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Showing posts with label indie game dev. Show all posts
Showing posts with label indie game dev. Show all posts
Wednesday, August 20, 2014
Release: Beach Ball Shooter Android!
Hey everyone! I have finished porting "Beach Ball Shooter" to Android. Just as promised in my previous blog post.
The game is complete and now available for free on the Google play store for android users to download.
You can get the game here:
Beach Ball Shooter - Google Play
or easily find it yourself on the app store from your android device.
Had fun porting this and learned more about android dev. Gained a bit more experience from this project as well.
Beach Ball Shooter is now my second published Android app. Its a really short and easy game but I hope you enjoy!
More Android news and game dev news coming soon! Stay tuned and thanks for reading.
Sunday, July 13, 2014
Release: Beach Ball Shooter Version 1.0
Play it in your web browser here:
Beach Ball Shooter V1.0
What is this game?
"Beach Ball Shooter" is a really short and simple game about shooting beach balls and collecting rubber ducks!
Current Version: 1.0
-features 13 short mini levels!
Free!
Just like all my other games this one is also 100% free to play of course!
Game Screenshots:
Developer Note:
After over a month of not being active on my blog I am back and with a new game release. Releasing this game is kind of a surprise to myself personally as I had other plans for it. This game might look a bit familiar to some of you who have been reading my blog.
Back in May I announced a new game project I was working on. Originally it was called "Escape Ocean Zero". I was constantly posting screenshots on my twitter and talking about it. I originally had different plans for the game and wanted it to be more of a mystery/adventure type game. As time went on I had become busy with other things and eventually ceased developing the game. I had left my blog without any updates for over a month and even left the game development scene for a while.
After a good break from developing games I am ready to once again jump back in and start creating my new ideas. I want to start focusing on my new ideas now but at the same time I didn't want all the work I put into "Escape Ocean Zero" to go to waste. So I decided to take a different direction with the project and soon it became this game, the one you see right now, "Beach Ball Shooter". Instead of creating this big game with a complex story I wanted to keep it short, simple, avoid creating a storyline and keep the gameplay constant throughout.
So for "Beach Ball Shooter", I created a number of really small and somewhat easy levels all that focus on the same simple goal, collect the rubber duck to complete the level. That's it. That is the whole game. As simple as this game is, I actually really enjoyed creating it. Creating such a simple game felt right. It has even changed me a little bit as a game developer and made me realize that games don't always need to be this crazy complex creation with big levels and storylines and cutscenes. They can be fun in their simplest form. I am starting to understand that less really can be more in some cases. So who knows, I might just take a similar approach with my future game projects from now on as well.
About Version 1.0:
Beach Ball Shooter Version 1.0 features 13 easy mini levels. I am releasing this as version 1.0 because I might just release updated versions of the game later on in the future with more levels. I created a ton of game props and assets for this project that I can easily reuse and I can easily create a lot more simple levels out of all the props/game assets I have already set up in the unity engine.
UPDATE: 8/20/2014
Beach Ball Shooter is now available on the Google Play Store for Android devices!
Get it here: Google Play - Beach Ball Shooter
Check out the full news article here:
Beach Ball Shooter On Android
Sunday, April 6, 2014
The Flower boy character
After releasing my recent toon game "Hide-n-Seek Winter" I began planning out some stuff for my next game project. Today I would like to show you the newest character I have been working on. The main character for my next game project is "The Flower Boy".
Flower Boy background: The Flower Boy was once a seed who was planted in some soft soil during an apocalyptic time. After 16 years in the soil, the flower boy has finally grown out of the ground and is seeing the world for the first time. However, he came into a post apocalyptic world. Everything is destroyed and there isn't a single sign of life around.
This little background will play into the character and games storyline. That is for another time though when I have a lot more to show for my next game project featuring my flower boy character in the future.
Making Of...
Also I have created a new section on the blog called "Making Of...". It is located at the top between the "3D Artwork" tab and the "Webplayers" tab. In this new section of the blog I will post "making of" articles about how I created my characters, artwork, games, etc from start to finish. I have already posted my first "Making of " recently of this Flower Boy character that you see here in the above image. To check it out go to the "making of" section of the blog or check it out over here:
Making Of the Flower Boy (Link)
In this "making of" I show how I created the Flower Boy character. I will try to keep the "Making of" section updated as often as I can and post more making of stuff down the road.
WebPlayer Demo:
Looking at pictures of the finished model is nice but its even cooler to see the model in 3d actually in the unity game engine. I have created a web player demo that you can try out directly in your web browser to check out my new Flower Boy character and see what he will look like in the game engine.
You can try it out over here:
Press the space key to change the characters pose.
You can also find this webplayer along with other webplayers I made over time in the "Webplayers" section above.
More soon!
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