with my future game projects from now on as well.

About Version 1.0:
     Beach Ball Shooter Version 1.0 features 13 easy mini levels. I am releasing this as version 1.0 because I might just release updated versions of the game later on in the future with more levels. I created a ton of game props and assets for this project that I can easily reuse and I can easily create a lot more simple levels out of all the props/game assets I have already set up in the unity engine.



UPDATE: 8/20/2014
Beach Ball Shooter is now available on the Google Play Store for Android devices!

Get it here: Google Play - Beach Ball Shooter

Check out the full news article here:
Beach Ball Shooter On Android

Friday, May 30, 2014

Escape Ocean Zero Development

    
      Hey everyone. I apologize for the delay in updates. My intention was to post a new update sooner than this but then I got busy with other things. However, I am picking things up again and I have been working on my next game project, which I call "Escape Ocean Zero". I announced Escape Ocean Zero earlier this month (May 12th to be exact) but really have not given much info about it. So today I want to talk a little bit about it and where its going with its development.

First, I just want to say that I have actually been making really good progress on my new game. I already have created a whole bunch of different 3d game assets/props, I have already finished some playable levels, controls are working, ammo system is in, main character is ready, gameplay mechanics working, implemented sound effects, etc. So I have built up major parts of the game already in a pretty decent amount of time I would say.

One of my biggest goals with this specific project is to create a fun playable complete game in very little time. My initial intention was to have the entire game finished by the end of this month but then I got distracted by other non -game dev things and now I am a little behind. However, now I am back and am rapidly developing this game. My new goal is to have this game complete by the end of June or earlier. I strongly believe that I will have the project complete by the deadline I have set for myself.

In a future post I plan to get into more about the actual game, what its about, maybe have a playable demo, etc. For now though, I can't really explain it because just like all my game projects, I change a lot of things throughout the development cycle. I try an idea I originally thought of and then later when I actually put it in the game I decided that maybe I don't want to do this and so I end up making changes and so on. Its a common process to go through in game dev. So for now I am still kind of forming the game until I get it in the shape that I am satisfied with. For now I am just going show you a bunch of screenshots from the games development I took while creating it. If you follow me on twitter or seen me on the unity forums you might have already seen these screenshots but for those of you who haven't here you go!










Just keep in mind that these are not screenshots from the final game, they are only development screenshots. Anyway, that's all for now. I will go into further detail about the game later on in upcoming posts. Expect updates here on the blog soon because once again I am rapidly developing this one. I have a really good feeling about this project and am really enjoying creating it.

Thanks for reading and stay tuned. More is on the way.